Acme-MITHALDU-BleedingOpenGL

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BleedingOpenGL.pm  view on Meta::CPAN

#  This program is free software; you can redistribute it and/or
#  modify it under the same terms as Perl itself.

=head1 NAME

Acme::MITHALDU::BleedingOpenG - bleeding edge OpenGL experiments - you WILL get cut

=head1 DESCRIPTION

This is a fork of the official L<OpenGL> in which i implement modern OpenGL
functions not available in L<OpenGL> crudely, cluelessly and without any error
checking. The only reason this is on CPAN is to make development of
L<Microidium|https://github.com/wchristian/Microidium> a little easier.

You'd be insane to use this. I make no guarantees to not break this horribly at
any point.

Seriously, just use L<OpenGL>.

(PS: I'll probably be force-pushing the repo at various points too.)

README  view on Meta::CPAN

    packages (such as 'use OpenGL qw(glfunctions glconstants
    glutfunctions);'), you'll get 0.5 specific support.  For more
    information, please read the OpenGL manual, available in OpenGL.pod.
    
    Portions of this module that directly derive from Stan's code
    are marked with "Melax" comments, and his copyright is described
    in the COPYRIGHT file.

As this library is a simple binding between Perl and any library
that complies with the OpenGL API, this module should interoperate
seamlessly with any other modules that make use of OpenGL directly
or (through another library) indirectly.

For build instructions, please see the INSTALL file.

For a brief description of what functions are supported, please read
"SUPPORTS", and better yet read the two sample files, test.pl and
isosurf.pl.

Thanks for help developing this module goes to Stan Melax, Cass Everitt,
Alligator Descarte, and probably others that I've forgotten.



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