Boost-Geometry-Utils
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src/boost/geometry/strategies/agnostic/point_in_poly_winding.hpp view on Meta::CPAN
<
Point,
PointOfSegment,
CalculationType
>::type calculation_type;
typedef typename strategy::side::services::default_strategy
<
typename cs_tag<Point>::type
>::type strategy_side_type;
/*! subclass to keep state */
class counter
{
int m_count;
bool m_touches;
inline int code() const
{
return m_touches ? 0 : m_count == 0 ? -1 : 1;
}
public :
friend class winding;
inline counter()
: m_count(0)
, m_touches(false)
{}
};
template <size_t D>
static inline int check_touch(Point const& point,
PointOfSegment const& seg1, PointOfSegment const& seg2,
counter& state)
{
calculation_type const p = get<D>(point);
calculation_type const s1 = get<D>(seg1);
calculation_type const s2 = get<D>(seg2);
if ((s1 <= p && s2 >= p) || (s2 <= p && s1 >= p))
{
state.m_touches = true;
}
return 0;
}
template <size_t D>
static inline int check_segment(Point const& point,
PointOfSegment const& seg1, PointOfSegment const& seg2,
counter& state)
{
calculation_type const p = get<D>(point);
calculation_type const s1 = get<D>(seg1);
calculation_type const s2 = get<D>(seg2);
// Check if one of segment endpoints is at same level of point
bool eq1 = math::equals(s1, p);
bool eq2 = math::equals(s2, p);
if (eq1 && eq2)
{
// Both equal p -> segment is horizontal (or vertical for D=0)
// The only thing which has to be done is check if point is ON segment
return check_touch<1 - D>(point, seg1, seg2,state);
}
return
eq1 ? (s2 > p ? 1 : -1) // Point on level s1, UP/DOWN depending on s2
: eq2 ? (s1 > p ? -1 : 1) // idem
: s1 < p && s2 > p ? 2 // Point between s1 -> s2 --> UP
: s2 < p && s1 > p ? -2 // Point between s2 -> s1 --> DOWN
: 0;
}
public :
// Typedefs and static methods to fulfill the concept
typedef Point point_type;
typedef PointOfSegment segment_point_type;
typedef counter state_type;
static inline bool apply(Point const& point,
PointOfSegment const& s1, PointOfSegment const& s2,
counter& state)
{
int count = check_segment<1>(point, s1, s2, state);
if (count != 0)
{
int side = strategy_side_type::apply(s1, s2, point);
if (side == 0)
{
// Point is lying on segment
state.m_touches = true;
state.m_count = 0;
return false;
}
// Side is NEG for right, POS for left.
// The count is -2 for down, 2 for up (or -1/1)
// Side positive thus means UP and LEFTSIDE or DOWN and RIGHTSIDE
// See accompagnying figure (TODO)
if (side * count > 0)
{
state.m_count += count;
}
}
return ! state.m_touches;
}
static inline int result(counter const& state)
{
return state.code();
}
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