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;jungle
1,[jungle description] [jungle encounter]
;jungle description
1,The extreme humidity of the *[name for jungle]* makes breathing difficult, but has the added benefit of disabling most robots.
1,The *[name for jungle]* seems to be extra hostile today. Swaying [colour] vines grab at your arms and legs.
1,The *[name for jungle]* is thick with [colour] vegetation and surprisingly unyielding.
1,The rain is unceasing as you stumble your way through the *[name for jungle]*. The trail is slowly being eroded away.
1,The [colour] under and overgrowth are heavy tangled in the *[name for jungle]*.
1,The *[name for jungle]* is alive with animal grunts and growls which are nearly deafening and definitely terrifying.
1,There are sudden cliffs and precarious paths hiddden by choking, thorny vines in the *[name for jungle]*.
1,The triple canopies in the *[name for jungle]* have trapped almost all of the heat and humidity close to the ground making it feel like a madman's greenhouse.
1,The *[name for jungle]* seems to be alive and waiting for you to let down your guard.
1,[capitalize colour] dew drips unceasingly from all species of foliage in the *[name for jungle]*.
;swamp
1,The foul smelling quicksand of the *[name for swamp]* pulls at your feet as you trudge along.
1,The tidal quicksand of the *[name for swamp]* ebbs and flows, and you feel yourself sinking in deeper and deeper.
1,Mutated [colour] frogs crunch beneath your feet as you slog through the *[name for swamp]*. You suspect there are even bigger amphibians under the surface. [swamp people]
1,The *[name for swamp]* reeks of dead bodies and ruin. [River|Water|Swamp] [duckers|rhinos|hulks] [bay|call|cronk|cry|honk|trumpet] in the distance. [swamp people]
1,The sulfurous smell of the *[name for swamp]* has you gagging and retching. [swamp people]
1,The *[name for swamp]* is waterlogged and hard to navigate on foot. You're going to need a boat here.<p>[point of interest in the swamp]
1,Scummy, brackish water and mangrove trees dominate this area of the *[name for swamp]*.
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1,The Kill All Freaks Collective
1,The Green Machine
1,The Manimals United
1,The Atom Gazers
1,The Gamma Lords
1,The Necromagisters
;settlement mission
1,All is quiet here.
1,The people really donât like outsiders disturbing the delicate power balance.
1,Currently, [marshal|sheriff|boss] *[here human fancy name as sheriff]* is in the area, looking for a fugitive. âIâm looking for *[nearby wanted criminal]*. [Do me a favour and let me know if you find them|Iâll reward you if you lead me to the...
# Caves
;cave people
1,The [1d6x10] **morlocks** ([morlock stats]) living in these caves have no access to the deeper levels. All they seek is shelter from the elements and a defensible home. At night, they emerge from the underground to do their hunting and gathering. [...
1,The [3d6] **vat people** ([human stats]) living in these caves have gained access to bio-genesis labs and have used them for self-improvement. The chief [scientist|grower|lab master|bio wizard|genetic improviser] *[here human fancy name as scientis...
1,[vat dungeon]
1,The [2d6] **nuclear wizards** ([nuclear wizard stats]) led by *[here human fancy name as nuclear wizard]* living in these caves have gained control of the power banks and the geothermal vents far below the earth surface. Endless energy to power the...
;nuclear wizard stats
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1,southeast
# The explanations at the end⦠big HTML blobs
;END
1,[physical mutations explained][mental mutations explained][plant mutations explained]
;physical mutations explained
1,<h2>Physical Mutations</h2><dl><dt>Acid Touch<dd>The mutant can convey a strong acid by touch. The acid will do 1d10 damage for 3 rounds.<dt>Cat Eyes<dd>The mutant is able to see in complete darkness as if it were daylight.<dt>Chameleon<dd>The muta...
;mental mutations explained
1,<h2>Mental Mutations</h2><dl><dt>Animal Friendship<dd>The mutant is friendly to all animals and animaloids.<dt>Animal Telepathy<dd>The mutant can communicate with all animals and animaloids up to 25 meters.<dt>Blur<dd>The mutant is just a blur for ...
;plant mutations explained
1,<h2>Plant Mutations</h2><dl><dt>Accumulated Resistance<dd>The plant gains immunity to cold, electric, energy, heat, or radiation attacks after 1 round.<dt>Acid Sap<dd>The plant conveys an acidic sap on contact which does 3d6 damage.<dt>Animal Telep...
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;bandit feature
18,
1,</li><li>the stench of too many humans and very little ventilation
1,</li><li>a graffiti saying â[human name] loves [elf name]!â
1,</li><li>a graffiti saying â[human name] [has no brains|cannot read]!â
1,</li><li>a graffiti saying â[human name] is a [bully|tyrant]!â Somebody else added: âI killed them.â
1,</li><li>a graffiti saying â[nearby human patron] is a [liar and a cheat|cheapskate|miser]!â
1,</li><li>a graffiti of naked humans on the wall
;bandit boss
1,The [infamous|wanted|recently escaped] **[human class]** [human with portrait] (level [1d4+1 as level]) leading [2d6] **bandits** ([bandit stats]). [here store the bandit *[same human name]* as wanted dead or alive] [spellbook for [same class]] [le...
# SNAKE THEME
;snake dungeon
1,[store snake as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]
;snake encounter
1,[snake artist]
1,[1d4 giant snakes]
1,[1d8 snakes]
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;giant crab stats
1,HDÂ 3 ACÂ 3 2d6/2d6 F1 MVÂ 6 MLÂ 6 XP 300
;aboleth stats
1,AC 4 HD 8 MV Swim 180'(60') DMG 1d6/1d6/1d6/1d6 Save F8 ML 10 AL C XP 2,060 Special: slime and enslavement abilities. Ground movement 30'(10')
;giant centipede stats
1,HD ½ 1d4 hp AC 9 *poison* NM MV 6 ML 7 XP 50; when hit, save vs. paralysis or move at half speed for the rest of the day
;creeper
1,HD 2 AC 7 8Ã*paralysis* F1 MV 6 XP 200; when hit, save vs. paralysis or be paralysed for 2h â and eventually eaten alive unless rescued
;giant rat stats
1,HD ½ 1d4 hp AC 7 1d3 F1 MV 12 ML 8 XP 50; swim; disease: when hit, save vs. poison or catch a *fever* â all odd d20 results automatically fail for a week, no memorising of new spells
;kobold stats
1,HD ½ hp 1d4 AC 7 1d4 NM MV 6 ML 6 XP 50
;amber golem stats
1,AC 6 HD 10** MV 180' (60') DMG 2d6/2d6/2d10 Save F5 ML 12 AL N XP 2,300
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1,[fire giant passage]<p>[fire giant opening]<p>[fire giant building]
;fire giant passage
1,A narrow stair winds itself into the [depths|bowels] of the earth. [what does the hot earth feel like]
1,A long chain of iron ladders leads into the [depths|bowels] of the earth. [what does the hot earth feel like]
1,A spiral stairs descends into the [darkness|blackness] below. [what does the hot earth feel like]
;what does the hot earth feel like
1,The air reeks of [sulphur|rotten eggs].
1,The silence down here is deafening. All the sounds you make are amplified.
1,From the depths below a slow thumping and throbbing can be heard. The earth is alive.
1,The heat grows as you descend until it seems unbearable. Everything is drenched in sweat.
1,The stones around you are warm to the touch and keep getting hotter as you go down.
1,The darkness swirls around you like ink. Soon, you feel as lost as if you were walking at the bottom of a deep black lake.
1,Hot winds blow up from below, like the exhalations of the oldest dragon gnawing at the roots of the world.
