Acme-MITHALDU-BleedingOpenGL
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t/10_opengl_array.t view on Meta::CPAN
sub lfmt { qr/^ \d \d \d \d \d \d \d \d \d$/ }
$o1 = init();
$o2 = init();
ok($o1, "O::A->new_list");
is(fmt($o1), fmt(1,2,3,4,5,6,7,8,9), '$o1->retrieve');
is(fmt($o2), fmt(1,2,3,4,5,6,7,8,9), '$o2->retrieve');
$o1->assign(2, 7);
is(fmt($o1), fmt(1,2,7,4,5,6,7,8,9), '$o1->assign(2,7)');
###----------------------------------------------------------------###
my $ptr = $o2->ptr();
ok($ptr, '$o2->ptr()');
$o1 = OpenGL::Array->new_pointer(GL_FLOAT, $ptr, 4);
ok($o1, 'O::A->new_pointer');
is(fmt($o1), fmt(1,2,3,4,0,0,0,0,0), '$o1->retrieve');
$o2->assign(2, 7);
is(fmt($o1), fmt(1,2,7,4,0,0,0,0,0), '$o1->assign(2,7)');
is(fmt($o2), fmt(1,2,7,4,5,6,7,8,9), '$o1->assign(2,7)');
$o1->assign(1, 7);
is(fmt($o1), fmt(1,7,7,4,0,0,0,0,0), '$o1->assign(2,7)');
is(fmt($o2), fmt(1,7,7,4,5,6,7,8,9), '$o1->assign(2,7)');
$ptr = $o2->offset(5);
ok($ptr, '$o2->offset(5)');
$o1 = OpenGL::Array->new_pointer(GL_FLOAT, $ptr, 4);
ok($o1, 'O::A->new_pointer');
is(fmt($o1), fmt(6,7,8,9,0,0,0,0,0), '$o1->retrieve');
$o1->update_pointer($o2->ptr());
is(fmt($o1), fmt(1,7,7,4,0,0,0,0,0), '$o1->update_pointer($o2->ptr())');
###----------------------------------------------------------------###
$o2 = OpenGL::Array->new_list(GL_UNSIGNED_BYTE, 1..9);
$o1 = OpenGL::Array->new_from_pointer($o2->ptr(), 9);
ok($o1, 'O::A->new_from_pointer');
is(fmt($o1), fmt(1,2,3,4,5,6,7,8,9), '$o1->new_from_pointer');
$o2->assign(2, 7);
is(fmt($o1), fmt(1,2,7,4,5,6,7,8,9), '$o1->assign(2,7)');
is(fmt($o2), fmt(1,2,7,4,5,6,7,8,9), '$o1->assign(2,7)');
$o1->assign(1, 7);
is(fmt($o1), fmt(1,7,7,4,5,6,7,8,9), '$o1->assign(2,7)');
is(fmt($o2), fmt(1,7,7,4,5,6,7,8,9), '$o1->assign(2,7)');
###----------------------------------------------------------------###
my $str = pack 'C*', 1..9;
$o1 = OpenGL::Array->new_scalar(GL_UNSIGNED_BYTE,$str,length($str));
is(fmt($o1), fmt(1,2,3,4,5,6,7,8,9), '$o1->new_scalar');
###----------------------------------------------------------------###
ok($o1->can('bind'), 'can ->bind');
ok(!$o1->bound, '$o1->bound()');
###----------------------------------------------------------------###
# affine
my $left = -800;
my $right = 800;
my $bottom = -100;
my $top = 100;
my $zFar = 5;
my $zNear = -5;
my $A = 2 / ($right - $left);
my $B = 2 / ($top - $bottom);
my $C = -2 / ($zFar - $zNear);
my $tx = -($right + $left) / ($right - $left);
my $ty = -($top + $bottom) / ($top - $bottom);
my $tz = -($zFar + $zNear) / ($zFar - $zNear);
$o2 = OpenGL::Array->new_list(GL_FLOAT,
$A, 0, 0, $tx,
0, $B, 0, $ty,
0, 0, $C, $tz,
0, 0, 0, 1);
$o1 = OpenGL::Array->new_list(GL_FLOAT, 1, 1, 0);
$o1->affine($o2);
$o1->calc('1000,*');
is(fmt($o1), fmt(1,10,0,0,0,0,0,0,0), '$o1->affine($o2)');
###----------------------------------------------------------------###
$o1 = init();
$o2 = init();
$o1->calc(1);
is(fmt($o1), fmt(1,1,1,1,1,1,1,1,1), '$o1->calc(1)');
$o1->calc(1,2,3);
is(fmt($o1), fmt(1,2,3,1,2,3,1,2,3), '$o1->calc(1,2,3)');
ok(!eval { $o1->calc(1,2,3,4) }, "Correctly failed because column count wasn't a divisor of total elements");
###----------------------------------------------------------------###
$o1->calc(1);
$o1->assign_data(0, $o2->retrieve_data(0,$o2->length));
is(fmt($o1), fmt(1,2,3,4,5,6,7,8,9), "retrieve_data / assign_data (all)");
my $size = $o2->length / $o2->elements;
for my $i (1 .. $o2->elements) {
$o1->calc(1);
$o1->assign_data($i - 1, $o2->retrieve_data($i - 1, $size));
my @test = (1) x $o2->elements;
$test[$i-1] = $i;
is(fmt($o1), fmt(@test), "retrieve_data / assign_data (".($i-1).")");
}
###----------------------------------------------------------------###
$o1->calc(0,4,1,-1,4,0,2,2,4);
( run in 0.539 second using v1.01-cache-2.11-cpan-2398b32b56e )