Game-HexDescribe

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1,[gargoyles] ([gargoyle stats])
#golems are tough, making this rarer for now until we can store "Dungeon Level"
1,1 [save golemtype as golem] **[same golem] golem** standing inert ([[same golem] golem stats])
2,1 **aerial servant** ([aerial servant stats])
1,2 **caryatid columns** in the form of *[beautiful [race] women|mighty female [race] warriors]* ([caryatid column stats])
2,[2d4] **floating eyes** glaring [balefully|inquisitively|unblinkingly] ([floating eye stats])

;magic user feature
12,
1,</li><li>a creaking door somewhere
1,</li><li>shuffling feet in the distance
1,</li><li>the smell of sulphur is in the air
1,</li><li>cursing in the distance

;magic user boss
1,the [infamous|well-known|cruel|absent-minded|callous|calculating|misunderstood|desperate|greedy|power-hungry|maniacal|stark-raving mad|corrupted|cursed|dangerous|studious|apprentice-seeking|unhinged|unnervingly polite] **[magic user]** [human with ...

#LYCANTHROPE THEME

;wererat dungeon
1,[store wererat as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;wererat encounter
1,[2d6] **giant rats** ([giant rat stats])
1,[2d6] **giant beetles** ([giant beetle stats])

;wererat feature
3,
1,</li><li>scratching noise somewhere

;wererat boss
1,a *wererat* ([werewolf stats])[store poor as treasure type]

# BANDIT THEME

;bandit dungeon
1,[store bandit as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;bandit encounter
1,[1d6+1] **thugs** led by *[human name]*, [monster activities] ([human stats]; club)
1,[1d6+1] **assassins** led by *[human name]*, [monster activities] ([human stats]; dagger)
1,[1d6+1] **archers** led by *[human name]*, [monster activities] ([human stats]; long bow, dagger)
1,[1d6+1] **rogue militia members** from *[nearby village name]* led by *[human name]*, [monster activities] ([militia stats])
1,[1d6+1] **deserters** that used to fight for *[any war party]* led by *[human name]*, [monster activities] ([mercenary stats])
1,a [chained|mangy|starving|vicious] **war dog** ([wolf stats])
1,[1d6+1] [chained|mangy|starving|vicious] **war dogs** ([wolf stats])
1,recently arrived [vermin encounter]
1,the **dwarf mercenary** [dwarf with portrait] (level [1d6+2 as level]), [working for the highest bidder|blackmailed into service|hoping to usurp the leader]
1,[ogre leader] ([ogre stats]) who claims a large part of the bandit’s spoils

;bandit feature
18,
1,</li><li>the stench of too many humans and very little ventilation
1,</li><li>a graffiti saying “[human name] loves [elf name]!”
1,</li><li>a graffiti saying “[human name] [has no brains|cannot read]!”
1,</li><li>a graffiti saying “[human name] is a [bully|tyrant]!” Somebody else added: “I killed them.”
1,</li><li>a graffiti saying “[nearby human patron] is a [liar and a cheat|cheapskate|miser]!”
1,</li><li>a graffiti of naked humans on the wall

;bandit boss
1,The [infamous|wanted|recently escaped] **[human class]** [human with portrait] (level [1d4+1 as level]) leading [2d6] **bandits** ([bandit stats]). [here store the bandit *[same human name]* as wanted dead or alive] [spellbook for [same class]] [le...

# SNAKE THEME

;snake dungeon
1,[store snake as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

;snake encounter
1,[snake artist]
1,[1d4 giant snakes]
1,[1d8 snakes]
1,[1d6 snake people]

;snake feature
6,
1,</li><li>somebody playing a flute somewhere
1,</li><li>egg shells in a corner

;snake boss
1,a **gorgon** guarding a broken [statue|effigy|altar] of *Set* ([gorgon stats])[store terror as treasure type]
1,[2d6] **snake people** ([lizard people stats]; <a class="spell" href="#charm-person">charm person</a> 3×/day) serving the **medusa** *[medusa name]* and [medusa victims] ([medusa stats])[store terror as treasure type]
1,[2d6] **snake people** ([lizard people stats]; <a class="spell" href="#charm-person">charm person</a> 3×/day) serving the **naga** *[naga name]* ([naga stats])[store terror as treasure type]
1,[2d6] **snake people** ([lizard people stats]; <a class="spell" href="#charm-person">charm person</a> 3×/day) led by *[lizard people name]* (HD [1d4+4 as level], *lightning bolt* ([same level]d6) 2×/day). [leader treasure][store poor as treasure ...

# AMALGAM THEME

;amalgam dungeon
1,[store amalgam as monsters][save rooms]This is *[here dungeon name]*.<p class="sidebar">Wandering monsters: [[same monsters] encounter].<p>[dungeon map with [same rooms] rooms]

# This one just takes entries from the other themes and mashes them
# together for a true gonzo random dungeon experience.

;amalgam encounter
1,[goblin encounter]
1,[bandit encounter]
1,[vermin encounter]
1,[undead encounter]
1,[[elements] elemental encounter]
1,[lizard encounter]
1,[snake encounter]
1,[magic user encounter]

;amalgam feature
1,[goblin feature]
1,[bandit feature]
1,[undead feature]
1,[[elements] elemental feature]
1,[lizard feature]
1,[snake feature]
1,[magic user feature]

;amalgam boss
1,[goblin boss]
1,[bandit boss]
1,[undead boss]
1,[[elements] elemental boss]
1,[lizard boss]
1,[snake boss]
1,[magic user boss]

# DEVIL THEME

# This is not themed correctly!
;devil dungeon
1,<img loading="lazy" class="map" src="[[redirect https://campaignwiki.org/text-mapper/gridmapper/redirect?pillars=0&seed=$seed]]" alt="5 room dungeon" title="5 room dungeon"/><ol><li>The cave entrance is filled with **hot steam** (1d6 scalding damag...