;fire giant opening
1,[At long last|Finally], you arrive at a huge cave with a lava lake at its bottom. The floor descends steeply towards its shores. The air is hot and acrid. Glowing ashes and poisonous gases make breathing difficult.[store lava as liquid]
1,[At long last|Finally], you arrive at a huge cave with a boiling lake at its bottom. The floor descends steeply towards its shores. The stones are slick and slippery as the water vapours swirl and churn. The sound of bubbling water fills the air.[s...
# requires a liquid!
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1,The dwarf *[dwarf name]* is the last survivor of their mining party, [feeling terrible].
1,The halfling *[halfling name]* is the last survivor of their village, [feeling terrible].
1,*[human name]* is the last survivor of a company of pilgrims, [feeling terrible].
1,*[human name]* is the last survivor of a company of merchants, [feeling terrible].
1,[1d5+1] goblins are the last survivors of their clan, [feeling terrible].
;feeling terrible
1,filthy and muted by grief
1,begging for death or release
1,toothless and broken
1,mutilated and barely alive
1,stubbornly clinging to life
1,filled with undying hope
1,softly humming a simple melody
1,whispering words of madness
1,crying silently
1,blinded, helpless
;bush
1,[bushes]
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1,Up here on these hills and overlooking the shrublands is a massive fortress built by giants long ago. [outlaw camp]
1,There are caves beneath these badlands. [caves]
1,The dry lands up here are the hunting grounds of a **manticore** called *[manticore name]* living in the ruins of an old tower ([manticore stats]). [robber treasure] [manticore companions]
1,A dreadful *stench* hangs in the air as you approach the top of the hill. Dozens of decomposing [bodies|corpses|soldiers|warriors] cover the ground. [a war party]Searching the remains you find a *[the war party colour]* flag of *[the war party]*. T...
1,A **green dragon** named *[here green dragon name as dragon name]*[dragon portrait] lives at [hill name], one of the hills overlooking these shrublands ([green dragon stats]). [dragon treasure]
1,The overgrown scrub is difficult to traverse. Concealed by the thorny bracken is the entrance to a dungeon. [dungeon]
# outlaws
;outlaw camp
1,There is a camp of [1d4x10] **outlaws** ([outlaw stats]) led by *[outlaw leader as human name]*[human portrait] here.[here store the outlaw *[same human name]* as wanted dead or alive] [average treasure] They call themselves the *[adjective] [organ...
;outlaw stats
1,HDÂ 1 ACÂ 8 1d6 F1 MVÂ 12 MLÂ 7 XPÂ 100
;outlaw leader
1,[outlaw leader 1] [outlaw leader 2]
;outlaw leader 1
1,Red
1,Black
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;halflings
1,[5d8] **halflings** ([halfling stats]) led by [halfling leader]. [leader treasure] [average treasure] [halfling troubles]
;halfling stats
1,HDÂ 1 â 1d6 ACÂ 7 1d6 H1 MVÂ 9 MLÂ 7 XPÂ 100; outside: *surprise* on 1â5 in 6, inside: *surprise* on 1â2 in 6
;halfling leader
1,[halfling with portrait] (level [1d6+1 as level])
;halfling troubles
1,These halflings are wicked raiders, disappearing into the wilderness without leaving a trail.[here store the halfling raider *[same halfling name]* as wanted dead or alive]
1,These halflings are cruel flesh eaters, like ravenous wolves they hunt and eat humans and elves alike.[here store the halfling cannibal *[same halfling name]* as wanted dead or alive]
1,A curse has been killing their sheep and they fear starvation, soon enough.<p>Little do they know of the [witch]
1,They hate and fear all outsiders. And what they fear most of all is that somebody would betray the location of their home.
;halfling with portrait
1,*[halfling name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/woman?seed=$seed]]" alt="[same halfling name]" title="[same halfling name]"/>
;halfling name
1,[gothic names for men]
1,[gothic names for women]
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1,gregarious
1,well-travelled
;forest monster
1,**manticore** *[manticore name]* ([manticore stats]). [robber treasure]
1,**bear** *[bear name]* ([bear stats]).
1,[bandits]
1,[6d10] **goblins** led by [goblin name] ([goblin stats]). [poor treasure]
;bandits
1,[1d4x10] **bandits** ([bandit stats]). [average treasure] They are led by the **[human class]** [human with portrait] (level [1d4+1 as level]).[here store the bandit *[same human name]* as wanted dead or alive] [spellbook for [same class]] [leader ...
;ettercap forest
1,[spider word] [forest 2]
1,[spider colour] [forest 2]
1,[spider word] valley
1,[spider colour] valley
1,Valley of [spider word]s
;spider word
1,Web
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1,snake-charming
1,sword-swallowing
;secret circus leader
1,strongwoman [woman with portrait]
1,lion tamer [human with portrait]
1,bearded woman [woman with portrait]
1,tattooed woman [woman with portrait]
;circus hooks
1,A prized **[circus exotic animal]** ([[same circus exotic animal] stats]) has escaped from their cage. [secret circus leader] is desperate and will pay 200gp to retrieve them, alive and intact.
1,Local children from *[nearby village name]* have gone missing, and many of them ran away to join *[same circus name]*. The villagers may not have much in the way of payment, but returning them would make you local heroes, and always welcome.
1,*[human with portrait]*, one of the [circus performers] that travels with the *[same circus name]* is secretely a **vampire** ([vampire stats]), with a coffin of dark earth hidden away in one of the [conveyances]. They use the nomadic nature of the...
1,The circus has been experiencing mysterious accidents lately. Just yesterday, *[human with portrait]*, one of the [circus performers], was severely injured during their act. The other performers suspect foul play, but are too busy rehearsing to pro...
1,On their last visit to *[nearby village name]*, the circus managed to bilk the community out of most of their wealth. [1d4x10] villagers armed with pitchforks and torches led by *[human with portrait]* has been tracking them down to forcibly reques...
1,Times have been tough for *[same circus name]* lately, and the last performance resulted in their payment being in the form of [with trade goods] and [and trade goods], *[human with portrait]* is looking to unload them for coin.
1,The [with circus performers] have gone on strike for better wages and more safety measures. The protest has begun to escalate, roping in the [and circus performers] and [and circus performers]. The days of ringmaster *[human with portrait]* may be ...
1,The [secret circus leader] is looking to retire and settle down in *[nearby village name]*. Theyâve saved up quite a bit of coin over the years, but ringmaster *[human with portrait]* is worried that they may end up taking the [with circus perfor...
1,A horrible accident occurred during the last [sideshow attractions] performance, and [secret circus leader] will pay 50gp for a new, exciting act for tonightâs show, and another 50gp for the same show in *[nearby village name]*.
1,The mascot of *[same circus name]*, the [domestic animal adjective] **[circus exotic animal]** has died. The [secret circus leader] suspects foul play and is quick to blame the [circus performers] *[with human name]* and *[and human name]* who have...
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1,, the owner of the largest cow herd
1,, the owner of the most sheep
1,, the owner of the most goats
;patron plot hook
1, *[same human patron]* is secretly enthralled by the witch *[nearby witch]*. The servants say, â*[same human patron]* often disappears for many days. [They just returned from a five absence, in fact|Theyâve been gone for [two|three|four] days, ...
1, *[same human patron]* is missing a book. â*[nearby book thief]* absconded with it. Bring me back [the book|the book and their head], and Iâll reward you with 500gp.â
2,
;law and order jobs
1,*[same human patron]* is willing to pay 500gp to whoever brings back [nearby wanted dead or alive], dead or alive.
