Algorithm-Retry

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README  view on Meta::CPAN


        If you set this to a value larger than 0, the actual delay will be
        between a random number between original_delay * (1-jitter_factor)
        and original_delay * (1+jitter_factor). Jitters are usually added to
        avoid so-called "thundering herd" problem.

    *   max_attempts => *uint* (default: 0)

        Maximum number consecutive failures before giving up.

        0 means to retry endlessly without ever giving up. 1 means to give
        up after a single failure (i.e. no retry attempts). 2 means to retry
        once after a failure. Note that after a success, the number of
        attempts is reset (as expected). So if max_attempts is 3, and if you
        fail twice then succeed, then on the next failure the algorithm will
        retry again for a maximum of 3 times.

    Return value: (obj)

  success
    Usage:

lib/Algorithm/Retry.pm  view on Meta::CPAN

    },
);

our %attr_max_attempts = (
    max_attempts => {
        summary => 'Maximum number consecutive failures before giving up',
        schema => 'uint*',
        default => 0,
        description => <<'_',

0 means to retry endlessly without ever giving up. 1 means to give up after a
single failure (i.e. no retry attempts). 2 means to retry once after a failure.
Note that after a success, the number of attempts is reset (as expected). So if
max_attempts is 3, and if you fail twice then succeed, then on the next failure
the algorithm will retry again for a maximum of 3 times.

_
    },
);

our %attr_jitter_factor = (

lib/Algorithm/Retry.pm  view on Meta::CPAN


If you set this to a value larger than 0, the actual delay will be between a
random number between original_delay * (1-jitter_factor) and original_delay *
(1+jitter_factor). Jitters are usually added to avoid so-called "thundering
herd" problem.

=item * B<max_attempts> => I<uint> (default: 0)

Maximum number consecutive failures before giving up.

0 means to retry endlessly without ever giving up. 1 means to give up after a
single failure (i.e. no retry attempts). 2 means to retry once after a failure.
Note that after a success, the number of attempts is reset (as expected). So if
max_attempts is 3, and if you fail twice then succeed, then on the next failure
the algorithm will retry again for a maximum of 3 times.

=back

Return value:  (obj)


lib/Algorithm/Retry/Constant.pm  view on Meta::CPAN

This document describes version 0.002 of Algorithm::Retry::Constant (from Perl distribution Algorithm-Retry), released on 2019-04-10.

=head1 SYNOPSIS

 use Algorithm::Retry::Constant;

 # 1. instantiate

 my $ar = Algorithm::Retry::Constant->new(
     #consider_actual_delay => 1, # optional, default 0
     #max_attempts     => 0, # optional, default 0 (retry endlessly)
     #jitter_factor    => 0, # optional, set to positive value to add randomness
     delay             => 2, # required
     #delay_on_success => 0, # optional, default 0
 );

 # 2. log success/failure and get a new number of seconds to delay, timestamp is
 # optional argument (default is current time) but must be monotonically
 # increasing.

 my $secs = $ar->failure(1554652553); # => 2

lib/Algorithm/Retry/Constant.pm  view on Meta::CPAN


If you set this to a value larger than 0, the actual delay will be between a
random number between original_delay * (1-jitter_factor) and original_delay *
(1+jitter_factor). Jitters are usually added to avoid so-called "thundering
herd" problem.

=item * B<max_attempts> => I<uint> (default: 0)

Maximum number consecutive failures before giving up.

0 means to retry endlessly without ever giving up. 1 means to give up after a
single failure (i.e. no retry attempts). 2 means to retry once after a failure.
Note that after a success, the number of attempts is reset (as expected). So if
max_attempts is 3, and if you fail twice then succeed, then on the next failure
the algorithm will retry again for a maximum of 3 times.

=back

Return value:  (obj)

=head1 HOMEPAGE

lib/Algorithm/Retry/ExponentialBackoff.pm  view on Meta::CPAN

This document describes version 0.002 of Algorithm::Retry::ExponentialBackoff (from Perl distribution Algorithm-Retry), released on 2019-04-10.

=head1 SYNOPSIS

 use Algorithm::Retry::ExponentialBackoff;

 # 1. instantiate

 my $ar = Algorithm::Retry::ExponentialBackoff->new(
     #consider_actual_delay => 1, # optional, default 0
     #max_attempts     => 0, # optional, default 0 (retry endlessly)
     #jitter_factor    => 0.25, # optional, default 0
     initial_delay     => 5, # required
     #max_delay        => 100, # optional
     #exponent_base    => 2, # optional, default 2 (binary exponentiation)
     #delay_on_success => 0, # optional, default 0
 );

 # 2. log success/failure and get a new number of seconds to delay, timestamp is
 # optional but must be monotonically increasing.

lib/Algorithm/Retry/ExponentialBackoff.pm  view on Meta::CPAN


If you set this to a value larger than 0, the actual delay will be between a
random number between original_delay * (1-jitter_factor) and original_delay *
(1+jitter_factor). Jitters are usually added to avoid so-called "thundering
herd" problem.

=item * B<max_attempts> => I<uint> (default: 0)

Maximum number consecutive failures before giving up.

0 means to retry endlessly without ever giving up. 1 means to give up after a
single failure (i.e. no retry attempts). 2 means to retry once after a failure.
Note that after a success, the number of attempts is reset (as expected). So if
max_attempts is 3, and if you fail twice then succeed, then on the next failure
the algorithm will retry again for a maximum of 3 times.

=item * B<max_delay> => I<ufloat>

Maximum delay time, in seconds.

=back

lib/Algorithm/Retry/Fibonacci.pm  view on Meta::CPAN


This document describes version 0.002 of Algorithm::Retry::Fibonacci (from Perl distribution Algorithm-Retry), released on 2019-04-10.

=head1 SYNOPSIS

 use Algorithm::Retry::Fibonacci;

 # 1. instantiate

 my $ar = Algorithm::Retry::Fibonacci->new(
     #max_attempts     => 0, # optional, default 0 (retry endlessly)
     #jitter_factor    => 0.25, # optional, default 0
     initial_delay1    => 2, # required
     initial_delay2    => 3, # required
     #max_delay        => 20, # optional
     #delay_on_success => 0, # optional, default 0
 );

 # 2. log success/failure and get a new number of seconds to delay, timestamp is
 # optional but must be monotonically increasing.

lib/Algorithm/Retry/Fibonacci.pm  view on Meta::CPAN


If you set this to a value larger than 0, the actual delay will be between a
random number between original_delay * (1-jitter_factor) and original_delay *
(1+jitter_factor). Jitters are usually added to avoid so-called "thundering
herd" problem.

=item * B<max_attempts> => I<uint> (default: 0)

Maximum number consecutive failures before giving up.

0 means to retry endlessly without ever giving up. 1 means to give up after a
single failure (i.e. no retry attempts). 2 means to retry once after a failure.
Note that after a success, the number of attempts is reset (as expected). So if
max_attempts is 3, and if you fail twice then succeed, then on the next failure
the algorithm will retry again for a maximum of 3 times.

=item * B<max_delay> => I<ufloat>

Maximum delay time, in seconds.

=back



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