Result:
found more than 949 distributions - search limited to the first 2001 files matching your query ( run in 1.922 )


Future-Batch-XS

 view release on metacpan or  search on metacpan

lib/Future/Batch/ppport.h  view on Meta::CPAN

MAX_UTF8_TWO_BYTE|5.019004||Viu
MAYBE_DEREF_GV|5.015003||Viu
MAYBE_DEREF_GV_flags|5.015003||Viu
MAYBE_DEREF_GV_nomg|5.015003||Viu
maybe_multimagic_gv|5.019004||Viu
mayberelocate|5.015006||Viu
MBLEN_LOCK|5.033005||Viu
MBLEN_UNLOCK|5.033005||Viu
MBOL|5.003007||Viu
MBOL_t8|5.035004||Viu
MBOL_t8_p8|5.033003||Viu

lib/Future/Batch/ppport.h  view on Meta::CPAN

op_refcnt_lock|5.009002|5.009002|u
OpREFCNT_set|5.006000||Viu
OP_REFCNT_TERM|5.006000||Viu
OP_REFCNT_UNLOCK|5.006000||Viu
op_refcnt_unlock|5.009002|5.009002|u
op_relocate_sv|5.021005||Viu
op_scope|5.013007|5.013007|x
OP_SIBLING|5.021002||Viu
OpSIBLING|5.021007|5.003007|p
op_sibling_splice|5.021002|5.021002|n
OpSLAB|5.017002||Viu

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GCCJIT

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ppport.h  view on Meta::CPAN

malloc_good_size|||n
malloced_size|||n
malloc||5.007002|n
markstack_grow|||
matcher_matches_sv|||
mayberelocate|||
measure_struct|||
memEQs|5.009005||p
memEQ|5.004000||p
memNEs|5.009005||p
memNE|5.004000||p

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GD-SVG

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SVG.pm  view on Meta::CPAN

    my ($img,$id) = $self->_prep($x1,$y1);
    my $style = $self->_build_style($id,$color_index,$color_index);
    
    # Suggested patch by Jettero to fix lines
    # that don't go to the ends of their length.
    # This could possibly be relocated to _build_style
    # but I'm unsure of the ramifications on other features.
    $style->{'stroke-linecap'} = 'square';
    my $result = $img->line(x1=>$x1,y1=>$y1,
			    x2=>$x2,y2=>$y2,
			    id=>$id,

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GIS-Distance-Fast

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ppport.h  view on Meta::CPAN

malloced_size|||n
malloc||5.007002|n
markstack_grow||5.021001|
matcher_matches_sv|||
maybe_multimagic_gv|||
mayberelocate|||
measure_struct|||
memEQs|5.009005||p
memEQ|5.004000||p
memNEs|5.009005||p
memNE|5.004000||p

ppport.h  view on Meta::CPAN

op_null||5.007002|
op_parent|||n
op_prepend_elem||5.013006|
op_refcnt_lock||5.009002|
op_refcnt_unlock||5.009002|
op_relocate_sv|||
op_sibling_splice||5.021002|n
op_std_init|||
open_script|||
openn_cleanup|||
openn_setup|||

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GSM-Gnokii

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ppport.h  view on Meta::CPAN

malloc_good_size|||n
malloced_size|||n
malloc||5.007002|n
markstack_grow|||
matcher_matches_sv|||
mayberelocate|||
measure_struct|||
memEQs|5.009005||p
memEQ|5.004000||p
memNEs|5.009005||p
memNE|5.004000||p

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Game-HexDescribe

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share/hex-describe-strom-table.txt  view on Meta::CPAN

1,Walls covered in writing. Spreads if touched.
1,Merchant strung out on cough syrup
1,Thieves guild refining formian polyps into drug
1,Library. Some sections extend beyond physical plane.
1,A bunch of dwarven engineers rebuilds [direction] wall.
1,Secret door relocates randomly, leads to same place
1,Dungeon room in progress, scattered tools, unfinished trap
1,Excavation site. Explorer, two aides, six workers.
1,Half-mummified corpse. Animates if completed - roll reaction.
1,Immortal eviscerated fairy bound in brass cackling.
1,Little bunk beds, chew toys, kobold droppings

