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share/status/app/lib/angular/angular-animate.js  view on Meta::CPAN


        var animationLookup = (' ' + classes).replace(/\s+/g,'.');
        if (!parentElement) {
          parentElement = afterElement ? afterElement.parent() : element.parent();
        }

        var matches = lookup(animationLookup);
        var isClassBased = animationEvent == 'addClass' || animationEvent == 'removeClass';
        var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};

        //skip the animation if animations are disabled, a parent is already being animated,
        //the element is not currently attached to the document body or then completely close
        //the animation if any matching animations are not found at all.
        //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case a NO animation is not found.
        if (animationsDisabled(element, parentElement) || matches.length === 0) {
          fireDOMOperation();
          closeAnimation();
          return;
        }

        var animations = [];
        //only add animations if the currently running animation is not structural
        //or if there is no animation running at all
        if(!ngAnimateState.running || !(isClassBased && ngAnimateState.structural)) {
          forEach(matches, function(animation) {
            //add the animation to the queue to if it is allowed to be cancelled
            if(!animation.allowCancel || animation.allowCancel(element, animationEvent, className)) {
              var beforeFn, afterFn = animation[animationEvent];

              //Special case for a leave animation since there is no point in performing an
              //animation on a element node that has already been removed from the DOM
              if(animationEvent == 'leave') {
                beforeFn = afterFn;
                afterFn = null; //this must be falsy so that the animation is skipped for leave
              } else {
                beforeFn = animation['before' + animationEvent.charAt(0).toUpperCase() + animationEvent.substr(1)];
              }
              animations.push({
                before : beforeFn,
                after : afterFn
              });
            }
          });
        }

        //this would mean that an animation was not allowed so let the existing
        //animation do it's thing and close this one early
        if(animations.length === 0) {
          fireDOMOperation();
          fireDoneCallbackAsync();
          return;
        }

        //this value will be searched for class-based CSS className lookup. Therefore,
        //we prefix and suffix the current className value with spaces to avoid substring
        //lookups of className tokens
        var futureClassName = ' ' + currentClassName + ' ';
        if(ngAnimateState.running) {
          //if an animation is currently running on the element then lets take the steps
          //to cancel that animation and fire any required callbacks
          $timeout.cancel(ngAnimateState.closeAnimationTimeout);
          cleanup(element);
          cancelAnimations(ngAnimateState.animations);

          //if the class is removed during the reflow then it will revert the styles temporarily
          //back to the base class CSS styling causing a jump-like effect to occur. This check
          //here ensures that the domOperation is only performed after the reflow has commenced
          if(ngAnimateState.beforeComplete) {
            (ngAnimateState.done || noop)(true);
          } else if(isClassBased && !ngAnimateState.structural) {
            //class-based animations will compare element className values after cancelling the
            //previous animation to see if the element properties already contain the final CSS
            //class and if so then the animation will be skipped. Since the domOperation will
            //be performed only after the reflow is complete then our element's className value
            //will be invalid. Therefore the same string manipulation that would occur within the
            //DOM operation will be performed below so that the class comparison is valid...
            futureClassName = ngAnimateState.event == 'removeClass' ?
              futureClassName.replace(ngAnimateState.className, '') :
              futureClassName + ngAnimateState.className + ' ';
          }
        }

        //There is no point in perform a class-based animation if the element already contains
        //(on addClass) or doesn't contain (on removeClass) the className being animated.
        //The reason why this is being called after the previous animations are cancelled
        //is so that the CSS classes present on the element can be properly examined.
        var classNameToken = ' ' + className + ' ';
        if((animationEvent == 'addClass'    && futureClassName.indexOf(classNameToken) >= 0) ||
           (animationEvent == 'removeClass' && futureClassName.indexOf(classNameToken) == -1)) {
          fireDOMOperation();
          fireDoneCallbackAsync();
          return;
        }

        //the ng-animate class does nothing, but it's here to allow for
        //parent animations to find and cancel child animations when needed
        element.addClass(NG_ANIMATE_CLASS_NAME);

        element.data(NG_ANIMATE_STATE, {
          running:true,
          event:animationEvent,
          className:className,
          structural:!isClassBased,
          animations:animations,
          done:onBeforeAnimationsComplete
        });

        //first we run the before animations and when all of those are complete
        //then we perform the DOM operation and run the next set of animations
        invokeRegisteredAnimationFns(animations, 'before', onBeforeAnimationsComplete);

        function onBeforeAnimationsComplete(cancelled) {
          fireDOMOperation();
          if(cancelled === true) {
            closeAnimation();
            return;
          }

          //set the done function to the final done function
          //so that the DOM event won't be executed twice by accident
          //if the after animation is cancelled as well

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