Result:
found more than 814 distributions - search limited to the first 2001 files matching your query ( run in 0.664 )


Filesys-SmbClientParser

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SmbClientParser.pm  view on Meta::CPAN

      {$er="Cmd $command: You specified an invalid share name";}
    elsif ($var=~/ERRfilexists/)   
      {$er="Error $command: The file named in a Create Directory, Make New File or Link request already exists.";}
    elsif ($var=~/ERRbadpipe/)   
      {$er="Cmd $command: Pipe invalid.";}
    elsif ($var=~/ERRpipebusy/)   
      {$er="Cmd $command: All instances of the requested pipe are busy.";}
    elsif ($var=~/ERRpipeclosing/)  
      {$er="Cmd $command: Pipe close in progress.";}
    elsif ($var=~/ERRnotconnected/)  
      {$er="Cmd $command: No process on other end of pipe.";}
    elsif ($var=~/ERRmoredata/)   

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Finance-Bank-IE

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data/BankOfIreland/moneyTransfer_execution=e7s3  view on Meta::CPAN

				                                        <span class="abbrstyle"><abbr title="Mandatory">*</abbr></span><input id="form:paymentProcessRadio:0" type="radio" name="form:paymentProcessRadio" checked="checked" value="PAY_NOW" size="18" onclick="docume...
				                                    </div>
		                                            <div class="single_line_div date_div">
		                                                <span class="show_label long_label"></span>
		                                                <span class="pad_txt"></span><input id="form:paymentProcessRadio:1" type="radio" name="form:paymentProcessRadio" value="PAY_LATER" size="18" onclick="document.getElementById('form:ajaxRequestStatus')....
	                                                    <ez:busystatus id="busy" for="form:paymentProcessRadio"></ez:busystatus>
		                                            </div>
	                                            </div><span id="form:renderScheduledDate">
                                                   <div class="single_line_div date_div">
                                                    <label for="form:calendarScheduledDateInputDate" class="show_label long_label"><span class="hidden_label">Date of future payment dd/mm/yyyy</span></label>
						                            <span class="pad_txt2"></span><span id="form:calendarScheduledDatePopup"><input class="rich-calendar-input inputbox input_medium" disabled="true" id="form:calendarScheduledDateInputDate" maxlength="10" name="form:cal...

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Finance-CompanyNames

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CompanyNames/TextSupport.pm  view on Meta::CPAN

bushel bushels
bushfire bushfires
bushing bushings
bushwhacked bushwhacker
bushwhackers bushwhacking
busied busier busies busily business businesses busy busyness busys
businessperson businesspersons
busload busloads
busmaster busmastering busmasters
bussed bussing
bust busted busting busts

CompanyNames/TextSupport.pm  view on Meta::CPAN

busted
buster
bustle
bustling
busts
busy
but
butane
butcher
butchered
butchers

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Foorum

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root/static/js/jquery/blockUI.js  view on Meta::CPAN

 * active ane will return the page to normal when it is deactivate.  blockUI accepts the following
 * two optional arguments:
 *
 *   message (String|Element|jQuery): The message to be displayed while the UI is blocked. The message
 *              argument can be a plain text string like "Processing...", an HTML string like
 *              "<h1><img src="busy.gif" /> Please wait...</h1>", a DOM element, or a jQuery object.
 *              The default message is "<h1>Please wait...</h1>"
 *
 *   css (Object):  Object which contains css property/values to override the default styles of
 *              the message.  Use this argument if you wish to override the default
 *              styles.  The css Object should be in a format suitable for the jQuery.css

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Forks-Queue

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lib/Dir/Flock.pm  view on Meta::CPAN

the module will wait after a failed attempt to acquire a lock before
attempting to acquire it again. The default value is 0.001,
which is a good setting for having a high throughput when the
synchronized operations take a short amount of time. In contexts
where the synchronized operations take a longer time, it may
be appropriate to increase this value to reduce busy-waiting CPU
utilization.

