Acme-MITHALDU-BleedingOpenGL

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pogl_gl_Accu_GetM.xs  view on Meta::CPAN

	{
	void * textures_s = EL(textures, sizeof(GLuint)*n);
	void * residences_s = EL(residences, sizeof(GLboolean)*n);
	glAreTexturesResident(n, textures_s, residences_s);
	}

#// 1.1
#//# (result,@residences) = glAreTexturesResident_p(@textureIDs);
void
glAreTexturesResident_p(...)
	PPCODE:
	{
		GLsizei n = items;
		GLuint * textures = malloc(sizeof(GLuint) * (n+1));
		GLboolean * residences = malloc(sizeof(GLboolean) * (n+1));
		GLboolean result;
		int i;
		
		for (i=0;i<n;i++)
			textures[i] = SvIV(ST(i));
		

pogl_gl_Accu_GetM.xs  view on Meta::CPAN

	{
	void * textures_s = EL(textures, sizeof(GLuint)*n);
	glGenTextures(n, textures_s);
	}

#// 1.1
#//# @textureIDs = glGenTextures_p($n);
void
glGenTextures_p(n)
	GLint	n
	PPCODE:
	if (n) {
		GLuint * textures = malloc(sizeof(GLuint) * n);
		int i;
		
		glGenTextures(n, textures);
		
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(textures[i])));

pogl_gl_Accu_GetM.xs  view on Meta::CPAN

	{
	void * params_s = EL(params, sizeof(GLfloat) * gl_get_count(pname));
	glGetFloatv(pname, params_s);
	}

#// 1.0
#//# @data = glGetDoublev_p($param);
void
glGetDoublev_p(param)
	GLenum	param
	PPCODE:
	{
		GLdouble	ret[MAX_GL_GET_COUNT];
		int n = gl_get_count(param);
		int i;
		glGetDoublev(param, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @data = glGetBooleanv_p($param);
void
glGetBooleanv_p(param)
	GLenum	param
	PPCODE:
	{
		GLboolean	ret[MAX_GL_GET_COUNT];
		int n = gl_get_count(param);
		int i;
		glGetBooleanv(param, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

#// 1.0
#//# @data = glGetIntegerv_p($param);
void
glGetIntegerv_p(param)
	GLenum	param
	PPCODE:
	{
		GLint	ret[MAX_GL_GET_COUNT];
		int n = gl_get_count(param);
		int i;
		glGetIntegerv(param, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

#// 1.0
#//# @data = glGetFloatv_p($param);
void
glGetFloatv_p(param)
	GLenum	param
	PPCODE:
	{
		GLfloat	ret[MAX_GL_GET_COUNT];
		int n = gl_get_count(param);
		int i;
		glGetFloatv(param, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

pogl_gl_Accu_GetM.xs  view on Meta::CPAN

	{
	GLdouble * eqn_s = EL(eqn, sizeof(GLdouble)*4);
	glGetClipPlane(plane, eqn_s);
	}

#// 1.0
#//# @data = glGetClipPlane_p($plane);
void
glGetClipPlane_p(plane)
	GLenum	plane
	PPCODE:
	{
		int i;
		GLdouble	eqn[4];
		eqn[0] = eqn[1] = eqn[2] = eqn[3] = 0;
		glGetClipPlane(plane, &eqn[0]);
		EXTEND(sp, 4);
		for(i=0;i<4;i++)
			PUSHs(sv_2mortal(newSVnv(eqn[i])));
	}

pogl_gl_Accu_GetM.xs  view on Meta::CPAN

	void * p_s = EL(p, sizeof(GLint)*gl_light_count(pname));
	glGetLightiv(light, pname, p_s);
	}

#// 1.0
#//# @data = glGetLightfv_p($light, $pname);
void
glGetLightfv_p(light, pname)
	GLenum	light
	GLenum	pname
	PPCODE:
	{
		GLfloat	ret[MAX_GL_LIGHT_COUNT];
		int n = gl_light_count(pname);
		int i;
		glGetLightfv(light, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @data = glGetLightiv_p($light, $pname);
void
glGetLightiv_p(light, pname)
	GLenum	light
	GLenum	pname
	PPCODE:
	{
		GLint	ret[MAX_GL_LIGHT_COUNT];
		int n = gl_light_count(pname);
		int i;
		glGetLightiv(light, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

pogl_gl_Accu_GetM.xs  view on Meta::CPAN

		GLint * v_s = EL(v, sizeof(GLint)*gl_map_count(target, query));
		glGetMapiv(target, query, v_s);
	}

