C-Scan-Constants
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t/include/input.h view on Meta::CPAN
#define LED_SUSPEND 0x06
#define LED_MUTE 0x07
#define LED_MISC 0x08
#define LED_MAIL 0x09
#define LED_CHARGING 0x0a
#define LED_MAX 0x0f
/*
* Autorepeat values
*/
#define REP_DELAY 0x00
#define REP_PERIOD 0x01
#define REP_MAX 0x01
/*
* Sounds
*/
#define SND_CLICK 0x00
#define SND_BELL 0x01
#define SND_TONE 0x02
#define SND_MAX 0x07
/*
* IDs.
*/
#define ID_BUS 0
#define ID_VENDOR 1
#define ID_PRODUCT 2
#define ID_VERSION 3
#define BUS_PCI 0x01
#define BUS_ISAPNP 0x02
#define BUS_USB 0x03
#define BUS_HIL 0x04
#define BUS_BLUETOOTH 0x05
#define BUS_VIRTUAL 0x06
#define BUS_ISA 0x10
#define BUS_I8042 0x11
#define BUS_XTKBD 0x12
#define BUS_RS232 0x13
#define BUS_GAMEPORT 0x14
#define BUS_PARPORT 0x15
#define BUS_AMIGA 0x16
#define BUS_ADB 0x17
#define BUS_I2C 0x18
#define BUS_HOST 0x19
#define BUS_GSC 0x1A
/*
* Values describing the status of a force-feedback effect
*/
#define FF_STATUS_STOPPED 0x00
#define FF_STATUS_PLAYING 0x01
#define FF_STATUS_MAX 0x01
/*
* Structures used in ioctls to upload effects to a device
* They are pieces of a bigger structure (called ff_effect)
*/
/*
* All duration values are expressed in ms. Values above 32767 ms (0x7fff)
* should not be used and have unspecified results.
*/
/**
* struct ff_replay - defines scheduling of the force-feedback effect
* @length: duration of the effect
* @delay: delay before effect should start playing
*/
struct ff_replay {
__u16 length;
__u16 delay;
};
/**
* struct ff_trigger - defines what triggers the force-feedback effect
* @button: number of the button triggering the effect
* @interval: controls how soon the effect can be re-triggered
*/
struct ff_trigger {
__u16 button;
__u16 interval;
};
/**
* struct ff_envelope - generic force-feedback effect envelope
* @attack_length: duration of the attack (ms)
* @attack_level: level at the beginning of the attack
* @fade_length: duration of fade (ms)
* @fade_level: level at the end of fade
*
* The @attack_level and @fade_level are absolute values; when applying
* envelope force-feedback core will convert to positive/negative
* value based on polarity of the default level of the effect.
* Valid range for the attack and fade levels is 0x0000 - 0x7fff
*/
struct ff_envelope {
__u16 attack_length;
__u16 attack_level;
__u16 fade_length;
__u16 fade_level;
};
/**
* struct ff_constant_effect - defines parameters of a constant force-feedback effect
* @level: strength of the effect; may be negative
* @envelope: envelope data
*/
struct ff_constant_effect {
__s16 level;
struct ff_envelope envelope;
};
/**
* struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
* @start_level: beginning strength of the effect; may be negative
* @end_level: final strength of the effect; may be negative
* @envelope: envelope data
*/
struct ff_ramp_effect {
__s16 start_level;
__s16 end_level;
struct ff_envelope envelope;
};
/**
* struct ff_condition_effect - defines a spring or friction force-feedback effect
* @right_saturation: maximum level when joystick moved all way to the right
* @left_saturation: same for the left side
* @right_coeff: controls how fast the force grows when the joystick moves
* to the right
* @left_coeff: same for the left side
* @deadband: size of the dead zone, where no force is produced
* @center: position of the dead zone
*/
struct ff_condition_effect {
__u16 right_saturation;
__u16 left_saturation;
__s16 right_coeff;
__s16 left_coeff;
__u16 deadband;
__s16 center;
};
/**
* struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
* @waveform: kind of the effect (wave)
* @period: period of the wave (ms)
* @magnitude: peak value
* @offset: mean value of the wave (roughly)
* @phase: 'horizontal' shift
* @envelope: envelope data
* @custom_len: number of samples (FF_CUSTOM only)
* @custom_data: buffer of samples (FF_CUSTOM only)
*
* Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
* FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
* for the time being as no driver supports it yet.
*
* Note: the data pointed by custom_data is copied by the driver.
* You can therefore dispose of the memory after the upload/update.