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Game-Kezboard

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kezboard  view on Meta::CPAN

    }
}

sub collide_hero_bomb ( $ani, $obj ) {
    if ( $ani->[ID] == HERO ) {
        relocate( $ani, $obj->@[ XX, YY ] );
    } else {
        draw_cell( $ani->@[ XX, YY ], $blanki );
    }
    return MOVE_EOL;
}

sub collide_hero_goal ( $ani, $obj ) {
    if ( $ani->[ID] == HERO ) {
        # NOTE this messes up the occupy map; hopefully the EOL
        # resets things
        relocate( $ani, $obj->@[ XX, YY ] );
    } else {
        # goal moves onto hero: undraw where the goal is
        draw_cell( $ani->@[ XX, YY ], $blanki );
    }
    $level++;

kezboard  view on Meta::CPAN

}

sub collide_hero_scram ( $ani, $obj ) {
    if ( $ani->[ID] == HERO ) {
        $ani->@[ IX, IY ] = random_inertia(3);
        relocate( $ani, $obj->@[ XX, YY ] );
        $obj->[DEAD] = 1;
        return MOVE_OK;
    } else {
        $obj->@[ IX, IY ] = random_inertia(3);
        draw_cell( $ani->@[ XX, YY ], $blanki );

kezboard  view on Meta::CPAN

}

sub collide_gate_scram ( $ani, $obj ) {
    if ( $ani->[ID] == GOAL ) {
        $ani->@[ IX, IY ] = random_inertia(3);
        relocate( $ani, $obj->@[ XX, YY ] );
        $obj->[DEAD] = 1;
        return MOVE_OK;
    } else {
        $obj->@[ IX, IY ] = random_inertia(3);
        draw_cell( $ani->@[ XX, YY ], $blanki );

kezboard  view on Meta::CPAN

sub draw_cell ( $i, $j, $sprite ) {
    my @xy = @gridxy;
    put_sprite( $xy[XX] + $i * $cellsz, $xy[YY] + $j * $cellsz, $sprite );
}

sub relocate ( $ani, $x, $y ) {
    undef $occupy[ $ani->[YY] ][ $ani->[XX] ];
    draw_cell( $ani->@[ XX, YY ], $blanki );
    ( $ani->[XX], $ani->[YY] ) = ( $x, $y );
    draw_animate($ani);
    $occupy[$y][$x] = $ani;

kezboard  view on Meta::CPAN

}

sub try_move ( $ani, $nx, $ny ) {
    my $other = occupied( $nx, $ny );
    if ( !defined $other ) {
        relocate( $ani, $nx, $ny );
        return MOVE_OK;
    }
    my $fn = $collisions[ $ani->[ID] ][ $other->[ID] ];
    die "no mapping ", $ani->[ID], " ", $other->[ID] unless defined $fn;
    return $fn->( $ani, $other );

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Game-PlatformsOfPeril

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lib/Game/PlatformsOfPeril.pm  view on Meta::CPAN

    },
    GEM,
    sub {
        my ( $mover, $target ) = @_;
        if ( $mover->[TYPE] == ANI ) {
            relocate( $mover, $target->[LMC][WHERE] );
            grab_gem( $mover, $target );
        }
    },
);

lib/Game/PlatformsOfPeril.pm  view on Meta::CPAN

            and $LMap->[ $here->[PROW] ][ $here->[PCOL] ][GROUND][WHAT] ==
            LADDER )
          or $LMap->[ $here->[PROW] + 1 ][ $here->[PCOL] ][GROUND][WHAT] ==
          WALL;
        my $dest = [ $here->[PCOL], $here->[PROW] + 1 ];
        relocate( $ent, $dest ) unless interact( $ent, $dest );
        if ( $ent->[WHAT] == HERO ) {
            if ( $ent->[LMC][GROUND][WHAT] == LADDER ) {
                post_message('You fall, but grab onto a ladder.');
            } else {
                post_message('You fall!');

lib/Game/PlatformsOfPeril.pm  view on Meta::CPAN

      $Graphs[$Rotation]{$from}->@*;

    my $dest =
      [ $lmc->[WHERE][PCOL] + $cols, $lmc->[WHERE][PROW] + $rows ];

