AI-Evolve-Befunge
view release on metacpan or search on metacpan
t/05critter.t view on Meta::CPAN
#!/usr/bin/perl
use strict;
use warnings;
use Test::More;
use Test::Exception;
BEGIN { $ENV{AIEVOLVEBEFUNGE} = 't/insane.conf'; };
use aliased 'AI::Evolve::Befunge::Blueprint' => 'Blueprint';
use aliased 'AI::Evolve::Befunge::Critter' => 'Critter';
use AI::Evolve::Befunge::Util qw(v custom_config push_debug);
my $num_tests;
BEGIN { $num_tests = 0; };
# setup
my $ph = AI::Evolve::Befunge::Physics->new('test1');
my $bp = Blueprint->new(code => ' 'x256, dimensions => 4);
my $bp2 = Blueprint->new(code => " \n"x128, dimensions => 4);
my $config = custom_config();
# constructor
dies_ok(sub {Critter->new(Config => $config, Physics => $ph)}, "Critter->new dies without Blueprint");
like($@, qr/Usage: /, "died with usage message");
dies_ok(sub {Critter->new(Blueprint => $bp, Physics => $ph )}, "Critter->new dies without Config");
dies_ok(sub {Critter->new(Blueprint => $bp, Config => $config )}, "Critter->new dies without Physics");
dies_ok(sub {Critter->new(Blueprint => $bp, Physics => 1, Config => $config)}, "Critter->new dies with 0 non-ref Physics");
lives_ok(sub{Critter->new(Blueprint => $bp, Physics => $ph, Config => $config)}, "Critter->new lives ok with normal args");
my @common_args = (Blueprint => $bp, Physics => $ph, Config => $config);
dies_ok(sub {Critter->new(@common_args, Color => undef)}, "Critter->new dies with undef Color");
dies_ok(sub {Critter->new(@common_args, Tokens => 0)}, "Critter->new dies with 0 Tokens");
dies_ok(sub {Critter->new(@common_args, CodeCost => 0)}, "Critter->new dies with 0 CodeCost");
dies_ok(sub {Critter->new(@common_args, IterCost => 0)}, "Critter->new dies with 0 IterCost");
dies_ok(sub {Critter->new(@common_args, RepeatCost => 0)}, "Critter->new dies with 0 RepeatCost");
dies_ok(sub {Critter->new(@common_args, StackCost => 0)}, "Critter->new dies with 0 StackCost");
dies_ok(sub {Critter->new(@common_args, ThreadCost => 0)}, "Critter->new dies with 0 ThreadCost");
dies_ok(sub {Critter->new(@common_args, Color => 0)}, "Critter->new dies with 0 Color");
dies_ok(sub {Critter->new(Blueprint => $bp2,Physics => $ph, Config => $config)}, "Critter->new dies with newlines in code");
$bp2 = Blueprint->new(code => "00M", dimensions => 1);
lives_ok(sub{Critter->new(Blueprint => $bp2,Physics => $ph, Config => $config)}, "Critter->new handles unefunge");
my $critter = Critter->new(
Blueprint => $bp,
Physics => $ph,
Config => $config,
BoardSize => v(3, 3),
);
ok(ref($critter) eq "AI::Evolve::Befunge::Critter", "create a critter object");
is($critter->dims, 4, "codesize->dims > boardsize->dims, codesize->dims is used");
$critter = Critter->new(
Blueprint => $bp2,
Physics => $ph,
Config => $config,
BoardSize => v(3, 3),
Commands => { M => sub { AI::Evolve::Befunge::Physics::op_make_board_move(@_) } },
IterPerTurn => 100,
);
is($critter->dims, 2, "codesize->dims < boardsize->dims, boardsize->dims is used");
BEGIN { $num_tests += 19 };
# invoke
my $board = AI::Evolve::Befunge::Board->new(Size => v(3, 3));
lives_ok(sub { $critter->invoke($board) }, "invoke runs with board");
t/05critter.t view on Meta::CPAN
$critter = Critter->new(
Blueprint => $bp2,
Physics => $ph,
Config => $config,
BoardSize => v(3, 3),
Commands => { M => sub { AI::Evolve::Befunge::Physics::op_make_board_move(@_) } },
IterPerTurn => 100,
);
my $rv = $critter->move();
is($rv->tokens, 1242, "repeat count is accepted");
$critter = Critter->new(
Blueprint => $bp2,
Physics => $ph,
Config => $config,
BoardSize => v(3, 3),
Tokens => 500,
