Image-PNG-Simple
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libpng-1.6.17/libpng-manual.txt view on Meta::CPAN
The default values come from the PNG file cHRM chunk if present; otherwise, the
defaults correspond to the ITU-R recommendation 709, and also the sRGB color
space, as recommended in the Charles Poynton's Colour FAQ,
<http://www.poynton.com/>, in section 9:
<http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html#RTFToC9>
Y = 0.2126 * R + 0.7152 * G + 0.0722 * B
Previous versions of this document, 1998 through 2002, recommended a slightly
different formula:
Y = 0.212671 * R + 0.715160 * G + 0.072169 * B
Libpng uses an integer approximation:
Y = (6968 * R + 23434 * G + 2366 * B)/32768
The calculation is done in a linear colorspace, if the image gamma
can be determined.
libpng-1.6.17/libpng.3 view on Meta::CPAN
The default values come from the PNG file cHRM chunk if present; otherwise, the
defaults correspond to the ITU-R recommendation 709, and also the sRGB color
space, as recommended in the Charles Poynton's Colour FAQ,
<http://www.poynton.com/>, in section 9:
<http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html#RTFToC9>
Y = 0.2126 * R + 0.7152 * G + 0.0722 * B
Previous versions of this document, 1998 through 2002, recommended a slightly
different formula:
Y = 0.212671 * R + 0.715160 * G + 0.072169 * B
Libpng uses an integer approximation:
Y = (6968 * R + 23434 * G + 2366 * B)/32768
The calculation is done in a linear colorspace, if the image gamma
can be determined.
libpng-1.6.17/png.c view on Meta::CPAN
* We want log2(value/65535), we have log2(v'/255), where:
*
* value = v' * 256 + v''
* = v' * f
*
* So f is value/v', which is equal to (256+v''/v') since v' is in the range 128
* to 255 and v'' is in the range 0 to 255 f will be in the range 256 to less
* than 258. The final factor also needs to correct for the fact that our 8-bit
* value is scaled by 255, whereas the 16-bit values must be scaled by 65535.
*
* This gives a final formula using a calculated value 'x' which is value/v' and
* scaling by 65536 to match the above table:
*
* log2(x/257) * 65536
*
* Since these numbers are so close to '1' we can use simple linear
* interpolation between the two end values 256/257 (result -368.61) and 258/257
* (result 367.179). The values used below are scaled by a further 64 to give
* 16-bit precision in the interpolation:
*
* Start (256): -23591
libpng-1.6.17/pngrtran.c view on Meta::CPAN
int r, g, b, p;
sp = row;
dp = row;
for (i = 0; i < row_width; i++)
{
r = *sp++;
g = *sp++;
b = *sp++;
/* This looks real messy, but the compiler will reduce
* it down to a reasonable formula. For example, with
* 5 bits per color, we get:
* p = (((r >> 3) & 0x1f) << 10) |
* (((g >> 3) & 0x1f) << 5) |
* ((b >> 3) & 0x1f);
*/
p = (((r >> (8 - PNG_QUANTIZE_RED_BITS)) &
((1 << PNG_QUANTIZE_RED_BITS) - 1)) <<
(PNG_QUANTIZE_GREEN_BITS + PNG_QUANTIZE_BLUE_BITS)) |
(((g >> (8 - PNG_QUANTIZE_GREEN_BITS)) &
((1 << PNG_QUANTIZE_GREEN_BITS) - 1)) <<
zlib-1.2.8/adler32.c view on Meta::CPAN
z_off64_t len2;
{
unsigned long sum1;
unsigned long sum2;
unsigned rem;
/* for negative len, return invalid adler32 as a clue for debugging */
if (len2 < 0)
return 0xffffffffUL;
/* the derivation of this formula is left as an exercise for the reader */
MOD63(len2); /* assumes len2 >= 0 */
rem = (unsigned)len2;
sum1 = adler1 & 0xffff;
sum2 = rem * sum1;
MOD(sum2);
sum1 += (adler2 & 0xffff) + BASE - 1;
sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem;
if (sum1 >= BASE) sum1 -= BASE;
if (sum1 >= BASE) sum1 -= BASE;
if (sum2 >= (BASE << 1)) sum2 -= (BASE << 1);
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