=cut

# also under VARIABLES: HEARTBEAT_CHECK

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Forks-Super

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bundle/Sys-CpuLoadX/bundle.pl  view on Meta::CPAN

my $TargetModulePitch = qq[

The Sys::CpuLoadX module provides a (cross-fingers) portable way
to access your system's current CPU load. The Forks::Super module
can use this information to decide whether your system is too
busy to launch more background processes. Without Sys::CpuLoadX,
Forks::Super will not make use of CPU load information.

Installation of this module is entirely optional. The  Module::Build
module is required to install this module. The installation of
Forks::Super will proceed even if the installation of Sys::CpuLoadX

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Form-Processor

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share/passwords.txt  view on Meta::CPAN

bvlgari
buzzword
buzzkill
Butterfl
butane
busybee
buster99
buster88
busines
burton12
burltree

share/passwords.txt  view on Meta::CPAN

Butter1
BUTT
buthole
butche
butchdog
busy56
busway
busterb
buster7
buster0
bushnell

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Form-Tiny

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lib/Form/Tiny/Manual/Compatibility.pod  view on Meta::CPAN


This behavior is more correct, as class fields which you can access might
change between validations, and old field building would not take it into
account. However, it also means that subroutines that build form fields B<must
not> to contain any form of non-determinism (like random number generation) or
(to less degree) something variable in time (like datetime or access to busy
database entries).

I<Minor change in 2.03>

As of I<2.03>, the field definitions are still resolved dynamically, but will

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Fred-Fish-DBUG

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DBUG.pm  view on Meta::CPAN

of options to DBUG_PUSH(), but you can't reliably remove all the corruption
and dropped lines in the shared B<fish> logs.  And your work around may
break in future releases of this module.

As a reminder, when the main process (I<thread # 0>) terminates, this causes
all the child threads to terminate as well.  Even if they are still busy.
Also child threads do not normally call I<BEGIN> and/or I<END> blocks of code!
And all threads share the same PID.

=head1 FISH FOR MULTI-PROCESS PERL PROGRAMS

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FreeHAL

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lang_en/conceptnet-commonsense-is-1.pro  view on Meta::CPAN

is <> someone <> nothing <> a member;of a jury <>  <>  <> nothing <>  <>  <>  <> 50
is <> the largest animal <> a type <> of whale;on earth <>  <>  <> nothing <>  <>  <>  <> 50
is marking <> latitude <> locations <> a system;for;on the surface of the earth <>  <>  <> nothing <>  <>  <>  <> 50
is marking <> longitude <> locations <> a system;for;on the surface of the earth <>  <>  <> nothing <>  <>  <>  <> 50
is <> a hund luggage <> a bad place a machine gun <> to put <>  <>  <> nothing <>  <>  <>  <> 50
is <> a large city shopping mall <> busy place <> a boring <>  <>  <> nothing <>  <>  <>  <> 50
is <> the terrain <> rolling plain hills coast <> of jersey;with lowrugged  along north <>  <>  <> nothing <>  <>  <>  <> 50
is <> the terrain <> mostly plains <> of trinidad;with hills <>  <>  <> nothing <>  <>  <>  <> 50
is <> the terrain <> low mountains <> of trinidad;with hills <>  <>  <> nothing <>  <>  <>  <> 50
is <> tobago <> mostly plains <> of trinidad;with hills <>  <>  <> nothing <>  <>  <>  <> 50
is <> tobago <> low mountains <> of trinidad;with hills <>  <>  <> nothing <>  <>  <>  <> 50

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FreeWRL

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JS/js/ChangeLog  view on Meta::CPAN

- New thread safety fixes from bjorn:

  - Added more asserts to catch cases where the thread
  identifier stored in the context is out of synch with the current
  thread. JS_ATOMIC_ADDREF now calls a function instead of a
  macro, so that when compare-and-swap is implemented using busy-wait
  (e.g. SPARC v8), we avoid being confused by the busy value. For the same
  reason, we now call AtomicRead at certain places in jslock.c. Finally, the
  environment variable JS_NO_THIN_LOCKS, when set, effectively turns off
  the thin locks so that all locking is done using NSPR only.