#// 1.0
#//# @data = glGetMapfv_p($target, $query);
void
glGetMapfv_p(target, query)
	GLenum	target
	GLenum	query
	PPCODE:
	{
		GLfloat	ret[MAX_GL_MAP_COUNT];
		int n = gl_map_count(target, query);
		int i;
		glGetMapfv(target, query, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @data = glGetMapdv_p($target, $query);
void
glGetMapdv_p(target, query)
	GLenum	target
	GLenum	query
	PPCODE:
	{
		GLdouble	ret[MAX_GL_MAP_COUNT];
		int n = gl_map_count(target, query);
		int i;
		glGetMapdv(target, query, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @data = glGetMapiv_p($target, $query);
void
glGetMapiv_p(target, query)
	GLenum	target
	GLenum	query
	PPCODE:
	{
		GLint	ret[MAX_GL_MAP_COUNT];
		int n = gl_map_count(target, query);
		int i;
		glGetMapiv(target, query, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

pogl_gl_Accu_GetM.xs  view on Meta::CPAN

			sizeof(GLfloat)*gl_material_count(query));
		glGetMaterialiv(face, query, params_s);
	}

#// 1.0
#//# @params = glGetMaterialfv_p($face, $query);
void
glGetMaterialfv_p(face, query)
	GLenum	face
	GLenum	query
	PPCODE:
	{
		GLfloat	ret[MAX_GL_MATERIAL_COUNT];
		int n = gl_material_count(query);
		int i;
		glGetMaterialfv(face, query, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @params = glGetMaterialiv_p($face, $query);
void
glGetMaterialiv_p(face, query)
	GLenum	face
	GLenum	query
	PPCODE:
	{
		GLint	ret[MAX_GL_MATERIAL_COUNT];
		int n = gl_material_count(query);
		int i;
		glGetMaterialiv(face, query, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

pogl_gl_GetP_Pass.xs  view on Meta::CPAN

	CODE:
	{
	GLubyte * ptr = ELI(mask, 32, 32, GL_COLOR_INDEX, GL_BITMAP, gl_pixelbuffer_unpack);
	glGetPolygonStipple(ptr);
	}

#// 1.0
#//# @mask = glGetPolygonStipple_p();
void
glGetPolygonStipple_p()
	PPCODE:
	{
		void * ptr;
		glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
		glPixelStorei(GL_PACK_ROW_LENGTH, 0);
		glPixelStorei(GL_PACK_ALIGNMENT, 1);
		ptr = allocate_image_ST(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0);
		glGetPolygonStipple(ptr);
		sp = unpack_image_ST(sp, ptr, 32, 32, 1,
			GL_COLOR_INDEX, GL_BITMAP, 0);
		free(ptr);

pogl_gl_GetP_Pass.xs  view on Meta::CPAN

	GLint * params_s = EL(params, sizeof(GLint) * gl_texenv_count(pname));
	glGetTexEnviv(target, pname, params_s);
	}

#// 1.0
#//# @parames = glGetTexEnvfv_p($target, $pname);
void
glGetTexEnvfv_p(target, pname)
	GLenum	target
	GLenum	pname
	PPCODE:
	{
		GLfloat	ret[MAX_GL_TEXENV_COUNT];
		int n = gl_texenv_count(pname);
		int i;
		glGetTexEnvfv(target, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @parames = glGetTexEnviv_p($target, $pname);
void
glGetTexEnviv_p(target, pname)
	GLenum	target
	GLenum	pname
	PPCODE:
	{
		GLint	ret[MAX_GL_TEXENV_COUNT];
		int n = gl_texenv_count(pname);
		int i;
		glGetTexEnviv(target, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

pogl_gl_GetP_Pass.xs  view on Meta::CPAN

	GLint * params_s = EL(params, sizeof(GLint)*gl_texgen_count(pname));
	glGetTexGeniv(coord, pname, params_s);
	}

