Boost-Geometry-Utils

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src/boost/geometry/algorithms/detail/overlay/overlay.hpp  view on Meta::CPAN

    // Difference: return first of them
    if (Direction == overlay_intersection
        || (Direction == overlay_difference
            && geometry::num_points(geometry1) == 0))
    {
        return out;
    }

    std::map<ring_identifier, int> empty;
    std::map<ring_identifier, properties> all_of_one_of_them;

    select_rings<Direction>(geometry1, geometry2, empty, all_of_one_of_them, false);
    ring_container_type rings;
    assign_parents(geometry1, geometry2, rings, all_of_one_of_them);
    return add_rings<GeometryOut>(all_of_one_of_them, geometry1, geometry2, rings, out);
}


template
<
    typename Geometry1, typename Geometry2,
    bool Reverse1, bool Reverse2, bool ReverseOut,
    typename GeometryOut,
    overlay_type Direction
>
struct overlay
{
    template <typename OutputIterator, typename Strategy>
    static inline OutputIterator apply(
                Geometry1 const& geometry1, Geometry2 const& geometry2,
                OutputIterator out,
                Strategy const& )
    {
        if (geometry::num_points(geometry1) == 0
            && geometry::num_points(geometry2) == 0)
        {
            return out;
        }

        if (geometry::num_points(geometry1) == 0
            || geometry::num_points(geometry2) == 0)
        {
            return return_if_one_input_is_empty
                <
                    GeometryOut, Direction, ReverseOut
                >(geometry1, geometry2, out);
        }

        typedef typename geometry::point_type<GeometryOut>::type point_type;
        typedef detail::overlay::traversal_turn_info<point_type> turn_info;
        typedef std::deque<turn_info> container_type;

        typedef std::deque
            <
                typename geometry::ring_type<GeometryOut>::type
            > ring_container_type;

        container_type turn_points;

#ifdef BOOST_GEOMETRY_TIME_OVERLAY
        boost::timer timer;
#endif

#ifdef BOOST_GEOMETRY_DEBUG_ASSEMBLE
std::cout << "get turns" << std::endl;
#endif
        detail::get_turns::no_interrupt_policy policy;
        geometry::get_turns
            <
                Reverse1, Reverse2,
                detail::overlay::calculate_distance_policy
            >(geometry1, geometry2, turn_points, policy);

#ifdef BOOST_GEOMETRY_TIME_OVERLAY
        std::cout << "get_turns: " << timer.elapsed() << std::endl;
#endif

#ifdef BOOST_GEOMETRY_DEBUG_ASSEMBLE
std::cout << "enrich" << std::endl;
#endif
        typename Strategy::side_strategy_type side_strategy;
        geometry::enrich_intersection_points<Reverse1, Reverse2>(turn_points,
                Direction == overlay_union
                    ? geometry::detail::overlay::operation_union
                    : geometry::detail::overlay::operation_intersection,
                    geometry1, geometry2,
                    side_strategy);

#ifdef BOOST_GEOMETRY_TIME_OVERLAY
        std::cout << "enrich_intersection_points: " << timer.elapsed() << std::endl;
#endif


#ifdef BOOST_GEOMETRY_DEBUG_ASSEMBLE
std::cout << "traverse" << std::endl;
#endif
        // Traverse through intersection/turn points and create rings of them.
        // Note that these rings are always in clockwise order, even in CCW polygons,
        // and are marked as "to be reversed" below
        ring_container_type rings;
        traverse<Reverse1, Reverse2, Geometry1, Geometry2>::apply
                (
                    geometry1, geometry2,
                    Direction == overlay_union
                        ? geometry::detail::overlay::operation_union
                        : geometry::detail::overlay::operation_intersection,
                    turn_points, rings
                );

#ifdef BOOST_GEOMETRY_TIME_OVERLAY
        std::cout << "traverse: " << timer.elapsed() << std::endl;
#endif


        std::map<ring_identifier, int> map;
        map_turns(map, turn_points);

#ifdef BOOST_GEOMETRY_TIME_OVERLAY
        std::cout << "map_turns: " << timer.elapsed() << std::endl;
#endif

        typedef ring_properties<typename geometry::point_type<GeometryOut>::type> properties;

        std::map<ring_identifier, properties> selected;
        select_rings<Direction>(geometry1, geometry2, map, selected, ! turn_points.empty());

#ifdef BOOST_GEOMETRY_TIME_OVERLAY
        std::cout << "select_rings: " << timer.elapsed() << std::endl;
#endif


        // Add rings created during traversal
        {
            ring_identifier id(2, 0, -1);
            for (typename boost::range_iterator<ring_container_type>::type
                    it = boost::begin(rings);
                    it != boost::end(rings);
                    ++it)
            {
                selected[id] = properties(*it, true);
                selected[id].reversed = ReverseOut;
                id.multi_index++;
            }
        }

#ifdef BOOST_GEOMETRY_TIME_OVERLAY
        std::cout << "add traversal rings: " << timer.elapsed() << std::endl;
#endif


        assign_parents(geometry1, geometry2, rings, selected);

#ifdef BOOST_GEOMETRY_TIME_OVERLAY
        std::cout << "assign_parents: " << timer.elapsed() << std::endl;
#endif

        return add_rings<GeometryOut>(selected, geometry1, geometry2, rings, out);
    }
};


// Metafunction helper for intersection and union
template <order_selector Selector, bool Reverse = false>
struct do_reverse {};

template <>
struct do_reverse<clockwise, false> : boost::false_type {};

template <>
struct do_reverse<clockwise, true> : boost::true_type {};

template <>
struct do_reverse<counterclockwise, false> : boost::true_type {};

template <>
struct do_reverse<counterclockwise, true> : boost::false_type {};



}} // namespace detail::overlay
#endif // DOXYGEN_NO_DETAIL


}} // namespace boost::geometry


#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_OVERLAY_HPP



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