    relocate( $ent, $dest ) unless interact( $ent, $dest );
    return MOVE_OK;
}

# so the player can see if there is a ladder under something; this is an
# important consideration on some levels

lib/Game/PlatformsOfPeril.pm  view on Meta::CPAN

        print at( map { MAP_DISP_OFF + $_ } $point->@* ),
          $LMap->[ $point->[PROW] ][ $point->[PCOL] ][GROUND][DISP];
    }
}

sub relocate {
    my ( $ent, $dest ) = @_;
    my $src = $ent->[LMC][WHERE];
    push @RedrawA, $src;
    push @RedrawB, $dest;
    my $lmc = $LMap->[ $dest->[PROW] ][ $dest->[PCOL] ];

lib/Game/PlatformsOfPeril.pm  view on Meta::CPAN

    }

    my $dest = find_hero( $ent, $mcol, $mrow );
    return unless defined $dest;

    relocate( $ent, $dest ) unless interact( $ent, $dest );

    if ( $ent->[STASH][GEM_STASH] > 0
        and !defined $ent->[LMC][ITEM] ) {
        if ( rand() < $ent->[STASH][GEM_ODDS] ) {
            post_message( 'The ' . $Monst_Name . ' drops a gem!' );

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Game-RaycastFOV

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ppport.h  view on Meta::CPAN

malloc_good_size|5.010001||nViu
MARK|5.003007|5.003007|
markstack_grow|5.021001|5.021001|u
matcher_matches_sv|5.027008||Viu
maybe_multimagic_gv|5.019004||Viu
mayberelocate|5.015006||Viu
measure_struct|5.007003||Viu
mem_collxfrm|5.003007||dViu
_mem_collxfrm|5.025002||Viu
memEQ|5.004000|5.003007|p
memEQs|5.009005|5.003007|p

ppport.h  view on Meta::CPAN

op_prepend_elem|5.013006|5.013006|
op_refcnt_dec|||xiu
op_refcnt_inc|||xiu
op_refcnt_lock|5.009002|5.009002|u
op_refcnt_unlock|5.009002|5.009002|u
op_relocate_sv|5.021005||Viu
op_scope|5.013007|5.013007|x
OpSIBLING|5.021007|5.003007|p
op_sibling_splice|5.021002|5.021002|n
opslab_force_free|5.017002||Viu
opslab_free|5.017002||Viu

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Game-TileMap-Pathfinding

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ppport.h  view on Meta::CPAN

MAX_UTF8_TWO_BYTE|5.019004||Viu
MAYBE_DEREF_GV|5.015003||Viu
MAYBE_DEREF_GV_flags|5.015003||Viu
MAYBE_DEREF_GV_nomg|5.015003||Viu
maybe_multimagic_gv|5.019004||Viu
mayberelocate|5.015006||Viu
MBLEN_LOCK|5.033005||Viu
MBLEN_UNLOCK|5.033005||Viu
MBOL|5.003007||Viu
MBOL_t8|5.035004||Viu
MBOL_t8_p8|5.033003||Viu

ppport.h  view on Meta::CPAN

op_refcnt_lock|5.009002|5.009002|u
OpREFCNT_set|5.006000||Viu
OP_REFCNT_TERM|5.006000||Viu
OP_REFCNT_UNLOCK|5.006000||Viu
op_refcnt_unlock|5.009002|5.009002|u
op_relocate_sv|5.021005||Viu
op_scope|5.013007|5.013007|x
OP_SIBLING|5.021002||Viu
OpSIBLING|5.021007|5.003007|p
op_sibling_splice|5.021002|5.021002|n
OpSLAB|5.017002||Viu

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Game-WordBrain

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lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

prelithic
prelitigation
preloaded
preloan
prelocalization
prelocate
prelocated
prelocating
prelogic
prelogical
preloral
preloreal
preloss

lib/Game/WordBrain/WordList.pm  view on Meta::CPAN

reloan
reloaned
reloaning
reloans
relocable
relocatability
relocatable
relocate
relocated
relocatee
relocates
relocating
relocation
relocations
relocator
relock
relodge
relong
relook
relose

