Algorithm-Shape-RandomTree

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lib/Algorithm/Shape/RandomTree.pm  view on Meta::CPAN

        my $stem    = $self->create_stem;
        $branch_num = $self->complexity;

        # Create primary branches
        foreach my $branch ( 1 .. $branch_num ) {
            $self->create_branch( $stem, $level );
        }

    } else {

        # Get the current level's parent branches
        # ( i.e. the previous level's branches )
        my @parent_branches = $self->filter_branches( 
            sub { $_->level = ( $level - 1 ) }
        );

        foreach my $parent ( @parent_branches ) {
            # Number of sub branches 
            my $sub_branches = int( rand( $self->complexity ) );
            
            # Create sub-branches for the current parent branch
            foreach my $idx ( 1 .. $sub_branches ) {
                $self->create_branch( $parent, $level );
            }
        }
    }
}

# Create Stem: creates the primary branch (stem) for in both recursive and
# linear tree creating algorithms
sub create_stem {
    my $self = shift;
    

lib/Algorithm/Shape/RandomTree.pm  view on Meta::CPAN

    );

    # Add stem to branches collection
    $self->add_branch( $stem );

    return $stem;
}

# Linear algorithm's branch creation sub
sub create_branch {
    my ( $self, $parent, $level ) = @_;
    my $start_point = $parent->end_point;

    my $verb = $self->verbose;

    my ( $dx, $dy )       = $self->calc_new_deltas( $parent );
    my ( $x_end, $y_end ) = $self->calc_new_endpoints(
        $start_point, $dx, $dy
    );

    my $end_point = Algorithm::Shape::RandomTree::Branch::Point->new(
        x => $x_end, y => $y_end 
    );
    my $number = $self->count_branches + 1;  # New branch's num (name)

    my $newbranch = Algorithm::Shape::RandomTree::Branch->new(
        name        => $number,
        start_point => $start_point,
        end_point   => $end_point,
        dx          => $dx,
        dy          => $dy,
        level       => $level,
        parent      => $parent,
#       nodulation  => ,
#       complexity  => ,
    );

    $self->add_branch( $newbranch );
}


# Calculate New Deltas: uses the parent branch's attributes and random factors
# to modify a new branche's dx and dy values, who determin the angle and length
# of the new branch.
sub calc_new_deltas {
    my ( $self, $parent ) = @_;

    my $verb = $self->verbose;

    # Get parent branch's deltas
    my $old_dx = $parent->dx;
    my $old_dy = $parent->dy;
    
    # Calculate modifiers:
    # These slightly change the dx and dy to create variation and randomness
    # in branches lengths and angles.
    # Modifiers range from -range_value to +range_value
    my $dx_modifier = (
        int( rand( $self->dx_range ) * -1 ) + 
        int( rand( $self->dx_range ) )
    );

    my $dy_modifier = (
        int( rand( $self->dy_range ) * -1 ) + 
        int( rand( $self->dy_range ) )
    );
    
    # If the level is 0, it's the stem's children, so the falloff should be 1.5
    # (so that they would still be a bit shorter than the stem).
    # otherwise, it should be the level + 1
    my $falloff = ( $parent->level == 0 ) ? 1.5 : $parent->level + 1;
    
    # Apply modifiers
    my $new_dx = int ( ( $old_dx + $dx_modifier ) / $falloff );
    my $new_dy = int ( ( $old_dy + $dy_modifier ) / $falloff );
        
    return( $new_dx, $new_dy );
}

# Calculate New End-points: ( by adding the deltas to the start-points )
sub calc_new_endpoints {
    my ( $self, $start_point, $dx, $dy ) = @_;

    my $x_end = $dx + $start_point->x;
    my $y_end = $dy + $start_point->y;

    return( $x_end, $y_end );
}

# The recursive algorithm for creating all non-stem branches
sub create_branches_recursive {
    my ( $self, $parent ) = @_;

    my $verb = $self->verbose;

    my $name = $parent->name;
    $verb && print "[create_branches_recursive] on parent: $name\n";
    
    # Create a new branch connected to parent
    my $branch = $self->make_branch( $parent );
    
    # Create this branche's sub-branches
    if ( $branch->nodulation ) {
        foreach my $idx ( 1 .. $branch->complexity ) {
            $verb && print qq{
                [create_branches_recursive] \tcreating $name 's branches\n
            };
            $self->create_branches_recursive( $branch );
        }
    }
}

