AI-PSO
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0.82 Sat Nov 11 22:20:31 2006
- fixed POD to correctly 'use AI::PSO'
- fixed fitness function in PSO.t
- added research paper to package
- moved into a subversion repository
- removed requirement for perl 5.8.8
- removed printing of solution array in test
0.80 Sat Nov 11 14:22:27 2006
- changed namespace to AI::PSO
- added a pso_get_solution_array function
0.70 Fri Nov 10 23:50:32 2006
- added user callback fitness function
- added POD
- added tests
- fixed typos
- changed version to 0.70 because I like 0.7
0.01 Fri Nov 10 18:53:56 2006
- initial version
MPL-1.1.txt view on Meta::CPAN
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lib/AI/PSO.pm view on Meta::CPAN
# which must obviously be less than the number of particles and greater than 0.
# TODO: write code to preconstruct different topologies. Such as fully connected, ring, star etc.
# Currently, neighbors are chosen by a simple hash function.
# It would be fun (no theoretical benefit that I know of) to play with different topologies.
my $maxIterations = 'null'; # This is the maximum number of optimization iterations before exiting if the fitness goal is never reached.
my $exitFitness = 'null'; # this is the exit criteria. It must be a value between 0 and 1.
my $dimensions = 'null'; # this is the number of variables the user is optimizing
#-#-# pso position parameters #-#-#
my $deltaMin = 'null'; # This is the minimum scalar position change value when searching
my $deltaMax = 'null'; # This is the maximum scalar position change value when searching
#-#-# my 'how much do I trust myself verses my neighbors' parameters #-#-#
my $meWeight = 'null'; # 'individuality' weighting constant (higher weight (than group) means trust individual more, neighbors less)
my $meMin = 'null'; # 'individuality' minimum random weight (this should really be between 0, 1)
my $meMax = 'null'; # 'individuality' maximum random weight (this should really be between 0, 1)
my $themWeight = 'null'; # 'social' weighting constant (higher weight (than individual) means trust group more, self less)
my $themMin = 'null'; # 'social' minimum random weight (this should really be between 0, 1)
my $themMax = 'null'; # 'social' maximum random weight (this should really be between 0, 1)
my $psoRandomRange = 'null'; # PSO::.86 new variable to support original unmodified algorithm
lib/AI/PSO.pm view on Meta::CPAN
$bestNeighborFitness = &compute_fitness(@{$particles[$particleNeighborIndex]{bestPos}});
$bestNeighborIndex = $particleNeighborIndex;
}
}
# TODO: insert error checking code / defensive programming
return $particleNeighborIndex;
}
#
# clamp_velocity
# - restricts the change in velocity to be within a certain range (prevents large jumps in problem hyperspace)
#
sub clamp_velocity($) {
my ($dx) = @_;
if($dx < $deltaMin) {
$dx = $deltaMin;
} elsif($dx > $deltaMax) {
$dx = $deltaMax;
}
return $dx;
}
lib/AI/PSO.pm view on Meta::CPAN
=head1 SYNOPSIS
use AI::PSO;
my %params = (
numParticles => 4, # total number of particles involved in search
numNeighbors => 3, # number of particles with which each particle will share its progress
maxIterations => 1000, # maximum number of iterations before exiting with no solution found
dimensions => 4, # number of parameters you want to optimize
deltaMin => -4.0, # minimum change in velocity during PSO update
deltaMax => 4.0, # maximum change in velocity during PSO update
meWeight => 2.0, # 'individuality' weighting constant (higher means more individuality)
meMin => 0.0, # 'individuality' minimum random weight
meMax => 1.0, # 'individuality' maximum random weight
themWeight => 2.0, # 'social' weighting constant (higher means trust group more)
themMin => 0.0, # 'social' minimum random weight
themMax => 1.0, # 'social' maximum random weight
exitFitness => 0.9, # minimum fitness to achieve before exiting
verbose => 0, # 0 prints solution
# 1 prints (Y|N):particle:fitness at each iteration
# 2 dumps each particle (+1)
lib/AI/PSO.pm view on Meta::CPAN
not doing to well (has a low fitness), then it looks to its neighbors
for help and tries to be more like them while still maintaining a
sense of individuality.
A particle is defined by its position and velocity. The parameters a
user wants to optimize define the dimensionality of the problem
hyperspace. So, if you want to optimize three variables, a particle
will be three dimensional and will have 3 values that devine its
position 3 values that define its velocity. The position of a
particle determines how good it is by a user-defined fitness function.
The velocity of a particle determines how quickly it changes location.
Larger velocities provide more coverage of hyperspace at the cost of
solution precision. With large velocities, a particle may come close
to a maxima but over-shoot it because it is moving too quickly. With
smaller velocities, particles can really hone in on a local solution
and find the best position but they may be missing another, possibly
even more optimal, solution because a full search of the hyperspace
was not conducted. Techniques such as simulated annealing can be
applied in certain areas so that the closer a partcle gets to a
solution, the smaller its velocity will be so that in bad areas of
the hyperspace, the particles move quickly, but in good areas, they
spend some extra time looking around.
In general, particles fly around the problem hyperspace looking for
local/global maxima. At each position, a particle computes its
fitness. If it does not meet the exit criteria then it gets
information from neighboring particles about how well they are doing.
If a neighboring particle is doing better, then the current particle
tries to move closer to its neighbor by adjusting its position. As
mentioned, the velocity controls how quickly a particle changes
location in the problem hyperspace. There are also some stochastic
weights involved in the positional updates so that each particle is
truly independent and can take its own search path while still
incorporating good information from other particles. In this
particluar perl module, the user is able to choose from two
implementations of the algorithm. One is the original implementation
from I<Swarm Intelligence> which requires the definition of a
'random range' to which the two stochastic weights are required to
sum. The other implementation allows the user to define the weighting
of how much a particle follows its own path versus following its
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