Alien-CSFML
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t/0002_c_exe.t view on Meta::CPAN
sfSprite_setTexture(sprite, texture, sfTrue);
/* Create a graphical text to display */
// https://github.com/googlefonts/roboto/releases
font = sfFont_createFromFile("Roboto-Regular.ttf");
if (!font)
return -1;
text = sfText_create();
sfText_setString(text, "Hello SFML");
sfText_setFont(text, font);
sfText_setCharacterSize(text, 50);
/* Load a music to play */
// https://en.wikipedia.org/wiki/File:Binbeat_sample.ogg
music = sfMusic_createFromFile("Binbeat_sample.ogg");
if (!music)
return -1;
/* Play the music */
sfMusic_play(music);
/* Start the game loop */
while (sfRenderWindow_isOpen(window))
{
/* Process events */
while (sfRenderWindow_pollEvent(window, &event))
{
/* Close window : exit */
if (event.type == sfEvtClosed)
sfRenderWindow_close(window);
}
/* Clear the screen */
sfRenderWindow_clear(window, sfBlack);
/* Draw the sprite */
sfRenderWindow_drawSprite(window, sprite, NULL);
/* Draw the text */
sfRenderWindow_drawText(window, text, NULL);
/* Update the window */
sfRenderWindow_display(window);
}
/* Cleanup resources */
sfMusic_destroy(music);
sfText_destroy(text);
sfFont_destroy(font);
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return 0;
}
END
my $OBJ = $CC->compile( source => $SRC, include_dirs => [ $SF->include_dirs ] );
ok( $OBJ, 'Compile' );
my $EXE = $CC->link_executable(
objects => $OBJ,
extra_linker_flags => $SF->ldflags(qw[graphics system window audio])
);
ok( $EXE, 'Link exe' );
ok(
!system(
(
$^O eq 'MSWin32' ? '' :
( 'LD_LIBRARY_PATH=' . join( ':', '.', $SF->library_path(1) ) . ' ' )
) .
$EXE
),
sprintf 'Run exe'
) if 0;
unlink $OBJ, $EXE, $SRC;
done_testing;
( run in 1.595 second using v1.01-cache-2.11-cpan-cdf2f3d4e48 )