App-RPi-EnvUI
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context.scale(pixelRatio, pixelRatio);
};
// Clears the entire canvas area, not including any overlaid HTML text
Canvas.prototype.clear = function() {
this.context.clearRect(0, 0, this.width, this.height);
};
// Finishes rendering the canvas, including managing the text overlay.
Canvas.prototype.render = function() {
var cache = this._textCache;
// For each text layer, add elements marked as active that haven't
// already been rendered, and remove those that are no longer active.
for (var layerKey in cache) {
if (hasOwnProperty.call(cache, layerKey)) {
public/js/flot.js view on Meta::CPAN
}
}
}
}
layer.show();
}
}
};
// Creates (if necessary) and returns the text overlay container.
//
// @param {string} classes String of space-separated CSS classes used to
// uniquely identify the text layer.
// @return {object} The jQuery-wrapped text-layer div.
Canvas.prototype.getTextLayer = function(classes) {
var layer = this.text[classes];
// Create the text layer if it doesn't exist
public/js/flot.js view on Meta::CPAN
element: element,
positions: []
};
element.detach();
}
return info;
};
// Adds a text string to the canvas text overlay.
//
// The text isn't drawn immediately; it is marked as rendering, which will
// result in its addition to the canvas on the next render pass.
//
// @param {string} layer A string of space-separated CSS classes uniquely
// identifying the layer containing this text.
// @param {number} x X coordinate at which to draw the text.
// @param {number} y Y coordinate at which to draw the text.
// @param {string} text Text string to draw.
// @param {(string|object)=} font Either a string of space-separated CSS
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// Move the element to its final position within the container
position.element.css({
top: Math.round(y),
left: Math.round(x),
'text-align': halign // In case the text wraps
});
};
// Removes one or more text strings from the canvas text overlay.
//
// If no parameters are given, all text within the layer is removed.
//
// Note that the text is not immediately removed; it is simply marked as
// inactive, which will result in its removal on the next render pass.
// This avoids the performance penalty for 'clear and redraw' behavior,
// where we potentially get rid of all text on a layer, but will likely
// add back most or all of it later, as when redrawing axes, for example.
//
// @param {string} layer A string of space-separated CSS classes uniquely
public/js/flot.js view on Meta::CPAN
hoverable: false,
autoHighlight: true, // highlight in case mouse is near
mouseActiveRadius: 10 // how far the mouse can be away to activate an item
},
interaction: {
redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
},
hooks: {}
},
surface = null, // the canvas for the plot itself
overlay = null, // canvas for interactive stuff on top of plot
eventHolder = null, // jQuery object that events should be bound to
ctx = null, octx = null,
xaxes = [], yaxes = [],
plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
plotWidth = 0, plotHeight = 0,
hooks = {
processOptions: [],
processRawData: [],
processDatapoints: [],
processOffset: [],
public/js/flot.js view on Meta::CPAN
};
};
plot.shutdown = shutdown;
plot.destroy = function () {
shutdown();
placeholder.removeData("plot").empty();
series = [];
options = null;
surface = null;
overlay = null;
eventHolder = null;
ctx = null;
octx = null;
xaxes = [];
yaxes = [];
hooks = null;
highlights = [];
plot = null;
};
plot.resize = function () {
var width = placeholder.width(),
height = placeholder.height();
surface.resize(width, height);
overlay.resize(width, height);
};
// public attributes
plot.hooks = hooks;
// initialize
initPlugins(plot);
parseOptions(options_);
setupCanvases();
setData(data_);
public/js/flot.js view on Meta::CPAN
});
}
function setupCanvases() {
// Make sure the placeholder is clear of everything except canvases
// from a previous plot in this container that we'll try to re-use.
placeholder.css("padding", 0) // padding messes up the positioning
.children().filter(function(){
return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');
}).remove();
if (placeholder.css("position") == 'static')
placeholder.css("position", "relative"); // for positioning labels and overlay
surface = new Canvas("flot-base", placeholder);
overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features
ctx = surface.context;
octx = overlay.context;
// define which element we're listening for events on
eventHolder = $(overlay.element).unbind();
// If we're re-using a plot object, shut down the old one
var existing = placeholder.data("plot");
if (existing) {
existing.shutdown();
overlay.clear();
}
// save in case we get replotted
placeholder.data("plot", plot);
}
function bindEvents() {
// bind events
if (options.grid.hoverable) {
eventHolder.mousemove(onMouseMove);
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executeHooks(hooks.draw, [ctx]);
if (grid.show && grid.aboveData) {
drawGrid();
}
surface.render();
// A draw implies that either the axes or data have changed, so we
// should probably update the overlay highlights as well.
triggerRedrawOverlay();
}
function extractRange(ranges, coord) {
var axis, from, to, key, axes = allAxes();
for (var i = 0; i < axes.length; ++i) {
axis = axes[i];
if (axis.direction == coord) {
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if (!redrawTimeout)
redrawTimeout = setTimeout(drawOverlay, t);
}
function drawOverlay() {
redrawTimeout = null;
// draw highlights
octx.save();
overlay.clear();
octx.translate(plotOffset.left, plotOffset.top);
var i, hi;
for (i = 0; i < highlights.length; ++i) {
hi = highlights[i];
if (hi.series.bars.show)
drawBarHighlight(hi.series, hi.point);
else
drawPointHighlight(hi.series, hi.point);
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