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lib/Data/Password/Top10000.pm view on Meta::CPAN
bambi
babycake
aprilia
ANDREW
allgood
alive
adriano
808080
7777777a
777666
31121986
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src/passwdqc/wordset_4k.c view on Meta::CPAN
"alibi",
"alien",
"alight",
"align",
"alike",
"alive",
"alkali",
"all",
"alley",
"allied",
"allow",
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lib/Data/Password/zxcvbn/RankedDictionaries/French.pm view on Meta::CPAN
'alimenter' => 8872,
'alimentes' => 12163,
'aliments' => 5511,
'alinea' => 16706,
'alite' => 27647,
'alive' => 21499,
'aliyev' => 27648,
'allah' => 16050,
'allaient' => 6760,
'allait' => 2746,
'allant' => 1737,
lib/Data/Password/zxcvbn/RankedDictionaries/French.pm view on Meta::CPAN
'saline' => 19168,
'salines' => 17653,
'salinite' => 19508,
'salins' => 19509,
'salisbury' => 21860,
'salive' => 22319,
'salle' => 427,
'sally' => 12026,
'salon' => 1565,
'salonique' => 24548,
'salons' => 5543,
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lib/Data/Password/zxcvbn/RankedDictionaries/German.pm view on Meta::CPAN
'alice' => 4230,
'alicia' => 26309,
'alien' => 26310,
'aliens' => 19863,
'alison' => 19144,
'alive' => 20299,
'alkohol' => 4344,
'alkoholgehalt' => 27985,
'alkoholiker' => 23131,
'alkoholkonsum' => 27986,
'allah' => 24963,
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lib/Data/Password/zxcvbn/RankedDictionaries/English.pm view on Meta::CPAN
'aliens' => 2024,
'alight' => 18559,
'alike' => 2174,
'alimony' => 6443,
'alistair' => 2423,
'alive' => 435,
'all' => 25,
'allah' => 5270,
'allahu' => 18558,
'allegiances' => 21432,
'alleluia' => 16553,
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eg/guard.pl view on Meta::CPAN
my $guard = $pool->alloc_guard;
printf "scalar guard: used = %d\n", $pool->used;
}
printf "after scalar guard: used = %d\n\n", $pool->used;
# try_alloc_guard â fill pool, guards keep slots alive
my @guards;
for (1..4) {
my ($idx, $guard) = $pool->try_alloc_guard;
printf "try_alloc_guard: %s (used=%d)\n",
defined $idx ? "slot $idx" : "full", $pool->used;
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#define PUBSUB_MUTEX_WRITER_BIT 0x80000000U
#define PUBSUB_MUTEX_PID_MASK 0x7FFFFFFFU
#define PUBSUB_MUTEX_VAL(pid) (PUBSUB_MUTEX_WRITER_BIT | ((uint32_t)(pid) & PUBSUB_MUTEX_PID_MASK))
static inline int pubsub_pid_alive(uint32_t pid) {
if (pid == 0) return 1;
return !(kill((pid_t)pid, 0) == -1 && errno == ESRCH);
}
static const struct timespec pubsub_lock_timeout = { PUBSUB_LOCK_TIMEOUT_SEC, 0 };
if (rc == -1 && errno == ETIMEDOUT) {
__atomic_sub_fetch(&hdr->mutex_waiters, 1, __ATOMIC_RELAXED);
uint32_t val = __atomic_load_n(&hdr->mutex, __ATOMIC_RELAXED);
