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t/data/00_preface view on Meta::CPAN
sense, an almost exaggerated and certainly uncritical
sense, of the value of her songs of the people, of all the
ballads that Herder, Scott, Lonnrot, and the rest
collected, it was commonly said that Homer was a
ballad-minstrel, that the translator must imitate the
simplicity, and even adopt the formulae of the ballad.
Hence came the renderings of Maginn, the experiments of Mr.
Gladstone, and others. There was some excuse for the error
of critics who asked for a Homer in ballad rhyme. The Epic
poet, the poet of gods and heroes, did indeed inherit some
of the formulae of the earlier Volks-lied. Homer, like the
author of The Song of Roland, like the singers of the
Kalevala, uses constantly recurring epithets, and repeats,
word for word, certain emphatic passages, messages, and so
on. That custom is essential in the ballad, it is an
accident not the essence of the epic. The epic is a poem of
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docs/intro.md view on Meta::CPAN
would lose its value across the loop iteration. Well--it's true that
you can't do that with the loop syntax that Perl offers (`for`,
`while`). But you are not forced to use those. Iteration just means to
process work step by step, i.e. do a step of work, check whether the
work is finished, and if it isn't, get the next piece of work and
start over. You can easily formulate this with a function that takes
the relevant pieces of information (remainder of the work, accumulated
result), checks to see if the work is done and if it isn't, calls
itself with the remainder and new result.
fperl> sub build ($i,$l) { if ($i > 0) { build($i-1, cons fun () { $i }, $l) } else { $l }}
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bin/gtf2gff3.pl view on Meta::CPAN
# This was update 5/24/10 in response to an
# e-mail from Leighton Prichard regarding
# errors in the GFF3 spec. The code above
# calculates the phase correctly, but the
# formula suggested by Leighton is cleaner.
$next_phase = ($feature->{phase} - $length) % 3;
}
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gdchart0.11.4dev/gdchart.c view on Meta::CPAN
{
vals[interp_point] = GDC_NOVALUE;
return;
}
/* Point-slope formula */
vals[interp_point] = ((v2-v1)/(float)(p2-p1)) * (float)(interp_point-p1) + v1;
return;
}
/* ========================================================================= */
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#######################################################################
# for character x, width(x) is not useful because .ttf fonts
# account for kerning. width(x1) + width(x2) + width(x3)
# is categorically different from width(x1.x2.x3).
#
# By process of elimination: an OK formula to find width(x2):
# assume x1 is a space, and perform:
# width(x1.x2.x3) - (width(x1) + width(x3)).
#
# If x2 is a space, make it wider; if it is (A|C|V) make it narrower.
#
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or C<dnf install ./perl-GDPR-IAB-TCFv2-VERSION-1.noarch.rpm>.
=head2 Homebrew tap (macOS + Linux)
Stand up a self-hosted Homebrew tap repository
(C<peczenyj/homebrew-tap>) with a C<Formula/iabtcfv2.rb> formula that
installs the CLI from the released CPAN tarball. Users opt in with:
See: L<https://github.com/peczenyj/GDPR-IAB-TCFv2/issues/88>
brew tap peczenyj/tap
brew install iabtcfv2
Maintenance contract: a small CI step on this repository's release
event that opens a PR against the tap repo bumping the formula's
C<url> + C<sha256>. Self-hosted (not C<homebrew-core>), so no
external review queue and no
C<homebrew-core>'s "notable + stable + popular" gate.
Same formula works on Homebrew on Linux (Linuxbrew), so this single
channel covers macOS plus a slice of Linux developer machines for
free.
=head2 Snap package (Ubuntu / cross-distro Linux)
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GH/Sim4/sim4.2002-03-03/sim4b1.c view on Meta::CPAN
static struct hash_node *phashtab[HASH_SIZE+1];
static struct hash_node **hashtab;
static int mask;
static int *next_pos, *pnext_pos;
/* The log4 arrays were computed to mimick the behaviour of the log formula
for computing the msp threshold in exon_cores(). For genomic_log4s,
entry i stores the value for the length of a genomic sequence
for which the contribution to the msp threshold is i/2, i.e.:
1.4*log_4(3/4*len1) = i/2;
Similarly, cDNA_log4s entries store lengths of the cDNA sequence for which
GH/Sim4/sim4.2002-03-03/sim4b1.c view on Meta::CPAN
/* K = (int) (log(.75*(double)len1)+log((double)len2))/log(4.0); */
/* .. and throw in a fudge factor */
/* K *= 1.4; */
K = get_msp_threshold(len1, len2);
if (K>=0) K--; /* compensate for the rounding in the log formula */
/* commented this to avoid fragmentation
if (flag) K = min(K, DEFAULT_C); second pass
*/
} else
K = in_K;
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lib/GIS/Distance/Fast.pm view on Meta::CPAN
=encoding utf8
=head1 NAME
GIS::Distance::Fast - C implementation of GIS::Distance formulas.
