Acme-MITHALDU-BleedingOpenGL

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BleedingOpenGL.pm  view on Meta::CPAN

   GL_ARB_half_float_pixel=>'1.5', #40
   GL_ARB_multisample=>'1.0', #5
   GL_ARB_multitexture=>'1.1', # Moved to 1.2.1
   GL_ARB_pixel_buffer_object=>'1.5', #42
   GL_ARB_point_parameters=>'1.0', #14
   GL_ARB_point_sprite=>'1.4', #35
   GL_ARB_shading_language_100=>'1.4;ARB_shader_objects,ARB_fragment_shader,ARB_vertex_shader', #33
   GL_ARB_shader_objects=>'1.4', #30
   GL_ARB_shadow=>'1.1;ARB_depth_texture', #23
   GL_ARB_shadow_ambient=>'1.1;ARB_shadow,ARB_depth_texture', #23
   GL_ARB_texture_border_clamp=>'1.0', #13
   GL_ARB_texture_cube_map=>'1.0', #7
   GL_ARB_texture_env_add=>'1.0', #6
   GL_ARB_texture_env_combine=>'1.1;ARB_multitexture', #17
   GL_ARB_texture_env_dot3=>'1.1;ARB_multitexture,ARB_texture_env_combine', #19
   GL_ARB_texture_float=>'1.1', #41
   GL_ARB_texture_mirrored_repeat=>'1.0', #21
   GL_ARB_texture_non_power_of_two=>'1.4', #34
   GL_ARB_texture_rectangle=>'1.1', #38
   GL_ARB_vertex_buffer_object=>'1.4', #28
   GL_ARB_vertex_program=>'1.3', #26
   GL_ARB_vertex_shader=>'1.4;ARB_shader_objects', #31
   GL_ATI_texture_float=>'1.1', #280
   GL_ATI_texture_mirror_once=>'1.0;EXT_texture3D', #221
   GL_EXT_abgr=>'1.0', #1
   GL_EXT_bgra=>'1.0', #129
   GL_EXT_blend_color=>'1.0', #2
   GL_EXT_blend_subtract=>'1.0', #38
   GL_EXT_Cg_shader=>'1.0;ARB_shader_objects', #???
   GL_EXT_copy_texture=>'1.0', #10
   GL_EXT_framebuffer_object=>'1.1', #310
   GL_EXT_packed_pixels=>'1.0', #23
   GL_EXT_pixel_buffer_object=>'1.0', #???
   GL_EXT_rescale_normal=>'1.0', #27
   GL_EXT_separate_specular_color=>'1.0', #144
   GL_EXT_shadow_funcs=>'1.1;ARB_depth_texture,ARB_shadow', #267
   GL_EXT_stencil_wrap=>'1.0', #176
   GL_EXT_subtexture=>'1.0', #9
   GL_EXT_texture=>'1.0', #4
   GL_EXT_texture3D=>'1.1;EXT_abgr', #6
   GL_EXT_texture_cube_map=>'1.0', #6
   GL_EXT_texture_env_combine=>'1.0', #158
   GL_EXT_texture_env_dot3=>'1.0;EXT_texture_env_combine', #220
   GL_EXT_texture_filter_anisotropic=>'1.0', #187
   GL_EXT_texture_lod_bias=>'1.0', #186
   GL_EXT_texture_mirror_clamp=>'1.0', #298
   GL_EXT_vertex_array=>'1.0', #30
   GL_HP_occlusion_test=>'1.0', #137
   GL_IBM_rasterpos_clip=>'1.0', #110
   GL_NV_blend_square=>'1.0', #194
   GL_NV_copy_depth_to_color=>'1.0;NV_packed_depth_stencil', #243
   GL_NV_depth_clamp=>'1.0', #260
   GL_NV_fog_distance=>'1.0', #192
   GL_NV_fragment_program_option=>'1.0;ARB_fragment_program', #303
   GL_NV_fragment_program2=>'1.0;ARB_fragment_program,NV_fragment_program_option', #304
   GL_NV_light_max_exponent=>'1.0', #189
   GL_NV_multisample_filter_hint=>'1.0;ARB_multisample', #259
   GL_NV_packed_depth_stencil=>'1.0', #226
   GL_NV_texgen_reflection=>'1.0', #179
   GL_NV_texture_compression_vtc=>'1.0;ARB_texture_compression,EXT_texture_compression_s3tc,ARB_texture_non_power_of_two', #228
   GL_NV_texture_expand_normal=>'1.1', #286
   GL_NV_texture_rectangle=>'1.0', #229
   GL_NV_texture_shader=>'1.0;ARB_multitexture,ARB_texture_cube_map', #230
   GL_NV_texture_shader2=>'1.0;NV_texture_shader', #231
   GL_NV_texture_shader3=>'1.0;NV_texture_shader2', #265
   GL_NV_vertex_program1_1=>'1.0;NV_vertex_program', #266
   GL_NV_vertex_program2=>'1.0;NV_vertex_program', #287
   GL_NV_vertex_program2_option=>'1.0;ARB_vertex_program', #305
   GL_NV_vertex_program3=>'1.0;ARB_vertex_program,NV_vertex_program2_option', #306
   GL_S3_s3tc=>'1.1', #276
   GL_SGIS_generate_mipmap=>'1.1', #32
   GL_SGIS_texture_lod=>'1.1', #24
   GL_SGIX_depth_texture=>'1.1', #63
   GL_SGIX_shadow=>'1.0', #34
   GL_SUN_slice_accum=>'1.0' #258
};


@gl_func = qw(
   glAccum
   glAlphaFunc
   glAreTexturesResident_s
   glAreTexturesResident_c
   glAreTexturesResident_p
   glArrayElement
   glBegin
   glEnd
   glBindTexture
   glBitmap_s
   glBitmap_c
   glBitmap_p
   glBlendFunc
   glCallList
   glCallLists_s
   glCallLists_c
   glCallLists_p
   glClear
   glClearAccum
   glClearColor
   glClearDepth
   glClearIndex
   glClearStencil
   glClipPlane_p
   glClipPlane_s
   glClipPlane_c
   glColorMask
   glColorMaterial
   glColorPointer_c
   glColorPointer_s
   glColorPointer_p
   glCopyPixels
   glCopyTexImage1D
   glCopyTexImage2D
   glCopyTexSubImage1D
   glCopyTexSubImage2D
   glCopyTexSubImage3D
   glCullFace
   glDeleteLists
   glDeleteTextures_s
   glDeleteTextures_c
   glDeleteTextures_p



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