- ECMAv1 numeric fixes: print preceding 0 when formatting 0.4, ignore supplied

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Freq

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bin/tokenize-sb  view on Meta::CPAN

SB	5	bush. 
SB	5	busi. 
SB	5	busk. 
SB	5	buss. 
SB	5	bust. 
SB	5	busy. 
SB	5	buta. 
SB	5	bute. 
SB	5	buth. 
SB	5	buto. 
SB	5	butt. 

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Fsdb

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lib/Fsdb.pm  view on Meta::CPAN


=over 4

=item BUG FIX

Corrected a fast busy-wait in L<dbmerge>.

=item ENHANCEMENT

Endgame mode enabled in L<dbmerge>; it (and also large cases of L<dbsort>)
should now exploit greater parallelism.

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Furl

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Changes  view on Meta::CPAN

    - fixed meta data(Slaven++)
      https://github.com/tokuhirom/Furl/issues/35

0.39 2012-05-29

    - unexpected eof in reading chunked body. It makes busy loop.
      (kazeburo++)

0.38 2011-09-05

    - added ->agent method(bayashi++)

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Fuse-Filesys-Virtual

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lib/Fuse/Filesys/Virtual.pm  view on Meta::CPAN


sub unlink {
    my $self = shift;
    my ($fname) = @_;

    my $busy = eval {
	return -EBUSY() if ($self->{_cache}->is_busy($fname));
    };
    return $busy if ($busy);

    eval {
	unless ($self->{_filesys}->delete($fname)) {
	    $! = EPERM;
	    die "failure";

lib/Fuse/Filesys/Virtual.pm  view on Meta::CPAN


sub rmdir {
    my $self = shift;
    my ($dirname) = @_;

    my $busy = eval {
	return -EBUSY() if ($self->{_cache}->is_busy($dirname));
    };
    return $busy if ($busy);

    eval {
	$self->{_filesys}->rmdir($dirname);
    };
    if ($@) {

lib/Fuse/Filesys/Virtual.pm  view on Meta::CPAN


sub rename {
    my $self = shift;
    my ($oldname, $newname) = @_;

    my $busy = eval {
	return -EBUSY() if ($self->{_cache}->is_busy($oldname));
    };
    return $busy if ($busy);

    $busy = eval {
	return -EBUSY() if (!$self->{_filesys}->test('d', $newname)
			    && $self->{_cache}->is_busy($newname));
    };
    return $busy if ($busy);

    eval {
	$self->{_filesys}->rename($oldname, $newname)
	    or die "cannot rename: $!";
    };

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FusionInventory-Agent

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lib/FusionInventory/Agent/Task/Deploy/File.pm  view on Meta::CPAN


    $self->{logger}->debug("File part URL: $url");

    my $request = HTTP::Request->new(GET => $url);
    # We want to try direct download without proxy if peer if defined and then
    # we also prefer to use really short timeout to disqualify busy peers and
    # also avoid to block for not responding peers while using P2P
    my $timeout = $peer ? 1 : 180 ;
    my $response = $self->{client}->request($request, $path, $peer, $timeout);

    if ($response->code != 200) {

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Future-Workflow

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lib/Future/Workflow/Pipeline.pm  view on Meta::CPAN

that will be passed each eventual result.

=head2 Queueing

In front of every stage there exists a queue of pending items. If the first
stage is currently busy when C</push_input> is called, the item is accepted
into its queue instead. Items will be taken from the queue in the order they
were pushed when the stage's work function finishes with prior items.

If the queue between stages is full, then items will remain pending in prior
stages. Ultimately this back-pressure will make its way back to the

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GBrowse

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conf/plugins/PrimerDesigner.pm  view on Meta::CPAN

    my $title    = $render->generate_title($features);
    my $output;
    my @post_load = $render->get_post_load_functions;

    $output .= $render->render_html_start($title,@post_load);
    $output .= $render->render_busy_signal;

    push @panels, $output;

    #my %extra_args = @$extra_args;
    #my $postgrid = $extra_args{'postgrid'};

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GRID-Cluster

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lib/GRID/Cluster.pm  view on Meta::CPAN

      my $address = 0 + $proc[$counter];
      $id{$address} = $counter;