# FIXME
;temple
1,There is a temple dedicated to *[here power as temple power][here store temple of [same temple power]]*. [small temple dedicated to [same power]]
;And a secret society
1,Luckily, no secret societies have established themselves here.
1,The local contact for the secret society of the *[one of the secret societies]* is [a boss]. [spellbook for [same class]] [leader treasure for [same class]] [description for a secret society ([same alignment])]
1,The secret society of the *[one of the secret societies]* has a representative here: [a boss]. [spellbook for [same class]] [leader treasure for [same class]] [description for a secret society ([same alignment])]
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1,a thousand horse skulls
1,hundreds of elephant tusks
;companions of the netherworld elves
1,The elves are protected by [1d12 bugbears] living like animals in small caves near the gate ([bugbear stats]). [scout treasure]
1,The central space around which the elven mansions have been built is a fungus garden. [3d6] **myconids** tend to it ([myconid stats]). [poor treasure]
1,The elves are served by [6d10] rat-like **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] Only dwarves or halflings can fight in the tiny tunnels these creatures use to move from place to place.
1,The elves are served by [6d10] spider-like **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] Every ceiling, every dead end, every empty room has spider webs, bat bones, and worse. [maybe human prisoners of spider goblins]
;maybe human prisoners of spider goblins
1,In fact, they keep a prisoner in their central storage room, hanging helplessly in a cocoon, barely alive. This is [human name] who was captured a few days ago. The elves know nothing of it and wouldnât care if they knew.
1,
# note that elsewhere tables exist that refer to all the powers
;power
1,[evil power]
1,[good power]
;evil power
# note that we need matching [X decoration] tables
# and matching [small temple dedicated to X] tables
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;unique item
1,
0,The *[here name for a light elf legendary item]*, an ancient light elf heirloom.
;spellbooks
1,<h1 id="appendix-a">Appendix A: Spellbooks</h1><p>These spells are from the <a href="https://alexschroeder.ch/pdfs/spellcasters/">Spellcasters</a> project.<div style="font-size: smaller; column-count: 2">[halberds & helmets: spellbooks]</div>
# Use make hex-describe in the spellcasters working directory to generate the following
;halberds & helmets: spellbooks
1,Each paragraph begins with the **spell name** followed by the spell circle in parenthesis (1â5), also known as the *spell level*.<p id="air-blast">**Air blast** (1) turns the exhalation of the caster into a blast of air that extinguishes candles ...
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1,a spell of stasis upon you, and you will never move again.
1,brain-stone of a demon
1,goblin's egg
1,basilisk's eye
1,he rubbed the soles of his sandals with water-spite, that he might be enabled to walk on water.
1,a spell of temporary meekness
1,a glossic to make Sir Hune's weapons shrivel and droop and all his arrows fly awry
1,a plague of stag-beetles for my bed
1,Scurch: untranslatable into contemporary terms; gernerally: âsusurration along the nerves', âpsychic abrasion', âhalf-unnoticed or sublimated uneasiness in a mind already wary.' âScurch' is the stuff of hunches and unreasoning fear
1,I know the tube well: it is Gantwin's Millenial Spectator; it depicts events of the last thousand years anywhere within its purview
1,a mask representing Baibalides. Next he brought out a skull on a pedestal and arranged the mask in place over the skull. Instantly the mask seemed to come alive. The eyes blinked; the mouth opened to allow a tongue to moisten the lips. Shimrod call...
1,optical wisps
1,listening shells
1,The mirror is of magic. You see reflected the person you think yourself to be. Or you may say: âMirror, show me as I appear to Shimrod!' or, âMirror, show me as I appear to Tamurello!' and you will see these versions of yourself.
1,green vapor, which, caught by the wind, blew out over the sea. Swirling low and mingling with spume from the waves, the fume condensed to become a green pearl
1,I can put toad-heads on your enemies!
1,I can change the stone of their castles to suet pudding.
1,I can enchant the surf, to bring sea-warriors with mother-of-pearl eyes charging ashore out of each breaking wave!
1,a stuffed blackbird mounted on a stand. A sheet of parchment, folded and tucked between the bird's legs, read: To hold converse with. Tamurelo, pluck a feather from the belly of the Bird and place in the flame of a candle.
1,The base was a circular ebony platter, marked around the rim with signs of the zodiac. The golden ball at the center, so Casmir had been told, represented the sun. Nine silver balls of various size rolled in circular troughs around the center, but ...
1,Stangle: the stuff of dead fairies, with implications of horror, calamity and putrefaction
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1,A lord who never wears the same helm twice nor sits in the same chair
1,An attendant whose only function is to record events around him
1,Three brothers: enchanters and owners of four living talismen--faces on their chests
1,An army of regicidal trolls with exotic weapons
1,Evil carnival performers
1,An automaton used as a distraction
1,The seductive sibling of a terrible foe, who springs a trap beneath the heroes' feet
;thor item
1,A box containing the power of all past winters
1,A cloak that keeps a villain alive
1,A babbling tongue
1,A fearsome weapon being forged by a fire demon
1,A serum that allows men to see the realms of faerie
1,The cursed food of the faerie realm, which enslaves those who eat it
1,A hammeraxe
1,A weapon only the noblest can lift
1,Stolen souls
1,An item that doubles your strength but leaves you weak as a kitten once removed
1,A ship made from the fingernails of dead men
1,A sword that reflects death magic
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1,BEAST PARLIAMENT. Clearing in the woods where representatives of each kind of animal gather to discuss beast business and plot the overthrow of the Lord of Highmarch. The King of the Cats is lecturing the assembly on the merits of guile, poison and...
1,LOGGING CAMP. Hairy Men slaves working in a logging camp alongside quasi-free peasants. Livewood from treants is the most valuable - it can be made into animated chairs and tables that are bound to obedience by priests.
1,OAK DOLMEN. Burial mound of the nameless race. Home to a family of Hairy Men. The youngest child keeps watch from the branches of the huge oak tree that grows over it, wearing an ancient child-sized golden torc around his neck.
1,DRUID SACRIFICE. Druids sacrificing a kidnapped nun on a stone altar. She ran away from anunnery and is now very keen to go back.
1,HAIRY VILLAGE. Knights scourging a village of Hairy Men, rounding them up and taking them into slavery.
1,ANGHARAD. Swineherd dying of a thousand tiny stab wounds. Couple of truffles in his pocket. Gasps âAngharad!â then passes away. Angharad is a prize trufflehunting pig - she is tethered out the front of a big structure like a termite mound or a ...
1,GINGERBREAD HOUSE. Dead old woman in gingerbread house. So many ants. She was beaten to death with a frying pan. A child-sized cage hangs open. Her staff has the power to animate candy, but the ants bite and her gingerbread homunculus will protect ...
1,WOLF TAX. A village that is bound to pay their taxes in live wolves, one a week. The head wolfcatcher broke her leg and theyâre now seven wolves behind.
1,HIGHMARCH. Castle built on both sides of a ravine, above the tidal strait that separates the island of Develsey from the mainland. Skeletons hang in gibbets from the rickety rope bridges that connect the two halves. The Lord of Highmarch is perfect...
1,FOOL FOREST. A patch of forest that attracts lunatics and natural fools, who wander here in huge numbers. At full moons they all become wise and sane. The heart of a giant can be found here, though every fool has a different idea about where it is....
1,NEMETON. Priests burning a nemeton (sacred grove), along with a peasant druid. The trees are alive, though so old theyâre immobile, and groan in sad agony.
1,GIANT SPIDER. Lair of a giant spider, served by the dessicated zombie-husks of its victims.
1,MUSHROOM RING. Ring of mushrooms. Traps any mortal man who enters it. Currently holds a glum knight and squire who are being pelted with filth by Hairy Men.
