Alien-FreeImage
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src/Source/LibPNG/png.h view on Meta::CPAN
*/
#define PNG_ALPHA_PNG 0 /* according to the PNG standard */
#define PNG_ALPHA_STANDARD 1 /* according to Porter/Duff */
#define PNG_ALPHA_ASSOCIATED 1 /* as above; this is the normal practice */
#define PNG_ALPHA_PREMULTIPLIED 1 /* as above */
#define PNG_ALPHA_OPTIMIZED 2 /* 'PNG' for opaque pixels, else 'STANDARD' */
#define PNG_ALPHA_BROKEN 3 /* the alpha channel is gamma encoded */
PNG_FP_EXPORT(227, void, png_set_alpha_mode, (png_structrp png_ptr, int mode,
double output_gamma))
PNG_FIXED_EXPORT(228, void, png_set_alpha_mode_fixed, (png_structrp png_ptr,
int mode, png_fixed_point output_gamma))
#endif
#if defined(PNG_GAMMA_SUPPORTED) || defined(PNG_READ_ALPHA_MODE_SUPPORTED)
/* The output_gamma value is a screen gamma in libpng terminology: it expresses
* how to decode the output values, not how they are encoded.
*/
#define PNG_DEFAULT_sRGB -1 /* sRGB gamma and color space */
#define PNG_GAMMA_MAC_18 -2 /* Old Mac '1.8' gamma and color space */
#define PNG_GAMMA_sRGB 220000 /* Television standards--matches sRGB gamma */
#define PNG_GAMMA_LINEAR PNG_FP_1 /* Linear */
#endif
/* The following are examples of calls to png_set_alpha_mode to achieve the
* required overall gamma correction and, where necessary, alpha
* premultiplication.
*
* png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB);
* This is the default libpng handling of the alpha channel - it is not
* pre-multiplied into the color components. In addition the call states
* that the output is for a sRGB system and causes all PNG files without gAMA
* chunks to be assumed to be encoded using sRGB.
*
* png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC);
* In this case the output is assumed to be something like an sRGB conformant
* display preceeded by a power-law lookup table of power 1.45. This is how
* early Mac systems behaved.
*
* png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_GAMMA_LINEAR);
* This is the classic Jim Blinn approach and will work in academic
* environments where everything is done by the book. It has the shortcoming
* of assuming that input PNG data with no gamma information is linear - this
* is unlikely to be correct unless the PNG files where generated locally.
* Most of the time the output precision will be so low as to show
* significant banding in dark areas of the image.
*
* png_set_expand_16(pp);
* png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_DEFAULT_sRGB);
* This is a somewhat more realistic Jim Blinn inspired approach. PNG files
* are assumed to have the sRGB encoding if not marked with a gamma value and
* the output is always 16 bits per component. This permits accurate scaling
* and processing of the data. If you know that your input PNG files were
* generated locally you might need to replace PNG_DEFAULT_sRGB with the
* correct value for your system.
*
* png_set_alpha_mode(pp, PNG_ALPHA_OPTIMIZED, PNG_DEFAULT_sRGB);
* If you just need to composite the PNG image onto an existing background
* and if you control the code that does this you can use the optimization
* setting. In this case you just copy completely opaque pixels to the
* output. For pixels that are not completely transparent (you just skip
* those) you do the composition math using png_composite or png_composite_16
* below then encode the resultant 8-bit or 16-bit values to match the output
* encoding.
*
* Other cases
* If neither the PNG nor the standard linear encoding work for you because
* of the software or hardware you use then you have a big problem. The PNG
* case will probably result in halos around the image. The linear encoding
* will probably result in a washed out, too bright, image (it's actually too
* contrasty.) Try the ALPHA_OPTIMIZED mode above - this will probably
* substantially reduce the halos. Alternatively try:
*
* png_set_alpha_mode(pp, PNG_ALPHA_BROKEN, PNG_DEFAULT_sRGB);
* This option will also reduce the halos, but there will be slight dark
* halos round the opaque parts of the image where the background is light.
* In the OPTIMIZED mode the halos will be light halos where the background
* is dark. Take your pick - the halos are unavoidable unless you can get
* your hardware/software fixed! (The OPTIMIZED approach is slightly
* faster.)
*
* When the default gamma of PNG files doesn't match the output gamma.
* If you have PNG files with no gamma information png_set_alpha_mode allows
* you to provide a default gamma, but it also sets the ouput gamma to the
* matching value. If you know your PNG files have a gamma that doesn't
* match the output you can take advantage of the fact that
* png_set_alpha_mode always sets the output gamma but only sets the PNG
* default if it is not already set:
*
* png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB);
* png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC);
* The first call sets both the default and the output gamma values, the
* second call overrides the output gamma without changing the default. This
* is easier than achieving the same effect with png_set_gamma. You must use
* PNG_ALPHA_PNG for the first call - internal checking in png_set_alpha will
* fire if more than one call to png_set_alpha_mode and png_set_background is
* made in the same read operation, however multiple calls with PNG_ALPHA_PNG
* are ignored.
*/
#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED
PNG_EXPORT(36, void, png_set_strip_alpha, (png_structrp png_ptr));
#endif
#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \
defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
PNG_EXPORT(37, void, png_set_swap_alpha, (png_structrp png_ptr));
#endif
#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \
defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
PNG_EXPORT(38, void, png_set_invert_alpha, (png_structrp png_ptr));
#endif
#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED)
/* Add a filler byte to 8-bit Gray or 24-bit RGB images. */
PNG_EXPORT(39, void, png_set_filler, (png_structrp png_ptr, png_uint_32 filler,
int flags));
/* The values of the PNG_FILLER_ defines should NOT be changed */
# define PNG_FILLER_BEFORE 0
# define PNG_FILLER_AFTER 1
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