=head1 DESCRIPTION
This distribution re-implements some, but not all, of the formulas
that come with L<GIS::Distance> in the C programming language. C code
is generally much faster than the Perl equivalent.
See L<GIS::Distance/SPEED> for some benchmarking and how to run your
own benchmarks.
This module need not be used directly. L<GIS::Distance> will automatically
use the C<GIS::Distance::Fast::*> formulas when installed.
=head1 FORMULAS
=over
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lib/GIS/Distance/GeoEllipsoid.pm view on Meta::CPAN
=head1 DESCRIPTION
This module is a wrapper around L<Geo::Ellipsoid> for L<GIS::Distance>.
Normally this module is not used directly. Instead L<GIS::Distance>
is used which in turn interfaces with the various formula classes.
=head1 OPTIONAL ARGUMENTS
=head2 ellipsoid
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my $distanceInMeters = distance($lat1, $lon1 => $lat2, $lon2);
=head1 DESCRIPTION
The module provides a method to calculate geographic distances between coordinates in geodetic WGS84 format using the Haversine formula.
It is similar to L<GIS::Distance>, but without the extra bells and whistles and without the additional dependencies. Same great taste, less filling.
It exists for those who cannot, or prefer not to install Moose and its dependencies.
=head1 SEE ALSO
Inspired by: L<GIS::Distance>
Haversine formula: http://en.wikipedia.org/wiki/Haversine_formula
=head1 COPYRIGHT
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
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lib/GIS/Distance.pm view on Meta::CPAN
use 5.008001;
use strictures 2;
our $VERSION = '0.20';
sub new {
my ($class, $formula, @args) = @_;
$formula ||= 'Haversine';
my @modules;
push @modules, "GIS::Distance::Fast::${formula}"
unless $ENV{GIS_DISTANCE_PP} or $ENV{GEO_DISTANCE_PP};
push @modules, "GIS::Distance::$formula";
push @modules, $formula;
foreach my $module (@modules) {
next if !_try_load_module( $module );
next if !$module->isa('GIS::Distance::Formula');
return $module->new( @args );
}
die "Cannot find a GIS::Distance::Formula class for $formula";
};
my %tried_modules;
sub _try_load_module {
lib/GIS/Distance.pm view on Meta::CPAN
=head1 SYNOPSIS
use GIS::Distance;
# Use the GIS::Distance::Haversine formula by default.
my $gis = GIS::Distance->new();
# Or choose a different formula.
my $gis = GIS::Distance->new( 'Polar' );
# Returns a Class::Measure object.
my $distance = $gis->distance( $lat1, $lon1, $lat2, $lon2 );
lib/GIS/Distance.pm view on Meta::CPAN
This module calculates distances between geographic points on, at the moment,
planet Earth. Various L</FORMULAS> are available that provide different levels
of accuracy versus speed.
L<GIS::Distance::Fast>, a separate distribution, ships with C implementations of
some of the formulas shipped with GIS::Distance. If you're looking for speed
then install it and the ::Fast formulas will be automatically used by this module.
=head1 METHODS
=head2 distance
lib/GIS/Distance.pm view on Meta::CPAN
Does no argument checking.
=item *
Does not support formula arguments which are supported by at least the
L<GIS::Distance::GeoEllipsoid> formula.
=back
Calling this gets you pretty close to the fastest bare metal speed you can get.
The speed improvements of calling this is noticeable over hundreds of thousands of
iterations only and you've got to decide if its worth the safety and features
you are dropping. Read more in the L</SPEED> section.
=head1 ARGUMENTS
my $gis = GIS::Distance->new( $formula );
When you call C<new()> you may pass a partial or full formula class name as the
first argument. The default is C<Haversive>.
If you pass a partial name, as in:
my $gis = GIS::Distance->new( 'Haversine' );
lib/GIS/Distance.pm view on Meta::CPAN
GIS::Distance::Fast::Haversine
GIS::Distance::Haversine
Haversine
Install L<GIS::Distance::Fast> to get access to the C<Fast::> (XS) implementations
of the formula classes.
You may globally disable the automatic use of the C<Fast::> formulas by setting
the C<GIS_DISTANCE_PP> environment variable. Although, its likely simpler to
just provide a full class name to get the same effect:
my $gis = GIS::Distance->new( 'GIS::Distance::Haversine' );
lib/GIS/Distance.pm view on Meta::CPAN
Not that this module is slow, but if you're doing millions of distance
calculations a second you may find that adjusting your code a bit may
make it faster. Here are some options.
