Geo-Geos
view release on metacpan or search on metacpan
src/mapbox/earcut.hpp view on Meta::CPAN
const double p11 = util::nth<1, Point>::get(p1);
const double p21 = util::nth<1, Point>::get(p2);
sum += (p20 - p10) * (p11 + p21);
}
// link points into circular doubly-linked list in the specified winding order
if (clockwise == (sum > 0)) {
for (i = 0; i < len; i++) last = insertNode(vertices + i, points[i], last);
} else {
for (i = len; i-- > 0;) last = insertNode(vertices + i, points[i], last);
}
if (last && equals(last, last->next)) {
removeNode(last);
last = last->next;
}
vertices += len;
return last;
}
// eliminate colinear or duplicate points
template <typename N>
typename Earcut<N>::Node*
Earcut<N>::filterPoints(Node* start, Node* end) {
if (!end) end = start;
Node* p = start;
bool again;
do {
again = false;
if (!p->steiner && (equals(p, p->next) || area(p->prev, p, p->next) == 0)) {
removeNode(p);
p = end = p->prev;
if (p == p->next) break;
again = true;
} else {
p = p->next;
}
} while (again || p != end);
return end;
}
// main ear slicing loop which triangulates a polygon (given as a linked list)
template <typename N>
void Earcut<N>::earcutLinked(Node* ear, int pass) {
if (!ear) return;
// interlink polygon nodes in z-order
if (!pass && hashing) indexCurve(ear);
Node* stop = ear;
Node* prev;
Node* next;
int iterations = 0;
// iterate through ears, slicing them one by one
while (ear->prev != ear->next) {
iterations++;
prev = ear->prev;
next = ear->next;
if (hashing ? isEarHashed(ear) : isEar(ear)) {
// cut off the triangle
indices.emplace_back(prev->i);
indices.emplace_back(ear->i);
indices.emplace_back(next->i);
removeNode(ear);
// skipping the next vertice leads to less sliver triangles
ear = next->next;
stop = next->next;
continue;
}
ear = next;
// if we looped through the whole remaining polygon and can't find any more ears
if (ear == stop) {
// try filtering points and slicing again
if (!pass) earcutLinked(filterPoints(ear), 1);
// if this didn't work, try curing all small self-intersections locally
else if (pass == 1) {
ear = cureLocalIntersections(ear);
earcutLinked(ear, 2);
// as a last resort, try splitting the remaining polygon into two
} else if (pass == 2) splitEarcut(ear);
break;
}
}
}
// check whether a polygon node forms a valid ear with adjacent nodes
template <typename N>
bool Earcut<N>::isEar(Node* ear) {
const Node* a = ear->prev;
const Node* b = ear;
const Node* c = ear->next;
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
// now make sure we don't have other points inside the potential ear
Node* p = ear->next->next;
while (p != ear->prev) {
if (pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
area(p->prev, p, p->next) >= 0) return false;
p = p->next;
}
return true;
}
template <typename N>
( run in 1.236 second using v1.01-cache-2.11-cpan-71847e10f99 )