Apache-ASP
view release on metacpan or search on metacpan
embedded perl solution) allows the HTML jockeys to use a variety of HTML
tools that understand ASP, which reduces the amount of code they break
when editing the HTML. Using Apache::ASP instead of M$ ASP allows us to
use perl (far superior to VBScript) and Apache (far superior to IIS).
We've been very pleased with Apache::ASP and its support.
=item Planet of Music
Apache::ASP has been a great tool. Just a little
background.... the whole site had been in cgi flat files when I started
here. I was looking for a technology that would allow me to write the
objects and NEVER invoke CGI.pm... I found it and hopefuly I will be able to
implement this every site I go to.
When I got here there was a huge argument about needing a game engine
and I belive this has been the key... Games are approx. 10 time faster than
before. The games don't break anylonger. All in all a great tool for
advancement.
-- JC Fant IV
coders, Apache::ASP makes it easy for the HTML folks to change the look
of the page without knowing perl. Using Apache::ASP (instead of another
embedded perl solution) allows the HTML jockeys to use a variety of HTML
tools that understand ASP, which reduces the amount of code they break
when editing the HTML. Using Apache::ASP instead of M$ ASP allows us to
use perl (far superior to VBScript) and Apache (far superior to IIS).
We've been very pleased with Apache::ASP and its support.
Planet of Music
Apache::ASP has been a great tool. Just a little background.... the
whole site had been in cgi flat files when I started here. I was looking
for a technology that would allow me to write the objects and NEVER
invoke CGI.pm... I found it and hopefuly I will be able to implement
this every site I go to.
When I got here there was a huge argument about needing a game engine
and I belive this has been the key... Games are approx. 10 time faster
than before. The games don't break anylonger. All in all a great tool
for advancement.
editors/mmm-asp-perl.el view on Meta::CPAN
:match-face (("<%" . mmm-code-submode-face)
("<%=" . mmm-output-submode_face))
:front "<%=?"
:back "%>"
)))
; .asp, .htm, .inc files will be parsed with mmm-mode
(add-to-list 'mmm-mode-ext-classes-alist '(nil "\\.\\(asp\\|htm\\|inc\\)" asp-perl))
(add-hook 'mmm-major-mode-hook 'turn-on-auto-fill)
; turn off background color for code blocks, may set it if you like
(set-face-background 'mmm-default-submode-face nil)
;(set-face-background 'mmm-default-submode-face "gray")
; set major mode for these files to HTML mode, except global.asa which you
; want to treat as a pure perl file
(setq auto-mode-alist (append '(
("\\.pm$" . cperl-mode)
("\\.asa$" . cperl-mode)
("\\.inc$" . html-mode)
("\\.htm" . html-mode)
("\\.asp$" . html-mode)
) auto-mode-alist))
site/testimonials.html view on Meta::CPAN
when editing the HTML. Using Apache::ASP instead of M$ ASP allows us to
use perl (far superior to VBScript) and Apache (far superior to IIS).
<font face="courier new" size=3><pre>
</pre></font>We've been very pleased with Apache::ASP and its support.</font>
<p>
<a name=Planet%20of%20Mu475a7246></a>
<font face=verdana><font class=title size=+0 color=#555555><b>Planet of Music</b></font>
<font face="courier new" size=3><pre>
</pre></font>Apache::ASP has been a great tool. Just a little
background.... the whole site had been in cgi flat files when I started
here. I was looking for a technology that would allow me to write the
objects and NEVER invoke <a href=http://stein.cshl.org/WWW/software/CGI/cgi_docs.html><font size=-1 face=verdana><b>CGI.pm</b></font></a>... I found it and hopefuly I will be able to
implement this every site I go to.
<font face="courier new" size=3><pre>
</pre></font>When I got here there was a huge argument about needing a game engine
and I belive this has been the key... Games are approx. 10 time faster than
before. The games don't break anylonger. All in all a great tool for
advancement.
<font face="courier new" size=3><pre>
-- JC Fant IV
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