1,MERRY MEN. Camp of jolly pagan bandits who give to the poor and sacrifice the rich to Arawn, king of the underworld. The Lords are offering a huge reward for the head of their leader, Rhodri the Green. Impersonating the opposite sex is one of her m...
1,SLEEPING GIANT. Giant ensorcelled by elves into an endless dream. Fungus and moss grow over her. Thereâs a Hairy Man living in her ear.
1,OOZE DOLMEN. Burial mound of the nameless race. The bones of a warrior, still adorned with rings of gold, floating in a huge translucent ooze that absorbed her instincts along with her nutrients and will fight to defend her treasure.
1,A crowd of children wearing cursed buckets as helmets have amassed here led by a mysterious force. They carry pot lids as shields and farm implements as weapons and prepare to storm the dungeon entrance.
1,There is an excellent sheltered bay here, unfortunately strong uncooperative currents make sailing into the bay all but impossible. A tribe of wood giants lives here, they will trade lumber and amber for iron.
1,The small village of Lenina. A blacksmith's son has become possessed by an evil spirit. He is bound in shackles and locked away in an old barn. At night he cries out the names of the villagers and the dates and ways in which they will die.
1,No animal found on this forested peninsula has any teeth, each choking down their food whole. Otherwise healthy.
1,Suicide Cult of Moon Elves are gathered in a circle of stones, awaiting a meteor to streak across the sky.
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1,Deep in this lush woodland a giant forest spirit dwells in a great hollow tree filled with soft mosses and frolicing butterflies. It is a good neighbor and can use it's mighty roar to summon a twelve legged cat bus at will.
1,Near a decapitated marble statue of Cacodemon, a Corvid battles with two of the emaciated goat-headed humanoids from CLOVECRUSHED. The Cacodemons head lies nearby, in the forest undergrowth. Anyone who replaces the head on the statue is immediately...
1,A pack of wolves have been slaughtered here, but there are no tracks other than wolf spore. It appears that whatever did this was over 8' tall had a beak and slashing claws.
1,A nearly-finished canal stretches from the seashore towards the lake. Tracks and other evidence at the work site suggests that the workers abandoned the project and walked into the eerily calm lake en masse. Tools lay where they were dropped, free ...
1,A hunting party of 6 emaciated goat-headed men has set up a lakeside camp. They are smoking Frogling legs in a makeshift oven of piled rocks.
1,A decapitated marble of a statue of Cacodemon, overlooks the lake here, Froglings, wounded from their battle with the emaciated goat-headed humanoids, hide in the water, but will warn any who attempt to replace the demon head. Anyone who proceeds a...
1,A hidden grove here contains a lair of brightly-colored giant trap-door spiders. They have an unusual coloration- bright magenta bands on their legs.
1,a creek winds its way through here, and there is a spring with fresh drinkable water.
1,A pack of wereboars have become the dominant force in these woods They are debating granting their "gift" to the villagers of [village name]. They fear the lake and do not go near it.
1,They call this the Owlbear Forest because this forest is FULL of owlbears. All random encounters in this hex will be owlbears.
1,A man and his cat have been hung poorly from a tree. Their necks are broken, but they are alive and starving due to the rope being poorly tied. They know which spots in the area are popular for bandits and monsters to attack, and about the [hex tra...
1,That cat is a witch. She's really not so bad, once you get to know her. EDIT: not saying it's a witch, sometimes a cat is a cat?
1,Sujay, an illusionist, has made is home in a ruined castle along a small bay. He has in his service thirty pirates, their ship, and two charmed owlbears. A fresco in one of the crumbling towers depicts the nearby coastline and marks the locations ...
1,The older couple with a cabin near the shore have no interest in the occasional coin or gem that washes up from the [direction]. Further inland, several gelatinous cubes wander, looking for a way back underground.
1,A group of Witch-hunters an offshoot of the Sun Peacock's clergy patrol this land. Overzealous, they have found several demons and witches. They left the cat & her familiar on the tree and are searching for holy woods to burn them with.
1,A pack of blink dogs will suddenly surround and follow travellers in the woods, barking, jumping and carrying sticks to play fetch. Any attempts to be stealthy are foiled by the attention.
1,A badly wounded scribe is being cared for by a small, clairvoyant girl. A tiny pair of goat horns sprout from her forehead.
1,A renowned elven swordsman keeps a cabin here. He no longer takes students.
1,The iron wood trees here are very difficult to work but make strong hulls. Pig-faced orc pirates from Griglazz attempt build a ship, but the combination of laziness and poor tools makes for little progress.
1,Here there is an apple orchard with a well before it and farm house to the side. The farmer asks for 4cp per peck any who take without paying are cursed by him.
1,The Oak Daughter, a swanmay lives here in an old cabin by the water. She is the wife of the wizard Orlast, but has little interest in libraries.
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1,An *old stone cottage* is here, buried in the bushes and covered in moss.
1,A *log cabin* stands in the middle of a clearing here. It is home to [forest NPC]. [forest item] can be found here.
1,A *village* of diminutive forest gnomes is here, consisting of [2d6+3] houses the size of mushrooms, each containing [1d4] gnomes.]
1,A silver tree, leafless and vast.
1,Trees covered with shelf fungus, an extraordinary amount.
1,Abandoned treehouse, slightly unstable with access ladder long gone.
1,Trees unnaturally twisted, as if writhing in pain.
1,Crude rag dolls hang from trees in the area around an old hut.
1,Well. [1d6] crocodiles.
1,Ash and *burnt vegetation* from a huge wildfire.
1,No one can prove a *tribe of degenerate elvish cannibals* live here because no one ever comes out of the forest alive.
1,Glade with *portal* to the Nymph's Shadow Realm. Only druids can access it.
1,Clearing filled with small orange and white *speckled mushrooms*. Visions if consumed.
1,Remains of a huge *merchant caravan*. *Carrion crawlers* poking through it at night, *wild boars* during the day.
1,The GREAT FUNGI CITY OF PSILOCYBEA Ruled by Shaman-priests who can see through the veil of time with mushroom induced trances. They wage a guerrilla war with the City of NAS AKHU KHAN SHE EN ASBIN using suicidal deadly spore carrying spies.
1,The Blessed Silt River makes its first appearance above ground in this verdant forest of abundant wildlife known by locals as "The Grove". The river emerges from a sheer obsidian cliff face. It is rumored possible to follow the river unde...
1,The [direction]ern expanse of the mushroom forest of Jangoleera is filled with piles of glass boulders spewed forth by the molten glass volcano of KAZEL KAMAK. The witch queen Brevia sends her scarab minions here to harvest the glass for her Palace...
1,A caravan of giant insects is frozen among the shadows of 10-20 foot fungus stalks. If the ice is dispelled or they are otherwise unfrozen, they will tell you where they buried crystal keys to Brevia's Palace of a Thousand Colors. They carry trade ...
1,Dense fungus grows high from the lava and has been shaped into many levels of living bridges over the river by Jackalmen. In places the fungus will whip creatures with tentacles to drink the blood - the Jackalmen attack survivors and loot bodies.
1,Antmen tend their flocks of thousand pound aphids in their rain forest home. Besides being a staple of the Antmen's diet, the honeydew is sold as a sweetener throughout the region.
1,When the wind is strong enough (2 in 6 chance), just after the desperately short rainy season, the giant fungus of this region release it's psychedelic spores into the air sending all who travel through here into a deep and intense auditory/visual ...
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1,An icy lake covers and conceals a marble statue holding a raised trident. Every new moon 31 cultists migrate to perform a series of sex-rites before the single spike poking out of the ice.
