Image-WebP
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webp-src/src/dec/vp8i.h view on Meta::CPAN
// version numbers
#define DEC_MAJ_VERSION 0
#define DEC_MIN_VERSION 3
#define DEC_REV_VERSION 0
#define ONLY_KEYFRAME_CODE // to remove any code related to P-Frames
// intra prediction modes
enum { B_DC_PRED = 0, // 4x4 modes
B_TM_PRED,
B_VE_PRED,
B_HE_PRED,
B_RD_PRED,
B_VR_PRED,
B_LD_PRED,
B_VL_PRED,
B_HD_PRED,
B_HU_PRED,
NUM_BMODES = B_HU_PRED + 1 - B_DC_PRED, // = 10
// Luma16 or UV modes
DC_PRED = B_DC_PRED, V_PRED = B_VE_PRED,
H_PRED = B_HE_PRED, TM_PRED = B_TM_PRED,
B_PRED = NUM_BMODES, // refined I4x4 mode
// special modes
B_DC_PRED_NOTOP = 4,
B_DC_PRED_NOLEFT = 5,
B_DC_PRED_NOTOPLEFT = 6,
NUM_B_DC_MODES = 7 };
enum { MB_FEATURE_TREE_PROBS = 3,
NUM_MB_SEGMENTS = 4,
NUM_REF_LF_DELTAS = 4,
NUM_MODE_LF_DELTAS = 4, // I4x4, ZERO, *, SPLIT
MAX_NUM_PARTITIONS = 8,
// Probabilities
NUM_TYPES = 4,
NUM_BANDS = 8,
NUM_CTX = 3,
NUM_PROBAS = 11,
NUM_MV_PROBAS = 19 };
// YUV-cache parameters.
// Constraints are: We need to store one 16x16 block of luma samples (y),
// and two 8x8 chroma blocks (u/v). These are better be 16-bytes aligned,
// in order to be SIMD-friendly. We also need to store the top, left and
// top-left samples (from previously decoded blocks), along with four
// extra top-right samples for luma (intra4x4 prediction only).
// One possible layout is, using 32 * (17 + 9) bytes:
//
// .+------ <- only 1 pixel high
// .|yyyyt.
// .|yyyyt.
// .|yyyyt.
// .|yyyy..
// .+--.+-- <- only 1 pixel high
// .|uu.|vv
// .|uu.|vv
//
// Every character is a 4x4 block, with legend:
// '.' = unused
// 'y' = y-samples 'u' = u-samples 'v' = u-samples
// '|' = left sample, '-' = top sample, '+' = top-left sample
// 't' = extra top-right sample for 4x4 modes
// With this layout, BPS (=Bytes Per Scan-line) is one cacheline size.
#define BPS 32 // this is the common stride used by yuv[]
#define YUV_SIZE (BPS * 17 + BPS * 9)
#define Y_SIZE (BPS * 17)
#define Y_OFF (BPS * 1 + 8)
#define U_OFF (Y_OFF + BPS * 16 + BPS)
#define V_OFF (U_OFF + 16)
//------------------------------------------------------------------------------
// Headers
typedef struct {
uint8_t key_frame_;
uint8_t profile_;
uint8_t show_;
uint32_t partition_length_;
} VP8FrameHeader;
typedef struct {
uint16_t width_;
uint16_t height_;
uint8_t xscale_;
uint8_t yscale_;
uint8_t colorspace_; // 0 = YCbCr
uint8_t clamp_type_;
} VP8PictureHeader;
// segment features
typedef struct {
int use_segment_;
int update_map_; // whether to update the segment map or not
int absolute_delta_; // absolute or delta values for quantizer and filter
int8_t quantizer_[NUM_MB_SEGMENTS]; // quantization changes
int8_t filter_strength_[NUM_MB_SEGMENTS]; // filter strength for segments
} VP8SegmentHeader;
// Struct collecting all frame-persistent probabilities.
typedef struct {
uint8_t segments_[MB_FEATURE_TREE_PROBS];
// Type: 0:Intra16-AC 1:Intra16-DC 2:Chroma 3:Intra4
uint8_t coeffs_[NUM_TYPES][NUM_BANDS][NUM_CTX][NUM_PROBAS];
#ifndef ONLY_KEYFRAME_CODE
uint8_t ymode_[4], uvmode_[3];
uint8_t mv_[2][NUM_MV_PROBAS];
#endif
} VP8Proba;
// Filter parameters
typedef struct {
int simple_; // 0=complex, 1=simple
int level_; // [0..63]
int sharpness_; // [0..7]
int use_lf_delta_;
int ref_lf_delta_[NUM_REF_LF_DELTAS];
int mode_lf_delta_[NUM_MODE_LF_DELTAS];
} VP8FilterHeader;
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