#// 1.0
#//# @params = glGetTexGenfv_p($coord, $pname);
void
glGetTexGenfv_p(coord, pname)
	GLenum	coord
	GLenum	pname
	PPCODE:
	{
		GLfloat	ret[MAX_GL_TEXGEN_COUNT];
		int n = gl_texgen_count(pname);
		int i;
		glGetTexGenfv(coord, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @params = glGetTexGendv_p($coord, $pname);
void
glGetTexGendv_p(coord, pname)
	GLenum	coord
	GLenum	pname
	PPCODE:
	{
		GLdouble	ret[MAX_GL_TEXGEN_COUNT];
		int n = gl_texgen_count(pname);
		int i;
		glGetTexGendv(coord, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @params = glGetTexGeniv_p($coord, $pname);
void
glGetTexGeniv_p(coord, pname)
	GLenum	coord
	GLenum	pname
	PPCODE:
	{
		GLint	ret[MAX_GL_TEXGEN_COUNT];
		int n = gl_texgen_count(pname);
		int i;
		glGetTexGeniv(coord, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

pogl_gl_GetP_Pass.xs  view on Meta::CPAN

	}

#// 1.0
#//# @pixels = glGetTexImage_c($target, $level, $format, $type);
void
glGetTexImage_p(target, level, format, type)
	GLenum	target
	GLint	level
	GLenum	format
	GLenum	type
	PPCODE:
	{
		GLint width, height;
		GLvoid * ptr;
		
		glGetTexLevelParameteriv(target, level,
			GL_TEXTURE_WIDTH, &width);
		glGetTexLevelParameteriv(target, level,
			GL_TEXTURE_HEIGHT, &height);
		
		glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);

pogl_gl_GetP_Pass.xs  view on Meta::CPAN

	glGetTexLevelParameteriv(target, level, pname, params_s);
	}

#// 1.0
#//# @params = glGetTexLevelParameterfv_p($target, $level, $pname);
void
glGetTexLevelParameterfv_p(target, level, pname)
	GLenum	target
	GLint	level
	GLenum	pname
	PPCODE:
	{
		GLfloat	ret;
		glGetTexLevelParameterfv(target, level, pname, &ret);
		PUSHs(sv_2mortal(newSVnv(ret)));
	}

#// 1.0
#//# @params = glGetTexLevelParameteriv_p($target, $level, $pname);
void
glGetTexLevelParameteriv_p(target, level, pname)
	GLenum	target
	GLint	level
	GLenum	pname
	PPCODE:
	{
		GLint	ret;
		glGetTexLevelParameteriv(target, level, pname, &ret);
		PUSHs(sv_2mortal(newSViv(ret)));
	}

#// 1.0
#//# glGetTexParameterfv_c($target, $pname, (CPTR)params);
void
glGetTexParameterfv_c(target, pname, params)

pogl_gl_GetP_Pass.xs  view on Meta::CPAN

		sizeof(GLint)*gl_texparameter_count(pname));
	glGetTexParameteriv(target, pname, params_s);
	}

#// 1.0
#//# @params = glGetTexParameterfv_p($target, $pname);
void
glGetTexParameterfv_p(target, pname)
	GLenum	target
	GLenum	pname
	PPCODE:
	{
		GLfloat	ret[MAX_GL_TEXPARAMETER_COUNT];
		int n = gl_texparameter_count(pname);
		int i;
		glGetTexParameterfv(target, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#// 1.0
#//# @params = glGetTexParameteriv_p($target, $pname);
void
glGetTexParameteriv_p(target, pname)
	GLenum	target
	GLenum	pname
	PPCODE:
	{
		GLint	ret[MAX_GL_TEXPARAMETER_COUNT];
		int n = gl_texparameter_count(pname);
		int i;
		glGetTexParameteriv(target, pname, &ret[0]);
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

pogl_gl_Mult_Prog.xs  view on Meta::CPAN

		}
	}

#//# @objs = glGetAttachedObjectsARB_p($containerObj);
void
glGetAttachedObjectsARB_p(containerObj)
	GLhandleARB containerObj
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetAttachedObjectsARB,"glGetAttachedObjectsARB");
	PPCODE:
	{
		GLsizei maxCount;
		GLsizei count;
		GLhandleARB *obj;
		int i;