if (val >= PUBSUB_MUTEX_WRITER_BIT) {
uint32_t pid = val & PUBSUB_MUTEX_PID_MASK;
if (!pubsub_pid_alive(pid))
pubsub_recover_stale_mutex(hdr, val);
}
spin = 0;
continue;
}
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#define QUEUE_MUTEX_WRITER_BIT 0x80000000U
#define QUEUE_MUTEX_PID_MASK 0x7FFFFFFFU
#define QUEUE_MUTEX_VAL(pid) (QUEUE_MUTEX_WRITER_BIT | ((uint32_t)(pid) & QUEUE_MUTEX_PID_MASK))
static inline int queue_pid_alive(uint32_t pid) {
if (pid == 0) return 1;
return !(kill((pid_t)pid, 0) == -1 && errno == ESRCH);
}
static const struct timespec queue_lock_timeout = { QUEUE_LOCK_TIMEOUT_SEC, 0 };
if (rc == -1 && errno == ETIMEDOUT) {
__atomic_sub_fetch(&hdr->mutex_waiters, 1, __ATOMIC_RELAXED);
uint32_t val = __atomic_load_n(&hdr->mutex, __ATOMIC_RELAXED);
if (val >= QUEUE_MUTEX_WRITER_BIT) {
uint32_t pid = val & QUEUE_MUTEX_PID_MASK;
if (!queue_pid_alive(pid))
queue_recover_stale_mutex(hdr, val);
}
spin = 0;
continue;
}
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radius/laurel view on Meta::CPAN
ATTRIBUTE Laurel-PPPOE-Session-Limit 152 integer
ATTRIBUTE Laurel-PPPOE-Src-MAC-Validation 153 integer
ATTRIBUTE Laurel-PPP-Authentication 154 integer
ATTRIBUTE Laurel-CHAP-Challenge-Interval 155 integer
ATTRIBUTE Laurel-CHAP-Retries 157 integer
ATTRIBUTE Laurel-PPP-Keepalives 158 integer
ATTRIBUTE Laurel-Magic-Number 159 integer
ATTRIBUTE Laurel-Maximum-Receive-Unit 160 integer
ATTRIBUTE Laurel-Domain-Filter 161 string
ATTRIBUTE Laurel-DHCP 168 integer
ATTRIBUTE Laurel-DHCP-Host-Limit 169 integer
radius/laurel view on Meta::CPAN
VALUE Laurel-PPP-Authentication PAP 1
VALUE Laurel-PPP-Authentication CHAP 2
VALUE Laurel-PPP-Authentication PAP-then-CHAP 3
VALUE Laurel-PPP-Authentication CHAP-then-PAP 4
VALUE Laurel-PPP-Keepalives Disable 0
VALUE Laurel-PPP-Keepalives Enable 1
VALUE Laurel-PPPOE-Src-MAC-Validation No 0
VALUE Laurel-PPPOE-Src-MAC-Validation Yes 1
VALUE Laurel-Protocol None 0
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lib/Data/Random/Contact/Language/EN.pm view on Meta::CPAN
alike
alimentary
alimony
alimony's
alit
alive
alkali
alkali's
alkalies
alkaline
alkalinity
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lib/Data/Random/dict view on Meta::CPAN
aliment
aliments
alimony
Alison
Alistair
alive
alkali
alkaline
alkalis
alkaloid
alkaloids
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#define REQREP_MUTEX_WRITER_BIT 0x80000000U
#define REQREP_MUTEX_PID_MASK 0x7FFFFFFFU
#define REQREP_MUTEX_VAL(pid) (REQREP_MUTEX_WRITER_BIT | ((uint32_t)(pid) & REQREP_MUTEX_PID_MASK))
static inline int reqrep_pid_alive(uint32_t pid) {
if (pid == 0) return 1;
return !(kill((pid_t)pid, 0) == -1 && errno == ESRCH);
}