1,Roaming in this hex can be found 42 white elk (3 HD) with cobalt horns (worth 15 GP each)
1,3 mummies encased in sarcophagi of ice lie in this cave. The mummies themselves are adorned in gold, though melting the ice will cause them to break through and attack.
1,An ice giant merchant has made a camp here. He sells various supplies, and has the hide of a white dragon for trade for other magical goods.
1,The wiry hermit, Mordiki, meditates naked within the cave. He is a 9th level cleric with 3 constitution but can cast only reincarnate (as a Druid) rather than raise dead.
1,Garmthos, a 5th lvl MU awaits the coming of The Lord of Bitter Winds. The omens may indicate a Fighter PC (1% Chance, each.)
1,Carved into the rock in the [direction] face of a hill is a sigil of 2 interlocking circles with 3 parallel spears above and below each alternating direction. This is the sign that the territory belongs to ZSITHAMK ICECALLER located.
1,The cultists live here, in a great STONE ABBEY. They conceal themselves as worshippers of Sol Invictus, but are unable to perform appropriate miracles.
1,A banked fire and 2 dozen smoke curing ice weasels can be found around a campsite built for 3 large creatures.
1,A pack of Winter Gnolls dwells in the frozen hills, led by a highly intelligent, albino Chimera. The Chimera possesses a Hyena head in place of it's goat head.
1,Automatons that speak in chirps and lights raise then destroy a crop of flowers on these hills year-round with their drugged, barely-alive human work force. The shredded flowers and pollen are psychotropic, and responsible for the surrounding paran...
1,A ruined cemetery, covered in drifts of snow. There is a small house on the outskirts where the caretaker lives. He is a cannibal and servant of a death cult. A tunnel beneath his house is filled with bones, remains, and bone-chewing ghouls.
1,Hot springs inhabited by a friendly water spirit, drinking from it cures 1d6 damage. Drinking from it a second time drains 1 point of Intelligence.
1,Signs of bloody battle but no bodies. A holy symbol of the toad god concealed in the snow is the only thing other than blood.
1,The village and domain of ZSITHAMK ICECALLER. All the villagers wear woad to look like their leader and god, the permanently frozen corpse of a Frost Giant once called Zisthamk Icecaller. His priests still hear him speak..
1,A hidden terrace farm, growing various root vegetables. Tended by members from ILLY'S HAVEN.
1,A large party of ice goblins from the HALL OF THE MOUNTAIN KING have managed to corner and capture a young frost giant here and are now amusing themselves by torturing it to death over the last several days.
1,A party of adventurers is frozen in a block of ice - 2 dwarf clerics, 1 human fighter, 1 human magic user, 1 elf thief and a halfling bard. They were frozen mid-battle with an ice wizard.
1,The city of RAVENSGATE - a city ruled by the mad King Elgor. The city is surrounded by high walls that are manned with hundreds of soldiers. King Elgor believes that any day, his city will be raided and sacked by barbarians and werewolves. The enti...
1,Snow falls skywards here and any who sleep in this hex are compelled for the following 24 hours to divulge any long-held, close-kept secret. They spend this time preoccupied with nightmares of a world unchanging.
1,Yellow snow.
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1,Bleak moorland. The tors are geometric but alone, weather beaten and craggy. Flowers placed atop these formations turn to silk-weave at dawn.
1,This area is a crucible of bad weather as the storm giants use the low hills to train their children in blowing lassoing tornados and juggling lightning balls.
1,A statue of a begging man with bulging veins on his neck kneels on the highest hill of this hex. Placing an offering of coins into his proffered hands grants a +d4 bonus to HP for d4 days. If equal offerings are given to its brother-statues before ...
1,Falgar the mighty barbarian lord, under geas to a sorcerer from far off [direction], camps here with his contingent of warriors and specialists, making ready to infiltrate the palace of VILSTRAJK and destroy Nidhoggr in its lair. Falgar awaits the ...
1, The Foundation and rubble of a knocked down stone watch tower. nothing above 6 feet stands still and clearing the rubble will reveal a trapdoor to a underground passage and a small hot spring fed lake with warm clean water
1,A small dwarven mining team has broken into the surface here, they are very lost and will trade many gems for accurate directions and for the party to never tell the story of the lost dwarves. There underground tunnel leads [direction] many miles.
1,A dryad making her way [direction] to meet her sister in the frostfey realm she is having trouble because she can only move by melding from live tree to tree and they are beginning to thin. She must possess a living being in order to continue [dire...
1,Cliffs over look scenic path by a small lake. Beware falling lemmings.
1,Large hill gives a good view of the things in nearby non-mountain hexes. Nearby mountain hexes have a good view of people standing on this hill.
1,Large ancient temple in ruins. 2d6 ghouls tear their way out of the frosty graveyard dirt when travelers approach.
1,Odd machinery is built around a frozen river; if the river is thawed and moves the mechanism, everyone within 30ft is transported in time. The machine is protected by 6ft tall stone mantises who are alive but pretend to be statues.
1,Vorgenfrost the white elf necromancer's red and black ebony warmask gives him mastery of all the dishonored fallen. He is researching the history of the area in a crooked tower in order to divine the location of all the tombs and mass graves in the...
1,VELKOR KEEP A small stone keep of gruff mountain men surrounded by a stout wooden pallisade sits atop this hill overlooking the wintry forests. Three cursed, deaf/mute, storm giants with glassy eyes collect weapons and armor from frozen battlefield...
1,CASTLE KRALLICE Home of Good King Oskrid Orn and his 97 knights. Their horses are hearty, their swords are heavy. They plan to destroy Gibberlick Hackbile and search for Vorgenfrost but the king's advisor seeks to undermine the company's unity via ...
1,White tigers stalk a sprawling labyrinth of crude stone, hunting those driven to despair by the Embodiment. Troops from various factions secretly meet here to discuss how they can betray their masters and establish new order. 
1,The hills are pockmarked with mostly small copper mines. One houses a den of wargs, while another opens into an underground lake.
1,A pack of 19 fishheaded Frostboar dominate these wintry hills, hunting for entrails. Their tusks are fouled and terrible.
1,High in the mountains is the citadel TERSIFLUX, home of the wizard Larafdok and his subjects. Many apprentices come to him to learn destructive dweomers, and his magic is the cause of the surrounding destruction. He will sell incendiaries, but also...
1,A weary host of ice barbarians trek [direction] for their mountain home GALEGLASHIEM. They have been beaten badly by beast, battle & monster - the weather is now taking its toll.
1,A hunter's lodge sits on a hillside by a frozen lake, housing D10 Hunters, of level 1D10, at any time. Huntmaster Karl Baerssonn knows the lands extremely well and, for pay, may guide a party to any described location. Will reward fame, goodwill, a...
1,On a prominant hill, an illusion of a giant laughing while flying a giant sized kite , directly underneath is a massive and hungry steeljawed horror buried in concealment waiting to eat.
1,Moull Gagolth's ancient Observatory this towering blue-metal domed structure has various telescopes, periscope, lens of all shapes and sizes scattered in the snow filled interior. If the large main periscope can be clean of ice & snow it can see fo...
1,A statue of a begging man with a star on his forehead kneels on the highest hill of this hex. Placing an offering of coins into his proffered hands grants a +d4 bonus to knowledge or wisdom-based checks for d4 days. If equal offerings are given to ...
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1,Steppe, abandoned village of partially melted igloos.
1,The villagers of PEAT put their dead warriors in the nearby bogs. Under a waxing gibbous moon, the peat-wights rise and seek the enemies that slew them.
1,A circle of 12 dead mountain goats, their throats slit open. Each is missing a different organ and has a gold coin in its mouth.