      $counter++;

      # See if all workers are busy, if so wait for one to finish
      last if (($counter > $lp) || ($counter >= $self->get_max_np()));
    }
    last if (($counter > $lp) || ($counter >= $self->get_max_np()));
  }
  

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GRID-Machine

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lib/GRID/Machine/perlparintro.pod  view on Meta::CPAN

The total computational power of institutions 
as a whole has dramatically rised in the last decades, but
due to distributed ownership and administration restrictions, 
individuals are not able to capitalize such computing power. 
Many machines sit idle for very long periods of time while 
their owners are busy doing other things. Many of them run
some sort of UNIX, have Perl installed and provide SSH access.

If such is your scenario you can use L<GRID::Machine> to
have perl interpreters running in 
those nodes and make them collaborate to give you more computational 

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GTM

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lib/GTM.pm  view on Meta::CPAN


=cut

BEGIN {
    use base 'Exporter';
    our @EXPORT_OK = qw(set_busy output %override save_prefs);
    our @EXPORT    = ();
}

use GTM::Run ();

lib/GTM.pm  view on Meta::CPAN

    return unless length $lines;
    scrollarea_output ($main_scroll, $lines);
}

sub gtm_run ($@) {
    set_busy (1);
    local %ENV = (%ENV, %override);
    my ($cmd, %rest) = @_;
    if (ref $cmd eq "ARRAY") {
        $cmd->[0] = "$ENV{gtm_dist}/$cmd->[0]" unless $cmd->[0] =~ m@^/@;
    } else {

lib/GTM.pm  view on Meta::CPAN

    output "\n" . "#" x 78 . "\n";
    my $cv = run_cmd ($cmd, %rest);
    $cv->cb (
        sub {
            shift->recv
              and do { warn "error running cmd: $!\n"; set_busy (0); return; };
            $rest{cb}->() if exists $rest{cb};
            set_busy (0);
        }
    );
}

sub gtm_run_out (@) {

lib/GTM.pm  view on Meta::CPAN


    $v->add                       ($main_scroll);
    $main_window->add             ($v);
    $main_window->add_accel_group ($menu->{accel_group});
    load_prefs;
    set_busy (0);
    get_gtm_version();
    $main_window;
}

my $was_busy = 1;
my $timer;
my $counter = 0;
my ($red, $green, $off);
$button = new Gtk2::Button;
$green  = new_from_file Gtk2::Image (findfile ("GTM/images/ampel-green.png"));
$red    = new_from_file Gtk2::Image (findfile ("GTM/images/ampel-red.png"));
$off    = new_from_file Gtk2::Image (findfile ("GTM/images/ampel-off.png"));

sub set_busy ($) {
    my $busy = shift;
    return if $was_busy == $busy;
    if ($busy == 0) {
        undef $timer;
        $button->set_image ($green);
    } else {
        $counter = 0;
        $timer = AnyEvent->timer (

lib/GTM.pm  view on Meta::CPAN

            cb       => sub {
                $button->set_image (++$counter % 2 ? $red : $off);
            }
        );
    }
    $was_busy = $busy;

}

=head1 SEE ALSO

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Game-CharacterSheetGenerator

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lib/Game/CharacterSheetGenerator.pm  view on Meta::CPAN

aspiring assertive astonished attentive audacious austere
authoritarian authoritative available average awful awkward babbling
babyish bad bashful beautiful belligerent bewildered biter
blames others blasé blowhard boastful boisterous bold boorish bored
boring bossy boundless brainy brash bratty brave brazen bright
brilliant brotherly brutish bubbly busy calculating callous calm
candid capable capricious carefree careful careless caring caustic
cautious changeable charismatic charming chaste cheerful cheerless
childish chivalrous civilised classy clean clever close closed clumsy
coarse cocky coherent cold cold hearted combative comfortable
committed communicative compassionate competent complacent compliant

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Game-Collisions

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nytprof/js/jit/jit-yc.js  view on Meta::CPAN

(function(){function b(){}function c(w,u){for(var v in (u||{})){w[v]=u[v]}return w}function m(u){return(typeof u=="function")?u:function(){return u}}var k=Date.now||function(){return +new Date};function j(v){var u=h(v);return(u)?((u!="array")?[v]:v):...

