Image-Tileset
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--- #YAML:1.0
name: Image-Tileset
version: 0.01
abstract: A tileset loader.
license: ~
author:
- Noah Petherbridge <root@kirsle.net>
generated_by: ExtUtils::MakeMaker version 6.42
distribution_type: module
requires:
Image::Magick: 1
XML::Simple: 1
meta-spec:
url: http://module-build.sourceforge.net/META-spec-v1.3.html
version: 1.3
Makefile.PL view on Meta::CPAN
use ExtUtils::MakeMaker;
# See lib/ExtUtils/MakeMaker.pm for details of how to influence
# the contents of the Makefile that is written.
WriteMakefile(
NAME => 'Image::Tileset',
VERSION_FROM => 'lib/Image/Tileset.pm', # finds $VERSION
PREREQ_PM => {
'Image::Magick' => 1,
'XML::Simple' => 1,
}, # e.g., Module::Name => 1.1
($] >= 5.005 ? ## Add these new keywords supported since 5.005
(ABSTRACT_FROM => 'lib/Image/Tileset.pm', # retrieve abstract from module
AUTHOR => 'Noah Petherbridge <root@kirsle.net>') : ()),
);
perl Makefile.PL
make
make test
make install
DEPENDENCIES
This module requires these other modules and libraries:
Image::Magick
XML::Simple
COPYRIGHT AND LICENCE
Copyright (C) 2010 by Noah Petherbridge
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself, either Perl version 5.10.0 or,
at your option, any later version of Perl 5 you may have available.
Tileset.html view on Meta::CPAN
image will be loaded immediately.</p>
<p>
</p>
<h2><a name="void_error___">void error ()</a></h2>
<p>Print the last error message given. Example:</p>
<pre>
$tileset->image("myfile.png") or die $tileset->error;</pre>
<p>
</p>
<h2><a name="bool_image__string_filepath_">bool image (string filepath)</a></h2>
<p>Load an image file with <code>Image::Magick</code>. The object is just kept in memory for
when you actually want to get a tile from it.</p>
<p>Returns 1 on success, undef on error.</p>
<p>
</p>
<h2><a name="bool_data__bin_data_">bool data (bin data)</a></h2>
<p>If your program already has the image's binary data in memory, it can send it
directly to this function. It will create an <code>Image::Magick</code> object based off
the binary data directly, instead of needing to read a file from disk.</p>
<p>Returns 1 on success, undef on error.</p>
<p>
</p>
<h2><a name="void_clear___">void clear ()</a></h2>
<p>Clear the internal <code>Image::Magick</code> object, unloading the tileset.</p>
<p>
</p>
<h2><a name="bool_xml__string_xmldata___string_specfile_">bool xml (string xmldata | string specfile)</a></h2>
<p>Load a specification file from XML. Pass either XML data or the path to a
file name.</p>
<p>If the data sent to this command begins with a left chevron, <, or contains
newlines, it is assumed to be XML data; otherwise the filesystem is queried.</p>
<p>Returns 1 on success, undef on error.</p>
<p>
</p>
Tileset.html view on Meta::CPAN
<p>Get the binary data of one of the tiles, named <code>id</code>, from the original
tileset.</p>
<p>You can optionally pass in a hash of named options. The following options are
supported:</p>
<pre>
int scale: Scale the tile before returning its data. This is a number to
scale it by, for example '2' returns it at 200% its original size,
while '0.5' returns it at 50% its original size.
str size: Resize the tile to this exact size before returning it, for
example '64x64'.
bool magick: If true, returns the Image::Magick object instead of the binary
data. If you want to make additional modifications to the image
(i.e. edit its colors, apply special effects), use the 'magick'
option and then apply the effects yourself.</pre>
<p>The options <code>scale</code> and <code>size</code> are mutually exclusive.</p>
<p>Examples:</p>
<pre>
# The tiles are 32x32, but lets scale it 2X so we get back a 64x64 tile
my $tile = $ts->tile("grass", scale => 2);</pre>
<pre>
# Get it at 1/2 its original size, or 16x16
Tileset.html view on Meta::CPAN
<p>Returns data in the format:</p>
<pre>
{
speed => '...',
tiles => [ ... ],
};</pre>
<p>Returns undef on error.</p>
<p>
</p>
<h2><a name="imagemagick_slice__string_id_">ImageMagick slice (string id)</a></h2>
<p>Returns an <code>Image::Magick</code> object that contains the sliced tile from the
original tileset. This is mostly for internal use only.</p>
<p>
</p>
<hr />
<h1><a name="see_also">SEE ALSO</a></h1>
<p><a href="/Image/Magick.html">Image::Magick</a>, which powers this module's graphics handling.</p>
<p><a href="/XML/Simple.html">XML::Simple</a>, which powers this module's XML parsing.</p>
<p>
</p>
<hr />
<h1><a name="changes">CHANGES</a></h1>
<pre>
0.01 Fri Jan 15 2010
- Initial release.</pre>
<p>
</p>
lib/Image/Tileset.pm view on Meta::CPAN
package Image::Tileset;
use strict;
use warnings;
use Image::Magick;
use XML::Simple;
use Data::Dumper;
our $VERSION = '0.01';
=head1 NAME
Image::Tileset - A tileset loader.