1,This area is mostly desolate save for a single gravestone, entirely unadorned save for a keyhole in the center of it. This is actually the prison of an extremely powerful Death Knight who will slay one thing of his liberator's choosing.
1,Frozen marshes. A warband of intelligent zombies are trapped in the permafrost; they will perform one service for any who free them given a somewhat decent reaction roll.
1,Three basalt statues of wailing women stand here, marking the historic [direction]ern boundary of the territory of the Smoke-Swallower tribe of cannibals, whose warriors split their tongues and bind their forms into bizarre, contorted shapes. These...
1,Firgax the fire giant witch doctor and a gaggle of unnaturals follow his semi-reliable divining skull in a meandering path towards the [direction]. He intends to find and destroy the Cask of Ancient Winters.
1,The footsteps of ice giants are in the snow here, following them leads you to a group of ice giants
1,The echoes emerge amplified one-hundred fold through sinkholes here.
1,THE VILLAGE OF RESTLESS SOULS, this village is completely abandoned. There is evidence of a fight, though the belongings of everyone who once lived here are untouched. If anyone touches any of the belongings they are attacked by a restless spirit.
1,6 Smoke-Swallowers tribesman feast on an adventuring party they captured earlier in the day. 1-4 of the captives are alive, but bound and gagged, waiting to be cooked and eaten. A straggler from their group is lost [direction] of here.
1,Frozen marshes. Ice alligators leap through the surface to capture prey that they track through sound.
1,52 overly cautious nomads stalk this frozen tundra. They will pay 50 GP mastodon bones for wolf pelts.
1,8 dwarves travelers seeking the Godhammer.
1,Frozen warriors stand trapped within blocks of ice. Many of them are still alive, and freeing them will give you infomation about nearby hexes or a follower for 1D4 days.
1,Colossal mated pairs of axebeaks hunt mastodons on the icy tundra here.
1,A straggler from an adventuring party, making his way back to the group after missing a session.
1,Peeking just above the tundra is the top of *[tower name]*. Delving down into the tower via the battlements reveals several frost zombies and key in a chest. The key unlocks *[tower name]*.
1,RUINS OF PAZULVAN The dark ruined citadel moulders in the swamp. Only Bromgrush's Map will reveal safe passage to untold treasure inside.
1,There is a bunch of ice goblin corpses here, the have been stripped of anything useful. if the PC's stay around too long they will be attacked by a search party sent after these ice goblins (so 1D10 ice goblins attack)
1,A Rival Adventuring Party. Hamuz - FT 3, Boze - FT 1, Umar - MU 2, Thaize - C 3. Lawful, but not affable. Travelling [direction].
1,A cabal of twisted grey Deep Gnomes live in an ancient WINTER PALACE that is glamoured to appear from afar as if in the hex to the [direction]. They sneak through Smoke Eater camps to maintain automatons, and set traps to leave victims for the Smok...
1,A hunting party of 5 humans covered in woad. They will attack any dwarves or parties that seem weak, not wearing the woad of ZSITHAMK, but otherwise are looking for Ice Weasels. They hail from the territory of ZSITHAMK ICECALLER,
1,White apes wander here, worshiping a frozen rotting mastodon head, which their chief must wear over his own head at all times. Their oracle can speak with the dead if she has their face and tongue, and can tell your future by floating one of your t...
1,A great metal triangle with channels in it has been overgrown by lichens and poverty grasses. Sighting along the main channel allows you to see and hear everything on Mt. CURALL. A combined strength of 50 can turn the stone a few degrees to spy ins...
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1,Two very young girls huddle together in a broken down cart. The cart is very old and bears the marks and ravages of many winters. They mutter and cry about the cold, reaching out for aid. It's so cold. I can't get warm. They are wights. They will a...
1,CAMP HEINOUS, the summer grazing grounds of the centaurs spending their winters to the [direction]. Turns to swamp in autumn due to flooding from the heavy rainfalls and swollen rivers flowing here.
1,What appear to be blades of grass frozen in the tundra turn out to be razor-sharp ice needles of various heights. As players walk through the region, a strange noise (likened to both a scream and broken glass) can be heard in the distance, but nev...
1,Stable-house of Raloph the centaur mask-maker, some of his masks are made of the faces of exotic creatures and have strange properties. Players can buy masks by paying with heads of the strange and powerful.
1,Thorek Gudwine and his idiot brother Jedek have a hut here, where they distill a potent gin from the psychoactive lichen that abounds here. It is of great use for navigating the Astral Plane, if one can actually keep the vile stuff down.
1,Shaxtric, a half-elven F/MU in cobalt plate mail maintains a base camp of human workers and spearmen here around a giant draconic footprint. He is using it as a mould to make a silver model to present as a gift to the *Ice Queen*.
1,The Steaming Hives: 3,432 hexagonal stone columns, 20ft across and 20ft tall, are clustered together like a city. Their entrances are 5ft high. The interiors are magically warmed to 20 degrees centigrade, and steam in the cold air. 50% chance of...
1,The warband of Gibberlick Hackbile ( a deformed plague wizard so corpulent he is carried about by crow-headed men), dwells beneath a bridge. Their number includes diseased flagellants, hypnotic-eyed goblins and 3-eyed children that are invisible at...
1,Flagellants are attracted to a fane at the bottom of an open pit deep in the marsh: 3 stone pillars bearing manacles and rusty hooks. The pit and surroundings are infested with 1d1000 flagellates - miserable, hopping strips of skin and sprays of bl...
1,TOWER OF THE MOON PRINCESS - a ruinous tower, it's windows barred, the star gazing cupola filled with quartz sand. In it's shadow is a small village of three-eyed mutants. The families worry about their children, which have been abducted by Gibberl...
1,Stone monoliths spaced a mile apart contain the sprawl of ANNIX VER within the stone monoliths time cycles through a century every phase of the moon. At the start of the month, some women are alive and well here; mid-month a young, handsome, innoce...
1,A frozen lake. Visible beneath the surface: the entire female population of a previously unknown, and long extinct, humanoid species.
1,A stone arch stands alone in the otherwise empty tundra. When blood touches the arch, a portal appears in the archway for 2d6 turns and leads to one random location on this map. (Anyone entering the portal during a single activation will go to th...
1,A hermit (level 20 monk) lives in a cabin who dislikes visitors; will point them to the stone arch to the [direction], telling them how to activate it and that it might lead to fabulous treasure. Will take pity on anyone who needs warmth for the n...
1,What looks to be chunks of ice in this frozen swamp on first glance seem to contain frozen frost goblin body parts and crude weapons encased in broken ice. Ice trolls hunts this area at night and might lead you [direction] to their trading fortress...
1,KRAGDUM-IUGHERIA Trading fortress, trade goods, supplies, fresh mounts, wildmen henchmen, trap finding goblins, all for sale or rent
1,Gjast (settlement) One priest, 8 rangers, one druid, 40 barbarians, one scholar, lots of miscellaneous humans, excellent goat cheese and a warm inn. A nearby bridge had a troll under it but the priest tricked it and froze it.
1,These *snow covered plains* are home to a large band of blue dessicated *cannibal ghouls* with tangled reddish hair and beards. They dig up corpses to feast upon, and are generally peaceful as they have no lack of food.
1,Site of a recent battle between a *troll band* from *[settlement name]*, a *mixed force of amazons*, and [human name]'s men . There are items, weapons and tracks, and a parliament of 80 snow owls picks at the dead.
1,This snow covered plain is traditionally used as a battlefield. Placid on the surface, digging 5' - 10' will reveal innumerable corpses of every age frozen stiff along with their equipment.