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Game-Xomb

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lib/Game/Xomb.pm  view on Meta::CPAN

        return MOVE_FAILED, 0
          if nope_regarding('Falling may cause damage', undef,
            'You decide against it.');
        apply_passives($ani, $cost >> 1, 0);
        log_message('You plunge down into the crevasse.');
        relocate($ani, $dcol, $drow);
        pkc_log_code('0099');
        # KLUGE fake the source of damage as from the floor
        my $src;
        $src->[SPECIES] = FLOOR;
        apply_damage($ani, 'falling', $src);
        return MOVE_LVLDOWN, $cost;
    } else {
        apply_passives($ani, $cost >> 1, 0);
        relocate($ani, $dcol, $drow);
        apply_passives($ani, $cost >> 1, 1);
        return MOVE_OKAY, $cost;
    }
}

lib/Game/Xomb.pm  view on Meta::CPAN

    my ($lmc, $update) = @_;
    $lmc->[MINERAL] = [ $lmc->[MINERAL]->@* ];
    $lmc->[MINERAL][UPDATE] = $update if defined $update;
}

sub relocate {
    my ($ani, $col, $row) = @_;
    my $lmc = $ani->[LMC];

    my $src = $lmc->[WHERE];

lib/Game/Xomb.pm  view on Meta::CPAN

=item B<reify>

Marks a particular level map item (C<MINERAL>, typically) as unique,
usually so that a B<passive_msg_maker> can be applied to it.

=item B<relocate>

Handles moving the player from one level map cell to another.

=item B<replay>

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Games-Axmud

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lib/Games/Axmud/Client.pm  view on Meta::CPAN

                                                'title', 'internal', 'align', 'left', 'top',
                                                'width', 'height', 'scrolling', 'floating',
                                           ],
#               'destination'           => undef,
                'dest'                  => ['x', 'y', 'eol', 'eof'],
                'relocate'              => undef,
                'quiet'                 => undef,
                'user'                  => undef,
                'password'              => undef,
                'image'                 => [
                                                'fname', 'url', 't', 'h', 'w', 'hspace', 'vspace',

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Games-Chipmunk

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ppport.h  view on Meta::CPAN

malloced_size|||n
malloc||5.007002|n
markstack_grow||5.021001|
matcher_matches_sv|||
maybe_multimagic_gv|||
mayberelocate|||
measure_struct|||
memEQs|5.009005||p
memEQ|5.004000||p
memNEs|5.009005||p
memNE|5.004000||p

ppport.h  view on Meta::CPAN

op_prepend_elem||5.013006|
op_refcnt_dec|||
op_refcnt_inc|||
op_refcnt_lock||5.009002|
op_refcnt_unlock||5.009002|
op_relocate_sv|||
op_scope||5.013007|
op_sibling_splice||5.021002|n
op_std_init|||
op_unscope|||
open_script|||

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Games-Cryptoquote

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t/patterns.txt  view on Meta::CPAN

1|2|3|4|5|6|7|1|9|7|11|4|5:remonstration|
1|2|3|4|5|6|7|1|9|7|11|5|13:remonstrating|
1|2|3|4|5|6|7|1|9|7|2:remonstrate|
1|2|3|4|5|6|7|1|9|7|2|12:remonstrated|
1|2|3|4|5|6|7|1|9|7|2|6:remonstrates|
1|2|3|4|5|6|7|2:Anacreon|Anderson|Anglican|Astaires|Bagrodia|Beatrice|Belgrade|Bontempo|Bruckner|Cambodia|Carolina|Dairylea|Disraeli|Domenico|Hrothgar|Israelis|Leviable|Lothario|Manitoba|Medicare|Negroize|Pembroke|Redstone|Seminole|Waukesha|Westmore|...
1|2|3|4|5|6|7|2|1:cinematic|decimated|decorated|decoupled|decrypted|defaulted|delighted|deposited|described|despaired|destroyed|reclaimer|rejoinder|remainder|responder|transport|
1|2|3|4|5|6|7|2|1|10:acoustical|antiphonal|reclaimers|remainders|
1|2|3|4|5|6|7|2|1|10|11:transported|
1|2|3|4|5|6|7|2|1|10|2:transporter|
1|2|3|4|5|6|7|2|1|10|2|5:transporters|

