SFML
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xsrc/Window.xs view on Meta::CPAN
RETVAL = Joystick::getButtonCount(joystick_id);
OUTPUT:
RETVAL
bool
hasAxis(joystick_id, axis)
unsigned int joystick_id
int axis
CODE:
RETVAL = Joystick::hasAxis(joystick_id, (sf::Joystick::Axis) axis);
OUTPUT:
RETVAL
bool
isButtonPressed(joystick_id, button)
unsigned int joystick_id
unsigned int button
CODE:
RETVAL = Joystick::isButtonPressed(joystick_id,button);
OUTPUT:
RETVAL
float
getAxisPosition(joystick_id, axis)
unsigned int joystick_id
int axis
CODE:
RETVAL = Joystick::getAxisPosition(joystick_id, (sf::Joystick::Axis) axis);
OUTPUT:
RETVAL
void
update()
CODE:
Joystick::update();
MODULE = SFML PACKAGE = SFML::Window::Keyboard
bool
isKeyPressed(key_id)
int key_id
CODE:
RETVAL = Keyboard::isKeyPressed((sf::Keyboard::Key) key_id);
OUTPUT:
RETVAL
MODULE = SFML PACKAGE = SFML::Window::Mouse
bool
isButtonPressed(button_id)
int button_id
CODE:
RETVAL = Mouse::isButtonPressed((sf::Mouse::Button)button_id);
OUTPUT:
RETVAL
void
getPosition(...)
PREINIT:
Vector2i v;
PPCODE:
if(items > 0){
if(!sv_isa(ST(4), "SFML::Window::Window"))
croak("Usage: SFML::Window::Mouse::getPosition\n SFML::Window::Mouse::getPosition(window)");
v = Mouse::getPosition(*((Window*)SvIV(SvRV(ST(0)))));
} else {
v = Mouse::getPosition();
}
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSViv(v.x)));
PUSHs(sv_2mortal(newSViv(v.y)));
void
setPosition(x,y,...)
int x
int y
CODE:
if(items > 3) {
if(!sv_isa(ST(4), "SFML::Window::Window"))
croak_xs_usage(cv, "x, y, window=current");
Mouse::setPosition(Vector2i(x,y),*((Window*)SvIV(SvRV(ST(0)))));
} else {
Mouse::setPosition(Vector2i(x,y));
}
MODULE = SFML PACKAGE = SFML::Window::VideoMode
VideoMode*
VideoMode::new(width, height, ...)
unsigned int width
unsigned int height
CODE:
if (items == 4)
RETVAL = new VideoMode(width, height, SvUV(ST(3)));
else if (items == 3)
RETVAL = new VideoMode(width, height);
else if (items == 2 && sv_isobject(SvRV(ST(1))) && SvTYPE(SvRV(ST(1))) == SVt_PVMG)
RETVAL = new VideoMode(*((VideoMode*)SvIV(SvRV(ST(1)))));
else
croak_xs_usage(cv, "CLASS, width, height, bitsPerPixel=32");
OUTPUT:
RETVAL
void
VideoMode::DESTROY()
bool
VideoMode::isValid()
unsigned int
VideoMode::getWidth()
CODE:
RETVAL = THIS->width;
OUTPUT:
RETVAL
unsigned int
VideoMode::getHeight()
CODE:
RETVAL = THIS->height;
OUTPUT:
RETVAL
unsigned int
VideoMode::getBitsPerPixel()
CODE:
RETVAL = THIS->bitsPerPixel;
OUTPUT:
RETVAL
void
VideoMode::setWidth(width)
unsigned int width
CODE:
THIS->width = width;
void
VideoMode::setHeight(height)
unsigned int height
CODE:
THIS->height = height;
void
VideoMode::setBitsPerPixel(bitsPerPixel)
unsigned int bitsPerPixel
CODE:
THIS->bitsPerPixel = bitsPerPixel;
VideoMode*
getDesktopMode()
PREINIT:
const char * CLASS = "SFML::Window::VideoMode";
CODE:
RETVAL = new VideoMode(VideoMode::getDesktopMode());
OUTPUT:
RETVAL
void
getFullscreenModes()
PREINIT:
std::vector<VideoMode> vmv;
PPCODE:
vmv = VideoMode::getFullscreenModes();
EXTEND(SP,vmv.size());
for(unsigned int i = 0; i < vmv.size(); i++){
SV* sv = newSV(0);
sv_setref_pv(sv, "SFML::Window::VideoMode", (void*) new VideoMode(vmv[i]));
PUSHs(sv_2mortal(sv));
}
SV *
eq(left, right, swap)
VideoMode* left
VideoMode* right
int swap
OVERLOAD: ==
CODE:
RETVAL = newSViv((*right) == (*left));
OUTPUT:
