Wx-GLCanvas

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wx/msw_myglcanvas.h  view on Meta::CPAN

//---------------------------------------------------------------------------

// The generic GL implementation doesn't support most of these options,
// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
// Other implementations may actually support them.

enum
{
  WX_GL_RGBA=1,          /* use true color palette */
  WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
  WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
  WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
  WX_GL_STEREO,          /* use stereoscopic display */
  WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
  WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
  WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
  WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
  WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
  WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
  WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
  WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */



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