=head1 SYNOPSIS
lib/Image/Tileset.pm view on Meta::CPAN
=cut
sub new {
my $class = shift;
my $self = {
debug => 0, # Debug mode
xml => '', # XML file
spec => [], # Spec data (XML data in Perl form)
image => '', # Image file
magick => undef, # Image::Magick object
error => '', # Last error state
tiles => {}, # Tile positions in tileset
animations => {}, # Animation information
@_,
};
bless ($self,$class);
$self->{magick} = Image::Magick->new;
# If given an image, load it.
if (length $self->{image}) {
$self->image ($self->{image});
$self->{image} = '';
}
# If given an XML file, load it.
if (length $self->{xml}) {
$self->xml ($self->{xml});
lib/Image/Tileset.pm view on Meta::CPAN
sub error {
my ($self,$error) = @_;
if (defined $error) {
$self->{error} = $error;
}
return $self->{error};
}
=head2 bool image (string filepath)
Load an image file with C<Image::Magick>. The object is just kept in memory for
when you actually want to get a tile from it.
Returns 1 on success, undef on error.
=cut
sub image {
my ($self,$image) = @_;
$self->debug("Attempting to load image file from $image");
# Exists?
if (!-e $image) {
$self->error("Can't load image file $image: file not found!");
return undef;
}
# Load it with Image::Magick.
my $x = $self->{magick}->Read($image);
if ($x) {
warn $x;
return undef;
}
return 1;
}
=head2 bool data (bin data)
If your program already has the image's binary data in memory, it can send it
directly to this function. It will create an C<Image::Magick> object based off
the binary data directly, instead of needing to read a file from disk.
Returns 1 on success, undef on error.
=cut
sub data {
my ($self,$data) = @_;
# Load it with Image::Magick.
my $x = $self->{magick}->BlobToImage($data);
if ($x) {
warn $x;
return undef;
}
return 1;
}
=head2 void clear ()
Clear the internal C<Image::Magick> object, unloading the tileset.
=cut
sub clear {
my $self = shift;
undef $self->{magick};
$self->{magick} = new Image::Magick();
}
=head2 bool xml (string xmldata | string specfile)
Load a specification file from XML. Pass either XML data or the path to a
file name.
If the data sent to this command begins with a left chevron, E<lt>, or contains
newlines, it is assumed to be XML data; otherwise the filesystem is queried.
lib/Image/Tileset.pm view on Meta::CPAN
tileset.
You can optionally pass in a hash of named options. The following options are
supported:
int scale: Scale the tile before returning its data. This is a number to
scale it by, for example '2' returns it at 200% its original size,
while '0.5' returns it at 50% its original size.
str size: Resize the tile to this exact size before returning it, for
example '64x64'.
bool magick: If true, returns the Image::Magick object instead of the binary
data. If you want to make additional modifications to the image
(i.e. edit its colors, apply special effects), use the 'magick'
option and then apply the effects yourself.
The options C<scale> and C<size> are mutually exclusive.
Examples:
# The tiles are 32x32, but lets scale it 2X so we get back a 64x64 tile
my $tile = $ts->tile("grass", scale => 2);
lib/Image/Tileset.pm view on Meta::CPAN
if (!exists $self->{animations}->{$id}) {
$self->error("No animation named '$id' in tileset!");
return undef;
}
return $self->{animations}->{$id};
}
=head2 ImageMagick slice (string id)
Returns an C<Image::Magick> object that contains the sliced tile from the
original tileset. This is mostly for internal use only.
=cut
sub slice {
my ($self,$id) = @_;
# Tile exists?
if (!exists $self->{tiles}->{$id}) {
$self->error("No tile named '$id' in tileset!");
lib/Image/Tileset.pm view on Meta::CPAN
my $y = $self->{tiles}->{$id}->[1];
my $crop = $dims . "+$x+$y";
$self->debug("Cropping image clone to $crop for tile $id");
$slice->Crop($crop);
return $slice;
}
=head1 SEE ALSO
L<Image::Magick|Image::Magick>, which powers this module's graphics handling.
L<XML::Simple|XML::Simple>, which powers this module's XML parsing.
=head1 CHANGES
0.01 Fri Jan 15 2010
- Initial release.
=head1 COPYRIGHT
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