Boost-Geometry-Utils
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src/boost/geometry/algorithms/detail/overlay/overlay.hpp view on Meta::CPAN
// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_OVERLAY_HPP
#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_OVERLAY_HPP
#include <deque>
#include <map>
#include <boost/range.hpp>
#include <boost/mpl/assert.hpp>
#include <boost/geometry/algorithms/detail/overlay/calculate_distance_policy.hpp>
#include <boost/geometry/algorithms/detail/overlay/enrich_intersection_points.hpp>
#include <boost/geometry/algorithms/detail/overlay/enrichment_info.hpp>
#include <boost/geometry/algorithms/detail/overlay/get_turns.hpp>
#include <boost/geometry/algorithms/detail/overlay/overlay_type.hpp>
#include <boost/geometry/algorithms/detail/overlay/traverse.hpp>
#include <boost/geometry/algorithms/detail/overlay/traversal_info.hpp>
#include <boost/geometry/algorithms/detail/overlay/turn_info.hpp>
#include <boost/geometry/algorithms/num_points.hpp>
#include <boost/geometry/algorithms/reverse.hpp>
#include <boost/geometry/algorithms/detail/overlay/add_rings.hpp>
#include <boost/geometry/algorithms/detail/overlay/assign_parents.hpp>
#include <boost/geometry/algorithms/detail/overlay/ring_properties.hpp>
#include <boost/geometry/algorithms/detail/overlay/select_rings.hpp>
#ifdef BOOST_GEOMETRY_DEBUG_ASSEMBLE
# include <boost/geometry/io/dsv/write.hpp>
#endif
namespace boost { namespace geometry
{
#ifndef DOXYGEN_NO_DETAIL
namespace detail { namespace overlay
{
// Skip for assemble process
template <typename TurnInfo>
inline bool skip(TurnInfo const& turn_info)
{
return (turn_info.discarded || turn_info.both(operation_union))
&& ! turn_info.any_blocked()
&& ! turn_info.both(operation_intersection)
;
}
template <typename TurnPoints, typename Map>
inline void map_turns(Map& map, TurnPoints const& turn_points)
{
typedef typename boost::range_value<TurnPoints>::type turn_point_type;
typedef typename turn_point_type::container_type container_type;
int index = 0;
for (typename boost::range_iterator<TurnPoints const>::type
it = boost::begin(turn_points);
it != boost::end(turn_points);
++it, ++index)
{
if (! skip(*it))
{
int op_index = 0;
for (typename boost::range_iterator<container_type const>::type
op_it = boost::begin(it->operations);
op_it != boost::end(it->operations);
++op_it, ++op_index)
{
ring_identifier ring_id
(
op_it->seg_id.source_index,
op_it->seg_id.multi_index,
op_it->seg_id.ring_index
);
map[ring_id]++;
}
}
}
}
template
<
typename GeometryOut, overlay_type Direction, bool ReverseOut,
typename Geometry1, typename Geometry2,
typename OutputIterator
>
inline OutputIterator return_if_one_input_is_empty(Geometry1 const& geometry1,
Geometry2 const& geometry2,
OutputIterator out)
{
typedef std::deque
<
typename geometry::ring_type<GeometryOut>::type
> ring_container_type;
typedef ring_properties<typename geometry::point_type<Geometry1>::type> properties;
// Union: return either of them
// Intersection: return nothing
// Difference: return first of them
if (Direction == overlay_intersection
|| (Direction == overlay_difference
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