Acme-MITHALDU-BleedingOpenGL

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BleedingOpenGL.pm  view on Meta::CPAN

   GL_NV_copy_depth_to_color=>'1.0;NV_packed_depth_stencil', #243
   GL_NV_depth_clamp=>'1.0', #260
   GL_NV_fog_distance=>'1.0', #192
   GL_NV_fragment_program_option=>'1.0;ARB_fragment_program', #303
   GL_NV_fragment_program2=>'1.0;ARB_fragment_program,NV_fragment_program_option', #304
   GL_NV_light_max_exponent=>'1.0', #189
   GL_NV_multisample_filter_hint=>'1.0;ARB_multisample', #259
   GL_NV_packed_depth_stencil=>'1.0', #226
   GL_NV_texgen_reflection=>'1.0', #179
   GL_NV_texture_compression_vtc=>'1.0;ARB_texture_compression,EXT_texture_compression_s3tc,ARB_texture_non_power_of_two', #228
   GL_NV_texture_expand_normal=>'1.1', #286
   GL_NV_texture_rectangle=>'1.0', #229
   GL_NV_texture_shader=>'1.0;ARB_multitexture,ARB_texture_cube_map', #230
   GL_NV_texture_shader2=>'1.0;NV_texture_shader', #231
   GL_NV_texture_shader3=>'1.0;NV_texture_shader2', #265
   GL_NV_vertex_program1_1=>'1.0;NV_vertex_program', #266
   GL_NV_vertex_program2=>'1.0;NV_vertex_program', #287
   GL_NV_vertex_program2_option=>'1.0;ARB_vertex_program', #305
   GL_NV_vertex_program3=>'1.0;ARB_vertex_program,NV_vertex_program2_option', #306
   GL_S3_s3tc=>'1.1', #276
   GL_SGIS_generate_mipmap=>'1.1', #32

README  view on Meta::CPAN

	Implemented GL_IBM_rasterpos_clip
	Implemented GL_NV_blend_square
	Implemented GL_NV_copy_depth_to_color
	Implemented GL_NV_depth_clamp
	Implemented GL_NV_fog_distance
	Implemented GL_NV_fragment_program2
	Implemented GL_NV_fragment_program_option
	Implemented GL_NV_light_max_exponent
	Implemented GL_NV_packed_depth_stencil
	Implemented GL_NV_texgen_reflection
	Implemented GL_NV_texture_expand_normal
	Implemented GL_NV_texture_rectangle
	Implemented GL_NV_vertex_program2_option
	Implemented GL_NV_vertex_program3
	Implemented GL_S3_s3tc
	Implemented GL_SGIS_generate_mipmap
	Implemented GL_SGIS_texture_lod
	Implemented GL_SGIX_depth_texture
	Implemented GL_SGIX_shadow
	Implemented GL_SUN_slice_accum
	Added glDrawRangeElements_p

glext_consts.h  view on Meta::CPAN

#endif /* GL_NV_texture_compression_vtc */

#ifndef NO_GL_NV_texture_env_combine4
    i(GL_COMBINE4_NV)
    i(GL_SOURCE3_RGB_NV)
    i(GL_SOURCE3_ALPHA_NV)
    i(GL_OPERAND3_RGB_NV)
    i(GL_OPERAND3_ALPHA_NV)
#endif /* GL_NV_texture_env_combine4 */

#ifndef NO_GL_NV_texture_expand_normal
    i(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)
#endif /* GL_NV_texture_expand_normal */

#ifndef NO_GL_NV_texture_multisample
    i(GL_TEXTURE_COVERAGE_SAMPLES_NV)
    i(GL_TEXTURE_COLOR_SAMPLES_NV)
#endif /* GL_NV_texture_multisample */

#ifndef NO_GL_NV_texture_rectangle
    i(GL_TEXTURE_RECTANGLE_NV)
    i(GL_TEXTURE_BINDING_RECTANGLE_NV)
    i(GL_PROXY_TEXTURE_RECTANGLE_NV)

glext_procs.h  view on Meta::CPAN

#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1
#endif
#define GL_COMBINE4_NV                    0x8503
#define GL_SOURCE3_RGB_NV                 0x8583
#define GL_SOURCE3_ALPHA_NV               0x858B
#define GL_OPERAND3_RGB_NV                0x8593
#define GL_OPERAND3_ALPHA_NV              0x859B
#endif /* GL_NV_texture_env_combine4 */

#ifndef NO_GL_NV_texture_expand_normal
#ifndef GL_NV_texture_expand_normal
#define GL_NV_texture_expand_normal 1
#endif
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#endif /* GL_NV_texture_expand_normal */

#ifndef NO_GL_NV_texture_multisample
#ifndef GL_NV_texture_multisample
#define GL_NV_texture_multisample 1
#endif
#define GL_TEXTURE_COVERAGE_SAMPLES_NV    0x9045
#define GL_TEXTURE_COLOR_SAMPLES_NV       0x9046
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);

include/GL/glext.h  view on Meta::CPAN


#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1
#define GL_COMBINE4_NV                    0x8503
#define GL_SOURCE3_RGB_NV                 0x8583
#define GL_SOURCE3_ALPHA_NV               0x858B
#define GL_OPERAND3_RGB_NV                0x8593
#define GL_OPERAND3_ALPHA_NV              0x859B
#endif /* GL_NV_texture_env_combine4 */

#ifndef GL_NV_texture_expand_normal
#define GL_NV_texture_expand_normal 1
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#endif /* GL_NV_texture_expand_normal */

#ifndef GL_NV_texture_multisample
#define GL_NV_texture_multisample 1
#define GL_TEXTURE_COVERAGE_SAMPLES_NV    0x9045
#define GL_TEXTURE_COLOR_SAMPLES_NV       0x9046
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);

utils/wgl_ext.txt  view on Meta::CPAN

GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option



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