t/patterns.txt  view on Meta::CPAN

1|2|3|4|5|6|7|2|7|1|11:acoustician|
1|2|3|4|5|6|7|2|7|2|11:underlining|undermining|
1|2|3|4|5|6|7|2|7|2|11|12:underlinings|
1|2|3|4|5|6|7|2|7|4|11:transpiring|
1|2|3|4|5|6|7|2|7|4|11|7:transference|
1|2|3|4|5|6|7|2|9:Anglicans|Bagrodias|Beardsley|Carolinas|Cartesian|Cervantes|Fischbein|Frankfort|Frankfurt|Indochina|Jerusalem|Lucretius|Markovian|McCormick|Negroizes|Pasternak|Pritchard|Robertson|Velasquez|Wolverton|anchoring|answering|archivers|ba...
1|2|3|4|5|6|7|2|9|1:earthquake|sepulchers|stimulates|stipulates|
1|2|3|4|5|6|7|2|9|10:Capistrano|Carbondale|Carmichael|Diocletian|Kodachrome|Luxembourg|balustrade|biochemist|camouflage|cathedrals|compulsory|coniferous|contagious|cotyledons|cryptogram|debauchery|deployment|discretion|disobeying|displacing|displayin...
1|2|3|4|5|6|7|2|9|10|1:simulations|straightens|
1|2|3|4|5|6|7|2|9|10|11:biophysical|bumptiously|camouflaged|camouflages|deployments|dilogarithm|discernibly|fashionable|fashionably|intravenous|manipulated|manipulates|manipulator|superfluity|transformed|
1|2|3|4|5|6|7|2|9|10|11|12:biochemistry|contagiously|disturbingly|figuratively|manipulators|manipulatory|masquerading|

t/patterns.txt  view on Meta::CPAN

1|2|3|4|5|6|7|6|9|2|11|7|13:computational|
1|2|3|4|5|6|7|6|9|2|11|7|13|10|15:computationally|
1|2|3|4|5|6|7|6|9|3:cryptology|fastenings|physiology|psychology|
1|2|3|4|5|6|7|6|9|3|11|12|9:cryptanalysis|
1|2|3|4|5|6|7|6|9|3|11|5:cryptanalyst|
1|2|3|4|5|6|7|6|9|3|2:relocatable|
1|2|3|4|5|6|7|6|9|3|5|12|1:cryptanalytic|
1|2|3|4|5|6|7|6|9|3|5|6|13|14|15:beautifications|
1|2|3|4|5|6|7|6|9|3|5|6|13|4:quantification|
1|2|3|4|5|6|7|6|9|3|5|6|13|4|15:quantifications|
1|2|3|4|5|6|7|6|9|4:bridgehead|governance|reasonings|

t/patterns.txt  view on Meta::CPAN

1|2|3|4|5|6|7|8|3|8|4|12|13:frighteningly|
1|2|3|4|5|6|7|8|3|8|5|5:handsomeness|
1|2|3|4|5|6|7|8|3|8|6:promiscuous|
1|2|3|4|5|6|7|8|4:Andalusia|Chinatown|Coleridge|Cornelian|Firestone|Frenchman|Gershwins|Josephine|Kernighan|Nantucket|Ostrander|Palestine|Pawtucket|Pipestone|Platonist|Popsicles|Princeton|Reykjavik|Talmudism|Wronskian|Ypsilanti|adjective|adventure|ad...
1|2|3|4|5|6|7|8|4|1:employable|
1|2|3|4|5|6|7|8|4|10:Bolshevism|Bolshevist|Disneyland|Ecuadorian|Eisenhower|Swarthmore|absolution|absorption|adjectives|adsorption|adventures|behavioral|blanketing|blundering|brandywine|categories|contribute|counseling|countering|decoration|desolatio...
1|2|3|4|5|6|7|8|4|10|1:encapsulate|
1|2|3|4|5|6|7|8|4|10|11:Bakersfield|Ticonderoga|Westhampton|blunderings|combustible|contributed|contributes|decorations|fortnightly|launderings|objectively|relocations|revolutions|
1|2|3|4|5|6|7|8|4|10|11|10:thankfulness|
1|2|3|4|5|6|7|8|4|10|11|12|2:encapsulation|
1|2|3|4|5|6|7|8|4|10|11|1|13:revolutionary|
1|2|3|4|5|6|7|8|4|10|11|1|8|2|15:revolutionaries|
1|2|3|4|5|6|7|8|4|10|11|2|13:encapsulating|