Install L<GIS::Distance::Fast> to get the XS variants for most of the
PP formulas.
Use L</distance_metal> instead of L</distance>.
Call the undocumented C<_distance()> function that each formula class
has. For example you could bypass this module entirely and just do:
use GIS::Distance::Fast::Haversine;
my $km = GIS::Distance::Fast::Haversine::_distance( @coords );
lib/GIS/Distance.pm view on Meta::CPAN
If you want to convert from decimal radians to degrees you can use L<Math::Trig>'s
rad2deg function.
=head1 FORMULAS
These formulas come bundled with this distribution:
=over
=item *
lib/GIS/Distance.pm view on Meta::CPAN
L<GIS::Distance::Vincenty>
=back
These formulas are available on CPAN:
=over
=item *
lib/GIS/Distance.pm view on Meta::CPAN
=back
=head1 AUTHORING
Take a look at L<GIS::Distance::Formula> for instructions on authoring
new formula classes.
=head1 SEE ALSO
=over
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gnumeric-test view on Meta::CPAN
$sheet = $workbook->sheet_new("Main Sheet");
$sheet->cell_set_value (0,0, [ GNOME::Gnumeric::VALUE_INTEGER, 1 ]);
$sheet->cell_set_value (1,0, [ GNOME::Gnumeric::VALUE_INTEGER, 1 ]);
$sheet->cell_set_text (0,1, "This is a test of text");
$sheet->cell_set_formula (2,0, "=A1+B1");
$workbook->recalc();
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lib/GO/AnnotationProvider/AnnotationParser.pm view on Meta::CPAN
particular aspect, and also to another node within that same
aspect. Can annotations be redundant? ie, if an entity is
annotated to a node, and an ancestor of the node, is that
annotation redundant? Does it depend on the evidence codes and
references. Or are such annotations reinforcing? These things
are useful to consider when formulating the confidence which can
be attributed to an annotation.
=cut
use strict;
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GOBO/Formula.pm view on Meta::CPAN
(Advanced OBO ontologies only)
Formulas have the roles GOBO::Attributed and GOBO::Identified. This
means they can have metadata attached. For example, who made the
formula and when.
=cut
1;
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lib/GPX/PlotElevation.pm view on Meta::CPAN
ylabel => 'Hoehe [m]',
output => undef,
fileformat => 'png',
width => 10,
height => 7,
formula => 'hsin',
_points => [],
_wp_points => [],
_total_dist => 0,
_gpx => undef,
_geodist => Geo::Distance->new(),
@_
};
bless($self, $class);
$self->{'_geodist'}->formula($self->{'formula'});
$self->_load_gpx();
$self->fileformat($self->{'fileformat'});
return($self);
}
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share/hex-describe-schroeder-table.txt view on Meta::CPAN
1,ransom note
1,deed
1,promissory note
1,legal contract
1,bearer bond
1,partial alchemical formula
1,rune rubbings
1,recipe
1,dungeon map
;paper mat
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lib/Game/Life/Faster.pm view on Meta::CPAN
whose cells is considered "living" or "dead". The grid is seeded with an
initial population, and then the rules are iterated. In each iteration
cells change state based on their current state and how many of the 8
adjacent cells (orthogonally or diagonally) are "living".
In Conway's original formulation, the rules were that a "dead" cell
becomes alive if it has exactly two living neighbors, and a "living"
cell becomes "dead" unless it has two or three living neighbors.