# Monster stats

;aerial servant stats
1,HD 16 AC 3 8d4 F10 MV 24 ML 10 XP 1600; surprise on 1–4 in 6; pins human-sized creatures on a hit

;cave fisher stats
1,HD 3 AC 4 2d4/2d4 or *sticky filament* F2 MV 3 ML 9 XP 300; 60ft sticky filament vs. AC 9: reels in victim at 15ft/rd

;caryatid column stats
1,HD 5 AC 5 2d4 F10 MV 6 ML 12 XP 500l; always 22hp; non-magical weapons only do half damage

;floating eye stats
1,HD ½ AC 9 *no damage* F1 MV 30 ML 6 XP 50; *stunning gaze*: save vs. paralysis when looking into the eye

;sea dragon stats
1,HD 8 AC 1 3d8 F8 MV 18 ML 9 XP 800; *[boiling jets of steam|blasting rays of salt and sand]* (as much as the dragon has hp left, save vs. dragon breath for half)

;giant crab stats
1,HD 3 AC 3 2d6/2d6 F1 MV 6 ML 6 XP 300

;aboleth stats
1,AC 4 HD 8    MV Swim 180'(60') DMG 1d6/1d6/1d6/1d6 Save F8 ML 10    AL C XP    2,060 Special: slime and enslavement abilities. Ground movement 30'(10')

;giant centipede stats
1,HD ½ 1d4 hp AC 9 *poison* NM MV 6 ML 7 XP 50; when hit, save vs. paralysis or move at half speed for the rest of the day

;creeper
1,HD 2 AC 7 8×*paralysis* F1 MV 6 XP 200; when hit, save vs. paralysis or be paralysed for 2h – and eventually eaten alive unless rescued

;giant rat stats
1,HD ½ 1d4 hp AC 7 1d3 F1 MV 12 ML 8 XP 50; swim; disease: when hit, save vs. poison or catch a *fever* – all odd d20 results automatically fail for a week, no memorising of new spells

;kobold stats
1,HD ½ hp 1d4 AC 7 1d4 NM MV 6 ML 6 XP 50

;amber golem stats
1,AC 6 HD 10** MV 180' (60') DMG 2d6/2d6/2d10 Save F5 ML 12 AL N XP 2,300 

#always fun to sprinkle one of these in an Undead dungeon :)
;bone golem stats
1,AC 2 HD 8 MV 120' (40') DMG By weapons Save F4 ML 12 AL N XP 650 

;ivory golem stats
1,HD 9 AC 1 2d6 + *throw*/1d8/1d8 MV 12 ML 12 XP 900; when hit by tusks, save vs. explosion or be thrown up in the air and falling prone for an additional 1d6; being prone grants +4 to the two follow-up sword attacks; immune to *poison*; immune...

;giant bronze golem stats
1,AC 0 HD 20** MV 240' (80') DMG 3d10 + special Save F10 ML 12 AL N XP 4,300 

;water elemental stats
1,AC 0 HD 12 MV 60' (20'), Swim 180' (60') DMG 2d8 Save F12 ML 10 AL N XP 1,100 

;greater water elemental stats
1,AC -2 HD 16 MV 60' (20'), Swim 180' (60') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser water elemental stats
1, AC 2 HD 8 MV 60' (20'), Swim 180' (60') DMG 1d8 Save F8 ML 10 AL N XP 650 

;air elemental stats
1,AC 0 HD 12 MV Fly 360' (120') DMG 2d8 Save F12 ML 10 AL N XP 1,100 

;greater air elemental
1,AC -2 HD 16 MV Fly 360' (120') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser air elemental
1,AC 2 HD 8 MV Fly 360' (120') DMG 1d8 Save F8 ML 10 AL N XP 650 

;earth elemental stats
1,AC 0 HD 12 MV 60' (20') DMG 2d8 Save F12 ML 10 AL N XP 1,100 

;greater earth elemental stats
1,AC -2 HD 16 MV 60' (20') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser earth elemental stats
1,AC 2 HD 8 MV 60' (20') DMG 1d8 Save F8 ML 10 AL N XP 650 

;fire elemental stats
1,AC 0 HD 12 MV 120' (40') DMG 2d8 Save F12 ML 10 AL N XP 1,100 

;greater fire elemental stats
1,AC -2 HD 16 MV 120' (40') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser fire elemental stats
1,AC 2 HD 8 120' (40') DMG 1d8 Save F8 ML 10 AL N XP 650 

;greater air elemental stats
1,AC -2 HD 16 MV 60' (20'), Swim 180' (60') DMG 3d8 Save F16 ML 10 AL N XP 1,350 

;lesser air elemental stats

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

;hot mountains
1,Fissures lead into the depth of the mountain.
1,Grey rocks, stretching for miles. This is a high altitude rock garden.
1,The grey rocks are towering in all directions. There is not a drop of water to be had up here.
1,A sulphurous smell hangs in the air. Every now and then you hear hidden mud pools bubbling with heat from below.
1,A great volcano dominates these mountains. A smoke column rises from its top. During the night you can sometimes see red hot material being ejected and rolling down its sides.
1,A great volcano lies silent between these mountains. Cold black lava covers everything, here. Every now and then you see openings into lava tunnels.

;cold mountains
1,The mountains are steep and the passes dangerous. Only attempt a crossing with a mountaineer or you will all [die in the mountains].
1,Towering black rocks and snow capped peaks are all around you. A forgotten civilisation dug short tunnels through the most terrible cliffs, making these passes navigable.
1,Between these cruel stone peaks lies a sea of ice: a glacier, slowly inching towards the warmer lowlands. Up here, passage is difficult. Only attempt a crossing with a mountaineer or you will all end up dead in a crevasse.
1,An old road winds itself through these mountains. [there is a crossing].

;there is a crossing
1,Whenever it crosses a gorge, you can see the pillars of a ruined bridge. There is a long and dangerous climb down and back up again on the other side.
1,Whenever there is a gorge, you find an ancient bridge crossing it.
1,Whenever there is a gorge you find that the locals have laid wooden planks across ancient pillars in order to cross it.
1,Whenever there is a gorge you find that the locals have built a rope bridge across it.

;die in the mountains
1,freeze to death as the snow buries you
1,be swept away by a mud avalanche
1,be crushed by falling rocks
1,fall to your doom on a slippery slope

;red dragon stats
1,HD 10 AC -1 1d8/1d8/4d8 F10 MV 24 ML 10 XP 1000; *fire* (as much as the dragon has hp left, save vs. dragon breath for half)

;red dragon name
1,[red dragon 1] [dragon 2] [red dragon 3]

;red dragon 1
1,Red
1,Hot
1,Fire
1,Ash
1,Black
1,Searing
1,Burning

;red dragon 3
1,of the Mountain
1,of the Holy Fire
1,of the Deeps
1,of the End Times
1,the Eternal
1,the Sleeper

;fire giant fortress
1,[fire giant passage]<p>[fire giant opening]<p>[fire giant building]

;fire giant passage
1,A narrow stair winds itself into the [depths|bowels] of the earth. [what does the hot earth feel like]
1,A long chain of iron ladders leads into the [depths|bowels] of the earth. [what does the hot earth feel like]
1,A spiral stairs descends into the [darkness|blackness] below. [what does the hot earth feel like]

;what does the hot earth feel like
1,The air reeks of [sulphur|rotten eggs].
1,The silence down here is deafening. All the sounds you make are amplified.
1,From the depths below a slow thumping and throbbing can be heard. The earth is alive.
1,The heat grows as you descend until it seems unbearable. Everything is drenched in sweat.
1,The stones around you are warm to the touch and keep getting hotter as you go down.
1,The darkness swirls around you like ink. Soon, you feel as lost as if you were walking at the bottom of a deep black lake.
1,Hot winds blow up from below, like the exhalations of the oldest dragon gnawing at the roots of the world.