static const struct timespec reqrep_lock_timeout = { REQREP_LOCK_TIMEOUT_SEC, 0 };
if (rc == -1 && errno == ETIMEDOUT) {
__atomic_sub_fetch(&hdr->mutex_waiters, 1, __ATOMIC_RELAXED);
uint32_t val = __atomic_load_n(&hdr->mutex, __ATOMIC_RELAXED);
if (val >= REQREP_MUTEX_WRITER_BIT) {
uint32_t pid = val & REQREP_MUTEX_PID_MASK;
if (!reqrep_pid_alive(pid))
reqrep_recover_stale_mutex(hdr, val);
}
spin = 0;
continue;
}
for (uint32_t i = 0; i < n; i++) {
RespSlotHeader *slot = reqrep_resp_slot(h, i);
uint32_t state = __atomic_load_n(&slot->state, __ATOMIC_ACQUIRE);
if (state == RESP_ACQUIRED || state == RESP_READY) {
uint32_t pid = __atomic_load_n(&slot->owner_pid, __ATOMIC_RELAXED);
if (pid && !reqrep_pid_alive(pid)) {
if (__atomic_compare_exchange_n(&slot->state, &state, RESP_FREE,
0, __ATOMIC_ACQ_REL, __ATOMIC_RELAXED)) {
__atomic_add_fetch(&h->hdr->stat_recoveries, 1, __ATOMIC_RELAXED);
uint32_t expected = RESP_FREE;
if (__atomic_compare_exchange_n(&slot->state, &expected, RESP_ACQUIRED,
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lib/Data/Riak/HTTP.pm view on Meta::CPAN
$opts{MaxLineLength} = 0;
@LWP::Protocol::http::EXTRA_SOCK_OPTS = %opts;
my $ua = LWP::UserAgent->new(
timeout => $self->timeout,
keep_alive => 1,
);
$CONN_CACHE ||= LWP::ConnCache->new;
$ua->conn_cache( $CONN_CACHE );
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lib/Data/Roundtrip.pm view on Meta::CPAN
EOS
# this is OK also:
# - \"w: 1
my $pv = eval { YAML::Load($yamlstr) };
if( $@ ){ die "failed(1): ". $@ }
# it's OK! still alive.
I have provided an author-only test (C<make deficiencies>) which
tests all three of them on the edge cases. Both L<YAML::PP>
and L<YAML::XS> pass the tests.
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lib/Data/STUID/Generator.pm view on Meta::CPAN
use constant SERIAL_SHIFT => HOST_ID_BITS;
# XXX WHAT ON EARTH ARE YOU DOING HERE?
#
# We normally protect ourselves from leaking resources in DESTROY, but...
# when we are enveloped in a PSGI app, a reference to us stays alive until
# global destruction.
#
# At global destruction time, the order in which objects get cleaned
# up is undefined, so it often happens that the mutex/shared memory gets
# freed before the dispatcher object -- so when DESTROY gets called,
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#else
__asm__ volatile("" ::: "memory");
#endif
}
static inline int sync_pid_alive(uint32_t pid) {
if (pid == 0) return 1;
return !(kill((pid_t)pid, 0) == -1 && errno == ESRCH);
}
/* Convert timeout in seconds (double) to absolute deadline */
if (rc == -1 && errno == ETIMEDOUT) {
__atomic_sub_fetch(&hdr->mutex_waiters, 1, __ATOMIC_RELAXED);
uint32_t val = __atomic_load_n(&hdr->mutex, __ATOMIC_RELAXED);