		glGetObjectParameterivARB(containerObj,GL_OBJECT_ATTACHED_OBJECTS_ARB,
			(GLvoid *)&maxCount);
		obj = malloc(sizeof(GLhandleARB)*maxCount);

pogl_gl_Mult_Prog.xs  view on Meta::CPAN

	}

#//# ($name,$type,$size) = glGetActiveUniformARB_p($programObj, $index);
void
glGetActiveUniformARB_p(programObj, index)
	GLhandleARB programObj
	GLuint index
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetActiveUniformARB,"glGetActiveUniformARB");
	PPCODE:
	{
		GLsizei maxLength;
		glGetObjectParameterivARB(programObj,GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB,
			(GLvoid *)&maxLength);
		if (maxLength)
		{
			GLsizei length;
			GLint size;
			GLenum type;
			GLcharARB *name;

pogl_gl_Mult_Prog.xs  view on Meta::CPAN

	CODE:
		glGetShaderSourceARB(obj, maxLength, length, source);

#//# $source = glGetShaderSourceARB_p($obj);
void
glGetShaderSourceARB_p(obj)
	GLhandleARB obj
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetShaderSourceARB,"glGetShaderSourceARB");
	PPCODE:
	{
		GLsizei maxLength;
		glGetObjectParameterivARB(obj,GL_OBJECT_SHADER_SOURCE_LENGTH_ARB,
			(GLvoid *)&maxLength);

		EXTEND(sp,1);

		if (maxLength)
		{
			GLsizei length;

pogl_gl_Mult_Prog.xs  view on Meta::CPAN

		GLuint * programs_s = EL(programs, sizeof(GLuint)*n);
		glGenProgramsARB(n, programs_s);
	}

#//# @programIDs = glGenProgramsARB_c($n);
void
glGenProgramsARB_p(n)
	GLsizei n
	INIT:
		loadProc(glGenProgramsARB,"glGenProgramsARB");
	PPCODE:
	if (n)
	{
		GLuint * programs = malloc(sizeof(GLuint) * n);
		int i;

		glGenProgramsARB(n, programs);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(programs[i])));

pogl_gl_Pixe_Ver2.xs  view on Meta::CPAN

#// 1.0
#//# @pixels = glReadPixels_p($x, $y, $width, $height, $format, $type);
void
glReadPixels_p(x, y, width, height, format, type)
	GLint	x
	GLint	y
	GLsizei	width
	GLsizei	height
	GLenum	format
	GLenum	type
	PPCODE:
	{
		void * ptr;
		glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
		glPixelStorei(GL_PACK_ROW_LENGTH, 0);
		glPixelStorei(GL_PACK_ALIGNMENT, 1);
		ptr = allocate_image_ST(width, height, 1, format, type, 0);
		glReadPixels(x, y, width, height, format, type, ptr);
		sp = unpack_image_ST(sp, ptr, width, height, 1, format, type, 0);
		free(ptr);
		glPopClientAttrib();

pogl_gl_Prog_Clam.xs  view on Meta::CPAN

		glGetProgramEnvParameterdvARB(target,index,params_s);
	}

#//# @params = glGetProgramEnvParameterdvARB_p($target,$index);
void
glGetProgramEnvParameterdvARB_p(target,index)
	GLenum	target
	GLint	index
	INIT:
		loadProc(glGetProgramEnvParameterdvARB,"glGetProgramEnvParameterdvARB");
	PPCODE:
	{
		GLdouble params[4];
		glGetProgramEnvParameterdvARB(target,index,params);

		EXTEND(sp, 4);
		PUSHs(sv_2mortal(newSVnv(params[0])));
		PUSHs(sv_2mortal(newSVnv(params[1])));
		PUSHs(sv_2mortal(newSVnv(params[2])));
		PUSHs(sv_2mortal(newSVnv(params[3])));
	}

pogl_gl_Prog_Clam.xs  view on Meta::CPAN

		glGetProgramEnvParameterfvARB(target,index,params_s);
	}

#//# @params = glGetProgramEnvParameterfvARB_p($target,$index);
void
glGetProgramEnvParameterfvARB_p(target,index)
	GLenum	target
	GLint	index
	INIT:
		loadProc(glGetProgramEnvParameterfvARB,"glGetProgramEnvParameterfvARB");
	PPCODE:
	{
		GLfloat params[4];
		glGetProgramEnvParameterfvARB(target,index,params);