;fire giant opening
1,[At long last|Finally], you arrive at a huge cave with a lava lake at its bottom. The floor descends steeply towards its shores. The air is hot and acrid. Glowing ashes and poisonous gases make breathing difficult.[store lava as liquid]
1,[At long last|Finally], you arrive at a huge cave with a boiling lake at its bottom. The floor descends steeply towards its shores. The stones are slick and slippery as the water vapours swirl and churn. The sound of bubbling water fills the air.[s...

# requires a liquid!
;fire giant building
1,[fire giant tower]
1,[fire giant temple]

;fire giant tower
1,[fire giant ground floor]<p>[fire giant top floor]

;fire giant temple
1,This is a temple of [here fire power as temple power][here store temple of [same temple power]]. The huge [fire material] gates are decorated with [[same fire power] decoration]. [fire giant ground floor]<p>[fire giant temple of [same fire power]] ...

;fire giant temple of Pazuzu
1,At the entrance of the temple stands the statue of a four-winged vulture demon made of [fire material].
1,Above the entrance is the statue of a giant vulture demon feeding on the entrails of a monstrous creature that are in the process of turning into dragons and snakes.
1,The temple looks like it is but a heap of dead bodies made of stone. Everywhere are hands, feet, faces, bones.

;fire giant temple of Hel
1,The entrance to the temple is shrouded in magical darkness. Inside the blackness is the guardian of this temple, a **three-headed giant hell-hound** named *[cerberus name]* ([cerberus stats]).
1,The path leading up to the temple passes beneath two rows of giant [fire material] ribs rising 50ft into the air.

;fire giant temple of Mitra
1,Above the main portal into the temple are the statues of three giants with solemn faces, their hands raised for their oath of allegiance.
1,To the left and right of the entrance are two giant braziers, 20ft in diameter, burning with a magical fire.

;fire giant temple of Marduk
1,The front of the temple consists of a sea of sculptures: a thousand stone soldiers, staring out at any visitors, wielding their [swords|spears|halbers], waiting for a battle that never comes.
1,Above the entrance to this temple you see a giant chariot. Inside it are an archer and a driver. Giant scythes project out from the wheels to cut down soldiers that oppose them.

;fire giant temple interior
1,The inside of this temple is a domed chamber nearly 100ft high. There are stone benches sit on and [fire material] statues of fire giants to look at. If you know the legends you can see the statues of [fire giant statues].
1,The inside of the temple is dizzying array of platforms connected by short stairs, with [fire material] trees burning under a roof 60ft above. Along the walls are rows of statues. If you know the history of dwarves and giants, you’ll recognise th...
1,The inside of this temple might at one time have been glorious but now it is filled with boiling grey mud and dancing shadows. The fires burning along the walls show fallen statues and broken columns disappearing the blubbering mass. The stink of s...

;fire giant statues
2,*[with fire giant name]* and *[and fire giant name]*, [fire giant legend summary]
1,*[fire giant name]* the dwarf kings they had enslaved: *[with dwarf name]*, *[and dwarf name]*, and *[and dwarf name]*
1,*[fire giant name]* and the dragon they had enslaved, *[red dragon name]*

;fire giant legend summary
1,who separated fire from earth at the beginning of time
1,who enslaved the ifrit *[ifrit name]* and forced it to [fire giant legendary project]
1,who fought over *[and fire giant name]* and [both died|destroyed the city at the centre of the world] in the process
1,who fought over *[and fire giant name]* and how *[same fire giant name]* was then [crushed|buried|chained for all eternity] under the mountain of *[Sky|Earth|Despair|Hopelessness]*

;fire giant legendary project
1,build the bridge of the river of [ash|dreams|fear]
1,build the ship of the [lead|iron|salt] sea
1,build the rainbow bridge for the gods
1,build the eternal stairs
1,forge the axe to fell the world tree
1,forge the collar for the wolf of *Freya*

share/hex-describe-schroeder-table.txt  view on Meta::CPAN


;ogre mage
1,[ogre mage 1] [ogre mage 2]
1,[ogre mage 3] [ogre mage 2] of [ogre mage 4]

;ogre mage 1
1,Blood
1,Dream
1,Fantastic
1,Flying
1,Mountain
1,Nightmare
1,Wind

;ogre mage 2
1,Lord
1,Master
1,Overlord
1,Sorcerer
1,Witch

;ogre mage 3
1,Air
1,Lightning
1,Storm
1,Thunder
1,Wind

;ogre mage 4
1,Blood
1,Death
1,Desire
1,the Mountains
1,the Peaks
1,the Wild

;ogres
1,[1d4+1] more **ogres** ([ogre stats])
1,[1d4+1] more **ogres** ([ogre stats]) and [1d6x10] **orcs** of the *[evil tribe]* tribe ([orc stats])

;ogre lair
1,The ogres have found a cave under some boulders where they have dug their lair. It’s basically one stuffy room, with hundreds of bones.
1,They dug a big cave into one of the hills here. The roof is supported by many wooden columns. From the timbers along the roof hang wooden cages. [ogre prisoners]
1,The trees cast deep shadows and in these dark places the ogres have dug pits with sharpened spikes and they have set traps to impale the careless. In the middle of this labyrinth of death they have tied together young trees and built a kind of cave...
1,Their lair is one of those old structures built by the giants of old: a fort made of huge slabs of stone overgrown with ancient trees, an covered area to protect them from the elements where they have built their nests, a deep hole to serve as thei...
1,The hill top is a maze of trenches to allow them to move about unseen, small caves for them to spend the day protected by spiked pits, all access to this area protected by sharpened wooden stakes rammed into the ground to prevent anybody from storm...

;ogre prisoners
1,All the cages are empty.
1,The elf *[elf name]* is the last survivor of their hunting party, [feeling terrible].
1,The dwarf *[dwarf name]* is the last survivor of their mining party, [feeling terrible].
1,The halfling *[halfling name]* is the last survivor of their village, [feeling terrible].
1,*[human name]* is the last survivor of a company of pilgrims, [feeling terrible].
1,*[human name]* is the last survivor of a company of merchants, [feeling terrible].
1,[1d5+1] goblins are the last survivors of their clan, [feeling terrible].

