Image-WebP
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Decoding tool:
==============
There is a decoding sample in examples/dwebp.c which will take
a .webp file and decode it to a PNG image file (amongst other formats).
This is simply to demonstrate the use of the API. You can verify the
file test.webp decodes to exactly the same as test_ref.ppm by using:
cd examples
./dwebp test.webp -ppm -o test.ppm
diff test.ppm test_ref.ppm
The full list of options is available using -h:
> dwebp -h
Usage: dwebp in_file [options] [-o out_file]
Decodes the WebP image file to PNG format [Default]
Use following options to convert into alternate image formats:
-pam ......... save the raw RGBA samples as a color PAM
-ppm ......... save the raw RGB samples as a color PPM
-pgm ......... save the raw YUV samples as a grayscale PGM
file with IMC4 layout.
-yuv ......... save the raw YUV samples in flat layout.
Other options are:
-version .... print version number and exit.
-nofancy ..... don't use the fancy YUV420 upscaler.
-nofilter .... disable in-loop filtering.
-mt .......... use multi-threading
-crop <x> <y> <w> <h> ... crop output with the given rectangle
-scale <w> <h> .......... scale the output (*after* any cropping)
-alpha ....... only save the alpha plane.
-h ....... this help message.
-v ....... verbose (e.g. print encoding/decoding times)
-noasm ....... disable all assembly optimizations.
Visualization tool:
===================
There's a little self-serve visualization tool called 'vwebp' under the
examples/ directory. It uses OpenGL to open a simple drawing window and show
a decoded WebP file. It's not yet integrated in the automake build system, but
you can try to manually compile it using the recommendations below.
Usage: vwebp in_file [options]
Decodes the WebP image file and visualize it using OpenGL
Options are:
-version .... print version number and exit.
-noicc ....... don't use the icc profile if present.
-nofancy ..... don't use the fancy YUV420 upscaler.
-nofilter .... disable in-loop filtering.
-mt .......... use multi-threading.
-info ........ print info.
-h ....... this help message.
Keyboard shortcuts:
'c' ................ toggle use of color profile.
'i' ................ overlay file information.
'q' / 'Q' / ESC .... quit.
Building:
---------
Prerequisites:
1) OpenGL & OpenGL Utility Toolkit (GLUT)
Linux:
$ sudo apt-get install freeglut3-dev mesa-common-dev
Mac + XCode:
- These libraries should be available in the OpenGL / GLUT frameworks.
Windows:
http://freeglut.sourceforge.net/index.php#download
2) (Optional) qcms (Quick Color Management System)
i. Download qcms from Mozilla / Chromium:
http://hg.mozilla.org/mozilla-central/file/0e7639e3bdfb/gfx/qcms
http://src.chromium.org/viewvc/chrome/trunk/src/third_party/qcms
ii. Build and archive the source files as libqcms.a / qcms.lib
iii. Update makefile.unix / Makefile.vc
a) Define WEBP_HAVE_QCMS
b) Update include / library paths to reference the qcms directory.
Build using makefile.unix / Makefile.vc:
$ make -f makefile.unix examples/vwebp
> nmake /f Makefile.vc CFG=release-static \
../obj/x64/release-static/bin/vwebp.exe
Encoding API:
=============
The main encoding functions are available in the header src/webp/encode.h
The ready-to-use ones are:
size_t WebPEncodeRGB(const uint8_t* rgb, int width, int height, int stride,
float quality_factor, uint8_t** output);
size_t WebPEncodeBGR(const uint8_t* bgr, int width, int height, int stride,
float quality_factor, uint8_t** output);
size_t WebPEncodeRGBA(const uint8_t* rgba, int width, int height, int stride,
float quality_factor, uint8_t** output);
size_t WebPEncodeBGRA(const uint8_t* bgra, int width, int height, int stride,
float quality_factor, uint8_t** output);
They will convert raw RGB samples to a WebP data. The only control supplied
is the quality factor.
There are some variants for using the lossless format:
size_t WebPEncodeLosslessRGB(const uint8_t* rgb, int width, int height,
int stride, uint8_t** output);
size_t WebPEncodeLosslessBGR(const uint8_t* bgr, int width, int height,
int stride, uint8_t** output);
size_t WebPEncodeLosslessRGBA(const uint8_t* rgba, int width, int height,
int stride, uint8_t** output);
size_t WebPEncodeLosslessBGRA(const uint8_t* bgra, int width, int height,
int stride, uint8_t** output);
Of course in this case, no quality factor is needed since the compression
occurs without loss of the input values, at the expense of larger output sizes.
Advanced encoding API:
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