Boost-Geometry-Utils
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src/boost/geometry/strategies/spherical/distance_haversine.hpp view on Meta::CPAN
class haversine
{
public :
typedef typename promote_floating_point
<
typename select_calculation_type
<
Point1,
Point2,
CalculationType
>::type
>::type calculation_type;
inline haversine(calculation_type const& r = 1.0)
: m_radius(r)
{}
static inline calculation_type apply(Point1 const& p1, Point2 const& p2)
{
return calculate(get_as_radian<0>(p1), get_as_radian<1>(p1),
get_as_radian<0>(p2), get_as_radian<1>(p2));
}
inline calculation_type radius() const
{
return m_radius;
}
private :
static inline calculation_type calculate(calculation_type const& lon1,
calculation_type const& lat1,
calculation_type const& lon2,
calculation_type const& lat2)
{
return math::hav(lat2 - lat1)
+ cos(lat1) * cos(lat2) * math::hav(lon2 - lon1);
}
calculation_type m_radius;
};
} // namespace comparable
/*!
\brief Distance calculation for spherical coordinates
on a perfect sphere using haversine
\ingroup strategies
\tparam Point1 \tparam_first_point
\tparam Point2 \tparam_second_point
\tparam CalculationType \tparam_calculation
\author Adapted from: http://williams.best.vwh.net/avform.htm
\see http://en.wikipedia.org/wiki/Great-circle_distance
\note It says: <em>The great circle distance d between two
points with coordinates {lat1,lon1} and {lat2,lon2} is given by:
d=acos(sin(lat1)*sin(lat2)+cos(lat1)*cos(lat2)*cos(lon1-lon2))
A mathematically equivalent formula, which is less subject
to rounding error for short distances is:
d=2*asin(sqrt((sin((lat1-lat2)/2))^2
+ cos(lat1)*cos(lat2)*(sin((lon1-lon2)/2))^2))
</em>
\qbk{
[heading See also]
[link geometry.reference.algorithms.distance.distance_3_with_strategy distance (with strategy)]
}
*/
template
<
typename Point1,
typename Point2 = Point1,
typename CalculationType = void
>
class haversine
{
typedef comparable::haversine<Point1, Point2, CalculationType> comparable_type;
public :
typedef typename services::return_type<comparable_type>::type calculation_type;
/*!
\brief Constructor
\param radius radius of the sphere, defaults to 1.0 for the unit sphere
*/
inline haversine(calculation_type const& radius = 1.0)
: m_radius(radius)
{}
/*!
\brief applies the distance calculation
\return the calculated distance (including multiplying with radius)
\param p1 first point
\param p2 second point
*/
inline calculation_type apply(Point1 const& p1, Point2 const& p2) const
{
calculation_type const a = comparable_type::apply(p1, p2);
calculation_type const c = calculation_type(2.0) * asin(sqrt(a));
return m_radius * c;
}
/*!
\brief access to radius value
\return the radius
*/
inline calculation_type radius() const
{
return m_radius;
}
private :
calculation_type m_radius;
};
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