t/patterns.txt  view on Meta::CPAN

1|2|3|4|5|6|7|8|8|7|1:silhouettes|
1|2|3|4|5|6|7|8|8|7|11:silhouetted|
1|2|3|4|5|6|7|8|8|7|11|12:earsplitting|
1|2|3|4|5|6|7|8|9:Abernathy|Alpheratz|Americans|Apetalous|Aphrodite|Archibald|Ashmolean|Auschwitz|Baltimore|Berkowitz|Bialystok|Blackburn|Blomquist|Bolshevik|Bromfield|Brunhilde|Brunswick|Bucharest|Bundestag|Byronizes|Byzantium|Cambridge|Catholics|Ca...
1|2|3|4|5|6|7|8|9|1:discharged|discounted|dislocated|dismounted|dispatched|downplayed|duplicated|exhaustive|expansible|metabolism|monetarism|sandwiches|scoundrels|searchings|shipwrecks|signatures|simulators|slanderous|slaughters|spreadings|subdomains...
1|2|3|4|5|6|7|8|9|10:Andromache|Babylonize|Blackstone|Bridgetown|Buchenwald|Burlingame|Candlewick|Charleston|Copernicus|Culbertson|Cumberland|Ektachrome|Fauntleroy|Fitzgerald|Fleischman|Fulbrights|Gatlinburg|Gilbertson|Heraclitus|Hieronymus|Kenilwort...
1|2|3|4|5|6|7|8|9|10|1:discouraged|disgruntled|speculators|subnetworks|subtrahends|sympathizes|thunderbolt|
1|2|3|4|5|6|7|8|9|10|10:harmfulness|typicalness|uprightness|
1|2|3|4|5|6|7|8|9|10|10|12:Jacksonville|Raymondville|domestically|impersonally|methodically|
1|2|3|4|5|6|7|8|9|10|10|2:hysterically|
1|2|3|4|5|6|7|8|9|10|10|6:Squaresville|

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Games-EternalLands

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src/bheap.c  view on Meta::CPAN

    /* Heap needs adjusting if the position of the deleted item was not at the
     * end of the heap.
     */
    if(p <= n) {
        /* We put the item at the end of the heap in the place of the deleted
         * item and sift-up or sift-down to relocate it in the correct place in
         * the heap.
         */
	h->key_comps++;
        if(h->a[p].key <= h->a[n + 1].key) {
            h->a[p] = h->a[n + 1];

src/bheap.c  view on Meta::CPAN

    }
}


/* bh_decrease_key() decreases the value of 'item's key and then performs
 * sift-down until 'item' has been relocated to the correct position in the
 * binary heap.
 */
void bh_decrease_key(bheap_t *h, int item, long new_key)
{
    int n;

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Games-FrozenBubble

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Changes  view on Meta::CPAN


=head2 0.9.2  2002-02-08

=over

=item fix relocation error:
C</usr/lib/perl5/auto/fb_c_stuff/fb_c_stuff.so: undefined symbol: Mix_FadeInMusicPos>

=item more flexible makefile system, which should make easy ports on other
sites/arch's

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Games-Lacuna-Task

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lib/Games/Lacuna/Task/Action/Defence.pm  view on Meta::CPAN

        object  => $spaceport_object,
        method  => 'view_all_ships',
        params  => [ { no_paging => 1 }, { tag => [ 'War' ] } ],
    );
    
    my @relocate_ship;
    my $dispatch_ship = 0;
    
    # Loop all war ships
    LOCAL_SHIPS:
    foreach my $ship (@{$ships_data->{ships}}) {

lib/Games/Lacuna/Task/Action/Defence.pm  view on Meta::CPAN

                method  => 'send_ship',
                params  => [ $ship->{id}, { body_id => $to_body_id } ],
            );
        # Add sweeper to list of dispatchable units
        } elsif ($ship->{type} eq 'sweeper') {
            push(@relocate_ship,$ship->{id});
        }
        