;feeling terrible
1,filthy and muted by grief
1,begging for death or release
1,toothless and broken
1,mutilated and barely alive
1,stubbornly clinging to life
1,filled with undying hope
1,softly humming a simple melody
1,whispering words of madness
1,crying silently
1,blinded, helpless

;bush
1,[bushes]

;bushes
1,[badlands] [loner]
1,Hidden between some hills is a valley apparently full of thorn bushes. It hides a hamlet of [halflings]
1,An old fort overlooking the woods has been taken over by a war party of [4d6] **hobgoblins** ([hobgoblin stats]) led by *[hobgoblin name]* (HD 3+1). The fort is defended by [hobgoblin companions]. [old fort] [luxurious context] [robber treasure]
1,An abandoned watchtower on a promontory overlooking the drylands is home to [4d6] **hobgoblins** ([hobgoblin stats]) led by *[hobgoblin name]* (HD 3+1). The approach is guarded by [hobgoblin companions]. [luxurious context] [robber treasure]
1,Up in these drylands, a massive fortress built by giants long ago is home to the *[evil tribe]* tribe. [orcs] The fortress is [orc fort] [orc plans]
1,Up here on these hills and overlooking the shrublands is a massive fortress built by giants long ago. [outlaw camp]
1,There are caves beneath these badlands. [caves]
1,The dry lands up here are the hunting grounds of a **manticore** called *[manticore name]* living in the ruins of an old tower ([manticore stats]). [robber treasure] [manticore companions]
1,A dreadful *stench* hangs in the air as you approach the top of the hill. Dozens of decomposing [bodies|corpses|soldiers|warriors] cover the ground. [a war party]Searching the remains you find a *[the war party colour]* flag of *[the war party]*. T...
1,A **green dragon** named *[here green dragon name as dragon name]*[dragon portrait] lives at [hill name], one of the hills overlooking these shrublands ([green dragon stats]). [dragon treasure]
1,The overgrown scrub is difficult to traverse. Concealed by the thorny bracken is the entrance to a dungeon. [dungeon]

# outlaws

;outlaw camp
1,There is a camp of [1d4x10] **outlaws** ([outlaw stats]) led by *[outlaw leader as human name]*[human portrait] here.[here store the outlaw *[same human name]* as wanted dead or alive] [average treasure] They call themselves the *[adjective] [organ...

;outlaw stats
1,HD 1 AC 8 1d6 F1 MV 12 ML 7 XP 100

;outlaw leader
1,[outlaw leader 1] [outlaw leader 2]

;outlaw leader 1
1,Red
1,Black
1,Singing
1,Dancing
1,Silent
1,Deadly
1,Wild

;outlaw leader 2
1,Hawk
1,Blade
1,Robber
1,Rapier
1,Hood
1,Falcon
1,Bear

;outlaw feature
1,The outlaws use raven feathers in their arrows.
1,This camp has a renowned **healer**: [human with portrait] knows how to *cure disease* using *[nearby magic plant]*.
1,The scouts in this camp know all the creatures of [link to adjacent hex].
1,The outlaws are eager to trade for alcohol and gold.
1,<p>This camp has a talented **bard** called [human with portrait] who was chased out of *[nearby village name]*.[store human as singing humanoid] The songs they like to perform are *[with story]* and *[and story]*. If you ask them about the war, th...

;outlaw companions
1,[1d6+1] **hunting hounds** ([wolf stats])
1,a **war dog** ([wolf stats])
1,[1d6+1] **war dogs** ([wolf stats])
1,[2d6] *spiked pit traps* (2d6 each)
1,[1d3+1] *hanging log traps* (2d6 each)
1,protected *long stakes* set against charging (1d6 when charging)
1,[1d4+1] hidden **outlaws** ([outlaw stats])

;two outlaw activities
1,[with outlaw activity] and [and outlaw activity]

;outlaw activity
1,wary from a patrol of town guards roaming nearby
1,gathering firewood
1,fishing for dinner
1,wrestling to see who has first watch tonight
1,watching the skies to divine the weather
1,sharpening their swords
1,fletching arrows
1,dressed in patched leathers that blend into the trees
1,drinking and gambling to pass the time
1,mending torn leather armour
1,arguing about which rich nobles to relieve of their coin purses next
1,tending to wounds from a recent raid
1,suspicious the party are hunting them
1,dancing to a bawdy tune

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,Green
1,Verdant
1,Poison
1,Jade
1,Forest
1,Piercing

;green dragon 3
1,of the Forest
1,of the Trees
1,the Sly
1,the Devious
1,of the Fumes
1,of the Valley
1,the Reborn

;manticore name
1,Old Man [manticore sin]
1,Old [manticore sin]
1,Lord [manticore sin]
1,Grandfather [manticore sin]
1,[manticore sin]
1,Bastard of [manticore sin]
1,Ancient [manticore sin]

;manticore sin
1,Pain
1,Greed
1,Spite
1,Envy
1,Hate
1,Avarice
1,Ambition

;manticore companions
1,<p>At the foot of the tower there’s a camp of [4d6] **hobgoblins** ([hobgoblin stats]) led by *[hobgoblin name]* (HD 3+1). They are trying to recruit the manticore for their war. [robber treasure]
1,<p>Beneath the tower is a warren of [6d10] **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] They will happily lead fools to the manticore’s tower (and betray them).
1,<p>Two of the buildings at the foot of the tower have been fixed up. Some humans live here in an uneasy truce with the manticore. [outlaw camp]
2,

;manticore stats
1,HD 6+1 AC 4 1d6/1d6/1d10 or *spikes* F6 MV 18 ML 9 XP 600; 24 *spikes* (60ft, 1d6), up to 6/rd

;halfling valley
1,Often cliffs block your way. But here’s a crack in the cliff and if you follow the small creek into the [gorge] you can reach a hidden valley. Small pigs rooting between the oak trees, here.
1,At the end of this valley is a small but beautiful waterfall. This looks like a dead end. There is, however, a **halfling lookout** up there and if all it can see are halflings, then they will lower a rope for them. There’s a hidden plateau up th...
1,The sheer cliffs are nearly a 500ft high. For those in the know however, there is a hidden path that leads up to the plateau. Up there, [cows] are grazing.
1,What looked like an outcrop is actually a two mountains rising out the forest. The way up is hard. Between the two mountains is a tiny valley, hidden from view.
1,The trees of the forest grow smaller and smaller as it rises. As you approach the tree line, there’s a hidden pass leading into an upper valley. You can see [mountain animals] grazing.

