Tcl-Tk-Tkwidget-treectrl

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   || [nmakehlp -L generic\tk.h >> nmakehlp.out]
!error *** Could not locate Tk source directory.
!endif
!include nmakehlp.out
TKINSTALL      = 0
TKDIR          = $(_TKDIR)
_TK_H          = $(_TKDIR)\generic\tk.h

!endif # exist("$(_INSTALLDIR)\include\tk.h") && !$(NEED_TK_SOURCE)

!endif # TKDIR

!ifndef _TK_H
MSG =^
Failed to find tk.h. The TKDIR macro is set incorrectly or is not set and default path does not contain tk.h.
!error $(MSG)
!endif

!endif # NEED_TK

!if $(NEED_TCL_SOURCE) && $(TCLINSTALL)
MSG = ^
*** Warning: This extension requires the source distribution of Tcl.^
*** Please set the TCLDIR macro to point to the Tcl sources.
!error $(MSG)
!endif

!if $(NEED_TK_SOURCE)
!if $(TKINSTALL)
MSG = ^
*** Warning: This extension requires the source distribution of Tk.^
*** Please set the TKDIR macro to point to the Tk sources.
!error $(MSG)
!endif
!endif


# If INSTALLDIR set to tcl installation root dir then reset to the
# lib dir for installing extensions 
!if exist("$(_INSTALLDIR)\include\tcl.h")
_INSTALLDIR=$(_INSTALLDIR)\lib
!endif

# END Case 2(c) or (d) - Building an extension
!endif # if $(DOING_TCL)

################################################################
# 3. Determine compiler version and architecture
# In this section, we figure out the compiler version and the
# architecture for which we are building. This sets the
# following macros:
# VCVERSION - the internal compiler version as 1200, 1400, 1910 etc.
#     This is also printed by the compiler in dotted form 19.10 etc.
# VCVER - the "marketing version", for example Visual C++ 6 for internal
#     compiler version 1200. This is kept only for legacy reasons as it
#     does not make sense for recent Microsoft compilers. Only used for
#     output directory names.
# ARCH - set to IX86 or AMD64 depending on 32- or 64-bit target
# NATIVE_ARCH - set to IX86 or AMD64 for the host machine
# MACHINE - same as $(ARCH) - legacy
# _VC_MANIFEST_EMBED_{DLL,EXE} - commands for embedding a manifest if needed
# CFG_ENCODING - set to an character encoding.
#   TBD - this is passed to compiler as TCL_CFGVAL_ENCODING but can't
#   see where it is used

cc32		= $(CC)   # built-in default.
link32		= link
lib32		= lib
rc32		= $(RC)   # built-in default.

#----------------------------------------------------------------
# Figure out the compiler architecture and version by writing
# the C macros to a file, preprocessing them with the C
# preprocessor and reading back the created file

_HASH=^#
_VC_MANIFEST_EMBED_EXE=
_VC_MANIFEST_EMBED_DLL=
VCVER=0
!if ![echo VCVERSION=_MSC_VER > vercl.x] \
    && ![echo $(_HASH)if defined(_M_IX86) >> vercl.x] \
    && ![echo ARCH=IX86 >> vercl.x] \
    && ![echo $(_HASH)elif defined(_M_AMD64) >> vercl.x] \
    && ![echo ARCH=AMD64 >> vercl.x] \
    && ![echo $(_HASH)endif >> vercl.x] \
    && ![$(cc32) -nologo -TC -P vercl.x 2>NUL]
!include vercl.i
!if $(VCVERSION) < 1900
!if ![echo VCVER= ^\> vercl.vc] \
    && ![set /a $(VCVERSION) / 100 - 6 >> vercl.vc]
!include vercl.vc
!endif
!else
# The simple calculation above does not apply to new Visual Studio releases
# Keep the compiler version in its native form.
VCVER = $(VCVERSION)
!endif
!endif

!if ![del 2>NUL /q/f vercl.x vercl.i vercl.vc]
!endif

#----------------------------------------------------------------
# The MACHINE macro is used by legacy makefiles so set it as well
!ifdef MACHINE
!if "$(MACHINE)" == "x86"
!undef MACHINE
MACHINE = IX86
!elseif "$(MACHINE)" == "x64"
!undef MACHINE
MACHINE = AMD64
!endif
!if "$(MACHINE)" != "$(ARCH)"
!error Specified MACHINE macro $(MACHINE) does not match detected target architecture $(ARCH).
!endif
!else
MACHINE=$(ARCH)
!endif

#------------------------------------------------------------
# Figure out the *host* architecture by reading the registry

!if ![reg query HKLM\Hardware\Description\System\CentralProcessor\0 /v Identifier | findstr /i x86]
NATIVE_ARCH=IX86
!else
NATIVE_ARCH=AMD64
!endif

# Since MSVC8 we must deal with manifest resources.
!if $(VCVERSION) >= 1400
_VC_MANIFEST_EMBED_EXE=if exist $@.manifest mt -nologo -manifest $@.manifest -outputresource:$@;1
_VC_MANIFEST_EMBED_DLL=if exist $@.manifest mt -nologo -manifest $@.manifest -outputresource:$@;2
!endif

!ifndef CFG_ENCODING
CFG_ENCODING	= \"cp1252\"
!endif

################################################################
# 4. Build the nmakehlp program
# This is a helper app we need to overcome nmake's limiting
# environment. We will call out to it to get various bits of
# information about supported compiler options etc.
#
# Tcl itself will always use the nmakehlp.c program which is
# in its own source. This is the "master" copy and kept updated.
#
# Extensions built against an installed Tcl will use the installed
# copy of Tcl's nmakehlp.c if there is one and their own version
# otherwise. In the latter case, they would also be using their own
# rules.vc. Note that older versions of Tcl do not install nmakehlp.c
# or rules.vc.
#
# Extensions built against Tcl sources will use the one from the Tcl source.
#
# When building an extension using a sufficiently new version of Tcl,
# rules-ext.vc will define NMAKEHLPC appropriately to point to the
# copy of nmakehlp.c to be used.

!ifndef NMAKEHLPC
# Default to the one in the current directory (the extension's own nmakehlp.c)
NMAKEHLPC = nmakehlp.c

!if !$(DOING_TCL)
!if $(TCLINSTALL)
!if exist("$(_TCLDIR)\lib\nmake\nmakehlp.c")
NMAKEHLPC = $(_TCLDIR)\lib\nmake\nmakehlp.c
!endif
!else # ! $(TCLINSTALL)
!if exist("$(_TCLDIR)\win\nmakehlp.c")
NMAKEHLPC = $(_TCLDIR)\win\nmakehlp.c
!endif
!endif # $(TCLINSTALL)
!endif # !$(DOING_TCL)

!endif # NMAKEHLPC

# We always build nmakehlp even if it exists since we do not know
# what source it was built from.
!if [$(cc32) -nologo "$(NMAKEHLPC)" -link -subsystem:console > nul]
!endif

################################################################
# 5. Test for compiler features
# Visual C++ compiler options have changed over the years. Check
# which options are supported by the compiler in use.
#
# The following macros are set:
# OPTIMIZATIONS - the compiler flags to be used for optimized builds
# DEBUGFLAGS - the compiler flags to be used for debug builds
# LINKERFLAGS - Flags passed to the linker 
#



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