Acme-MITHALDU-BleedingOpenGL
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BleedingOpenGL.pm view on Meta::CPAN
GL_ARB_half_float_pixel=>'1.5', #40
GL_ARB_multisample=>'1.0', #5
GL_ARB_multitexture=>'1.1', # Moved to 1.2.1
GL_ARB_pixel_buffer_object=>'1.5', #42
GL_ARB_point_parameters=>'1.0', #14
GL_ARB_point_sprite=>'1.4', #35
GL_ARB_shading_language_100=>'1.4;ARB_shader_objects,ARB_fragment_shader,ARB_vertex_shader', #33
GL_ARB_shader_objects=>'1.4', #30
GL_ARB_shadow=>'1.1;ARB_depth_texture', #23
GL_ARB_shadow_ambient=>'1.1;ARB_shadow,ARB_depth_texture', #23
GL_ARB_texture_border_clamp=>'1.0', #13
GL_ARB_texture_cube_map=>'1.0', #7
GL_ARB_texture_env_add=>'1.0', #6
GL_ARB_texture_env_combine=>'1.1;ARB_multitexture', #17
GL_ARB_texture_env_dot3=>'1.1;ARB_multitexture,ARB_texture_env_combine', #19
GL_ARB_texture_float=>'1.1', #41
GL_ARB_texture_mirrored_repeat=>'1.0', #21
GL_ARB_texture_non_power_of_two=>'1.4', #34
GL_ARB_texture_rectangle=>'1.1', #38
GL_ARB_vertex_buffer_object=>'1.4', #28
GL_ARB_vertex_program=>'1.3', #26
GL_ARB_vertex_shader=>'1.4;ARB_shader_objects', #31
GL_ATI_texture_float=>'1.1', #280
GL_ATI_texture_mirror_once=>'1.0;EXT_texture3D', #221
GL_EXT_abgr=>'1.0', #1
GL_EXT_bgra=>'1.0', #129
GL_EXT_blend_color=>'1.0', #2
GL_EXT_blend_subtract=>'1.0', #38
GL_EXT_Cg_shader=>'1.0;ARB_shader_objects', #???
GL_EXT_copy_texture=>'1.0', #10
GL_EXT_framebuffer_object=>'1.1', #310
GL_EXT_packed_pixels=>'1.0', #23
GL_EXT_pixel_buffer_object=>'1.0', #???
GL_EXT_rescale_normal=>'1.0', #27
GL_EXT_separate_specular_color=>'1.0', #144
GL_EXT_shadow_funcs=>'1.1;ARB_depth_texture,ARB_shadow', #267
GL_EXT_stencil_wrap=>'1.0', #176
GL_EXT_subtexture=>'1.0', #9
GL_EXT_texture=>'1.0', #4
GL_EXT_texture3D=>'1.1;EXT_abgr', #6
GL_EXT_texture_cube_map=>'1.0', #6
GL_EXT_texture_env_combine=>'1.0', #158
GL_EXT_texture_env_dot3=>'1.0;EXT_texture_env_combine', #220
GL_EXT_texture_filter_anisotropic=>'1.0', #187
GL_EXT_texture_lod_bias=>'1.0', #186
GL_EXT_texture_mirror_clamp=>'1.0', #298
GL_EXT_vertex_array=>'1.0', #30
GL_HP_occlusion_test=>'1.0', #137
GL_IBM_rasterpos_clip=>'1.0', #110
GL_NV_blend_square=>'1.0', #194
GL_NV_copy_depth_to_color=>'1.0;NV_packed_depth_stencil', #243
GL_NV_depth_clamp=>'1.0', #260
GL_NV_fog_distance=>'1.0', #192
GL_NV_fragment_program_option=>'1.0;ARB_fragment_program', #303
GL_NV_fragment_program2=>'1.0;ARB_fragment_program,NV_fragment_program_option', #304
GL_NV_light_max_exponent=>'1.0', #189
GL_NV_multisample_filter_hint=>'1.0;ARB_multisample', #259
GL_NV_packed_depth_stencil=>'1.0', #226
GL_NV_texgen_reflection=>'1.0', #179
GL_NV_texture_compression_vtc=>'1.0;ARB_texture_compression,EXT_texture_compression_s3tc,ARB_texture_non_power_of_two', #228
GL_NV_texture_expand_normal=>'1.1', #286
GL_NV_texture_rectangle=>'1.0', #229
GL_NV_texture_shader=>'1.0;ARB_multitexture,ARB_texture_cube_map', #230
GL_NV_texture_shader2=>'1.0;NV_texture_shader', #231
GL_NV_texture_shader3=>'1.0;NV_texture_shader2', #265
GL_NV_vertex_program1_1=>'1.0;NV_vertex_program', #266
GL_NV_vertex_program2=>'1.0;NV_vertex_program', #287
GL_NV_vertex_program2_option=>'1.0;ARB_vertex_program', #305
GL_NV_vertex_program3=>'1.0;ARB_vertex_program,NV_vertex_program2_option', #306
GL_S3_s3tc=>'1.1', #276
GL_SGIS_generate_mipmap=>'1.1', #32
GL_SGIS_texture_lod=>'1.1', #24
GL_SGIX_depth_texture=>'1.1', #63
GL_SGIX_shadow=>'1.0', #34
GL_SUN_slice_accum=>'1.0' #258
};
@gl_func = qw(
glAccum
glAlphaFunc
glAreTexturesResident_s
glAreTexturesResident_c
glAreTexturesResident_p
glArrayElement
glBegin
glEnd
glBindTexture
glBitmap_s
glBitmap_c
glBitmap_p
glBlendFunc
glCallList
glCallLists_s
glCallLists_c
glCallLists_p
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane_p
glClipPlane_s
glClipPlane_c
glColorMask
glColorMaterial
glColorPointer_c
glColorPointer_s
glColorPointer_p
glCopyPixels
glCopyTexImage1D
glCopyTexImage2D
glCopyTexSubImage1D
glCopyTexSubImage2D
glCopyTexSubImage3D
glCullFace
glDeleteLists
glDeleteTextures_s
glDeleteTextures_c
glDeleteTextures_p
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