		EXTEND(sp, 4);
		PUSHs(sv_2mortal(newSVnv(params[0])));
		PUSHs(sv_2mortal(newSVnv(params[1])));
		PUSHs(sv_2mortal(newSVnv(params[2])));
		PUSHs(sv_2mortal(newSVnv(params[3])));
	}

pogl_gl_Prog_Clam.xs  view on Meta::CPAN

		glGetProgramLocalParameterdvARB(target,index,params_s);
	}

#//# @params = glGetProgramLocalParameterdvARB_p($target,$index);
void
glGetProgramLocalParameterdvARB_p(target,index)
	GLenum	target
	GLint	index
	INIT:
		loadProc(glGetProgramLocalParameterdvARB,"glGetProgramLocalParameterdvARB");
	PPCODE:
	{
		GLdouble params[4];
		glGetProgramLocalParameterdvARB(target,index,params);

		EXTEND(sp, 4);
		PUSHs(sv_2mortal(newSVnv(params[0])));
		PUSHs(sv_2mortal(newSVnv(params[1])));
		PUSHs(sv_2mortal(newSVnv(params[2])));
		PUSHs(sv_2mortal(newSVnv(params[3])));
	}

pogl_gl_Prog_Clam.xs  view on Meta::CPAN

		glGetProgramLocalParameterfvARB(target,index,params_s);
	}

#//# @params = glGetProgramLocalParameterfvARB_p($target,$index);
void
glGetProgramLocalParameterfvARB_p(target,index)
	GLenum	target
	GLint	index
	INIT:
		loadProc(glGetProgramLocalParameterfvARB,"glGetProgramLocalParameterfvARB");
	PPCODE:
	{
		GLfloat params[4];
		glGetProgramLocalParameterfvARB(target,index,params);

		EXTEND(sp, 4);
		PUSHs(sv_2mortal(newSVnv(params[0])));
		PUSHs(sv_2mortal(newSVnv(params[1])));
		PUSHs(sv_2mortal(newSVnv(params[2])));
		PUSHs(sv_2mortal(newSVnv(params[3])));
	}

pogl_gl_Prog_Clam.xs  view on Meta::CPAN

		glGetVertexAttribPointervARB(index,pname,pointer);

#//# $param = glGetVertexAttribPointervARB_p($index,$pname);
void
glGetVertexAttribPointervARB_p(index,pname)
	GLuint	index
	GLenum	pname
	INIT:
		loadProc(glGetVertexAttribPointervARB,"glGetVertexAttribPointervARB");
		loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
	PPCODE:
	{
		void * pointer;
		GLuint i,count,type;

		glGetVertexAttribPointervARB(index,pname,&pointer);

		glGetVertexAttribivARB(index,GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB,(void *)&count);
		glGetVertexAttribivARB(index,GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB,(void *)&type);

		EXTEND(sp, count);

pogl_gl_Prog_Clam.xs  view on Meta::CPAN

	}

#//# ($name,$type,$size) = glGetActiveAttribARB_p($programObj, $index);
void
glGetActiveAttribARB_p(programObj, index)
	GLhandleARB programObj
	GLuint index
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetActiveAttribARB,"glGetActiveAttribARB");
	PPCODE:
	{
		GLsizei maxLength;
		glGetObjectParameterivARB(programObj,GL_OBJECT_ACTIVE_ATTRIBUTES_ARB,
			(GLvoid *)&maxLength);
		if (maxLength)
		{
			GLsizei length;
			GLint size;
			GLenum type;
			GLcharARB *name;

pogl_gl_Tex2_Draw.xs  view on Meta::CPAN

			list[i] = SvIV(ST(i));
		
		glDeleteTextures(items, list);
		free(list);
	}

#// @textureIDs = glGenTexturesEXT_p($n);
void
glGenTexturesEXT_p(n)
	GLint	n
	PPCODE:
	if (n) {
		GLuint * textures = malloc(sizeof(GLuint) * n);
		int i;
		
		glGenTextures(n, textures);
		
