Alien-FreeImage
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src/Source/LibTIFF4/tif_luv.c view on Meta::CPAN
static void
L16toGry(LogLuvState* sp, uint8* op, tmsize_t n)
{
int16* l16 = (int16*) sp->tbuf;
uint8* gp = (uint8*) op;
while (n-- > 0) {
double Y = LogL16toY(*l16++);
*gp++ = (uint8) ((Y <= 0.) ? 0 : (Y >= 1.) ? 255 : (int)(256.*sqrt(Y)));
}
}
static void
L16fromY(LogLuvState* sp, uint8* op, tmsize_t n)
{
int16* l16 = (int16*) sp->tbuf;
float* yp = (float*) op;
while (n-- > 0)
*l16++ = (int16) (LogL16fromY(*yp++, sp->encode_meth));
}
#if !LOGLUV_PUBLIC
static
#endif
void
XYZtoRGB24(float xyz[3], uint8 rgb[3])
{
double r, g, b;
/* assume CCIR-709 primaries */
r = 2.690*xyz[0] + -1.276*xyz[1] + -0.414*xyz[2];
g = -1.022*xyz[0] + 1.978*xyz[1] + 0.044*xyz[2];
b = 0.061*xyz[0] + -0.224*xyz[1] + 1.163*xyz[2];
/* assume 2.0 gamma for speed */
/* could use integer sqrt approx., but this is probably faster */
rgb[0] = (uint8)((r<=0.) ? 0 : (r >= 1.) ? 255 : (int)(256.*sqrt(r)));
rgb[1] = (uint8)((g<=0.) ? 0 : (g >= 1.) ? 255 : (int)(256.*sqrt(g)));
rgb[2] = (uint8)((b<=0.) ? 0 : (b >= 1.) ? 255 : (int)(256.*sqrt(b)));
}
#if !LOGLUV_PUBLIC
static
#endif
double
LogL10toY(int p10) /* compute luminance from 10-bit LogL */
{
if (p10 == 0)
return (0.);
return (exp(M_LN2/64.*(p10+.5) - M_LN2*12.));
}
#if !LOGLUV_PUBLIC
static
#endif
int
LogL10fromY(double Y, int em) /* get 10-bit LogL from Y */
{
if (Y >= 15.742)
return (0x3ff);
else if (Y <= .00024283)
return (0);
else
return itrunc(64.*(log2(Y) + 12.), em);
}
#define NANGLES 100
#define uv2ang(u, v) ( (NANGLES*.499999999/M_PI) \
* atan2((v)-V_NEU,(u)-U_NEU) + .5*NANGLES )
static int
oog_encode(double u, double v) /* encode out-of-gamut chroma */
{
static int oog_table[NANGLES];
static int initialized = 0;
register int i;
if (!initialized) { /* set up perimeter table */
double eps[NANGLES], ua, va, ang, epsa;
int ui, vi, ustep;
for (i = NANGLES; i--; )
eps[i] = 2.;
for (vi = UV_NVS; vi--; ) {
va = UV_VSTART + (vi+.5)*UV_SQSIZ;
ustep = uv_row[vi].nus-1;
if (vi == UV_NVS-1 || vi == 0 || ustep <= 0)
ustep = 1;
for (ui = uv_row[vi].nus-1; ui >= 0; ui -= ustep) {
ua = uv_row[vi].ustart + (ui+.5)*UV_SQSIZ;
ang = uv2ang(ua, va);
i = (int) ang;
epsa = fabs(ang - (i+.5));
if (epsa < eps[i]) {
oog_table[i] = uv_row[vi].ncum + ui;
eps[i] = epsa;
}
}
}
for (i = NANGLES; i--; ) /* fill any holes */
if (eps[i] > 1.5) {
int i1, i2;
for (i1 = 1; i1 < NANGLES/2; i1++)
if (eps[(i+i1)%NANGLES] < 1.5)
break;
for (i2 = 1; i2 < NANGLES/2; i2++)
if (eps[(i+NANGLES-i2)%NANGLES] < 1.5)
break;
if (i1 < i2)
oog_table[i] =
oog_table[(i+i1)%NANGLES];
else
oog_table[i] =
oog_table[(i+NANGLES-i2)%NANGLES];
}
initialized = 1;
}
i = (int) uv2ang(u, v); /* look up hue angle */
return (oog_table[i]);
}
#undef uv2ang
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