if (val >= SYNC_MUTEX_WRITER_BIT) {
uint32_t pid = val & SYNC_MUTEX_PID_MASK;
if (!sync_pid_alive(pid))
sync_recover_stale_mutex(hdr, val);
}
spin = 0;
continue;
}
__atomic_sub_fetch(w, 1, __ATOMIC_RELAXED);
if (cur >= SYNC_RWLOCK_WRITER_BIT) {
uint32_t val = __atomic_load_n(lock, __ATOMIC_RELAXED);
if (val >= SYNC_RWLOCK_WRITER_BIT) {
uint32_t pid = val & SYNC_RWLOCK_PID_MASK;
if (!sync_pid_alive(pid))
sync_recover_stale_rwlock(hdr, val);
}
} else {
/* Yielding to writers timed out â optimistically drop one
* writers_waiting to recover from potentially-crashed
__atomic_sub_fetch(w, 1, __ATOMIC_RELAXED);
if (cur >= SYNC_RWLOCK_WRITER_BIT) {
uint32_t val = __atomic_load_n(lock, __ATOMIC_RELAXED);
if (val >= SYNC_RWLOCK_WRITER_BIT) {
uint32_t pid = val & SYNC_RWLOCK_PID_MASK;
if (!sync_pid_alive(pid))
sync_recover_stale_rwlock(hdr, val);
}
} else {
/* Yielding to writer timed out â drop one writers_waiting
* to recover from a potentially-crashed parked writer. */
__atomic_sub_fetch(w, 1, __ATOMIC_RELAXED);
__atomic_sub_fetch(writers_waiting, 1, __ATOMIC_RELAXED);
uint32_t val = __atomic_load_n(lock, __ATOMIC_RELAXED);
if (val >= SYNC_RWLOCK_WRITER_BIT) {
uint32_t pid = val & SYNC_RWLOCK_PID_MASK;
if (!sync_pid_alive(pid))
sync_recover_stale_rwlock(hdr, val);
}
spin = 0;
continue;
}
__atomic_sub_fetch(w, 1, __ATOMIC_RELAXED);
__atomic_sub_fetch(writers_waiting, 1, __ATOMIC_RELAXED);
uint32_t val = __atomic_load_n(lock, __ATOMIC_RELAXED);
if (val >= SYNC_RWLOCK_WRITER_BIT) {
uint32_t pid = val & SYNC_RWLOCK_PID_MASK;
if (!sync_pid_alive(pid))
sync_recover_stale_rwlock(hdr, val);
}
spin = 0;
continue;
}
if (val == SYNC_ONCE_INIT) continue; /* race: was reset, retry */
/* Check stale initializer */
if (val >= SYNC_MUTEX_WRITER_BIT) {
uint32_t pid = val & SYNC_MUTEX_PID_MASK;
if (!sync_pid_alive(pid)) {
if (__atomic_compare_exchange_n(&hdr->value, &val, SYNC_ONCE_INIT,
0, __ATOMIC_ACQ_REL, __ATOMIC_RELAXED)) {
__atomic_add_fetch(&hdr->stat_recoveries, 1, __ATOMIC_RELAXED);
if (__atomic_load_n(&hdr->waiters, __ATOMIC_RELAXED) > 0)
syscall(SYS_futex, &hdr->value, FUTEX_WAKE, INT_MAX, NULL, NULL, 0);
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lib/Data/TagDB.pm view on Meta::CPAN
my $dbh = $db->dbh;
Returns the current L<DBI> connection.
This connection can be used to call any transaction independent method on the handle.
It can for example be used to call L<DBI/ping> to keep the connection alive.
If methods are called that depend on the state of the transaction logic
(such as performing an SELECT or UPDATE) the state of the transaction B<must> be managed via
this module. See L</begin_work>.
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t/tersify.t view on Meta::CPAN