;halflings
1,[5d8] **halflings** ([halfling stats]) led by [halfling leader]. [leader treasure] [average treasure] [halfling troubles]

;halfling stats
1,HD 1 → 1d6 AC 7 1d6 H1 MV 9 ML 7 XP 100; outside: *surprise* on 1–5 in 6, inside: *surprise* on 1–2 in 6

;halfling leader
1,[halfling with portrait] (level [1d6+1 as level])

;halfling troubles
1,These halflings are wicked raiders, disappearing into the wilderness without leaving a trail.[here store the halfling raider *[same halfling name]* as wanted dead or alive]
1,These halflings are cruel flesh eaters, like ravenous wolves they hunt and eat humans and elves alike.[here store the halfling cannibal *[same halfling name]* as wanted dead or alive]
1,A curse has been killing their sheep and they fear starvation, soon enough.<p>Little do they know of the [witch]
1,They hate and fear all outsiders. And what they fear most of all is that somebody would betray the location of their home.

;halfling with portrait
1,*[halfling name]*<img loading="lazy" class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/woman?seed=$seed]]" alt="[same halfling name]" title="[same halfling name]"/>

;halfling name
1,[gothic names for men]
1,[gothic names for women]

# http://themiddleages.net/people/names.html
;gothic names for men
1,Adalbert
1,Ageric
1,Agiulf
1,Ailwin
1,Alan
1,Alard
1,Alaric
1,Aldred
1,Alexander
1,Alured
1,Amalaric
1,Amalric
1,Amaury
1,Andica
1,Anselm
1,Ansovald
1,Aregisel
1,Arnald
1,Arnegisel
1,Asa
1,Athanagild
1,Athanaric
1,Aubrey
1,Audovald
1,Austregisel
1,Authari
1,Badegisel
1,Baldric
1,Baldwin
1,Bartholomew
1,Bennet
1,Bernard
1,Bero
1,Berthar
1,Berthefried
1,Bertram
1,Bisinus
1,Blacwin
1,Burchard
1,Carloman
1,Chararic
1,Charibert
1,Childebert
1,Childeric
1,Chilperic
1,Chlodomer
1,Chramnesind
1,Clovis

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,*Soothing Singers*
1,*Melody Dancers*
1,*Silent Ones*
1,*Air Dancers*
1,*Lunar Sisters*
;clade name for hadrael
1,*Piercing Eyes*
1,*True Seeing* elves
1,elves of the *Third Eye*
1,*Second Face*
1,*Healing Hand*
1,*Forever Elves*
1,*Quiet Touch*
1,*Quiet Killer*
1,*Dream Walkers*
;clade name for iauniel
1,*Wise Ones*
1,*Learned Ones*
1,*Lunar Sisters*
1,*Spider Friends*
1,*Terrible Ones*

;dryad
1,This is a [tree] tree, inhabited by a **dryad** of the same name: *[same tree]* ([dryad stats]). [dryad lover]

;dryad stats
1,HD 4 AC 7 1d6 F8 MV 12 ML 6 XP 400; <a class="spell" href="#charm-person">charm person</a>, <a class="spell" href="#sleep">sleep</a>, <a class="spell" href="#sharing">sharing</a>, <a class="spell" href="#tree-jump">tree jump</a>, <a class="spe...

;dryad lover
2,At the foot of the tree lies a human skeleton. She is looking for a new lover!
1,She’s crying because her lover [man] (a level [1d6+1 as level] [human class]) just left her. “Bring him back,” she implores you!
1,She’s coy and flirtatious because she knows full well that her lover [man as human name] (a level [1d6+1 as level] [human class]) is bound to show up any minute now. Oh how she loves to see those peacocks fight! [spellbook for [same class]] [lead...
1,She’s sad and melancholy for it seems that both her lovers have learned of each other. There’s the [lover type] *[man as human name]* (a level [1d6+1 as level] [human class]), and she loves him dearly. [spellbook for [same class]] [leader treas...
1,She sends her lover [man as human name] (a level [1d6+1 as level] [human class]) to deal with you. [spellbook for [same class]] [leader treasure for [same class]]
1,She’s happy to see you and will trade a kiss for a little help: somebody needs to take care of the annoying [forest monster]

;lover type
1,experienced
1,hot headed
1,flamboyant
1,scheming
1,cheerful
1,lustful
1,lusty
1,happy
1,mad
1,coy
1,shy
1,cute
1,curious
1,gregarious
1,well-travelled

;forest monster
1,**manticore** *[manticore name]* ([manticore stats]). [robber treasure]
1,**bear** *[bear name]* ([bear stats]).
1,[bandits]
1,[6d10] **goblins** led by [goblin name] ([goblin stats]). [poor treasure]

;bandits
1,[1d4x10] **bandits** ([bandit stats]). [average treasure] They are led by the **[human class]** [human with portrait] (level [1d4+1 as level]).[here store the bandit *[same human name]* as wanted dead or alive] [spellbook for [same class]] [leader ...

;ettercap forest
1,[spider word] [forest 2]
1,[spider colour] [forest 2]
1,[spider word] valley
1,[spider colour] valley
1,Valley of [spider word]s

;spider word
1,Web
1,Spider
1,Netting

;spider colour
1,Grey
1,Silver

;ettercaps
1,[ettercap ground level]<p>[ettercap lair]<p>[ettercap trade]<p>[ettercap mother]

;swamp ettercaps
1,[ettercap lake]<p>[ettercap harbour]<p>The island itself is quite small. [ettercap lair]<p>[ettercap mother]

;ettercap ground level
1,Spider webs between the trees make progress impossible. Desiccated deer and birds hang in these nets. Touching these nets or setting them on fire attracts [2d4] **giant spiders** ([giant spider stats]).
1,Between the gnarled roots of giant [tree] trees you see the opening of burrows large enough to be bear dens (at least [2d4] of them). If anybody passes within 20ft of such a hole, a **giant tarantula** ([giant spider stats]; *surprise* on 1–5 in ...
1,The ground rises and forms a little mound here, promising a look at the surrounding land. But actually, a group of [2d4] **giant trapdoor spiders** ([giant spider stats]) have dug tunnels and pits around here. Anybody climbing the mound has a 1-2 i...