This implementation was inspired by L<Game::Life|Game::Life>, and is
intended to be reasonably compatible with its API. But the internals
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$board = Game::Life::NDim::Board->new( dims => Game::Life::NDim::Dim->new([9, 9, 9]) );
$life = $board->get_life([5, 5, 5]);
is((scalar @{ $life->surround }), 26, "3D is surrounded by 26 cells");
# general formula surrounding cells = n^3 - 1
}
sub get_life {
diag 'get_life';
my $board = Game::Life::NDim::Board->new( dims => Game::Life::NDim::Dim->new([9,9]) );
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lib/Game/WordBrain/WordList.pm view on Meta::CPAN
coffrets
coffs
cofighter
cofinal
coforeknown
coformulator
cofound
cofounded
cofounder
cofounding
cofoundress
lib/Game/WordBrain/WordList.pm view on Meta::CPAN
counterflory
counterflow
counterflux
counterfoil
counterforce
counterformula
counterfort
counterfugue
countergabble
countergabion
countergage
lib/Game/WordBrain/WordList.pm view on Meta::CPAN
formose
formosity
formous
formoxime
forms
formula
formula's
formulable
formulae
formulaic
formulaically
formular
formularies
formularisation
formularise
formularised
formulariser
formularising
formularism
formularist
formularistic
formularization
formularize
formularized
formularizer
formularizing
formulary
formulas
formulate
formulated
formulates
formulating
formulation
formulations
formulator
formulator's
formulators
formulatory
formule
formulisation
formulise
formulised
formuliser
lib/Game/WordBrain/WordList.pm view on Meta::CPAN
nonformidability
nonformidable
nonformidableness
nonformidably
nonforming
nonformulation
nonfortifiable
nonfortification
nonfortifying
nonfortuitous
nonfortuitously
lib/Game/WordBrain/WordList.pm view on Meta::CPAN
preforming
preformism
preformist
preformistic
preforms
preformulate
preformulated
preformulating
preformulation
prefortunate
prefortunately
prefortune
prefoundation
prefounder
lib/Game/WordBrain/WordList.pm view on Meta::CPAN
reformism
reformist
reformistic
reformproof
reforms
reformulate
reformulated
reformulates
reformulating
reformulation
reformulations
reforsake
refortification
refortified
refortifies
refortify
lib/Game/WordBrain/WordList.pm view on Meta::CPAN
unformatted
unformed
unformidable
unformidableness
unformidably
unformulable
unformularizable
unformularize
unformulated
unformulistic
unforsaken
unforsaking
unforseen
unforsook
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saves us the overhead of object creation/destruction!
* Implement "Objective", to track player objectives per level (some that
must be fullfilled, some that are optional, and some that should not
be fullfilled, as well as changing them from "must/can fullfill" to "no
longer necc."
* different interpolation formulas for state changes
* templates are hirachical, e.g. 'Physical::Food' needs to inherit
from 'Physical'. However, get_key(), validate() etc are not taking this into
account. Also, each template should store everything it inherited, to get
rid of the looking up of these values over and over again. (Construct
hirarchy tree after all templates have been loaded? That would avoid that
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doc/aibots.html view on Meta::CPAN
<h4><span lang=EN-US>Change Background (<!--[if gte vml 1]><v:shapetype id="_x0000_t75"
coordsize="21600,21600" o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe"
filled="f" stroked="f">
<v:stroke joinstyle="miter"/>
<v:formulas>
<v:f eqn="if lineDrawn pixelLineWidth 0"/>
<v:f eqn="sum @0 1 0"/>
<v:f eqn="sum 0 0 @1"/>
<v:f eqn="prod @2 1 2"/>
<v:f eqn="prod @3 21600 pixelWidth"/>
doc/aibots.html view on Meta::CPAN
<v:f eqn="prod @6 1 2"/>
<v:f eqn="prod @7 21600 pixelWidth"/>
<v:f eqn="sum @8 21600 0"/>
<v:f eqn="prod @7 21600 pixelHeight"/>
<v:f eqn="sum @10 21600 0"/>
</v:formulas>
<v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>
<o:lock v:ext="edit" aspectratio="t"/>
</v:shapetype><v:shape id="_x0000_i1025" type="#_x0000_t75" style='width:13.5pt;
height:13.5pt'>
<v:imagedata src="./aibots.files/image001.gif" o:title="wall"/>
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data/games/pool/3_vs_1_King_Theory.phn view on Meta::CPAN
1... 21-14 2. 31-24 ( 2. 2-6 14-5 3. 6-1 5-23 4. 31-24 23-30 5. 24-27
30-21 6. 27-23 21-3 7. 1-24 3-7 ( 7... 3-21 { This moves gives 3
kings timing to set up Gonyaev's "new special arrangement. } 8. 24-31
21-30 9. 31-26 30-21 10. 26-30 21-10 11. 22-15 10x26 { Black wins
using "sliding jump" which counts as one move } ) 8. 24-19 { Forces
lone king off line 3-21 and allows the 3 kings to formulate "Petrov's
Triangle." } 7-2 9. 19-10 { This move creates the tail of the
"triangle." } 2-13 10. 10-17 13-6 11. 23-9 6x13 12. 22-31 13x22 {
Black wins } ) 2... 14-32 3. 24-28 32-23 4. 2-6 23-14 5. 28-32 ( {
Charlie "The Great Charlie" Brown provided this analysis and claims
that his version of the 3 piece theory refutes that of Black's. }
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doc/Rules.pod view on Meta::CPAN
=head2 Global Considerations
Chess is an idealization of a battle. Each of the pieces has distinct capabilities that
must be accounted for in formulating strategies and tactics. When examining a board position
and selecting a move, it is important to pay attention to the guards and threats present before
and resulting from the move. A piece guards a square if the piece could capture an enemy piece
on that square on the next ply, not accounting for the fact that the enemy piece may not be able
to actually execute the capture due to constraints on its own king's disposition.
view all matches for this distribution
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t/patterns.txt view on Meta::CPAN
1|2|3|4|1|6|7|8|9|10:abreaction|acquainted|alphabetic|animatedly|archangels|belaboring|buckboards|crunchiest|excretions|implicants|implicated|implicates|imprisoned|inevitably|orthopedic|promptings|recordings|rephrasing|shoestring|temptingly|trustingl...