# We can tersify a resultset object...
my %data = (
result_set => bless {
_result_class => 'Arbitrary::Class::Name',
attrs => {
Paul => 'alive',
Jessica => 'alive',
Leto => 'dead',
Alia => 'abomination',
},
cond => 'Not even a hashref',
result_source => 'Ignored',
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lib/Data/Transform/SSL.pm view on Meta::CPAN
my ($self) = @_;
my %args = ();
if ($self->[TYPE] == TYPE_CLIENT) {
# don't reference $self, so there isn't an extra reference keeping
# it alive too long
my $flags = $self->[FLAGS];
$args{SSL_verify_callback} = sub {
my ($ok, $ctx_store) = @_;
my $cert = Net::SSLeay::X509_STORE_CTX_get_current_cert($ctx_store);
my $error = Net::SSLeay::X509_STORE_CTX_get_error($ctx_store);
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'No field def 1';
is test_val( $f, 'test', 1), "Field 'test' validation configuration not found",
'No field def 2';
$f->{fields}->{test}->{validate} = q(isHexadecimal);
is test_val( $f, q(test), q(alive) ), q(Hexadecimal), 'Not hexadecimal';
is test_val( $f, q(test), q(dead) ), q(dead), 'Is hexadecimal';
my ($value, $e) = new_e( $f, q(test), q(alive) );
like $e->explain, qr{ \Qcan only contain\E }imx, 'Explains error';
$f->{fields}->{test}->{validate} = q(isMandatory);
is test_val( $f, q(test), undef ), q(Mandatory), 'Missing field';
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pc^descent ii^interplay^parallax software^action^8^t (teen)^02/29/1996
pc^descent ii^interplay^parallax software^action^8^t (teen)^02/29/1996
pc^desert rats vs. afrika korps^encore software / monte cristo^digital reality^real-time strategy^4^t (teen)^03/30/2004
pc^desert thunder^groove games^brainbox games^third-person shooter^1^t (teen)^11/18/2003
pc^desperados 2: cooper's revenge^atari^spellbound^real-time strategy^1^t (teen)^05/02/2006
pc^desperados: wanted dead or alive^infogrames^spellbound^real-time strategy^1^t (teen)^07/24/2001
pc^desperate housewives^buena vista games^liquid entertainment^simulation^1^t (teen)^10/05/2006
pc^destination: treasure island^dreamcatcher interactive^kheops studio^adventure^1^t (teen)^08/21/2007
pc^destroyer command^ubi soft^ultimation^simulation^8^e (everyone)^02/18/2002
pc^destroyer command^ubi soft^ultimation^simulation^8^e (everyone)^02/18/2002
pc^determinance^mode 7 games^mode 7 games^fighting, action^8^rp (rating pending)^02/14/2007
pc^wacky races^infogrames^appaloosa interactive^racing^2^e (everyone)^01/15/2001
pc^wakeboarding unleashed featuring shaun murray^aspyr media^shaba games^extreme sports^2^e (everyone)^12/22/2003
pc^wall-e^thq^heavy iron studios^action, adventure^2^e (everyone)^06/24/2008
pc^wanted guns^fusion labs^iridon interactive^third-person action, first-person shooter^1^rp (rating pending)^03/04/2005
pc^wanted: a wild western adventure^planeta deagostini / the adventure company^revistronic^third-person adventure^1^e (everyone)^10/03/2004
pc^wanted: dead or alive^xs games^iridon interactive^third-person shooter^1^t (teen)^02/03/2004
pc^war engine, the^shrapnel games^boku strategy games^wargame, turn-based strategy^2^^10/23/2001
pc^war front: turning point^cdv software^digital reality^real-time strategy^10^t (teen)^02/19/2007
pc^war in the pacific: the struggle against japan 1941-1945^matrix games^2 by 3 games^turn-based strategy, wargame^2^rp (rating pending)^07/08/2004
pc^war leaders: clash of nations^cdv software^enigma software^real-time strategy^8^rp (rating pending)^10/01/2008