        # Check if we have enough defenders
        return $dispatch_ship
            if $dispatch_ship >= $count;
    }
    
    # Relocate sweepers via push
    my $relocateable_ships = min( ($count-$dispatch_ship) , scalar(@relocate_ship), $self->_planet_attack->{$to_body_id}{free_slots} );
    if ($relocateable_ships > 0) {
        my @relocate_ships_final = @relocate_ship[0..($relocateable_ships-1)];
        $dispatch_ship += $self->push_ships($from_body_id,$to_body_id,\@relocate_ships_final);
    }
    
    return $dispatch_ship;
}

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Games-ScottAdams

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lib/Games/ScottAdams/Manual.pod  view on Meta::CPAN

	*GOLDEN FISH*

However, in some cases, it may be convenient to define items at some
other point in a C<sac> file - for example, some authors may prefer to
list all rooms together, then all items together.  In such cases,
an item may be relocated to its correct starting room by providing a
C<%at> directive followed by the name of that room:

	%room lake
	*I'm on the shore of a lake
	%room meadow

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Games-Word-Wordlist-Enable

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lib/Games/Word/Wordlist/Enable.pm  view on Meta::CPAN

relinks relinquish relinquished relinquishes relinquishing relinquishment
relinquishments reliquaries reliquary relique reliquefied reliquefies
reliquefy reliquefying reliques reliquiae relish relishable relished relishes
relishing relist relisted relisting relists relit relive relived relives
reliving reload reloaded reloader reloaders reloading reloads reloan reloaned
reloaning reloans relocatable relocate relocated relocatee relocatees
relocates relocating relocation relocations relock relocked relocking relocks
relook relooked relooking relooks relubricate relubricated relubricates
relubricating relubrication relubrications relucent reluct reluctance
reluctances reluctancies reluctancy reluctant reluctantly reluctate reluctated
reluctates reluctating reluctation reluctations relucted relucting relucts
relume relumed relumes relumine relumined relumines reluming relumining rely

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Gantry-Plugins-CookieCheck

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lib/Gantry/Plugins/CookieCheck.pm  view on Meta::CPAN


        # Encrypt goto
        $goto = $gobj->url_encode( $crypt->encrypt( $goto ) );

        # Redirect the user.
        $gobj->relocate( $loc . "/cookiecheck?url=${goto}" );
    }
}

#-----------------------------------------------------------
# do_cookiecheck()

lib/Gantry/Plugins/CookieCheck.pm  view on Meta::CPAN

    $params->{url} = $crypt->decrypt( $params->{url} );

    # If acceptcookies is set then send the user to the original
    # url they requested.
    if( $gobj->get_cookies( 'acceptcookies' ) ) {
        $gobj->relocate( $gobj->location() . $params->{url} );
    }
    else {
        # Cookies aren't enabled. Display an error page.
        my $cc_title        =   $gobj->fish_config( 'cc_title' ) || 'Missing Cookies';
        my $cc_wrapper      =   $gobj->fish_config( 'cc_wrapper' ) ||

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Gantry-Plugins-Session

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lib/Gantry/Plugins/Session.pm  view on Meta::CPAN

                value => $cookie,
                path => '/'
            }
        );

          $gobj->relocate($cookiecheck);

    }

}

lib/Gantry/Plugins/Session.pm  view on Meta::CPAN

        # Ok, redirect them back to the applicaion

        $gobj->session_inited(1);
        $gobj->session_id($session);
        $gobj->session_store($lock, '0');
        $gobj->relocate($app_rootp);

    } else {

        # Hmmm, OK, lets give them a nudge

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Gantry-Plugins-Uaf

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lib/Gantry/Plugins/Uaf.pm  view on Meta::CPAN

                $gobj->session_unlock();

            } else { 

                $gobj->session_unlock();
                $gobj->uaf_authn->relocate($gobj->uaf_authn->login_rootp); 
            
            }
            
        }

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Gantry

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lib/Gantry.pm  view on Meta::CPAN


 $self->declined( 1 );

Set and unset the declined flag

=item relocate

 $self->relocate( location );

This method can be called from any controller will relocated 
the user to the given location.