RETVAL
SV *
ne(left, right, swap)
VideoMode* left
VideoMode* right
int swap
OVERLOAD: !=
CODE:
RETVAL = newSViv((*right) != (*left));
OUTPUT:
RETVAL
SV *
lt(left, right, swap)
VideoMode* left
VideoMode* right
int swap
OVERLOAD: <
CODE:
if(swap)
RETVAL = newSViv((*right) < (*left));
else
RETVAL = newSViv((*left) < (*right));
OUTPUT:
RETVAL
SV *
gt(left, right, swap)
VideoMode* left
VideoMode* right
int swap
OVERLOAD: >
CODE:
if(swap)
RETVAL = newSViv((*right) > (*left));
else
RETVAL = newSViv((*left) > (*right));
OUTPUT:
RETVAL
SV *
le(left, right, swap)
xsrc/Window.xs view on Meta::CPAN
if (items == 4){
RETVAL = new Window(*mode, std::string(title), SvIV(ST(3)));
} else if(items == 5 &&
sv_isobject(ST(4)) &&
SvTYPE(SvRV(ST(4))) == SVt_PVMG &&
sv_isa(ST(4), "SFML::Window::ContextSettings")){
RETVAL = new Window(*mode, std::string(title), SvIV(ST(3)), *((ContextSettings*) SvIV(SvRV(ST(4)))));
} else if(items == 3){
RETVAL = new Window(*mode, std::string(title));
}
}
if(RETVAL == 0)
croak_xs_usage(cv, "THIS, mode, title, style=SFML::Window::Style::Default, contextSettings=default");
OUTPUT:
RETVAL
void
Window::DESTROY()
void
Window::create(mode, title, ...)
VideoMode* mode
char * title
CODE:
bool error = true;
if (items == 4){
error = false;
THIS->create(*mode, std::string(title), SvIV(ST(3)));
} else if(items == 5 &&
sv_isobject(ST(4)) &&
SvTYPE(SvRV(ST(4))) == SVt_PVMG &&
sv_isa(ST(4), "SFML::Window::ContextSettings")){
error = false;
THIS->create(*mode, std::string(title), SvIV(ST(3)), *((ContextSettings*) SvIV(SvRV(ST(4)))));
} else if(items == 3){
error = false;
THIS->create(*mode, std::string(title));
}
if(error)
croak_xs_usage(cv, "CLASS, mode, title, style=SFML::Window::Style::Default, contextSettings=default");
void
Window::close()
bool
Window::isOpen()
ContextSettings*
Window::getSettings()
PREINIT:
const char * CLASS = "SFML::Window::ContextSettings";
CODE:
RETVAL = new ContextSettings(THIS->getSettings());
OUTPUT:
RETVAL
void
Window::getPosition()
PREINIT:
Vector2i v;
PPCODE:
v = THIS->getPosition();
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSViv(v.x)));
PUSHs(sv_2mortal(newSViv(v.y)));
void
Window::setPosition(x,y)
int x
int y
CODE:
THIS->setPosition(Vector2i(x,y));
void
Window::getSize()
PREINIT:
Vector2u v;
PPCODE:
v = THIS->getSize();
//fprintf(stderr, "Size to %u, %u\n", v.x, v.y);
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSVuv(v.x)));
PUSHs(sv_2mortal(newSVuv(v.y)));
void
Window::setSize(x,y)
unsigned int x
unsigned int y
CODE:
THIS->setSize(Vector2u(x,y));
void
Window::setTitle(title)
char * title
CODE:
THIS->setTitle(std::string(title));
void
Window::setVisible(...)
CODE:
if(items >= 1)
THIS->setVisible(SvTRUE(ST(1)));
else
THIS->setVisible(true);
void
Window::setVerticalSyncEnabled(...)
CODE:
if(items >= 1)
THIS->setVerticalSyncEnabled(SvTRUE(ST(1)));
else
THIS->setVerticalSyncEnabled(true);
void
Window::setMouseCursorVisible(...)
CODE:
if(items >= 1)
THIS->setMouseCursorVisible(SvTRUE(ST(1)));
else
THIS->setMouseCursorVisible(true);
void
Window::setKeyRepeatEnabled(...)
CODE:
if(items >= 1)
THIS->setKeyRepeatEnabled(SvTRUE(ST(1)));
else
THIS->setKeyRepeatEnabled(true);
void
Window::setFramerateLimit(limit)
unsigned int limit
void
Window::setJoystickThreshold(threshold)
float threshold
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