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/******************************************************************************
 * Copyright (c) 2011, Duane Merrill.  All rights reserved.
 * Copyright (c) 2011-2016, NVIDIA CORPORATION.  All rights reserved.
 * 
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 * modification, are permitted provided that the following conditions are met:
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 *       notice, this list of conditions and the following disclaimer.
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 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the NVIDIA CORPORATION nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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/**
 * \file
 * Random-access iterator types
 */

#pragma once

#include <iterator>
#include <iostream>

#include "../thread/thread_load.cuh"
#include "../thread/thread_store.cuh"
#include "../util_device.cuh"
#include "../util_debug.cuh"
#include "../util_namespace.cuh"

#if (THRUST_VERSION >= 100700)
    // This iterator is compatible with Thrust API 1.7 and newer
    #include <thrust/iterator/iterator_facade.h>
    #include <thrust/iterator/iterator_traits.h>
#endif // THRUST_VERSION


/// Optional outer namespace(s)
CUB_NS_PREFIX

/// CUB namespace
namespace cub {

/**
 * \addtogroup UtilIterator
 * @{
 */



/**
 * \brief A random-access input wrapper for dereferencing array values through texture cache.  Uses newer Kepler-style texture objects.
 *
 * \par Overview
 * - TexObjInputIteratorTwraps a native device pointer of type <tt>ValueType*</tt>. References
 *   to elements are to be loaded through texture cache.
 * - Can be used to load any data type from memory through texture cache.
 * - Can be manipulated and exchanged within and between host and device
 *   functions, can only be constructed within host functions, and can only be
 *   dereferenced within device functions.
 * - With regard to nested/dynamic parallelism, TexObjInputIteratorTiterators may only be
 *   created by the host thread, but can be used by any descendant kernel.
 * - Compatible with Thrust API v1.7 or newer.
 *
 * \par Snippet
 * The code snippet below illustrates the use of \p TexRefInputIteratorTto
 * dereference a device array of doubles through texture cache.
 * \par
 * \code
 * #include <cub/cub.cuh>   // or equivalently <cub/iterator/tex_obj_input_iterator.cuh>
 *
 * // Declare, allocate, and initialize a device array
 * int num_items;   // e.g., 7
 * double *d_in;    // e.g., [8.0, 6.0, 7.0, 5.0, 3.0, 0.0, 9.0]
 *
 * // Create an iterator wrapper
 * cub::TexObjInputIterator<double> itr;
 * itr.BindTexture(d_in, sizeof(double) * num_items);
 * ...
 *
 * // Within device code:
 * printf("%f\n", itr[0]);      // 8.0
 * printf("%f\n", itr[1]);      // 6.0
 * printf("%f\n", itr[6]);      // 9.0
 *
 * ...
 * itr.UnbindTexture();
 *



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