Image-WebP
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webp-src/doc/webp-container-spec.txt view on Meta::CPAN
... | Frame Height Minus One |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Frame Duration | Reserved |D|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Frame Data |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Frame X: 24 bits (_uint24_)
: The X coordinate of the upper left corner of the frame is `Frame X * 2`
Frame Y: 24 bits (_uint24_)
: The Y coordinate of the upper left corner of the frame is `Frame Y * 2`
Frame Width Minus One: 24 bits (_uint24_)
: The _1-based_ width of the frame.
The frame width is `1 + Frame Width Minus One`
Frame Height Minus One: 24 bits (_uint24_)
: The _1-based_ height of the frame.
The frame height is `1 + Frame Height Minus One`
Frame Duration: 24 bits (_uint24_)
: The time to wait before displaying the next frame, in 1 millisecond units.
In particular, frame duration of 0 is useful when one wants to update multiple
areas of the canvas at once during the animation.
Reserved: 7 bits
: SHOULD be 0.
Disposal method (D): 1 bit
: Indicates how _the current frame_ is to be treated after it has been displayed
(before rendering the next frame) on the canvas:
* `0`: Do not dispose. Leave the canvas as is.
* `1`: Dispose to background color. Fill the _rectangle_ on the canvas covered
by the _current frame_ with background color specified in the
[ANIM chunk](#anim_chunk).
After disposing the current frame, render the next frame on the canvas using
[alpha-blending](#alpha-blending). If the next frame does not have an alpha
channel, assume alpha value of 255, effectively replacing the rectangle.
**Notes**:
* The frame disposal only applies to the _frame rectangle_, that is, the
rectangle defined by _Frame X_, _Frame Y_, _frame width_ and _frame height_.
It may or may not cover the whole canvas.
{:#alpha-blending}
* **Alpha-blending**:
Given that each of the R, G, B and A channels is 8-bit, and the RGB
channels are _not premultiplied_ by alpha, the formula for blending
'dst' onto 'src' is:
~~~~~
blend.A = src.A + dst.A * (1 - src.A / 255)
if blend.A = 0 then
blend.RGB = 0
else
blend.RGB = (src.RGB * src.A +
dst.RGB * dst.A * (1 - src.A / 255)) / blend.A
~~~~~
* Alpha-blending SHOULD be done in linear color space, by taking into account
the [color profile](#color-profile) of the image. If the color profile is
not present, sRGB is to be assumed. (Note that sRGB also needs to be
linearized due to a gamma of ~2.2).
Frame Data: _Chunk Size_ - `16` bytes
: For a fragmented frame, it consists of multiple [fragment chunks](#fragments).
: For a non-fragmented frame, it consists of:
* An optional [alpha subchunk](#alpha) for the frame.
* A [bitstream subchunk](#bitstream-vp8vp8l) for the frame.
* An optional list of [unknown chunks](#unknown-chunks).
**Note**: The 'ANMF' payload, _Frame Data_ above, consists of individual
_padded_ chunks as described by the [RIFF file format](#riff-file-format).
#### Fragments _\[status: experimental\]_
For images that are represented by fragments, this chunk contains data for
a single fragment. If the _Image Fragmentation Flag_ is not set, then this chunk
SHOULD NOT be present.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ChunkHeader('FRGM') |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Fragment X | ...
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
... Fragment Y | Fragment Data |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Fragment X: 24 bits (_uint24_)
: The X coordinate of the upper left corner of the fragment is `Fragment X * 2`
Fragment Y: 24 bits (_uint24_)
: The Y coordinate of the upper left corner of the fragment is `Fragment Y * 2`
Fragment Data: _Chunk Size_ - `6` bytes
: It contains:
* An optional [alpha subchunk](#alpha) for the fragment.
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