*/
struct ff_periodic_effect {
__u16 waveform;
__u16 period;
__s16 magnitude;
__s16 offset;
__u16 phase;
struct ff_envelope envelope;
__u32 custom_len;
__s16 *custom_data;
};
/**
* struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
* @strong_magnitude: magnitude of the heavy motor
* @weak_magnitude: magnitude of the light one
*
* Some rumble pads have two motors of different weight. Strong_magnitude
* represents the magnitude of the vibration generated by the heavy one.
*/
struct ff_rumble_effect {
__u16 strong_magnitude;
__u16 weak_magnitude;
};
/**
* struct ff_effect - defines force feedback effect
* @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
* FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
* @id: an unique id assigned to an effect
* @direction: direction of the effect
* @trigger: trigger conditions (struct ff_trigger)
* @replay: scheduling of the effect (struct ff_replay)
* @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
* ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
* defining effect parameters
*
* This structure is sent through ioctl from the application to the driver.
* To create a new effect aplication should set its @id to -1; the kernel
* will return assigned @id which can later be used to update or delete
* this effect.
*
* Direction of the effect is encoded as follows:
* 0 deg -> 0x0000 (down)
* 90 deg -> 0x4000 (left)
* 180 deg -> 0x8000 (up)
* 270 deg -> 0xC000 (right)
*/
struct ff_effect {
__u16 type;
__s16 id;
__u16 direction;
struct ff_trigger trigger;
struct ff_replay replay;
union {
struct ff_constant_effect constant;
struct ff_ramp_effect ramp;
t/include/input.h view on Meta::CPAN
void input_unregister_device(struct input_dev *);
int input_register_handler(struct input_handler *);
void input_unregister_handler(struct input_handler *);
int input_grab_device(struct input_handle *);
void input_release_device(struct input_handle *);
int input_open_device(struct input_handle *);
void input_close_device(struct input_handle *);
int input_flush_device(struct input_handle* handle, struct file* file);
void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
void input_inject_event(struct input_handle *handle, unsigned int type, unsigned int code, int value);
static inline void input_report_key(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_KEY, code, !!value);
}
static inline void input_report_rel(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_REL, code, value);
}
static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_ABS, code, value);
}
static inline void input_report_ff_status(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_FF_STATUS, code, value);
}
static inline void input_report_switch(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_SW, code, !!value);
}
static inline void input_sync(struct input_dev *dev)
{
input_event(dev, EV_SYN, SYN_REPORT, 0);
}
static inline void input_set_abs_params(struct input_dev *dev, int axis, int min, int max, int fuzz, int flat)
{
dev->absmin[axis] = min;
dev->absmax[axis] = max;
dev->absfuzz[axis] = fuzz;
dev->absflat[axis] = flat;
dev->absbit[LONG(axis)] |= BIT(axis);
}
extern struct class input_class;
/**
* struct ff_device - force-feedback part of an input device
* @upload: Called to upload an new effect into device
* @erase: Called to erase an effect from device
* @playback: Called to request device to start playing specified effect
* @set_gain: Called to set specified gain
* @set_autocenter: Called to auto-center device
* @destroy: called by input core when parent input device is being
* destroyed
* @private: driver-specific data, will be freed automatically
* @ffbit: bitmap of force feedback capabilities truly supported by
* device (not emulated like ones in input_dev->ffbit)
* @mutex: mutex for serializing access to the device
* @max_effects: maximum number of effects supported by device
* @effects: pointer to an array of effects currently loaded into device
* @effect_owners: array of effect owners; when file handle owning
* an effect gets closed the effcet is automatically erased
*
* Every force-feedback device must implement upload() and playback()
* methods; erase() is optional. set_gain() and set_autocenter() need
* only be implemented if driver sets up FF_GAIN and FF_AUTOCENTER
* bits.
*/
struct ff_device {
int (*upload)(struct input_dev *dev, struct ff_effect *effect,
struct ff_effect *old);
int (*erase)(struct input_dev *dev, int effect_id);
int (*playback)(struct input_dev *dev, int effect_id, int value);
void (*set_gain)(struct input_dev *dev, u16 gain);
void (*set_autocenter)(struct input_dev *dev, u16 magnitude);
void (*destroy)(struct ff_device *);
void *private;
unsigned long ffbit[NBITS(FF_MAX)];
struct mutex mutex;
int max_effects;
struct ff_effect *effects;
struct file *effect_owners[];
};
int input_ff_create(struct input_dev *dev, int max_effects);
void input_ff_destroy(struct input_dev *dev);
int input_ff_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
int input_ff_upload(struct input_dev *dev, struct ff_effect *effect, struct file *file);
int input_ff_erase(struct input_dev *dev, int effect_id, struct file *file);
int input_ff_create_memless(struct input_dev *dev, void *data,
int (*play_effect)(struct input_dev *, void *, struct ff_effect *));
#endif
#endif
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