Commands => { M => sub { AI::Evolve::Befunge::Physics::op_make_board_move(@_) } },
IterPerTurn => 100,
);
$rv = $critter->move();
is($rv->tokens, 449, "repeat count is rejected");
$bp2 = Blueprint->new(code => " ", dimensions => 1);
$critter = Critter->new(
Blueprint => $bp2,
Physics => $ph,
Config => $config,
BoardSize => v(3, 3),
Commands => { M => sub { AI::Evolve::Befunge::Physics::op_make_board_move(@_) } },
IterPerTurn => 100,
);
$rv = $critter->move();
ok($rv->died, "critter died");
like($rv->fate, qr/infinite loop/, "infinite loop is detected");
$critter = Critter->new(
Blueprint => $bp,
Physics => $ph,
Config => $config,
Commands => AI::Evolve::Befunge::Physics::find_physics("test1")->{commands},
);
BEGIN { $num_tests += 6 };
# Critter's nerfed Language::Befunge interpreter
ok(exists($$critter{interp}{ops}{'+'}), "Language::Befunge loaded");
foreach my $op (',','.','&','~','i','o','=','(',')') {
is($$critter{interp}{ops}{$op}, $$critter{interp}{ops}{r}, "operator $op got removed");
}
BEGIN { $num_tests += 10 };
foreach my $op ('+','-','1','2','3','<','>','[',']') {
isnt($$critter{interp}{ops}{$op}, $$critter{interp}{ops}{r}, "operator $op wasn't removed");
}
BEGIN { $num_tests += 9 };
# Critter adds extra commands specified by physics engine
is($$critter{interp}{ops}{T},
AI::Evolve::Befunge::Physics::find_physics("test1")->{commands}{T},
"'Test' command added");
is ($$critter{interp}{ops}{M}, $$critter{interp}{ops}{r}, "'Move' command not added");
BEGIN { $num_tests += 2 };
sub newaebc {
my ($code, $fullsize, $nd, @extra) = @_;
$code .= ' 'x($fullsize-length($code)) if length($code) < $fullsize;
my $bp = Blueprint->new(code => $code, dimensions => $nd);
push(@extra, BoardSize => $ph->board_size) if defined $ph->board_size;
my $rv = Critter->new(Blueprint => $bp, Config => $config, Physics => $ph,
Commands => AI::Evolve::Befunge::Physics::find_physics("test1")->{commands},
@extra);
return $rv;
}
# Critter adds lots of useful info to the initial IP's stack
my $stack_expectations =
[ord('P'), # physics plugin
2, # dimensions
1983, # tokens
2, # itercost
1, # repeatcost
2, # stackcost
10, # threadcost
17, 17, # codesize
17, 17, # maxsize
5, 5, # boardsize,
];
$rv = newaebc('PPPPPPPPPPPPPPPPq', 17, 1);
is_deeply([reverse @{$rv->interp->get_params}], $stack_expectations, 'Critter constructor sets the params value correctly');
push(@$stack_expectations, 0, 0, 0); # make sure nothing else is on the stack
$rv = $rv->move();
ok(!$rv->died, "did not die");
is_deeply([@AI::Evolve::Befunge::Physics::test1::p], $stack_expectations, 'Critter adds lots of useful info to the initial stack');
@AI::Evolve::Befunge::Physics::test1::p = ();
$rv = newaebc('PPPPPPPPPPPPPPPPq', 17, 1)->move();
ok(!$rv->died, "did not die");
is_deeply([@AI::Evolve::Befunge::Physics::test1::p], $stack_expectations, 'Critter adds it EVERY time');
BEGIN { $num_tests += 5 };
$rv = newaebc("aq", 2, 1, Tokens => 60, StackCost => 40)->move();
is($rv->tokens, 14, 'spush decremented the proper amount');
ok(!$rv->died, "did not die");
$rv = newaebc("aq", 2, 1, Tokens => 30, StackCost => 40)->move();
is($rv->tokens, 24, 'spush bounced');
ok(!$rv->died, "did not die");
BEGIN { $num_tests += 4 };
$rv = newaebc("9{q", 3, 1, Tokens => 50, StackCost => 4)->move();
is($rv->tokens, 1, 'block_open decremented the proper amount');
ok(!$rv->died, "did not die");
$rv = newaebc("9{q", 3, 1, Tokens => 30, StackCost => 4)->move();
is($rv->tokens, 11, 'block_open bounced');
ok(!$rv->died, "did not die");
BEGIN { $num_tests += 4 };
( run in 0.577 second using v1.01-cache-2.11-cpan-5a3173703d6 )