Acme-EyeDrops
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sub test_one_get_properties {
my ($e, $pstr, $hexp) = @_;
build_file($tmpf, $pstr);
my $h = Acme::EyeDrops::_get_properties($tmpf);
ref($h) eq 'HASH' or print "not ";
++$itest; print "ok $itest - _get_properties 1 $e\n";
my @a = sort keys %$h; my @aexp = sort keys %$hexp;
scalar(@a) == scalar(@aexp) or print "not ";
++$itest; print "ok $itest - _get_properties 2 $e\n";
return unless @aexp;
my $min = @a; $min = @aexp if @aexp < $min;
for my $i (0 .. $min-1) {
$a[$i] eq $aexp[$i] or print "not ";
++$itest; print "ok $itest - _get_properties 3 $e\n";
$h->{$a[$i]} eq $hexp->{$aexp[$i]} or print "not ";
++$itest; print "ok $itest - _get_properties 4 $e\n";
}
}
sub test_one_find_eye_shapes {
my ($e, $s, $sexp) = @_;
my @shapes = find_eye_shapes(@$s);
scalar(@shapes) == scalar(@$sexp) or print "not ";
++$itest; print "ok $itest - find_eye_shapes 1 $e\n";
return unless @$sexp;
my $min = @shapes; $min = @$sexp if @$sexp < $min;
for my $i (0 .. $min-1) {
$shapes[$i] eq $sexp->[$i] or print "not ";
++$itest; print "ok $itest - find_eye_shapes 2 $e\n";
}
}
sub test_one__find_eye_shapes {
my ($e, $s, $sexp) = @_;
my @shapes = Acme::EyeDrops::_find_eye_shapes('.', @$s);
scalar(@shapes) == scalar(@$sexp) or print "not ";
++$itest; print "ok $itest - _find_eye_shapes 1 $e\n";
return unless @$sexp;
my $min = @shapes; $min = @$sexp if @$sexp < $min;
for my $i (0 .. $min-1) {
$shapes[$i] eq $sexp->[$i] or print "not ";
++$itest; print "ok $itest - _find_eye_shapes 2 $e\n";
}
}
sub get_prop_names {
my %h;
for my $s (get_eye_shapes()) {
my $p = get_eye_properties($s) or next; # no properties
my @k = keys(%{$p}) or next;
for my $k (@k) { push(@{$h{$k}}, $s) }
}
return \%h;
}
# Hacked from _get_eye_shapes().
sub _get_eyp_shapes {
my $d = shift; local *D;
opendir(D, $d) or die "opendir '$d': $!";
my @e = sort map(/(.+)\.eyp$/, readdir(D)); closedir(D); @e;
}
# -----------------------------------------------------------------------
# slurp_yerself() tests (primitive)
my $eyedrops_pm = Acme::EyeDrops::slurp_yerself();
my $elen = length($eyedrops_pm);
$elen > 50000 or print "not ";
++$itest; print "ok $itest - slurp_yerself length is $elen\n";
my $nlines = $eyedrops_pm =~ tr/\n//;
$nlines > 1000 or print "not ";
++$itest; print "ok $itest - slurp_yerself line count is $nlines\n";
# XXX: could add MD5 checksum test here.
# XXX: beware above test is fragile when testing auto-generated EyeDrops.pm
# (as is done by 19_surrounds.t)
# -----------------------------------------------------------------------
# get_eye_dir() tests.
my $eyedir = get_eye_dir();
$eyedir or print "not ";
++$itest; print "ok $itest - get_eye_dir sane\n";
-d $eyedir or print "not ";
++$itest; print "ok $itest - get_eye_dir dir\n";
-f "$eyedir/camel.eye" or print "not ";
++$itest; print "ok $itest - get_eye_dir camel.eye\n";
# v1.50 added eye property (.eyp) files.
-f "$eyedir/camel.eyp" or print "not ";
++$itest; print "ok $itest - get_eye_dir camel.eyp\n";
# -----------------------------------------------------------------------
# Sanity check on all properties files.
{
# Check that .eye files and .eyp files match.
my @eyp_shapes = _get_eyp_shapes($eyedir);
# print STDERR "# There are: " . scalar(@eyp_shapes) . " property files\n";
scalar(@eye_shapes) == scalar(@eyp_shapes) or print "not ";
++$itest; print "ok $itest - num .eyp matches num .eye\n";
for my $i (0 .. $#eye_shapes) {
$eye_shapes[$i] eq $eyp_shapes[$i] or print "not ";
++$itest; print "ok $itest - '$eye_shapes[$i]' .eye matches .eyp\n";
}
}
for my $e (@eye_shapes) {
test_one_propchars($e,
Acme::EyeDrops::_slurp_tfile($eyedir . '/' . $e . '.eyp'));