		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(textures[i])));

		free(textures);
	} 

#// ($result,@residences) = glAreTexturesResidentEXT_p(@textureIDs);
void
glAreTexturesResidentEXT_p(...)
	PPCODE:
	{
		GLsizei n = items;
		GLuint * textures = malloc(sizeof(GLuint) * (n+1));
		GLboolean * residences = malloc(sizeof(GLboolean) * (n+1));
		GLboolean result;
		int i;
		
		for (i=0;i<n;i++)
			textures[i] = SvIV(ST(i));
		

pogl_gl_Vert_Multi.xs  view on Meta::CPAN

	CODE:
	{
		void * renderbuffers_s = EL(renderbuffers, sizeof(GLuint)*n);
		glGenRenderbuffers(n, renderbuffers_s);
	}

#//# @renderbuffers = glGenRenderbuffers_c($n);
void
glGenRenderbuffers_p(n)
	GLsizei n
	PPCODE:
	if (n)
	{
		GLuint * renderbuffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenRenderbuffers(n, renderbuffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(renderbuffers[i])));

pogl_gl_Vert_Multi.xs  view on Meta::CPAN

	CODE:
	{
		void * framebuffers_s = EL(framebuffers, sizeof(GLuint)*n);
		glGenFramebuffers(n,framebuffers_s);
	}

#//# @framebuffers = glGenFramebuffers_c($n);
void
glGenFramebuffers_p(n)
	GLsizei n
	PPCODE:
	if (n)
	{
		GLuint * framebuffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenFramebuffers(n, framebuffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(framebuffers[i])));

pogl_gl_Vert_Multi.xs  view on Meta::CPAN

		void * renderbuffers_s = EL(renderbuffers, sizeof(GLuint)*n);
		glGenRenderbuffersEXT(n, renderbuffers_s);
	}

#//# @renderbuffers = glGenRenderbuffersEXT_c($n);
void
glGenRenderbuffersEXT_p(n)
	GLsizei n
	INIT:
		loadProc(glGenRenderbuffersEXT,"glGenRenderbuffersEXT");
	PPCODE:
	if (n)
	{
		GLuint * renderbuffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenRenderbuffersEXT(n, renderbuffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(renderbuffers[i])));

pogl_gl_Vert_Multi.xs  view on Meta::CPAN

		void * framebuffers_s = EL(framebuffers, sizeof(GLuint)*n);
		glGenFramebuffersEXT(n,framebuffers_s);
	}

#//# @framebuffers = glGenFramebuffersEXT_c($n);
void
glGenFramebuffersEXT_p(n)
	GLsizei n
	INIT:
		loadProc(glGenFramebuffersEXT,"glGenFramebuffersEXT");
	PPCODE:
	if (n)
	{
		GLuint * framebuffers = malloc(sizeof(GLuint) * n);
		int i;
		
		glGenFramebuffersEXT(n, framebuffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(framebuffers[i])));

pogl_gl_Vert_Multi.xs  view on Meta::CPAN

	CODE:
	{
		void * buffers_s = EL(buffers, sizeof(GLuint)*n);
		glGenBuffers(n, buffers_s);
	}

#//# @buffers = glGenBuffers_p($n);
void
glGenBuffers_p(n)
	GLsizei n
	PPCODE:
	if (n)
	{
		GLuint * buffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenBuffers(n, buffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(buffers[i])));

pogl_gl_Vert_Multi.xs  view on Meta::CPAN

	{
		GLint * params_s = EL(params, sizeof(GLint)*1);
		glGetBufferParameteriv(target,pname,params_s);
	}

#//# @params = glGetBufferParameteriv_p($target,$pname);
void
glGetBufferParameteriv_p(target,pname)
	GLenum	target
	GLenum	pname
	PPCODE:
	{
		GLint	ret;
		glGetBufferParameteriv(target,pname,&ret);
		PUSHs(sv_2mortal(newSViv(ret)));
	}

#//# glGetBufferPointerv_c($target,$pname,(CPTR)params);
void
glGetBufferPointerv_c(target,pname,params)
	GLenum	target

pogl_gl_Vert_Multi.xs  view on Meta::CPAN

		void * buffers_s = EL(buffers, sizeof(GLuint)*n);
		glGenBuffersARB(n, buffers_s);
	}