1|2|3|4|1|6|7|8|9|10|1:enumerative|
1|2|3|4|1|6|7|8|9|10|11:abreactions|alphabetics|browbeating|dreadnought|prospecting|rewardingly|unequivocal|untouchable|
1|2|3|4|1|6|7|8|9|10|11|10|13:unequivocally|
1|2|3|4|1|6|7|8|9|10|11|12:alphanumeric|untouchables|
1|2|3|4|1|6|7|8|9|10|11|12|13:reformulating|
1|2|3|4|1|6|7|8|9|10|11|4:nomenclature|
1|2|3|4|1|6|7|8|9|10|11|4|13:reformulation|
1|2|3|4|1|6|7|8|9|10|1|2:alphabetical|
1|2|3|4|1|6|7|8|9|10|1|2|2|14:alphabetically|
1|2|3|4|1|6|7|8|9|10|2:enumeration|reformulate|
1|2|3|4|1|6|7|8|9|10|2|12:reformulated|reformulates|
1|2|3|4|1|6|7|8|9|10|5:prospective|
1|2|3|4|1|6|7|8|9|10|5|12|13:prospectively|
1|2|3|4|1|6|7|8|9|10|5|4:prospectives|
1|2|3|4|1|6|7|8|9|10|6:alphabetize|
1|2|3|4|1|6|7|8|9|10|6|12:alphabetized|alphabetizes|
t/patterns.txt view on Meta::CPAN
1|2|3|4|5|6|6|8|9|7|11|12:unclassified|
1|2|3|4|5|6|6|8|9|7|2|12:reclassified|
1|2|3|4|5|6|6|8|9|7|2|6:reclassifies|
1|2|3|4|5|6|6|8|9|7|3|5|13|7|15|16:reclassification|
1|2|3|4|5|6|6|8|9|8|11|9|1:subcommittees|
1|2|3|4|5|6|7:Abelian|Abelson|Abidjan|Actaeon|Adamson|Afghans|African|Alberta|Alberto|Alcmena|Aldrich|Alfredo|Algenib|Algeria|Algiers|Almaden|Alvarez|Amadeus|Amazons|America|Amharic|Amherst|Anaheim|Anatole|Andover|Andrews|Anselmo|Antaeus|Antares|Anti...
1|2|3|4|5|6|7|1:absentia|anorexia|antisera|asphyxia|carbolic|carbonic|cosmetic|disabled|disarmed|dismayed|disowned|disputed|divorced|divulged|dockyard|drumhead|earphone|educable|emigrate|envisage|epilogue|equalize|exchange|exposure|gambling|gleaming|...
1|2|3|4|5|6|7|1|1:saltiness|shadiness|shakiness|sharpness|shortness|slackness|smartness|solidness|stainless|sulkiness|surliness|swiftness|
1|2|3|4|5|6|7|1|1|10|11:transmitted|
1|2|3|4|5|6|7|1|1|10|2:transmitter|
1|2|3|4|5|6|7|1|1|10|2|5:transmitters|
t/patterns.txt view on Meta::CPAN
1|2|3|4|5|6|7|7|9|6|3:congressmen|
1|2|3|4|5|6|7|7|9|6|7|7:harmlessness|ruthlessness|
1|2|3|4|5|6|7|7|9|7|11:volunteered|
1|2|3|4|5|6|7|7|9|7|11|12:disagreement|
1|2|3|4|5|6|7|7|9|7|11|12|3:disagreements|
1|2|3|4|5|6|7|8:Abramson|Ackerman|Adlerian|Adolphus|Africans|Agricola|Alberich|Albrecht|Albright|Aleutian|Algerian|Alphonse|American|Americas|Analects|Angelica|Arequipa|Argonaut|Asilomar|Atchison|Auckland|Auerbach|Austrian|Bancroft|Bayreuth|Beaumont|...
1|2|3|4|5|6|7|8|1:cryogenic|diagnosed|disgraced|displaced|displayed|disproved|disrupted|disturbed|dominated|dynamited|elucidate|emphasize|enclosure|encourage|endurable|enjoyable|equitable|espionage|excitable|exclusive|excusable|expansive|explosive|ex...