}
{
# XXX: need to update test when update shape properties.
my $h = get_prop_names();
# for my $k (sort keys %{$h}) { print "k='$k' v='@{$h->{$k}}'\n" }
ref($h) eq 'HASH' or print "not ";
++$itest; print "ok $itest - valid props, hash ref\n";
my @skey = sort keys %{$h};
my $nskey = @skey;
print STDERR "# properties: @skey\n";
build_file($tmpeyp6, <<'FLAMING_OSTRICHES');
# Test no keywords
FLAMING_OSTRICHES
my @catdog = Acme::EyeDrops::_find_eye_shapes('.', 'cat', 'dog');
@catdog == 0 or print "not ";
++$itest; print "ok $itest - _find_eye_shapes, no cats or dogs\n";
test_one__find_eye_shapes(
'OR',
[ 'pink OR big' ],
[ 'tmpeye',
'tmpeye4' ]
);
test_one__find_eye_shapes(
'AND OR',
[ 'dog', 'apple OR orange' ],
[ 'tmpeye2',
'tmpeye3' ]
);
# Test some _get_eye_keywords...
{
my $h = Acme::EyeDrops::_get_eye_keywords('.');
# for my $k (sort keys %{$h}) { print "k='$k' v='@{$h->{$k}}'\n" }
ref($h) eq 'HASH' or print "not ";
++$itest; print "ok $itest - get_eye_keywords, hash ref\n";
my @skey = sort keys %{$h};
@skey == 6 or print "not ";
++$itest; print "ok $itest - get_eye_keywords, number\n";
for my $k ('apple',
'big',
'cat',
'dog',
'orange',
'pink') {
shift(@skey) eq $k or print "not ";
++$itest; print "ok $itest - get_eye_keywords, '$k'\n";
}
}
unlink($tmpeye, $tmpeyp, $tmpeye2, $tmpeyp2, $tmpeye3, $tmpeyp3,
$tmpeye4, $tmpeyp4, $tmpeye5, $tmpeyp5, $tmpeye6, $tmpeyp6,
$tmpeye7);
}
{
# XXX: need to update test when update shape properties.
my $h = get_eye_keywords();
# for my $k (sort keys %{$h}) { print "k='$k' v='@{$h->{$k}}'\n" }
ref($h) eq 'HASH' or print "not ";
++$itest; print "ok $itest - get_eye_keywords, hash ref\n";
my @skey = sort keys %{$h};
@skey == 15 or print "not ";
++$itest; print "ok $itest - get_eye_keywords, number\n";
for my $k ('animal',
'debian',
'face',
'flag',
'hbanner',
'logo',
'map',
'object',
'opera',
'perlhacker',
'person',
'planet',
'sport',
'underwear',
'vbanner') {
shift(@skey) eq $k or print "not ";
++$itest; print "ok $itest - get_eye_keywords, '$k'\n";
}
}
# -----------------------------------------------------------------------
# Old tests -- function set_eye_dir() has been removed.
# my $mypwd = Cwd::cwd();
# my $mytesteyedir = "$mypwd/eyedir.tmp";
# my $mytesteyefile = "$mytesteyedir/tmp.eye";
# -d $mytesteyedir or (mkdir($mytesteyedir, 0777) or die "error: mkdir '$mytesteyedir': $!");
# build_file($mytesteyefile, $mytestshapestr);
# set_eye_dir($mytesteyedir);
# get_eye_dir() eq $mytesteyedir or print "not ";
# ++$itest; print "ok $itest - set_eye_dir sane\n";
# my @eyes = get_eye_shapes();
# @eyes==1 or print "not ";
# ++$itest; print "ok $itest - set_eye_dir number\n";
# $eyes[0] eq 'tmp' or print "not ";
# ++$itest; print "ok $itest - set_eye_dir filename\n";
# test_one_shape('tmp', get_eye_string('tmp'));
# This is just a simple example of testing die inside EyeDrops.pm.
# eval { set_eye_dir($mytesteyefile) };
# $@ or print "not ";
# ++$itest; print "ok $itest - set_eye_dir eval die\n";
# $@ eq "error set_eye_dir '" . $mytesteyefile . "': no such directory\n"
# or print "not ";
# ++$itest; print "ok $itest - set_eye_dir eval die string\n";
# -----------------------------------------------------------------------
# unlink($mytesteyefile) or die "error: unlink '$mytesteyefile': $!";
# rmdir($mytesteyedir) or die "error: rmdir '$mytesteyedir': $!";
# --------------------------------------------------
unlink($tmpf) or die "error: unlink '$tmpf': $!";
# ----------------------------------------------------------------
# Test for file that does not exist.
eval { Acme::EyeDrops::_get_properties($tmpf) };
$@ =~ /'\Q$tmpf\E':/ or print "not ";
++$itest; print "ok $itest - _get_properties, file not found\n";
eval { Acme::EyeDrops::_get_eye_shapes($tmpf) };
$@ =~ /'\Q$tmpf\E':/ or print "not ";
++$itest; print "ok $itest - _get_eye_shapes, dir not found\n";
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