pc^war on terror^deep silver / monte cristo^digital reality^real-time strategy^8^rp (rating pending)^05/12/2006
pc^waterloo: napoleon's last battle^strategy first, inc.^breakaway games^real-time strategy, turn-based strategy^8^e (everyone)^03/26/2001
pc^weakest link, the^activision^activision^gameshow, puzzle^7^e (everyone)^10/02/2001
pc^weird war: the unknown episode of world war ii^strategy first inc. / techland software^mirage interactive^role-playing game^1^rp (rating pending)^08/01/2004
pc^weird worlds: return to infinite space^shrapnel games^digital eel^turn-based strategy^1^rp (rating pending)^11/03/2005
pc^welcome to merriweather farm^bold games^gabriel interactive^edutainment^1^e (everyone)^09/01/2005
pc^western outlaw: wanted dead or alive^groove games^jarhead games^first-person shooter, action^1^m (mature)^09/28/2003
pc^wheelman, the^midway games^midway newcastle - tigon studios^action, driving^1^rp (rating pending)^11/01/2008
pc^whirlwind over vietnam^evolved games^g5 software^helecopter simulation^1^t (teen)^04/09/2007
pc^who wants to be a millionaire? party edition^eidos interactive^climax studios^trivia, game show^4^rp (rating pending)^11/24/2006
pc^wik & the fable of souls^reflexive entertainment^reflexive entertainment^action, platform, puzzle^1^e (everyone)^10/19/2004
pc^wild earth: photo safari^super x studios^super x studios^adventure^1^e (everyone)^05/02/2006
pc^wildfire^global star software^global star software^action, strategy^1^e (everyone)^10/11/2004
pc^wildlife park^encore software / jowood productions^deep silver^economic simulation, strategy^1^e (everyone)^12/08/2003
pc^wildlife park 2^deep silver^b-alive^economic simulation, strategy, simulation^1^e (everyone)^07/17/2006
pc^wildlife tycoon: venture africa^pocketwatch games^pocketwatch games^real-time strategy, simulation, tycoon^1^rp (rating pending)^02/24/2006
pc^wildlife zoo^dreamcatcher interactive^dreamcatcher interactive^strategy^1^e10+ (everyone 10 and older)^10/04/2006
pc^will of steel^gmx media^gmx media^real-time strategy^1^t (teen)^02/01/2005
pc^will rock^ubi soft^saber interactive^first-person shooter, action^16^m (mature)^06/03/2003
pc^williams pinball classics^encore software, inc.^encore software, inc.^pinball, puzzle^1^e (everyone)^09/30/2001
playstation 1^danger girl^thq^n-space^action^1^t (teen)^09/27/2000
playstation 1^darkstone^take 2 interactive^delphine^action^1^t (teen)^01/31/2001
playstation 1^dave mirra freestyle bmx^acclaim^z-axis^racing^2^e (everyone)^09/27/2000
playstation 1^dave mirra freestyle bmx: maximum remix^acclaim^z-axis^sports^2^e (everyone)^05/22/2001
playstation 1^david beckham soccer^rage software^rage software^sports^2^^11/23/2001
playstation 1^dead or alive^tecmo^tecmo^fighting, action^2^t (teen)^05/01/1998
playstation 1^delta force: urban warfare^novalogic^rebellion^first-person shooter, action^1^t (teen)^07/01/2002
playstation 1^destruction derby raw^midway^studio 33^racing^4^e (everyone)^09/27/2000
playstation 1^dexter's laboratory: mandark's lab?^bam! entertainment^red lemon studios^puzzle, arcade^2^e (everyone)^05/01/2002
playstation 1^digimon digital card battle^bandai^bandai^turn-based strategy^2^t (teen)^06/29/2001
playstation 1^digimon rumble arena^bandai^hudson^fighting^2^e (everyone)^02/21/2002
playstation 2^dawn of mana^square enix^square enix^third-person action, role-playing game^1^t (teen)^05/22/2007
playstation 2^ddrmax: dance dance revolution^konami^konami tokyo^dancing^2^e (everyone)^10/29/2002