1|2|3|4|5|6|7|8|1|1:slightness|storminess|sturdiness|
1|2|3|4|5|6|7|8|1|10:asteroidal|compliance|conspiracy|elucidates|emphasized|encouraged|encourages|gatherings|networking|octahedron|overshadow|regulators|regulatory|ungrateful|unmerciful|
1|2|3|4|5|6|7|8|1|10|11:archipelago|incredulity|informality|informative|obfuscatory|
1|2|3|4|5|6|7|8|1|10|11|12:incompatible|incompatibly|
t/patterns.txt view on Meta::CPAN
1|2|3|4|5|6|7|8|2|1|3|8|5:antiresonator|
1|2|3|4|5|6|7|8|2|1|6:reconsiders|
1|2|3|4|5|6|7|8|2|1|7|5|13:reconsidering|
1|2|3|4|5|6|7|8|2|2|11:plentifully|
1|2|3|4|5|6|7|8|2|2|4|12:interchannel|
1|2|3|4|5|6|7|8|2|3:Aerobacter|Hanoverian|Tsunematsu|besmirches|congestion|conversion|convulsion|designates|formulator|intolerant|particular|understand|
1|2|3|4|5|6|7|8|2|3|11:formulators|matriculate|particulars|unexplained|
1|2|3|4|5|6|7|8|2|3|11|2|13:understanding|
1|2|3|4|5|6|7|8|2|3|11|2|13|14|15:understandingly|
1|2|3|4|5|6|7|8|2|3|11|2|13|6:understandings|
1|2|3|4|5|6|7|8|2|3|3:restfulness|
1|2|3|4|5|6|7|8|2|3|4|3:thermosphere|
t/patterns.txt view on Meta::CPAN
1|2|3|4|5|6|7|8|8|6|11:doubtlessly|faithlessly|fruitlessly|thanklessly|
1|2|3|4|5|6|7|8|8|7:marionette|silhouette|
1|2|3|4|5|6|7|8|8|7|1:silhouettes|
1|2|3|4|5|6|7|8|8|7|11:silhouetted|
1|2|3|4|5|6|7|8|8|7|11|12:earsplitting|
1|2|3|4|5|6|7|8|9:Abernathy|Alpheratz|Americans|Apetalous|Aphrodite|Archibald|Ashmolean|Auschwitz|Baltimore|Berkowitz|Bialystok|Blackburn|Blomquist|Bolshevik|Bromfield|Brunhilde|Brunswick|Bucharest|Bundestag|Byronizes|Byzantium|Cambridge|Catholics|Ca...
1|2|3|4|5|6|7|8|9|1:discharged|discounted|dislocated|dismounted|dispatched|downplayed|duplicated|exhaustive|expansible|metabolism|monetarism|sandwiches|scoundrels|searchings|shipwrecks|signatures|simulators|slanderous|slaughters|spreadings|subdomains...
1|2|3|4|5|6|7|8|9|10:Andromache|Babylonize|Blackstone|Bridgetown|Buchenwald|Burlingame|Candlewick|Charleston|Copernicus|Culbertson|Cumberland|Ektachrome|Fauntleroy|Fitzgerald|Fleischman|Fulbrights|Gatlinburg|Gilbertson|Heraclitus|Hieronymus|Kenilwort...
1|2|3|4|5|6|7|8|9|10|1:discouraged|disgruntled|speculators|subnetworks|subtrahends|sympathizes|thunderbolt|
1|2|3|4|5|6|7|8|9|10|10:harmfulness|typicalness|uprightness|
1|2|3|4|5|6|7|8|9|10|10|12:Jacksonville|Raymondville|domestically|impersonally|methodically|
1|2|3|4|5|6|7|8|9|10|10|2:hysterically|
1|2|3|4|5|6|7|8|9|10|10|6:Squaresville|
1|2|3|4|5|6|7|8|9|10|11:Babylonizes|Christendom|Rickenbaugh|Switzerland|abolishment|atmospheric|backgrounds|birthplaces|blameworthy|blaspheming|breakpoints|centrifugal|compatibles|complainers|comradeship|consumptive|copyrighted|countryside|countrywid...
