Game-HexDescribe

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lib/Game/HexDescribe.pm  view on Meta::CPAN

;trees village
1,There is a saw mill and some log cabins, here.
</pre>

<p>
Here's another example. I wanted to provide different tables for
“white mountain” and “light grey mountain”. Just look at the example:

<p>
<img alt="A screenshot of the map" style="width: 100%"
src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABZEAAANpCAYAAAB6pneIAAAABmJLR0QA/wD/AP+gvaeTAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH4gMMFToXJrnvZAAAIABJREFUeNrsnXlYlNe9xz8ywzbMMCMgm6yCKEZwiAtKRDHGJU3dYmLaxkS8t0mXEIX0tmmuNmKXm8XbiE3ubRrbqza7WVySmKi...

<p>
The mountains in the bottom left corner at (01.09) and (01.10) just feel
different. I guess you could say that the two swamps in (05.07) and (06.08) also
feel different. In that case you might opt to provide different tables for “grey
swamp” and “dark-grey swamp”. Up to you!

<p>
As far as I am concerned, however, I recommend to start with the following
tables:

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,half plate @ [2d4x100-100]gp
2,a hand axe @ [2d4]gp
2,a helmet @ [3d6+5]gp
1,a silver holy symbol of *[power]* depicting [[same power] decoration] @ 35gp
5,a javelin @ 1gp
2,a lance @ 7gp
2,a lantern @ 10gp
2,leather armour @ [1d10+10]gp
1,studded leather armour @ [2d10+10]gp
1,longbow @ [2d10+40]gp
1,a long sword @ [3d6+10]gpgp
2,a mace @ [2d4]gp
1,manacles @ [1d10+15]gp
2,a mattock @ [1d10+5]gp
2,a steel mirror @ 5gp
2,a morning star @ [1d10]gp
5,20 nails @ 1gp
2,padded armour @ [1d6+4]gp
3,a pick @ [2d4]gp
2,a pike @ [2d6]gp
1,plate mail @ [2d4x100+300]gp



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