playstation 2^ddrmax: dance dance revolution^konami^konami tokyo^dancing^2^e (everyone)^10/29/2002
playstation 2^ddrmax2: dance dance revolution^konami^konami computer entertainment tokyo^dancing, music^2^e (everyone)^09/23/2003
playstation 2^ddrmax2: dance dance revolution^konami^konami computer entertainment tokyo^dancing, music^2^e (everyone)^09/23/2003
playstation 2^dead or alive 2: hardcore^tecmo^tecmo^fighting^4^t (teen)^10/26/2000
playstation 2^dead to rights^namco^namco^action^1^m (mature)^11/18/2002
playstation 2^dead to rights ii: hell to pay^namco^namco^third-person action^1^m (mature)^04/12/2005
playstation 2^deadly skies iii^konami^konami^flight action^1^rp (rating pending)^05/14/2004
playstation 2^death by degrees^namco^namco^third-person action, adventure, fighting^1^m (mature)^02/08/2005
playstation 2^death by degrees^namco^namco^third-person action, adventure, fighting^1^m (mature)^02/08/2005
xbox^dark summit^thq^radical entertainment^sports^2^t (teen)^11/12/2001
xbox^darkwatch^capcom entertainment^high moon studios^first-person shooter, action^16^m (mature)^08/16/2005
xbox^dave mirra freestyle bmx 2^acclaim^z-axis^sports^2^t (teen)^11/15/2001
xbox^david beckham soccer^majesco sales inc.^rage software^sports^4^e (everyone)^08/19/2002
xbox^dead man's hand^atari^human head studios^first-person shooter, action, adventure^8^t (teen)^03/02/2004
xbox^dead or alive 3^tecmo^tecmo^fighting^4^t (teen)^11/15/2001
xbox^dead or alive 3^tecmo^tecmo^fighting^4^t (teen)^11/15/2001
xbox^dead or alive ultimate^tecmo^team ninja^fighting, action^8^m (mature)^10/27/2004
xbox^dead or alive ultimate^tecmo^team ninja^fighting, action^8^m (mature)^10/27/2004
xbox^dead or alive xtreme beach volleyball^tecmo^tecmo^sports^2^m (mature)^01/21/2003
xbox^dead to rights^namco^namco^action, adventure^1^m (mature)^08/20/2002
xbox^dead to rights^namco^namco^action, adventure^1^m (mature)^08/20/2002
xbox^dead to rights ii: hell to pay^namco^namco^third-person action^1^m (mature)^04/12/2005
xbox^dead to rights ii: hell to pay^namco^namco^third-person action^1^m (mature)^04/12/2005
xbox^deathrow^ubi soft^southend interactive^sports, action^8^m (mature)^10/22/2002
xbox 360^dark sector^d3 publisher of america^digital extremes^third-person shooter^10^m (mature)^03/25/2008
xbox 360^dark void^capcom^airtight games^third-person action^1^rp (rating pending)^11/01/2008
xbox 360^darkness, the^2k games^starbreeze studios^first-person shooter^1^m (mature)^06/25/2007
xbox 360^darksiders: wrath of war^thq^vigil games^action, adventure^1^rp (rating pending)^11/01/2008
xbox 360^dead island^tba^techland^first-person shooter, survival horror^multi^rp (rating pending)^11/01/2008
xbox 360^dead or alive 4^tecmo^team ninja^action, fighting^4^m (mature)^12/29/2005
xbox 360^dead or alive xtreme 2^tecmo^team ninja^sports^2^m (mature)^11/13/2006
xbox 360^dead rising^capcom^capcom production studio 1^survival horror, action, adventure^1^m (mature)^08/08/2006
xbox 360^dead space^electronic arts^ea redwood shores^third-person action, survival horror^1^rp (rating pending)^10/31/2008
xbox 360^deadliest catch: alaskan storm^greenwave games^liquid dragon studios^simulation^multi^t (teen)^06/17/2008
xbox 360^def jam: icon^electronic arts^ea chicago^fighting, wrestling^2^m (mature)^03/06/2007
xbox 360^defender^midway^midway^action, shooter^2^e (everyone)^11/15/2006
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lib/DataLoader.pm view on Meta::CPAN