1|2|3|4|5|6|7|8|9|10|11|1:speculations|subintervals|subordinates|switchboards|sympathizers|
1|2|3|4|5|6|7|8|9|10|11|10|13|14:discouragement|
1|2|3|4|5|6|7|8|9|10|11|11:multiprocess|rightfulness|watchfulness|
1|2|3|4|5|6|7|8|9|10|11|11|13:disgracefully|
1|2|3|4|5|6|7|8|9|10|11|11|5|14|15:multiprocessing|
t/patterns.txt view on Meta::CPAN
1|2|3|4|5|6|7|8|9|1|2|1:reconfigurer|
1|2|3|4|5|6|7|8|9|1|2|12:reconfigured|reconfigures|
1|2|3|4|5|6|7|8|9|1|7|5|8:reconfiguring|
1|2|3|4|5|6|7|8|9|2:Blumenthal|Devonshire|Englishman|Englishmen|Stuyvesant|Transputer|admonished|bricklayer|centigrade|centralize|centrifuge|decorative|demoralize|despicable|encryption|jeopardize|lengthwise|mensurable|mercantile|negotiable|neutralize...
1|2|3|4|5|6|7|8|9|2|1:demoralized|secondaries|
1|2|3|4|5|6|7|8|9|2|11:Baltimorean|bricklayers|centralized|centralizes|counterflow|demoralizes|encryptions|formulation|jeopardizes|nearsighted|neutralized|proclaimers|undertaking|
1|2|3|4|5|6|7|8|9|2|11|10:verticalness|
1|2|3|4|5|6|7|8|9|2|11|10|7|14:Nebuchadnezzar|
1|2|3|4|5|6|7|8|9|2|11|12:Liverpudlian|compensatory|formulations|undertakings|
1|2|3|4|5|6|7|8|9|2|11|12|13:boardinghouse|
1|2|3|4|5|6|7|8|9|2|11|12|13|11:boardinghouses|
1|2|3|4|5|6|7|8|9|2|11|9:discouraging|
1|2|3|4|5|6|7|8|9|2|1|4:southernmost|
1|2|3|4|5|6|7|8|9|2|2|12:Southernwood|
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lib/Games/Dice/Probability.pm view on Meta::CPAN
When the object is created, the full distribution is calculated using as many
shortcuts and optimizations as possible. These include reducing logic based on
certain values of n, only calculating half of any standard distribution, and
using an identity to create the other "mirrored" half of the distribution.
Also, large-number math is reduced by using formulae that reduce the
calculations to much smaller numbers, including the very efficient binomial
coefficient method in Math::Symbolic::AuxFunctions. Lastly, each node's
distribution calculation and multi-node combined distribution calculation can
be Memoized, negating nearly all compute cycles for future identical
calculations. All of these combined create a very sleek and fast method of
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lib/Games/Dice/Roll20/Spec.pod view on Meta::CPAN
=head2 Order of Operations
While the Roll20 dice engine does support basic math and functions such as
floor() and ceil(), it is first and foremost a dice engine, and so it has its
own order of operations. This means that putting parentheses inside of your
dice formula will not always affect the outcome of the roll (for example, you
can't force a variable to be interpreted before a macro). Here is the general
order of operations:
The roll is executed: first, dice are rolled for any dice (e.g. "2d6" is
rolled; including any special dice such as dropped or exploding), then the
result of that roll is substituted into the formula. Next, floor() and ceil()
functions are executed. Finally, the entire remaining formula is evaluated,
including observing proper math order of operations (parentheses first, then
multiplication/division, then addition/subtraction).
=head2 Types Of Dice
lib/Games/Dice/Roll20/Spec.pod view on Meta::CPAN
=back
=head1 Rounding Rolls and Math Functions
You may want to use rounding in your roll formulas to emulate mechanics such as
"half a level, rounded down to the nearest level." Roll20 provides several
functions to accomplish this:
=over 4
lib/Games/Dice/Roll20/Spec.pod view on Meta::CPAN
I<abs()> will calculate the absolute value of the roll
=back
You can use these functions almost anywhere in your roll formulas (around a
single math expression, groups of math expressions, or even the entire roll).
=head2 Grouped Rolls
B<This section is not yet implemented>
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lib/Games/Ratings/Chess/FIDE.pm view on Meta::CPAN
Handbook B.02.10: http://www.fide.com/info/handbook?id=75&view=article).
FIDE uses a table with scoring probabilities in dependence from rating
differences between the players.
FIDE does _not_ use the formula P = 1/(1 + 10 ^ [D/400]).
Furthermore FIDE uses a development coefficient (K) depending on the current
rating and the number of rated games.
* K = 25 for a player with a total of less than 30 games.
* K = 15 as long as a player`s rating remains under 2400.