#//# @buffers = glGenBuffersARB_p($n);
void
glGenBuffersARB_p(n)
	GLsizei n
	INIT:
		loadProc(glGenBuffersARB,"glGenBuffersARB");
	PPCODE:
	if (n)
	{
		GLuint * buffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenBuffersARB(n, buffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(buffers[i])));

pogl_gl_Vert_Multi.xs  view on Meta::CPAN

		glGetBufferParameterivARB(target,pname,params_s);
	}

#//# @params = glGetBufferParameterivARB_p($target,$pname);
void
glGetBufferParameterivARB_p(target,pname)
	GLenum	target
	GLenum	pname
	INIT:
		loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
	PPCODE:
	{
		GLint	ret;
		glGetBufferParameterivARB(target,pname,&ret);
		PUSHs(sv_2mortal(newSViv(ret)));
	}

#//# glGetBufferPointervARB_c($target,$pname,(CPTR)params);
void
glGetBufferPointervARB_c(target,pname,params)
	GLenum	target

pogl_gl_gltut.xs  view on Meta::CPAN



#ifdef GL_VERSION_3_0

#//# @vertex_arrays = glGenVertexArrays_p($n);
void
glGenVertexArrays_p(n)
	GLsizei n
	INIT:
		loadProc(glGenVertexArrays,"glGenVertexArrays");
	PPCODE:
	if (n)
	{
		GLuint * vertex_arrays = malloc(sizeof(GLuint) * n);
		int i;

		glGenVertexArrays(n, vertex_arrays);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(vertex_arrays[i])));

pogl_gl_gltut.xs  view on Meta::CPAN



#ifdef GL_VERSION_1_5

#//# @queryIDs = glGenQueries_p($n);
void
glGenQueries_p(n)
	GLint	n
	INIT:
		loadProc(glGenQueries,"glGenQueries");
	PPCODE:
	if (n) {
		GLuint * ids = malloc(sizeof(GLuint) * n);
		int i;

		glGenQueries(n, ids);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(ids[i])));

		free(ids);
	}

#//# glDeleteQueries(@textureIDs);
void
glDeleteQueries(...)
	INIT:
		loadProc(glDeleteQueries,"glDeleteQueries");
	PPCODE:
	{
		GLsizei n = items;
		GLuint * ids = malloc(sizeof(GLuint) * (n+1));
		int i;

		for (i=0;i<n;i++)
			ids[i] = SvIV(ST(i));

		glDeleteQueries(n, ids);

pogl_gl_top.xs  view on Meta::CPAN

	{
		RETVAL = XPending(d);
	}
	OUTPUT:
	RETVAL

#// glpXNextEvent([$display]);
void
glpXNextEvent(d=dpy)
	void *	d
	PPCODE:
	{
		XEvent event;
		char buf[10];
		KeySym ks;
		XNextEvent(d,&event);
		switch(event.type) {
			case ConfigureNotify:
				EXTEND(sp,3);
				PUSHs(sv_2mortal(newSViv(event.type)));
				PUSHs(sv_2mortal(newSViv(event.xconfigure.width)));

pogl_gl_top.xs  view on Meta::CPAN

				PUSHs(sv_2mortal(newSViv(event.type)));
				break;
		}
	}

#// glpXQueryPointer([$winID[, $display]]);
void
glpXQueryPointer(w=win,d=dpy)
	void *	d
	GLXDrawable	w
	PPCODE:
	{
		int x,y,rx,ry;
		Window r,c;
		unsigned int m;
		XQueryPointer(d,w,&r,&c,&rx,&ry,&x,&y,&m);
		EXTEND(sp,3);
		PUSHs(sv_2mortal(newSViv(x)));
		PUSHs(sv_2mortal(newSViv(y)));
		PUSHs(sv_2mortal(newSViv(m)));
	}