;ettercap lake
1,The trees of [forest name] open up and there’s a small island up ahead, covered in giant trees shrouded in spiderwebs. There are dessicated birds and bats and bigger things (wyverns, young dragons, griffons?) caught in the web up there. If you’...
1,The trees of [forest name] open up and there’s a small island up ahead. Big silken strands connect the giant trees growing on that island with the trees growing along the lake’s edge. From it, smaller strands hang down, filling the air and sink...
1,The trees of [forest name] open up and there’s a small island up ahead. Giant trees grow on that island. A sweet, musky flagrance of wisteria and roses fills the air. On these trees [2d4] **giant bolas spiders** hunt for prey ([giant spider stats...

;ettercap lair
1,Up in the trees are some tree houses connected by several ropes. If you’re not afraid of heights, you can easily walk from one to the other, feet on one rope and hands holding another one. The tree houses are home to [2d4] **ettercaps** led by [e...
1,Up ahead is a rocky outcrop, about 100ft high, wrapped in spider webs. In the cracks of this rock live [2d4] **ettercaps** led by [ettercap with portrait] ([ettercap stats]). [average treasure] [ettercap prisoners]

;ettercap stats
1,HD 5 AC 5 1d4/1d4/1d6 + *poison* F5 MV 12 ML 9 XP 500; *climb*; *poison*: when bit, save vs. poison or be paralysed for 2h

;ettercap with portrait
1,*[ettercap name]*<img loading="lazy" class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/spider?seed=$seed]]" alt="[same ettercap name]" title="[same ettercap name]"/>

;ettercap name
1,[spider name 1] [spider name 2]

;spider name 1
1,Black
1,Long
1,Dusky
1,Death
1,Brown
1,Spiny
1,Funnel
1,Nursery
1,Common
1,Six-Spotted
1,Tent
1,Slender
1,False

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

;conveyances
1,carts
1,wagons
1,sledges
1,drays

;draft animals
3,oxen
1,work horses
1,donkeys
1,mules
1,[mountain animals]

;domestic animal adjective
1,overworked
1,hungry
1,underfed
1,thoroughbred
1,extremely hardy
1,tired
1,prize-winning
1,gaunt
1,well-treated
1,exceptionally stubborn

;circus performers
1,jugglers
1,acrobats
1,tumblers
1,aerialists
1,trapezists
1,clowns
1,contortionists
1,hand-balance acts
1,rope walkers
1,antipodists
1,trampoliners
1,knife throwers
1,human catapult stones
1,puppeteers
1,chair jugglers
1,trick archers

;sideshow attractions
1,bed of nails
1,beard of bees
1,escapology
1,fire-breathing
1,fire-eating
1,shallow diving
1,snake-charming
1,sword-swallowing

;secret circus leader
1,strongwoman [woman with portrait]
1,lion tamer [human with portrait]
1,bearded woman [woman with portrait]
1,tattooed woman [woman with portrait]

;circus hooks
1,A prized **[circus exotic animal]** ([[same circus exotic animal] stats]) has escaped from their cage. [secret circus leader] is desperate and will pay 200gp to retrieve them, alive and intact.
1,Local children from *[nearby village name]* have gone missing, and many of them ran away to join *[same circus name]*. The villagers may not have much in the way of payment, but returning them would make you local heroes, and always welcome.
1,*[human with portrait]*, one of the [circus performers] that travels with the *[same circus name]* is secretely a **vampire** ([vampire stats]), with a coffin of dark earth hidden away in one of the [conveyances]. They use the nomadic nature of the...
1,The circus has been experiencing mysterious accidents lately. Just yesterday, *[human with portrait]*, one of the [circus performers], was severely injured during their act. The other performers suspect foul play, but are too busy rehearsing to pro...
1,On their last visit to *[nearby village name]*, the circus managed to bilk the community out of most of their wealth. [1d4x10] villagers armed with pitchforks and torches led by *[human with portrait]* has been tracking them down to forcibly reques...
1,Times have been tough for *[same circus name]* lately, and the last performance resulted in their payment being in the form of [with trade goods] and [and trade goods], *[human with portrait]* is looking to unload them for coin.
1,The [with circus performers] have gone on strike for better wages and more safety measures. The protest has begun to escalate, roping in the [and circus performers] and [and circus performers]. The days of ringmaster *[human with portrait]* may be ...
1,The [secret circus leader] is looking to retire and settle down in *[nearby village name]*. They’ve saved up quite a bit of coin over the years, but ringmaster *[human with portrait]* is worried that they may end up taking the [with circus perfor...
1,A horrible accident occurred during the last [sideshow attractions] performance, and [secret circus leader] will pay 50gp for a new, exciting act for tonight’s show, and another 50gp for the same show in *[nearby village name]*.
1,The mascot of *[same circus name]*, the [domestic animal adjective] **[circus exotic animal]** has died. The [secret circus leader] suspects foul play and is quick to blame the [circus performers] *[with human name]* and *[and human name]* who have...

;circus plot
1,Indeed, the [circus performers] *[with human name]* and *[and human name]* are actually **doppelgängers** ([doppelgänger stats]). They studiously avoid any contact with alcohol in order to avoid discovery.
1,Sadly, when they fired one of the [circus performers] back in *[nearby village name]*, *[human name]* swore bloody vengeance and started following the circus, sneaking through the camp at night and sabotaging the equipment.
1,It turns out that this all started after the breakup between the [circus performers] *[with human name as a]* and *[and human name as b]* back in [nearby village name]. *[same b]* has been acting strangely ever since, losing their temper easily and...

;circus exotic animal
1,gorgon
1,unicorn
1,manticore
1,harpy
1,wyvern
1,chimera
1,basilisk
1,pegasus
1,griffon

;pegasus stats
1,HD 2+1 AC 6 1d6/1d6 F2 MV 48 ML 8 XP 200

#new tables for potential inclusion in settlement events
#Other possible ideas if anyone wants to have a run at them: hard winter, storms, unseasonable weather (might need to do some kind of season storing for this), raining frogs, livestock disease

;disaster event
1,[flood]
1,[plague]
1,[famine]
1,[drought]
1,[locusts]

;flood
1,Heavy rains have caused the banks of [name for river] to swell dramatically. The high-water line is up to the waist of an Ogre on the sides of buildings, and villagers are still shoveling mud out of their homes.
1,A flash flood caught the community by surprise recently. Several buildings were ripped from their foundations and deposited a good distance away. Several are still missing, including *[same human name]*.
1,The [food veg] crop that locals depend on for their livelihood is rotting in the fields. The ground is over saturated from recent rains, and the farmers curse the grey clouds.
1,Standing water still shimmers in large pools in the low areas throughout the village. It's grown brackish and is filled to the brim with mosquito larvae. Soon the dreaded *[diseases]*, carried on buzzing wings, will be a grave concern.

