Games-Irrlicht

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lib/Games/Irrlicht.pm  view on Meta::CPAN


        $app->freeze_time_warp_ramp();

Disables any ramping of the time warp that might be in effect.

=item freeze_time()

        $app->freeze_time();

Sets the time warp factor to 0, effectively stopping the warped clock. Note
that the real clock still ticks and frames are still drawn, so you can overlay
some menu/animation over a static (froozen in time) background. Of course it
might be more efficient to save the current drawn frame as image and stop
the drawing if the not-changing background altogether.

=item thaw_time()

        $app->thaw_time();

Sets the time warp factor back to what it was before L<freeze_time()> was
called. Does nothing when the clock is not frozen.



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