# We prefer an idle watcher as it will execute after all Promises are
# resolved (batching as much as possible). But Mojo::IOLoop's API does
# not provide this. And we cannot assume AnyEvent can be used.
# The best we can do is detect the EV backend and use EV::idle.
if (Mojo::IOLoop->singleton->reactor->isa('Mojo::Reactor::EV')) {
# Capture the lexical inside the coderef to keep it alive until
# the callback is finished.
my $w; $w = EV::idle(sub {
$self->_dispatch_queue;
undef $w;
});
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lib/Database/Async/Engine/PostgreSQL.pm view on Meta::CPAN
# Everything else is handled via query parameters, this list is non-exhaustive and likely to be
# extended in future (e.g. text/binary protocol mode)
$uri->query_param($_ => delete $cfg->{$_}) for grep exists $cfg->{$_}, qw(
application_name
fallback_application_name
keepalives
options
sslmode
replication
);
$uri
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Enable/Disable Nagel's algorithm on connections. Default: cass_false (disabled).
Return: undef
=head3 cluster_set_tcp_keepalive
$cass->cluster_set_tcp_keepalive($enable, $delay_secs);
Enable/Disable TCP keep-alive Default: cass_false (disabled).
Return: undef
=head2 Session
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lib/Database/ManagedHandle.pm view on Meta::CPAN
}
return $dbh;
}
# This is partly borrowed from Dancer::Plugin::Database::Core and modified
# Check the connection is alive
sub _verify_connection_working {
my ( $self, $dbh ) = @_;
$self->_log->debugf( 'Verify connection working for handle \'%s\'', $dbh );
# If dbh is undef, obviously there is no connection.
lib/Database/ManagedHandle.pm view on Meta::CPAN
passes the opened handle to the program.
After using the handle, the program does not need to worry about it.
It can safely let the variable fall out of scope.
During subsequent calls for the handle, Database::ManagedHandle
first ensures that the connection is still alive.
If not, it will establish the handle again.
Do not keep a database handle around.
Only use the same handle for one operation, then purposefully undef it or let it
drop out of scope.
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lib/Datahub/Factory/Indexer/Solr.pm view on Meta::CPAN
sub _build_out {
my $self = shift;
my $ua = LWP::UserAgent->new(
env_proxy => 1,
keep_alive => 1,
timeout => 120,
agent => 'Mozilla/5.0',
);
return $ua;
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lib/Datastar/SSE.pm view on Meta::CPAN
Returns an Array Ref of the recommended headers to sent for Datastar SSE responses.
Content-Type: text/event-stream
Cache-Control: no-cache
Connection: keep-alive
Keep-Alive: timeout=300, max=100000
=cut
my $headers;
sub headers {
$headers ||= +[
'Content-Type', 'text/event-stream',
'Cache-Control', 'no-cache',
'Connection', 'keep-alive',
'Keep-Alive', 'timeout=300, max=100000'
]
}
=head1 EVENTS
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lib/Date/Discordian.pm view on Meta::CPAN
return $h->{season}; # turn, turn, turn
} #}}}
# sub discoday {{{
sub discoday { # Stayin' alive
my $d = shift;
my $h;
if ( ref $d ) {
$h = discohash( $d->year, $d->month, $d->day );
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lib/Date/Manip/History.pod view on Meta::CPAN
So, I set out to fix it. It turned out to be a complete rewrite, but in
the end, version 6 was released with full timezone handling, even better
parsing, and quite a few other features.
Date::Manip was once again very much alive.
This period featured 13 releases (6.00 to 6.14) with an additional
2 maintenance releases of version 5.
=item Active maintenance (2010-present)
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examples/web/jquery-1.5.2.js view on Meta::CPAN
xhrCallbacks,
// XHR used to determine supports properties
testXHR;
// #5280: Internet Explorer will keep connections alive if we don't abort on unload
function xhrOnUnloadAbort() {
jQuery( window ).unload(function() {
// Abort all pending requests
for ( var key in xhrCallbacks ) {
xhrCallbacks[ key ]( 0, 1 );
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