;diseases
1,[diseases1] [diseases2]

;diseases1
1,Scarlet
1,Sleeping
1,Cackle
1,Hacking
1,Blood
1,Bleeding
1,Burning
1,[capitalize grey synonym]
1,[capitalize yellow synonym]
1,[capitalize red synonym]
1,[capitalize black synonym]

share/hex-describe-schroeder-table.txt  view on Meta::CPAN


;corporal or not
1,<li>The **corporal of the watch** *[human name]*. [townsperson goal]</li>
1,

;marshal or not
1,<li>The **marshal** *[human name]*, overseeing the cavalry. [townsperson goal]</li>
1,

;scribe or not
1,<li>The **scribe** *[human name]*. [tradesperson goal or feud]</li>
1,

# general townsperson tables

;buys
1,acquires
1,buys
1,purchases

;sells
1,has
1,has for sale
1,offers
1,provides
1,sells

;Secretly
1,Secretly
1,Surreptitiously
1,Clandestinely
1,Quietly

;townsperson goal
1,([Secretly] [favors|supports] *[name for a war party 1]*.)
1,([Secretly] [worships|follows] *[evil power]*.)
1,([Prays to|Worships] *[good power]*.)
6,(A member of *[name for a secret society ([chaos|law|neutrality])]*.)
3,

;tradesperson goal or feud
12,[townsperson goal]
1,(Provides discounts to [dwarves|elves|halflings].)
2,([In a feud|Feuding] with the [merchant|provisioner|smith|trader].)

;human job
# leading space or comma required
1, the miller
1, the carpenter
1,, the owner of the largest pasture
1,, the owner of the largest cow herd
1,, the owner of the most sheep
1,, the owner of the most goats

;patron plot hook
1, *[same human patron]* is secretly enthralled by the witch *[nearby witch]*. The servants say, “*[same human patron]* often disappears for many days. [They just returned from a five absence, in fact|They’ve been gone for [two|three|four] days, ...
1, *[same human patron]* is missing a book. “*[nearby book thief]* absconded with it. Bring me back [the book|the book and their head], and I’ll reward you with 500gp.”
2,

;law and order jobs
1,*[same human patron]* is willing to pay 500gp to whoever brings back [nearby wanted dead or alive], dead or alive.
# FIXME

;temple
1,There is a temple dedicated to *[here power as temple power][here store temple of [same temple power]]*. [small temple dedicated to [same power]]

;And a secret society
1,Luckily, no secret societies have established themselves here.
1,The local contact for the secret society of the *[one of the secret societies]* is [a boss]. [spellbook for [same class]] [leader treasure for [same class]] [description for a secret society ([same alignment])]
1,The secret society of the *[one of the secret societies]* has a representative here: [a boss]. [spellbook for [same class]] [leader treasure for [same class]] [description for a secret society ([same alignment])]

;And two secret societies feuding
2,[And a secret society]
# law vs chaos
1,A secret war between two secret societies is the cause of much misery in this town.<p>The society of the *[name for a secret society (law)]* is led by [secret society boss] [description for a secret society (law)]<p>Their rivals, the society of the...
# neutrality vs law
1,Two secret societies are feuding in this town. There can be no neutral position.<p>The society of the *[name for a secret society (chaos)]* is gaining followers, led by [secret society boss] [description for a secret society (chaos)]<p>The society ...
# neutrality vs chaos
1,Half the buildings in this town have been burnt to the ground. There is an on-going all-out war between two secret societies. Choose your side wisely.<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [...
# law vs chaos
1,The local secret society *[name for a secret society (law)]* is being infiltrated. It is led by [secret society boss] [description for a secret society (law)]<p>The *[name for a secret society (chaos)]* have been plotting to overthrow them, led by ...
# neutrality vs law
1,A volatile truce has recently been formed between the two local secret societies. Both are still unsure and suspicious of each other, and will be watching any visitors closely to try to figure out their allegiances.<p>The society of the *[name for ...
# neutrality vs chaos
1,Talk of a treaty between the two local secret societies seems to be the biggest bit of gossip around town.<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [description for a secret society (neutrality...
# law vs chaos
1,Strife is turning sibling against sibling and parents against their children.<p>The legendary *[story mcguffin] of [human story hero]* used to belong to the *[name for a secret society (law)]*, but now it is gone. Their leader is [secret society bo...
# neutrality vs chaos
1,The locals are forced to pay protection money to *[name for a secret society (chaos)]*, led by [secret society boss] [description for a secret society (chaos)]<p>The recent arrival of *[name for a secret society (neutrality)]* has disrupted this lu...
# neutrality vs law
1,The *[name for a secret society (law)]* are recruiting new members for an ongoing feud. They are led by [secret society boss] [description for a secret society (law)]<p>They are trying to drive the *[name for a secret society (neutrality)]* out of ...

;secret society boss
1,[a boss]. [spellbook for [same class]] [leader treasure for [same class]]

;a boss
1,the **[human class]** [human with portrait] (level [1d4+2 as level])

;one of the secret societies
# make sure there are only 3 of them
# common usage: "the secret society of the *[one of the secret societies]*"
1,[name for a secret society (law)][store law as alignment]
1,[name for a secret society (chaos)][store chaos as alignment]
1,[name for a secret society (neutrality)][store chaos as alignment]

;name for a secret society (law)
1,[secret society]
;name for a secret society (chaos)
1,[secret society]
;name for a secret society (neutrality)
1,[secret society]

;description for a secret society (law)
1,They love knowledge and writing and sponsor map makers and merchants travelling to unknown lands. They also keep tabs on people.
1,There is a place for everybody, they say. And they are true to their word: if you need work, they will find something for you.
1,They are out there, making sure things run smoothly. Their highest ranks, however, are also spies for [name for an emperor].
1,This is a society for the rich and powerful, and those who want to join their ranks. Work hard, enslave the poor, and you will rise in their ranks.
1,They prepare for war, train in underground halls, learn the way of the knife, the way of the staff, the way of the bow.
1,They believe in mental discipline. Right thought, right action. Live the life you’re destined to live and leave it at the appointed time, that is the way.
1,They believe that the ruling class has been taken over by vampires. They prepare for the big fight by studying ancient books and training with silver daggers.

