Alien-FreeImage
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-blend_alpha <hex> ..... blend colors against background color
expressed as RGB values written in
hexadecimal, e.g. 0xc0e0d0 for red=0xc0
green=0xe0 and blue=0xd0
-noalpha ............... discard any transparency information
-lossless .............. encode image losslessly
-hint <string> ......... specify image characteristics hint,
one of: photo, picture or graph
-metadata <string> ..... comma separated list of metadata to
copy from the input to the output if present.
Valid values: all, none (default), exif, icc, xmp
-short ................. condense printed message
-quiet ................. don't print anything
-version ............... print version number and exit
-noasm ................. disable all assembly optimizations
-v ..................... verbose, e.g. print encoding/decoding times
-progress .............. report encoding progress
Experimental Options:
-jpeg_like ............. roughly match expected JPEG size
-af .................... auto-adjust filter strength
-pre <int> ............. pre-processing filter
The main options you might want to try in order to further tune the
visual quality are:
-preset
-sns
-f
-m
Namely:
* 'preset' will set up a default encoding configuration targeting a
particular type of input. It should appear first in the list of options,
so that subsequent options can take effect on top of this preset.
Default value is 'default'.
* 'sns' will progressively turn on (when going from 0 to 100) some additional
visual optimizations (like: segmentation map re-enforcement). This option
will balance the bit allocation differently. It tries to take bits from the
"easy" parts of the picture and use them in the "difficult" ones instead.
Usually, raising the sns value (at fixed -q value) leads to larger files,
but with better quality.
Typical value is around '75'.
* 'f' option directly links to the filtering strength used by the codec's
in-loop processing. The higher the value, the smoother the
highly-compressed area will look. This is particularly useful when aiming
at very small files. Typical values are around 20-30. Note that using the
option -strong/-nostrong will change the type of filtering. Use "-f 0" to
turn filtering off.
* 'm' controls the trade-off between encoding speed and quality. Default is 4.
You can try -m 5 or -m 6 to explore more (time-consuming) encoding
possibilities. A lower value will result in faster encoding at the expense
of quality.
Decoding tool:
==============
There is a decoding sample in examples/dwebp.c which will take
a .webp file and decode it to a PNG image file (amongst other formats).
This is simply to demonstrate the use of the API. You can verify the
file test.webp decodes to exactly the same as test_ref.ppm by using:
cd examples
./dwebp test.webp -ppm -o test.ppm
diff test.ppm test_ref.ppm
The full list of options is available using -h:
> dwebp -h
Usage: dwebp in_file [options] [-o out_file]
Decodes the WebP image file to PNG format [Default]
Use following options to convert into alternate image formats:
-pam ......... save the raw RGBA samples as a color PAM
-ppm ......... save the raw RGB samples as a color PPM
-bmp ......... save as uncompressed BMP format
-tiff ........ save as uncompressed TIFF format
-pgm ......... save the raw YUV samples as a grayscale PGM
file with IMC4 layout
-yuv ......... save the raw YUV samples in flat layout
Other options are:
-version .... print version number and exit
-nofancy ..... don't use the fancy YUV420 upscaler
-nofilter .... disable in-loop filtering
-nodither .... disable dithering
-dither <d> .. dithering strength (in 0..100)
-alpha_dither use alpha-plane dithering if needed
-mt .......... use multi-threading
-crop <x> <y> <w> <h> ... crop output with the given rectangle
-scale <w> <h> .......... scale the output (*after* any cropping)
-flip ........ flip the output vertically
-alpha ....... only save the alpha plane
-incremental . use incremental decoding (useful for tests)
-h ....... this help message
-v ....... verbose (e.g. print encoding/decoding times)
-noasm ....... disable all assembly optimizations
Visualization tool:
===================
There's a little self-serve visualization tool called 'vwebp' under the
examples/ directory. It uses OpenGL to open a simple drawing window and show
a decoded WebP file. It's not yet integrated in the automake build system, but
you can try to manually compile it using the recommendations below.
Usage: vwebp in_file [options]
Decodes the WebP image file and visualize it using OpenGL
Options are:
-version .... print version number and exit
-noicc ....... don't use the icc profile if present
-nofancy ..... don't use the fancy YUV420 upscaler
-nofilter .... disable in-loop filtering
-dither <int> dithering strength (0..100), default=50
-noalphadither disable alpha plane dithering
-mt .......... use multi-threading
-info ........ print info
-h ....... this help message
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