This method has been moved to Gantry::State::Default.

=item relocate_permanently

 $self->relocate_permanently( location );

This method can be called from any controller will relocated the user
to the given location using HTTP_MOVED_PERMANENTLY 301.

This method has been moved to Gantry::State::Default.

=item redirect 

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Gazelle

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lib/Plack/Handler/ppport.h  view on Meta::CPAN

malloc_good_size|||n
malloced_size|||n
malloc||5.007002|n
markstack_grow|||
matcher_matches_sv|||
mayberelocate|||
measure_struct|||
memEQs|5.009005||p
memEQ|5.004000||p
memNEs|5.009005||p
memNE|5.004000||p

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Gentoo-App-PerlInfo

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Changes  view on Meta::CPAN

 - Eclass revisions identified by Copyright year and SHA1 instead of (removed)
   CVS Headers
 - perl-functions.eclass included in eclass report
 - virtual/perl-* data included in installed package report
 - use Config.pm instead of looping `perl -V:fieldname`
 - Internals restructured and all real logic relocated to Gentoo::App::PerlInfo

0.16 - 2010-11-03
 - Remove perl-post.eclass from reported eclass list

0.15 - 2007-04-19

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Geo-Coordinates-MGRS-XS

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ppport.h  view on Meta::CPAN

malloced_size|||n
malloc||5.007002|n
markstack_grow||5.021001|
matcher_matches_sv|||
maybe_multimagic_gv|||
mayberelocate|||
measure_struct|||
memEQs|5.009005||p
memEQ|5.004000||p
memNEs|5.009005||p
memNE|5.004000||p

ppport.h  view on Meta::CPAN

op_prepend_elem||5.013006|
op_refcnt_dec|||
op_refcnt_inc|||
op_refcnt_lock||5.009002|
op_refcnt_unlock||5.009002|
op_relocate_sv|||
op_scope||5.013007|
op_sibling_splice||5.021002|n
op_std_init|||
op_unscope|||
open_script|||

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Geo-IP

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ppport.h  view on Meta::CPAN

malloced_size|||n
malloc||5.007002|n
markstack_grow||5.021001|
matcher_matches_sv|||
maybe_multimagic_gv|||
mayberelocate|||
measure_struct|||
memEQs|5.009005||p
memEQ|5.004000||p
memNEs|5.009005||p
memNE|5.004000||p

ppport.h  view on Meta::CPAN

op_prepend_elem||5.013006|
op_refcnt_dec|||
op_refcnt_inc|||
op_refcnt_lock||5.009002|
op_refcnt_unlock||5.009002|
op_relocate_sv|||
op_scope||5.013007|
op_sibling_splice||5.021002|n
op_std_init|||
op_unscope|||
open_script|||

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Geo-OLC-XS

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ppport.h  view on Meta::CPAN

malloced_size|||n
malloc||5.007002|n
markstack_grow||5.021001|
matcher_matches_sv|||
maybe_multimagic_gv|||
mayberelocate|||
measure_struct|||
memEQs|5.009005||p
memEQ|5.004000||p
memNEs|5.009005||p
memNE|5.004000||p

ppport.h  view on Meta::CPAN

op_null||5.007002|
op_parent|||n
op_prepend_elem||5.013006|
op_refcnt_lock||5.009002|
op_refcnt_unlock||5.009002|
op_relocate_sv|||
op_sibling_splice||5.021002|n
op_std_init|||
open_script|||
openn_cleanup|||
openn_setup|||

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Getopt-Long-Spec

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lib/Getopt/Long/Spec/Parser.pm  view on Meta::CPAN


    my %name_params = $self->_process_name_spec( $name_spec );
    my %arg_params = $self->_process_arg_spec( $opt_type, $arg_spec );

    ### It is necessary to compute these here for compat. with GoL
    ### I feel that this block should be relocated... but WHERE?
    if ( $arg_params{negatable} ) {
        my @neg_names = $self->_generate_negation_names(
            $name_params{long},
            $name_params{short},
            @{ $name_params{aliases} },

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