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Game-HexDescribe

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lib/Game/HexDescribe.pm  view on Meta::CPAN

generator.

<p>
<label>
%= check_box 'labels'
Include labels. This will create a very busy map.
</label><br>
<label>
%= check_box 'markdown'
Create Markdown instead of HTML output.
</label><br>

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Game-Marad

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bin/pmarad  view on Meta::CPAN

            goto KEY unless defined $action;
        } elsif ( defined $ch ) {
            $action = $ch_inputs{$ch};
            goto KEY unless defined $action;
        } else {
            # nodelay if set will probably need a napms here to avoid busy
            # looping through a getchar that then too quickly returns
            goto KEY;
        }
        goto KEY if $action->($app) == NEXT_KEY;
    }

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Game-TextMapper

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lib/Game/TextMapper.pm  view on Meta::CPAN

    0101 grass
    0201 grass
    0301 grass
    0401 grass
    0501 grass
    license <text x="50" y="-33" font-size="15pt" fill="#999999">Copyright Alex Schroeder 2013. <a style="fill:#8888ff" xlink:href="http://www.busygamemaster.com/art02.html">Gnomeyland Map Icons</a> Copyright Gregory B. MacKenzie 2012.</text><text x=...

Unfortunately, it all has to go on a single line.

The viewport for the map is determined by the hexes of the map. You need to take
this into account when putting a license onto the map. Thus, if your map does

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Game-WordBrain

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lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

bebreech
bebrine
bebrother
bebrush
bebump
bebusy
bebuttoned
bec
becafico
becall
becalm

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

busty
busulfan
busulfans
busuuti
busway
busy
busybodied
busybodies
busybody
busybodyish
busybodyism
busybodyness
busyhead
busying
busyish
busyness
busynesses
busywork
busyworks
but
butacaine
butadiene
butadiyne
butanal

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

embuskin
embusqu
embusque
embussed
embussing
embusy
emcee
emceed
emceeing
emcees
emceing

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

misbrew
misbuild
misbuilding
misbuilds
misbuilt
misbusy
misbuttoned
misc
miscal
miscalculate
miscalculated

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

nonburnable
nonburning
nonbursting
nonbusily
nonbusiness
nonbusy
nonbusyness
nonbuttressed
nonbuying
noncabinet
noncadenced
noncadent

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

overburnt
overburst
overburthen
overbusily
overbusiness
overbusy
overbusyness
overbuy
overbuying
overbuys
overby
overcalculate

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

rebus
rebused
rebuses
rebush
rebusing
rebusy
rebut
rebute
rebutment
rebuts
rebuttable

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

superbraveness
superbrute
superbuild
superbungalow
superbusily
superbusy
supercabinet
supercalender
supercallosal
supercandid
supercandidly

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

unbusk
unbuskin
unbuskined
unbusted
unbustling
unbusy
unbutchered
unbutcherlike
unbuttered
unbutton
unbuttoned

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Game-Xomb

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lib/Game/Xomb.pm  view on Meta::CPAN

        }
        $key = readline $Replay_FH;
        if (defined $key) {
            last if exists $expect->{$key};
        } else {
            # KLUGE avoid busy-wait on "tail" of an active savegame
            sleep(0.2);
        }
    }
    print $Save_FH $key if defined $Save_FH;
    return $key;

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Games-Axmud

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lib/Games/Axmud/Client.pm  view on Meta::CPAN