pogl_glu.xs  view on Meta::CPAN

			m[i] = SvIV(ST(i+4));
		gluPickMatrix(x, y, delX, delY, &m[0]);
	}

#//# gluProject_p($objx, $objy, $objz, @m4x4, @o4x4, $v1,$v2,$v3,$v4);
void
gluProject_p(objx, objy, objz, m1,m2,m3,m4,m5,m6,m7,m8,m9,m10,m11,m12,m13,m14,m15,m16, o1,o2,o3,o4,o5,o6,o7,o8,o9,o10,o11,o12,o13,o14,o15,o16, v1,v2,v3,v4)
	GLdouble	objx
	GLdouble	objy
	GLdouble	objz
	PPCODE:
	{
		GLdouble m[16], p[16], winx, winy, winz;
		GLint v[4];
		int i;
		for (i=0;i<16;i++)
			m[i] = SvNV(ST(i+3));
		for (i=0;i<16;i++)
			p[i] = SvNV(ST(i+3+16));
		for (i=0;i<4;i++)
			v[i] = SvIV(ST(i+3+16+16));

pogl_glu.xs  view on Meta::CPAN

                    gluTessVertex(tess->triangulator, data, data);
                }
	}

#//# gluUnProject_p($winx,$winy,$winz, @m4x4, @o4x4, $v1,$v2,$v3,$v4);
void
gluUnProject_p(winx,winy,winz, m1,m2,m3,m4,m5,m6,m7,m8,m9,m10,m11,m12,m13,m14,m15,m16, o1,o2,o3,o4,o5,o6,o7,o8,o9,o10,o11,o12,o13,o14,o15,o16, v1,v2,v3,v4)
	GLdouble	winx
	GLdouble	winy
	GLdouble	winz
	PPCODE:
	{
		GLdouble m[16], p[16], objx, objy, objz;
		GLint v[4];
		int i;

		for (i=0;i<16;i++)
			m[i] = SvNV(ST(i+3));
		for (i=0;i<16;i++)
			p[i] = SvNV(ST(i+3+16));
		for (i=0;i<4;i++)

pogl_matrix.xs  view on Meta::CPAN

	OUTPUT:
		RETVAL

#//# @row = $mat->row($row[, $arrayref]);
#//- Get/Set the value of a 2D Matrix row
#//- When setting new values, returns the previous row values
void
row(mat, row, ...)
    OpenGL::Matrix	mat
    GLsizei	row
	PPCODE:
	{
        needs_2D(mat, "row");
        if (row >= mat->dimensions[1])
        {
            croak("OpenGL::Matrix::element row exceeds matrix height");
        }

	    GLfloat * data = mat->data;
		int cols = mat->dimensions[0];
	    int index = row * cols;

pogl_matrix.xs  view on Meta::CPAN

	    }
	}

#//# @col = $mat->column($col[, $arrayref]);
#//- Get/Set the value of a 2D Matrix column
#//- When setting new values, returns the previous column values
void
column(mat, col, ...)
    OpenGL::Matrix	mat
    GLsizei	col
	PPCODE:
	{
        needs_2D(mat, "column");
        
		int cols = mat->dimensions[0];
        if (col >= cols)
        {
            croak("OpenGL::Matrix::element col exceeds matrix width");
        }

	    GLfloat * data = mat->data;

pogl_rpn.xs  view on Meta::CPAN

		src = SvPV(data, len);
		
		memcpy(offset, src, len);
	}

#//# @data = $oga->retrieve($pos,$len);
#//- Get OGA data array, by offset and length
void
retrieve(oga, ...)	
	OpenGL::Array	oga
	PPCODE:
	{
		GLint	pos = (items > 1) ? SvIV(ST(1)) : 0;
		GLint	len = (items > 2) ? SvIV(ST(2)) : (oga->item_count - pos);
		char * offset;
		int end = pos + len;
		int i;

		offset = ((char*)oga->data) +
			(pos / oga->type_count * oga->total_types_width) + 
			oga->type_offset[pos % oga->type_count];

pogl_rpn.xs  view on Meta::CPAN


		if (free_mat) free(mat);
	}


#//# @dimensions = $oga->get_dimensions();
#//- Get OGA data array, by offset and length
void
get_dimensions(oga)
	OpenGL::Array	oga
	PPCODE:
	{
		int end = oga->dimension_count;
		int i = 0;

		EXTEND(sp, end);

		for (;i<end;i++) {
		    PUSHs(sv_2mortal(newSViv( oga->dimensions[i] )));
		}
	}



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