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lib/Games/Roshambo/Thrownames.pm view on Meta::CPAN
},
'90' => {
'33' => 'confuses',
'32' => 'confuses',
'21' => 'whiz sharper than',
'7' => 'formulates',
'26' => 'calculates',
'17' => 'bores',
'2' => 'predicts',
'1' => 'measures',
'99' => 'class denies',
lib/Games/Roshambo/Thrownames.pm view on Meta::CPAN
'96' => 'brain',
'6' => 'test inspires',
'39' => 'word problem w/',
'36' => 'confuses',
'3' => 'test like',
'97' => 'formulates',
'94' => 'calculates',
'9' => 'measures',
'12' => 'measures',
'15' => 'measures',
'38' => 'after',
'8' => 'whiz sharp as',
'4' => 'is the',
'98' => 'formulates',
'34' => 'confuses',
'37' => 'confuses',
'101' => 'navigates',
'19' => 'mental',
'5' => 'uses number'
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lib/Games/Word/Wordlist/Enable.pm view on Meta::CPAN
formalwear formamide formamides formant formants format formate formates
formation formations formative formatively formatives formats formatted
formatter formatters formatting forme formed formee former formerly formers
formes formfitting formful formic formicaries formicary formidabilities
formidability formidable formidableness formidablenesses formidably forming
formless formlessly formlessness formlessnesses formol formols forms formula
formulae formulaic formulaically formularies formularization formularizations
formularize formularized formularizer formularizers formularizes formularizing
formulary formulas formulate formulated formulates formulating formulation
formulations formulator formulators formulize formulized formulizes
formulizing formwork formworks formyl formyls fornical fornicate fornicated
fornicates fornicating fornication fornications fornicator fornicators
fornices fornix forrader forrarder forrit forsake forsaken forsaker forsakers
forsakes forsaking forsook forsooth forspent forswear forswearing forswears
forswore forsworn forsythia forsythias fort fortalice fortalices forte
lib/Games/Word/Wordlist/Enable.pm view on Meta::CPAN
prefilled prefinance prefinanced prefinances prefinancing prefire prefired
prefires prefiring prefix prefixal prefixed prefixes prefixing preflame
preflight prefocus prefocused prefocuses prefocusing prefocussed prefocusses
prefocussing preform preformat preformation preformationist preformationists
preformations preformats preformatted preformatting preformed preforming
preforms preformulate preformulated preformulates preformulating prefrank
prefranked prefranking prefranks prefreeze prefreezes prefreezing prefreshman
prefreshmen prefrontal prefrontals prefroze prefrozen pregame preganglionic
pregenital preggers pregnabilities pregnability pregnable pregnancies
pregnancy pregnant pregnantly pregnenolone pregnenolones preharvest
preharvests preheadache prehearing prehearings preheat preheated preheater
lib/Games/Word/Wordlist/Enable.pm view on Meta::CPAN
refocussing refold refolded refolding refolds reforest reforestation
reforestations reforested reforesting reforests reforge reforged reforges
reforging reform reformabilities reformability reformable reformat reformate
reformates reformation reformational reformations reformative reformatories
reformatory reformats reformatted reformatting reformed reformer reformers
reforming reformism reformisms reformist reformists reforms reformulate
reformulated reformulates reformulating reformulation reformulations
refortification refortifications refortified refortifies refortify
refortifying refought refound refoundation refoundations refounded refounding
refounds refract refracted refractile refracting refraction refractions
refractive refractively refractiveness refractivenesses refractivities
refractivity refractometer refractometers refractometric refractometries
lib/Games/Word/Wordlist/Enable.pm view on Meta::CPAN
unflatteringly unfledged unflexed unflinching unflinchingly unflyable
unfocused unfocussed unfoiled unfold unfolded unfolder unfolders unfolding
unfoldment unfoldments unfolds unfond unforced unforeseeable unforeseen
unforested unforged unforgettable unforgettably unforgivable unforgiven
unforgiving unforgivingness unforgivingnesses unforgot unforked unformed
unformulated unforthcoming unfortified unfortunate unfortunately unfortunates
unfossiliferous unfought unfound unfounded unframed unfree unfreed unfreedom
unfreedoms unfreeing unfrees unfreeze unfreezes unfreezing unfrequented
unfriended unfriendlier unfriendliest unfriendliness unfriendlinesses
unfriendly unfrivolous unfrock unfrocked unfrocking unfrocks unfroze unfrozen
unfruitful unfruitfully unfruitfulness unfruitfulnesses unfulfillable
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lib/Gantry/Docs/Cookbook.pod view on Meta::CPAN
If you need to tell your client the UTC time of your response in valid
SOAP time format, call C<soap_current_time>, as I did on line 3.
Since my server's SOAP requests are simple, I can call C<params>
on line 5, just as I would to handle form parameters. The input
parameter is in the C<farenheit> key (line 6). A grade school formula
does the conversion on line 8.
Lines 9-16 build the structure of the return packet. The top level
tag is C<GantrySoapServiceResponse>. Inside it will be a list of tags
(order often matters to DTDs), one for the time, the other for the
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