Box2D
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xsp/b2Body.xsp view on Meta::CPAN
CODE:
RETVAL = THIS->IsAwake();
OUTPUT:
RETVAL
void
b2Body::SetActive(flag)
bool flag
CODE:
THIS->SetActive( flag );
bool
b2Body::IsActive()
CODE:
RETVAL = THIS->IsActive();
OUTPUT:
RETVAL
void
b2Body::SetFixedRotation(flag)
bool flag
CODE:
THIS->SetFixedRotation( flag );
bool
b2Body::IsFixedRotation()
CODE:
RETVAL = THIS->IsFixedRotation();
OUTPUT:
RETVAL
b2Body*
b2Body::GetNext()
PREINIT:
const char* CLASS = "Box2D::b2Body";
CODE:
RETVAL = THIS->GetNext();
OUTPUT:
RETVAL
b2World*
b2Body::GetWorld()
PREINIT:
const char* CLASS = "Box2D::b2World";
CODE:
RETVAL = THIS->GetWorld();
OUTPUT:
RETVAL
SV*
b2Body::GetUserData ( )
PPCODE:
void* userData = THIS->GetUserData();
if (!userData)
XSRETURN_EMPTY;
ST(0) = (SV *)userData;
XSRETURN(1);
void
b2Body::SetUserData ( ... )
PPCODE:
if ( items > 1)
THIS->SetUserData( (void *)new_data( ST(1) ) );
%}
void ResetMassData();
};
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