Alien-FreeImage

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src/Source/OpenEXR/IlmImf/ImfDeepTiledInputFile.h  view on Meta::CPAN

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#ifndef INCLUDED_IMF_DEEP_TILED_INPUT_FILE_H
#define INCLUDED_IMF_DEEP_TILED_INPUT_FILE_H

//-----------------------------------------------------------------------------
//
//      class DeepTiledInputFile
//
//-----------------------------------------------------------------------------

#include "ImfHeader.h"
#include "ImfFrameBuffer.h"
#include "ImathBox.h"
#include "ImfTileDescription.h"
#include "ImfThreading.h"
#include "ImfGenericInputFile.h"
#include "ImfDeepFrameBuffer.h"
#include "ImfDeepTiledOutputFile.h"
#include "ImfForward.h"
#include "ImfNamespace.h"
#include "ImfExport.h"

OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER

class IMF_EXPORT DeepTiledInputFile : public GenericInputFile
{
  public:

    //--------------------------------------------------------------------
    // A constructor that opens the file with the specified name, and
    // reads the file header.  The constructor throws an IEX_NAMESPACE::ArgExc
    // exception if the file is not tiled.
    // The numThreads parameter specifies how many worker threads this
    // file will try to keep busy when decompressing individual tiles.
    // Destroying TiledInputFile objects constructed with this constructor
    // automatically closes the corresponding files.
    //--------------------------------------------------------------------

    DeepTiledInputFile (const char fileName[],
                    int numThreads = globalThreadCount ());


    // ----------------------------------------------------------
    // A constructor that attaches the new TiledInputFile object
    // to a file that has already been opened.
    // Destroying TiledInputFile objects constructed with this
    // constructor does not automatically close the corresponding
    // files.
    // ----------------------------------------------------------

    DeepTiledInputFile (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, int numThreads = globalThreadCount ());


    //-----------
    // Destructor
    //-----------

    virtual ~DeepTiledInputFile ();


    //------------------------
    // Access to the file name
    //------------------------

    const char *        fileName () const;


    //--------------------------
    // Access to the file header
    //--------------------------

    const Header &      header () const;


    //----------------------------------
    // Access to the file format version
    //----------------------------------

    int                 version () const;


    //-----------------------------------------------------------
    // Set the current frame buffer -- copies the FrameBuffer
    // object into the TiledInputFile object.
    //
    // The current frame buffer is the destination for the pixel
    // data read from the file.  The current frame buffer must be
    // set at least once before readTile() is called.
    // The current frame buffer can be changed after each call
    // to readTile().
    //-----------------------------------------------------------

    void                setFrameBuffer (const DeepFrameBuffer &frameBuffer);


    //-----------------------------------
    // Access to the current frame buffer
    //-----------------------------------

    const DeepFrameBuffer & frameBuffer () const;


    //------------------------------------------------------------
    // Check if the file is complete:



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