OpenGL-QEng
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\page story Generating New Scenarios for Quest
Building map files is described in class Map and in page \ref map_things
Add char and logic to start map to enter new scenario
\section test Testing
Setting the environment variable 'WIZARD' will allow walking through
walls, instant relocation by clicking on the overview, turn on the
overview and show all things on the map
\section puz Possible Puzzles:
Find button/switch/key that opens a door/chest
Find a secret door How to find? How to open?
- clues: slight difference in the wall, feel a draft, what's that smell?
Find the parts and assemble something
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