            # The About window (only one can be open at a time)
            aboutWin                    => undef,       # Set by $self->set_aboutWin
            # A 'dialogue' window created by a call to GA::Generic::Win->showBusyWin, e.g. the
            #   'Loading...' window created by $self->start
            busyWin                     => undef,       # Set by $self->set_busyWin
            # The Connections window (only one can be open at a time)
            connectWin                  => undef,       # Set by $self->set_connectWin
            # The Client Console window (only one can be open at a time)
            consoleWin                  => undef,       # Set by $self->set_consoleWin

lib/Games/Axmud/Client.pm  view on Meta::CPAN

                }
            }
        }

        # Close the 'dialogue' window and reset the Client IV that stores it
        if ($self->busyWin) {

            $self->mainWin->closeDialogueWin($self->busyWin);
        }

        # Start the client loop
        if (! $self->startClientLoop()) {

lib/Games/Axmud/Client.pm  view on Meta::CPAN


            # Save the .zip file. Successful operation returns 0
            if ($zipObj->writeToFileNamed($backupPath)) {

                # Close the 'dialogue' window and reset the Client IV that stores it
                if ($self->busyWin) {

                    $self->mainWin->closeDialogueWin($self->busyWin);
                }

                return undef;
            }

lib/Games/Axmud/Client.pm  view on Meta::CPAN

                    Archive::Tar::COMPRESS_GZIP,
                    $axmud::NAME_SHORT . '-data',
                )
            ) {
                # Close the 'dialogue' window and reset the Client IV that stores it
                if ($self->busyWin) {

                    $self->mainWin->closeDialogueWin($self->busyWin);
                }

                return undef;
            }
        }

lib/Games/Axmud/Client.pm  view on Meta::CPAN

            # Scheduled auto-backups
            $self->ivPoke('autoBackupDate', $self->localDate());
        }

        # Close the 'dialogue' window and reset the Client IV that stores it
        if ($self->busyWin) {

            $self->mainWin->closeDialogueWin($self->busyWin);
        }

        return 1;
    }

lib/Games/Axmud/Client.pm  view on Meta::CPAN

        $self->setModifyFlag('config', TRUE, $self->_objClass . '->set_browserCmd');

        return 1;
    }

    sub set_busyWin {

        my ($self, $winObj, $check) = @_;

        # Check for improper arguments
        if (defined $check) {

            return $axmud::CLIENT->writeImproper($self->_objClass . '->set_busyWin', @_);
        }

        # Update IVs
        $self->ivPoke('busyWin', $winObj);

        return 1;
    }

    sub set_chatAcceptMode {

lib/Games/Axmud/Client.pm  view on Meta::CPAN

    sub mainWin
        { $_[0]->{mainWin} }

    sub aboutWin
        { $_[0]->{aboutWin} }
    sub busyWin
        { $_[0]->{busyWin} }
    sub connectWin
        { $_[0]->{connectWin} }
    sub consoleWin
        { $_[0]->{consoleWin} }

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Games-Cryptoquote

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t/patterns.txt  view on Meta::CPAN

1|2|3|3|5|6|7|8|9|7:communists|
1|2|3|3|5|6|7|8|9|7|11|9:horribleness|
1|2|3|3|5|6|7|8|9|8:Greenblatt|
1|2|3|3|5|6|7|8|9|8|3:Greensville|
1|2|3|3|5|6|7|8|9|8|7:suffragette|
1|2|3|4:ANSI|ARCO|Abel|Abos|Acta|Acts|Adam|Aden|Aida|Ainu|Ajax|Alan|Alar|Alec|Alex|Alfa|Alps|Alva|Ames|Amos|Andy|Arab|Ares|Argo|Asia|Avis|Avon|Axel|Bach|Baku|Bali|Bart|Bela|Benz|Bern|Bert|Bien|Blum|Boca|Boer|Bohr|Bois|Borg|Bose|Boyd|Brie|Bryn|Burt|By...
1|2|3|4|1:aloha|alpha|aorta|arena|aroma|blurb|comic|conic|cubic|cynic|dared|dated|dazed|dined|dived|doled|domed|doped|dosed|doted|dozed|dread|dried|eagle|elide|elite|elope|elude|ensue|erase|erode|evade|evoke|exile|going|harsh|hatch|heath|hitch|hunch|...
1|2|3|4|1|1:entree|stress|
1|2|3|4|1|1|2|8|2|10|11:hitchhiking|
1|2|3|4|1|1|2|8|3|2:recurrence|
1|2|3|4|1|1|2|8|3|2|11:recurrences|

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