1,A vast blue frost ooze undulates senselessly in the center of a frozen bog, occasionally spewing forth fully motile offspring who roll off towards the nearest protein source. A small cult of insane worshippers inhabit a camouflaged temple on stilts...
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1,SWORD PRIEST. Naive young priest with a magic sword from *[forest fay name]* the nymph, agonising over whether or not to fulfil his destiny and become the rightful king of all Faerie. He runs a small church dedicated to Saint Columbanus, who harnes...
1,DULLAHAN. Fortified town. Harassed nightly by the dullahan - a headless rider with flesh the colour and consistency of moldy cheese, carrying its grinning head in one hand and a whip made of a manâs spine in the other. It claims only one victim a...
1,SALAMANDERS. Pale, carnivorous salamanders who live in a cave behind a waterfall and guard their pearly eggs with their lives. The eggs let you fly if theyâre brewed into a potion with quicksilver - most wizards know this.
1,CAVE WITCH. Witch who lives in upside-down cottage on the roof of a cave. Keeps upside-down beehives. Candle made of her own fat, with upside-down flame, stuck in a hole in her skull. Can speak to smoke. Wants a virtuous soul so she can get into He...
1,HERMIT. Hut of a naked raving hermit who talks to falcons. Claims, falsely, to once have been a great knight. Has a magic sword from a nymph.
1,RED KNIGHT. Fat redbearded knight, Sir Ruddigut, on a very small pony, chased by a panicked squire on foot. Cursed by a witch to commit one evil deed a day or perish in horrible agonies, as punishment for kicking her cat. Looking for the witch so h...
1,LONE MENHIR. Menhir on hillside. If two people spend the night sleeping beneath it, one will become a great poet while the other will go insane. Lunatic with a sharp rock standing over the bloodied corpse of a woman with a piece of parchment clutch...
1,BOGMAN MINES. Bog thralls pretending to be ordinary miners, sinking shafts deep into the earth. Their plan is to dig into Annwn, mount an invasion and rescue Vordicca, last empress of the nameless race, who made a pact with Arawn, prince of the und...
1,GORSE FIRE. Heather moor. Shepherd trapped atop a tor, surrounded by acres of burning heather and gorse. Burning thorns, choking poisonous smoke. If left alone he will
1,suffocate to death before the fire burns itself out. Moor is in a valley and approaching PCs can see the whole scene at a glance.
1,VORDICCAâS TOMB. Tomb of Vordicca, last empress of the nameless race. Inner chambers sealed away by huge stone doors that require gigantic strength to shift. Anyone getting past them will find her stone coffin empty and a narrow crack in the wall...
1,SHEPHERD PIPER. Heather moor. Shepherd sitting in the shade of a tor, playing his pipe, trying to compose a tune for his boyfriend. The crickets sing in harmony with him. Heâs poor but he knows a lot about the area and would make a helpful guide....
1,CANNIBAL HAG. Lair of a cannibal hag with iron teeth. Kidnaps men, forcibly marries them, slowly eats them over time. Also eats kids. Has a captive priest to make the weddings legitimate.
1,SALMON OF KNOWLEDGE. Hunchback by the side of a lake. He is fishing for the Salmon of Knowledge, which ate the nine sacred hazelnuts of wisdom and will confer all the knowledge of the world onto anyone who eats its flesh. Heâs been here for seven...
1,Large old dormant volcano, there is a cave (dungeon) that leads deep into it and at the bottom of it their is a wizard who is trying to tap into the volcano for power, and his lava abomination minions
1,Nestled among the mountain tops here is the Black Monastery. Training grounds for the Hallowed Slayers of the Assassin God.
1,The molten glass volcano of Kazel Kamak where the Seven Colossi of Kazel sleep. Seven golems of basalt under the command of an unknown force. It is said that Caliph Naxthrool is seeking to gain control of the giant constructs.
1,The volcano that destroyed Glatherblack is here, dead as the village. The colossal ash statue at the top still contains the spirit of the bitter giant sorcerer who had vowed to destroy his hometown.
1,The Singing Mountain is the holy site of the ram-horned men. Long abandoned natural and sentiently-crafted tunnels and chambers honeycomb the mountain. During the change of seasons the [direction] winds blow forcefully through these caverns. An eer...
1,Each and every day the *volcano Tepetl Quiautl* belches forth the blackest of black molten obsidian. Cuetzpalin, Sword of the Evening Star, Leader of the Free-Men, is said to wield a magical sword forged from the obsidian of this volcano.
1,The river snakes its way through a hallowed-out extinct volcano housing the sand-goblin city of Btuob on it's inner walls. The hive like city is built around a sky-ship, that crashed into the volcano long ago, made of a material that was not destro...
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1,A giant underwater cave is the lair of a ferocious sea serpent who has collected debris from hundreds of ships she has sunk over the years.
1,Al'az Zulg, God of Misogyny and Shame, grows in power with each self-destructive sacrifice its followers proffer. Its material form is that of a gigantic, nude, bloated, floating, hermaphroditic human. Its followers, must carefully lower sacrifices...
1,This island is basically a mountain covered in fungi and mushroom forests. Strange purple undead roam the island's interior in 1d4+1 packs, the victims of fungal spores from the purple death's head mushrooms that grow on the islands [direction]ern ...
1,The ships of [6d8+12] families and individuals of the Mi Hi people are temporarily lashed together to form what is called Sea Home. These nomadic people live their entire lives on the sea. The [personality trait] family is a member of the Mi Hi peo...
1,Heavy brownish sea-foam washes in from the sea here and builds up on the pebbly beaches. It is merman sperm washed in from their breeding grounds in this hex. On the nights of the full moon, mermaids beach themselves and deposit their eggs in the s...
1,In the weeds is a stilt hut where lives a desert hag who creates concoctions from the flowers of the Cursed Cowl. Her name is Morgmesh and she despises the Pale Lady.
1,Dolphin mating grounds.
1,Trained dolphins perform acrobatic feats to starboard, while their accomplices, Otter-folk, sneak aboard from larboard to steal. If noticed the Otter-folk will flee to the water, riding their dolphins getaway mammals.
1,The fast-moving lava and fresh water from the river meet here offshore, creating spiral rock formations underwater. The cooled lava deposits are rich with rare minerals.
1,An unpredictable whirlpool opens sporadically in this hex. Cumulative 10% chance per hour that it opens up somewhere interesting. The An-An believe that it leads to the underworld, and float their dead and dying into it on kayaks made from mud and ...
1,Aquatic vampires use tightly woven parachute-like nets to bring air down into the underwater caves here. The caves contain a variety of warm-blooded men and beasts which have been brought here from the surface. The vampires keep them alive on a die...
1,A Greater Amphibious Scorpion makes its lair in a cave under the run-off of lava. (The Amphibious Scorpion is often sought for its carapace in the construction of various weapons/armour and most especially, the biologic variant of the Apparatus of ...
1,Hidden amongst the treacherous rocky shoreline to the [direction] of this hex can be found the partially submerged ruins of the ancient Snake-man city of Siâash Fass. Once majestic, it is now mostly a navigation hazard.
1,D4 male sperm whales are violently competing for a harem of 2d10+12 females. Ships approaching within 200 feet of the whales will be treated as new competitors.
1,Lair of Charybda the sea hag. Nobody would go here if not for her beautiful daughters and mage-wise sons. It is said that if you woo the sea hag, she will share the secret of immortality with you.
1,A small boat bobs upon the waves, its sail ruined. Inside is a skeleton clad in bright red leather armour, clutching a scroll case. Inside that is a drawing of the [hex trait] mountains.
1,A carpet of seaweed on a windless stretch of sea caught many sailors by surprise. Distant relatives of the sand goblins harvest the seaweed for food and are not beyond raiding ships stuck in this organic muck. Creatures lighter than 30 pounds can w...