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,surrounded by a ditch 10ft wide and 10ft deep full of sharpened spikes
1,surrounded by a thousand spears bearing a humanoid skull

;guardian of Set
1,a **spirit naga** *[naga name]* ([naga stats]; <span class="treasure">a *naga tongue* is worth 1000gp to an alchemist</span>[here store naga tongue as alchemist quest]) [terror treasure]

;guardian of Orcus
1,[1d8 wights] ([wight stats]) [dead treasure]

;guardian of Hel
1,a **demon boar** ([demon boar stats])

;guardian of Nergal
1,a **gorgon** ([gorgon stats]) [terror treasure]

;guardian of Pazuzu
1,a **vulture demon** *[demon name]*: [vulture demon stats]

;dwarf forge taken over by netherworld elves
1,The merchant alley has been taken over by the elves. The old lights have been dimmed. The buildings are painted black, ornamented with thorny plants of stone and iron.
1,The old storage caverns have been turned into a network of ropes and nets connecting elven houses that have been stuck the walls and ceilings like oversized swallow nests.
1,The dwarven living quarters have turned into a warrens of dark tunnels full of secondary entrances, traps and secret doors.

;fire giant name
1,Baka
1,Bragða
1,Bruni
1,Eldr
1,Hatr
1,Helviti
1,Hiti
1,Kynda
1,Leiptr
1,Ljós
1,Stórr
1,Sveiða
1,Valla

;fire giant stats
1,HD 11+1 AC 4 5d6 or 3d6 *ranged* F11 MV 12 ML 9 XP 1100

;spectre throne shards
1,steel blades
1,iron nails
1,broken lances
1,chains of steel

;spectre throne bones
1,human skulls
1,dragon bones
1,a thousand horse skulls
1,hundreds of elephant tusks

;companions of the netherworld elves
1,The elves are protected by [1d12 bugbears] living like animals in small caves near the gate ([bugbear stats]). [scout treasure]
1,The central space around which the elven mansions have been built is a fungus garden. [3d6] **myconids** tend to it ([myconid stats]). [poor treasure]
1,The elves are served by [6d10] rat-like **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] Only dwarves or halflings can fight in the tiny tunnels these creatures use to move from place to place.
1,The elves are served by [6d10] spider-like **goblins**, led by *[goblin name]* ([goblin stats]). [poor treasure] Every ceiling, every dead end, every empty room has spider webs, bat bones, and worse. [maybe human prisoners of spider goblins]

;maybe human prisoners of spider goblins
1,In fact, they keep a prisoner in their central storage room, hanging helplessly in a cocoon, barely alive. This is [human name] who was captured a few days ago. The elves know nothing of it and wouldn’t care if they knew.
1,

# note that elsewhere tables exist that refer to all the powers
;power
1,[evil power]
1,[good power]

;evil power
# note that we need matching [X decoration] tables
# and matching [small temple dedicated to X] tables
1,Set
1,Orcus
1,Hel
2,[disease power]

;disease power
# note that we need matching decoration tables
1,Nergal
1,Pazuzu

;good power
# note that we need matching decoration tables
1,Freya
1,Odin
1,Thor
1,Mitra

;fire power
# these are picked from the lists above
1,Pazuzu
1,Hel
1,Mitra
1,Marduk

;Set decoration
1,snakes
1,a seven headed snake
1,a star with eight outward pointing daggers
;Orcus decoration
1,a skull pyramid
1,a skull staff
;Hel decoration
1,a three headed hell hound
1,a woman riding on a broom
1,a pig
;Nergal decoration
1,cockroaches
1,rats
;Pazuzu decoration
1,a four winged demon
1,a bird man
1,a vulture
;Freya decoration
1,a wolf
1,a woman with a wolf at her feet
1,an apple tree
1,a woman standing beneath an apple tree
1,a woman standing in a wheat field
;Odin decoration
1,a man with an eye patch

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

2,an ifrit[store ifrit as lord]
1,a marid[store marid as lord]

;jinn name
1,Builder of the Seven [Towers|Castles]
1,White Beard of Wisdom
1,Eye of [the Storm|Misfortune|Fortune]
1,Master of the [Seven Winds|One Thousand Needles|[capitalize directions] Wind]
1,Destroyer of [Worlds|People|Kingdoms]
1,[Lord|Lady] of [Fertility|Life|Wisdom|the Seven Lives|the Seven Towers|the Seven Castles|the Wind]

;marid name
1,Tyranny of Water
1,Flood at the End of Times
1,Drowning of a Million Souls
1,Slow Suffocation
1,Eels Eating Your Eyes

;ifrit name
1,Slow Burning Anger
1,Consuming Flame of Hate
1,Death of Eleven Cities
1,Destroy and Rebuild

;jinn stats
1,HD 7+1 AC 5 2d8 F14 MV 24 ML 12 XP 700; *illusion*, *invisibility*, *gaseous form*, *whirlwind* and *creation* at will; only harmed by magic or magic weapons

;marid stats
1,HD 12 AC 1 3d6 F24 MV 24 ML 12 XP 1200; *water*, *fog*, *flood* and *destruction* at will; only harmed by magic or magic weapons

;ifrit stats
1,HD 10 AC 3 2d8 + 1d8 *fire* F20 MV 24 ML 12 XP 1000; *illusion*, permanent *living flame*, *invisibility*, *wall of fire* and *creation* at will; only harmed by magic or magic weapons

;dwarven inscription
2,dwarven runes naming its maker: *[dwarf name]* of *[dwarf forge]*.
2,dwarven runes naming the owner: *[dwarf name]* of *[dwarf forge]*.
1,dwarven runes commemorating the slaying of the white dragon *[white dragon name]*.
1,dwarven runes commemorating the slaying of the red dragon *[red dragon name]*.

;elven inscription
2,elven runes naming its maker: *[elf name as owner]*.
2,elven runes naming its owner: *[elf name as owner]*.
1,elven runes in memory of *[treant name as owner]*.
1,elven runes commemorating the slaying of the green dragon *[green dragon name as owner]*.

;animal shape
1,sea lion, allows you to swim
1,vulture, allows you to fly
1,horse, allows you to ride
1,black cat, allows you to sneak

;unique item
1,
0,The *[here name for a light elf legendary item]*, an ancient light elf heirloom.

;spellbooks
1,<h1 id="appendix-a">Appendix A: Spellbooks</h1><p>These spells are from the <a href="https://alexschroeder.ch/pdfs/spellcasters/">Spellcasters</a> project.<div style="font-size: smaller; column-count: 2">[halberds & helmets: spellbooks]</div>

# Use make hex-describe in the spellcasters working directory to generate the following
;halberds & helmets: spellbooks
1,Each paragraph begins with the **spell name** followed by the spell circle in parenthesis (1–5), also known as the *spell level*.<p id="air-blast">**Air blast** (1) turns the exhalation of the caster into a blast of air that extinguishes candles ...



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