AntTweakBar

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Build.PL
Changes
eg/available-properties.pl
eg/available-properties.png
eg/simple-glut.gif
eg/simple-glut.pl
lib/AntTweakBar.pm
lib/AntTweakBar.xs
lib/AntTweakBar/Type.pm
LICENSE
MANIFEST
META.json
META.yml
README

README.md  view on Meta::CPAN

p5-anttweakbar
==============

Perl5 bindings for [AntTweakBar](http://anttweakbar.sourceforge.net)

[![Build Status](https://travis-ci.org/PerlGameDev/AntTweakBar.svg?branch=master)](https://travis-ci.org/PerlGameDev/AntTweakBar)


## Screenshots

![Available properties](https://raw.githubusercontent.com/PerlGameDev/AntTweakBar/master/eg/available-properties.png "Available properties")

![Simple GLUT](https://raw.githubusercontent.com/PerlGameDev/AntTweakBar/master/eg/simple-glut.gif "Simple GLUT")

lib/AntTweakBar.pm  view on Meta::CPAN

    name       => "Enabled",
    type       => 'bool',
    value      => \$enabled
);


=head1 DESCRIPTION

=for HTML
<p>
  <img src="https://raw.githubusercontent.com/PerlGameDev/AntTweakBar/master/eg/available-properties.png" style="max-width:100%;">
  <img src="https://raw.githubusercontent.com/PerlGameDev/AntTweakBar/master/eg/simple-glut.gif" style="max-width:100%;">
</p>


AntTweakBar (see L<http://anttweakbar.sourceforge.net/>) is nice tiny
GUI library for OpenGL/SDL/DirectX applications.

If you are in hurry to evaluate it then intall AntTweakBar and try
examples from C<eg> directory within the distribution.



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