1,Saltenhaven, the swimming harbor and trade point of the sea elves. Main export is salt.
1,The kelp from this hex has the unusual property that if kept wet during & after harvesting it will not rot and remains completely pliable. It will dry completely and permanently to the hardness and strength of hardwood of double its mass one tu...
1,Sea bulettes have gone in to a feeding frenzy around the corpse of an enormous harpoon-studded whale. Several canoes are headed away from the whale to the [direction].
1,A small island, just off the coast, connects to the mainland floodplain via a land bridge passable only at low tide. Here the marilith Semyaza has taken over a wizard's tower after a summoning gone wrong. She keeps the pretense of the reclusive wiz...
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1,Party passes noblewoman being assaulted by cutthroats â they attack the party to avoid being identified.
1,Night market or festival. Roll d4 as the PCs wade through: 1 â pickpocket 2 â trained monkey pickpocket 3 â gang of toughs looking for fight 4 â Attractive NPC asks PC to win toy for him/her.
1,*Gang of thieves armed with green mold powder bomb. Bomb is thrown first â save vs. poison or be confused for 2 rounds. d4 + 2 thieves then attack.
1,Desolate street. d10 wolves gnaw on something in doorway.
1,*Thieves attack from above. One swings down on a line, stabs party member, and is hauled up quickly through window on other side of street by comrades. d6 others come in from surrounding alleys.
1,Desolate street. Victim of recent assault lies bleeding in street (roll random City NPC page 50). Will be grateful for aid.
1,Desolate street. Apparent victim of recent assault lies apparently bleeding in the street. Is actually armed robber and will strike when turned over â as will d6 fellow thieves.
1,Traveling thieves disguised as street performers. They have attracted enough of crowd to block street and d4 sneak through crowd pickpocketing while others perform.
1,Doivel and Spoyt, powerful and notorious pair of overweight brothers obscurely connected with theatre industry wallow in gutter, wearing 77-78 opera clothes and smiling. Wave pleasantly and tipsily to party. Will reappear at margin of PCs lives â...
1,Expensively-dressed middle-aged couple having shrieking argument in street. Man: âYou are naught but a STRUMPET! Wayward and 79 deceitful!â Woman: âA strumpet? (turns to party) Do I look like a strumpet to you?â (She will demand an answer.)...
1,Quiet street. Party notices beggar stuffing entire granary cat into his mouth alive. Every subsequent time party passes this way they will 80 notice beggar growing fatter and fatter. He faintly radiates magic. Demon of the 4th type is attempting to...
1,PCs and passing nun arrive just in time to see victim being decapitated by a lone thief. Nun warns that if PCs donât help catch the thief, victim will return as Headless (some kind of undead â GM decides) and hunt them all down one by one, star...
1,A messenger in livery staggers out of an alley bleeding and drops dead at the PCâs feet holding a message for powerful alewife Dolphia 82 Sternborg concerning a caravan containing a massive shipment of hops (held up during a detour through the Sp...
1,Peasant revolt or mass religious lunacy â torches wave, effigies burn. This part of the city will be crowded and distracted for the rest of the night.
1,Someone sneezes on a PC and apologizes. The virus thus communicated is semisentient. It wants the PC to: A) be around other people, B) 84 be ill but not dead, and C) pass on its own genetic material. It will therefore periodically encourage the PC ...
1,PC notices one of a group of older, distinguished-looking gentlemen wearing or holding something recently stolen from a PC or something s/he recognizes as belonging to a prominent harmless NPC.
1,PCs notice a frightened and wild-eyed girl run past, one arm dyed blue â marking her as an inmate at a lunatic asylum. A block or two later theyâll notice another dyed fugitive, and then another. A powerful inmate has engineered a mass escape.
1,A juggler (Charisma 18) asks the crowd to throw him something â anything â and heâll juggle it, along with 6 flaming torches. Someone grabs something off the slowest PC and tosses it to him. The jugglerâs actually a pretty nice guy.
1,Desperate-looking messenger presses 1â x 1â box into a PCs hand and begs him/her to hide it and s/heâll get it later, then runs off. It contains 88 a glass aquarium with a removable top. Itâs full of water, and swimming inside are tadpole-s...
1,Handful of people abusing a goblin or other obvious non-local. S/he is actually a desperate envoy from a peace-loving faction attempting to notify Vornheim of a coming invasion from his/her citystate.
1,A nightingale is perched on a corpse. It is the nightingale from the Immortal Zoo (pg 20). It is hunting for a mate. Something shiny a PC 90-91 is carrying has caught its eye. It will attempt to steal it and bring it back to the Zoo. If the nightin...
share/hex-describe-strom-table.txt view on Meta::CPAN
1,Torture room with steam-powered implements.
1,Crystal orb, too close to pit edge.
1,Seven secret doors, all trapped, fake. No escape.
1,Portal (1d6) Tanelorn, Cadwallon, Greyhawk, Sigil, Credia, Vornheim
1,Deserted forge. Half-finished glowing axe blade on anvil.
1,Dead live in water pool. Children flayers.
1,Ceiling replicates sky outdoors.
1,Fear of possession resulted in this goblinoid abortion.
1,Finally some fucking treasure, chests, guarded by elves
1,Floor like the sea. Save vs drowning.
1,Chimerological laboratory with lots of parts. None alive.
1,Scriptorium holds Book of Priests. They are skeletons.
1,Wheel rearranges constellations on floor. Opens other areas.
1,Really Useful Engine parts.
1,Maze with invisible walls. Cheese wheel in center.
1,Lamp oil, sentient.
1,This room is ON FIRE because salamander.
1,Purple river resurrects fallen. Sacrifice the youngest.
1,green glowing rod submerged under hot spring
1,Once there were stairs here.
1,A root of Yggdrasil bisects the room.
share/hex-describe-traveller-table.txt view on Meta::CPAN
1,They are currently looking for passengers to take to *[nearby big port]*. Right now, all they have is *[human noble]* and their entourage.
1,They just brought *[human noble]* and *[human noble]* from *[nearby big port]* for some entertainment. The two are looking to hunt: [animal encounter].
1,They just brought *[human noble]* and their entourage from *[nearby big port]* to take possession of their fiefdom and they sure could use some help. The local crime lord *[human name]* runs the show.
1,They just brought *[human noble]* and their entourage from *[nearby big port]* to take possession of their fiefdom and they sure could use some help. The rival [house and leader] has already arrived and has prepared for them.
1,They just brought *[human noble]* and their entourage from *[nearby big port]* to retake their fiefdom and they sure could use some help. The rival [house and leader] will be arriving within a few days. Time to prepare!
;mercenary cruiser
1,<p>The *[here martial ship name as ship name]* is a **type M** mercenary cruiser (800t, unstreamlined). [ship captain].<p>[mercenary squad].<p>[mercenary squad].<p>[mercenary squad].
;patrol cruiser from here
1,<p class="sidebar">Patron<p>The *[here martial ship name as ship name]* is a **type T** patrol cruiser (400t, streamlined). They hail all incoming ships: âThis is captain *[here human name as ship captain]* of the patrol cruiser *[same ship name]...
;patrol cruiser
1,<p>The *[here martial ship name as ship name]* is a **type T** patrol cruiser (400t, streamlined).<p>[patrol cruiser ship crew]
;laboratory ship
1,<p>The *[here mellow ship name as ship name]* is a **type L** laboratory ship (400t, unstreamlined). [ship captain]
;safari ship
1,<p>The *[here mellow ship name as ship name]* is a **type K** safari ship (200t, streamlined). [ship captain]