App-RPi-EnvUI

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public/js/flot.js  view on Meta::CPAN


		context.scale(pixelRatio, pixelRatio);
	};

	// Clears the entire canvas area, not including any overlaid HTML text

	Canvas.prototype.clear = function() {
		this.context.clearRect(0, 0, this.width, this.height);
	};

	// Finishes rendering the canvas, including managing the text overlay.

	Canvas.prototype.render = function() {

		var cache = this._textCache;

		// For each text layer, add elements marked as active that haven't
		// already been rendered, and remove those that are no longer active.

		for (var layerKey in cache) {
			if (hasOwnProperty.call(cache, layerKey)) {

public/js/flot.js  view on Meta::CPAN

							}
						}
					}
				}

				layer.show();
			}
		}
	};

	// Creates (if necessary) and returns the text overlay container.
	//
	// @param {string} classes String of space-separated CSS classes used to
	//     uniquely identify the text layer.
	// @return {object} The jQuery-wrapped text-layer div.

	Canvas.prototype.getTextLayer = function(classes) {

		var layer = this.text[classes];

		// Create the text layer if it doesn't exist

public/js/flot.js  view on Meta::CPAN

				element: element,
				positions: []
			};

			element.detach();
		}

		return info;
	};

	// Adds a text string to the canvas text overlay.
	//
	// The text isn't drawn immediately; it is marked as rendering, which will
	// result in its addition to the canvas on the next render pass.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number} x X coordinate at which to draw the text.
	// @param {number} y Y coordinate at which to draw the text.
	// @param {string} text Text string to draw.
	// @param {(string|object)=} font Either a string of space-separated CSS

public/js/flot.js  view on Meta::CPAN


		// Move the element to its final position within the container

		position.element.css({
			top: Math.round(y),
			left: Math.round(x),
			'text-align': halign	// In case the text wraps
		});
	};

	// Removes one or more text strings from the canvas text overlay.
	//
	// If no parameters are given, all text within the layer is removed.
	//
	// Note that the text is not immediately removed; it is simply marked as
	// inactive, which will result in its removal on the next render pass.
	// This avoids the performance penalty for 'clear and redraw' behavior,
	// where we potentially get rid of all text on a layer, but will likely
	// add back most or all of it later, as when redrawing axes, for example.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely

public/js/flot.js  view on Meta::CPAN

                    hoverable: false,
                    autoHighlight: true, // highlight in case mouse is near
                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
                },
                interaction: {
                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
                },
                hooks: {}
            },
        surface = null,     // the canvas for the plot itself
        overlay = null,     // canvas for interactive stuff on top of plot
        eventHolder = null, // jQuery object that events should be bound to
        ctx = null, octx = null,
        xaxes = [], yaxes = [],
        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
        plotWidth = 0, plotHeight = 0,
        hooks = {
            processOptions: [],
            processRawData: [],
            processDatapoints: [],
            processOffset: [],

public/js/flot.js  view on Meta::CPAN

            };
        };
        plot.shutdown = shutdown;
        plot.destroy = function () {
            shutdown();
            placeholder.removeData("plot").empty();

            series = [];
            options = null;
            surface = null;
            overlay = null;
            eventHolder = null;
            ctx = null;
            octx = null;
            xaxes = [];
            yaxes = [];
            hooks = null;
            highlights = [];
            plot = null;
        };
        plot.resize = function () {
        	var width = placeholder.width(),
        		height = placeholder.height();
            surface.resize(width, height);
            overlay.resize(width, height);
        };

        // public attributes
        plot.hooks = hooks;

        // initialize
        initPlugins(plot);
        parseOptions(options_);
        setupCanvases();
        setData(data_);

public/js/flot.js  view on Meta::CPAN

            });
        }

        function setupCanvases() {

            // Make sure the placeholder is clear of everything except canvases
            // from a previous plot in this container that we'll try to re-use.

            placeholder.css("padding", 0) // padding messes up the positioning
                .children().filter(function(){
                    return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');
                }).remove();

            if (placeholder.css("position") == 'static')
                placeholder.css("position", "relative"); // for positioning labels and overlay

            surface = new Canvas("flot-base", placeholder);
            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features

            ctx = surface.context;
            octx = overlay.context;

            // define which element we're listening for events on
            eventHolder = $(overlay.element).unbind();

            // If we're re-using a plot object, shut down the old one

            var existing = placeholder.data("plot");

            if (existing) {
                existing.shutdown();
                overlay.clear();
            }

            // save in case we get replotted
            placeholder.data("plot", plot);
        }

        function bindEvents() {
            // bind events
            if (options.grid.hoverable) {
                eventHolder.mousemove(onMouseMove);

public/js/flot.js  view on Meta::CPAN


            executeHooks(hooks.draw, [ctx]);

            if (grid.show && grid.aboveData) {
                drawGrid();
            }

            surface.render();

            // A draw implies that either the axes or data have changed, so we
            // should probably update the overlay highlights as well.

            triggerRedrawOverlay();
        }

        function extractRange(ranges, coord) {
            var axis, from, to, key, axes = allAxes();

            for (var i = 0; i < axes.length; ++i) {
                axis = axes[i];
                if (axis.direction == coord) {

public/js/flot.js  view on Meta::CPAN


            if (!redrawTimeout)
                redrawTimeout = setTimeout(drawOverlay, t);
        }

        function drawOverlay() {
            redrawTimeout = null;

            // draw highlights
            octx.save();
            overlay.clear();
            octx.translate(plotOffset.left, plotOffset.top);

            var i, hi;
            for (i = 0; i < highlights.length; ++i) {
                hi = highlights[i];

                if (hi.series.bars.show)
                    drawBarHighlight(hi.series, hi.point);
                else
                    drawPointHighlight(hi.series, hi.point);



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