# Sub for creating single branches used by the recursive algorithm
sub make_branch {
    my ( $self, $parent ) = @_;
    my $start_point = $parent->end_point;

    my $verb = $self->verbose;

    my $name = $parent->name;
    $verb && print "[make_branche] on parent: $name\n";

    my ( $dx, $dy )       = $self->calc_new_deltas( $parent );
    my ( $x_end, $y_end ) = $self->calc_new_endpoints(
        $start_point, $dx, $dy
    );

    my $end_point  = Algorithm::Shape::RandomTree::Branch::Point->new(
        x => $x_end, y => $y_end
    );

    my $number     = $self->count_branches + 1;        # New branch's num (name)
    my $nodulation = $self->calc_new_nodulation( $parent );

    my $complexity = int( rand( $self->complexity ) ); # Calculate new complexity
    
    # Calculate new width, and prevent a less than 1 width
    my $falloff   = ( $parent->level == 0 ) ? 1.5 : $parent->level + 1;
    my $new_width = int ( $self->tree_width / $falloff );
    my $width     = $new_width ? $new_width : 1;
    
    my $path_str  = $self->create_path( $start_point, $end_point, $dx, $dy );
    
    my $newbranch = Algorithm::Shape::RandomTree::Branch->new(
        name        => $number,
        start_point => $start_point,
        end_point   => $end_point,
        dx          => $dx,
        dy          => $dy,
        level       => $parent->level + 1,
        parent      => $parent,
        nodulation  => $nodulation,
        complexity  => $complexity,
        width       => $width,
        path_string => $path_str,
    );

    $verb && print "[make_branche] \tmaking branch $number\n";

    $self->add_branch( $newbranch );

    return $newbranch;
}

sub calc_new_nodulation {
    my ( $self, $parent ) = @_;

    my $verb = $self->verbose;

    my $old = $parent->nodulation;
    
    # Reduce ebbing factor from the parent's nodulation
    my $new = $old - $self->ebbing_factor;
    
    return $new;
}

sub create_path {
    my ( $self, $start, $end, $dx, $dy ) = @_;
    
    my $x1 = $start->x;
    my $y1 = $start->y;

lib/Algorithm/Shape/RandomTree/Branch.pm  view on Meta::CPAN

# Deltas: the difference between start and end x and y coordinates
# reflecting the slope of the branch
has [ 'dx', 'dy' ] => ( is => 'ro', isa => 'Int' );

# Level in which this branch stands in a linearly created tree
has 'level' => ( is => 'ro', isa => 'Int' );

# Line thickness
has 'width' => ( is => 'ro', isa => 'Int' );

# Contains a reference to the parent branch
has 'parent' => ( is => 'ro', isa => 'Ref' );

# Nodulation: is the attribute that determins whether this branch will
#             continue to create sub-branches
# Complexity: is the number of sub-branches this branch has if nodulation
#             is > 0 (otherwise, no new branches will be created on this 
#             branch, even if it's complexity is > 0
has [ 'nodulation', 'complexity' ] => ( is => 'ro', isa => 'Int' );

# The SVG string representaiton of the params required to create a curved path,
# which will represent the branch's geometry

lib/Algorithm/Shape/RandomTree/Branch.pm  view on Meta::CPAN

not really useful on it's own.

=head1 VERSION

Version 0.01

=head1 SYNOPSIS

    use Algorithm::Shape::RandomTree::Branch;

    my $parent = $tree->branches('b1');  # The parent of the next branch

    my $branch = Algorithm::Shape::RandomTree->new(
        name        => 'b2',
        start_point => $parent->end_point, 
        end_point   => $end_point,   # Obj: Algorithm::Shape::RandomTree::Branch::Point
        dy          => 5,
        dx          => 5,
        level       => ( $parent->level + 1 ),
        width       => ( $parent->width - 1 ),
        nodulation  => ( $parent->nodulation - 1),
        complexity  => ( $parent->complexity),
        path_string => "M $x1 $y1 C 3 3 2 2 $x2 $y2";   # SVG path string
    );

=head1 Attributes

=head2 name

=head2 start_point

A Algorithm::Shape::RandomTree::Branch::Point object



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