Alien-FreeImage

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src/Source/LibJPEG/jquant1.c  view on Meta::CPAN

 *
 * Since the colormap is orthogonal, the representative value for each color
 * component can be determined without considering the other components;
 * then these indexes can be combined into a colormap index by a standard
 * N-dimensional-array-subscript calculation.  Most of the arithmetic involved
 * can be precalculated and stored in the lookup table colorindex[].
 * colorindex[i][j] maps pixel value j in component i to the nearest
 * representative value (grid plane) for that component; this index is
 * multiplied by the array stride for component i, so that the
 * index of the colormap entry closest to a given pixel value is just
 *    sum( colorindex[component-number][pixel-component-value] )
 * Aside from being fast, this scheme allows for variable spacing between
 * representative values with no additional lookup cost.
 *
 * If gamma correction has been applied in color conversion, it might be wise
 * to adjust the color grid spacing so that the representative colors are
 * equidistant in linear space.  At this writing, gamma correction is not
 * implemented by jdcolor, so nothing is done here.
 */


/* Declarations for ordered dithering.
 *
 * We use a standard 16x16 ordered dither array.  The basic concept of ordered
 * dithering is described in many references, for instance Dale Schumacher's
 * chapter II.2 of Graphics Gems II (James Arvo, ed. Academic Press, 1991).
 * In place of Schumacher's comparisons against a "threshold" value, we add a
 * "dither" value to the input pixel and then round the result to the nearest
 * output value.  The dither value is equivalent to (0.5 - threshold) times
 * the distance between output values.  For ordered dithering, we assume that
 * the output colors are equally spaced; if not, results will probably be
 * worse, since the dither may be too much or too little at a given point.
 *
 * The normal calculation would be to form pixel value + dither, range-limit
 * this to 0..MAXJSAMPLE, and then index into the colorindex table as usual.
 * We can skip the separate range-limiting step by extending the colorindex
 * table in both directions.
 */

#define ODITHER_SIZE  16	/* dimension of dither matrix */
/* NB: if ODITHER_SIZE is not a power of 2, ODITHER_MASK uses will break */
#define ODITHER_CELLS (ODITHER_SIZE*ODITHER_SIZE)	/* # cells in matrix */
#define ODITHER_MASK  (ODITHER_SIZE-1) /* mask for wrapping around counters */

typedef int ODITHER_MATRIX[ODITHER_SIZE][ODITHER_SIZE];
typedef int (*ODITHER_MATRIX_PTR)[ODITHER_SIZE];

static const UINT8 base_dither_matrix[ODITHER_SIZE][ODITHER_SIZE] = {
  /* Bayer's order-4 dither array.  Generated by the code given in
   * Stephen Hawley's article "Ordered Dithering" in Graphics Gems I.
   * The values in this array must range from 0 to ODITHER_CELLS-1.
   */
  {   0,192, 48,240, 12,204, 60,252,  3,195, 51,243, 15,207, 63,255 },
  { 128, 64,176,112,140, 76,188,124,131, 67,179,115,143, 79,191,127 },
  {  32,224, 16,208, 44,236, 28,220, 35,227, 19,211, 47,239, 31,223 },
  { 160, 96,144, 80,172,108,156, 92,163, 99,147, 83,175,111,159, 95 },
  {   8,200, 56,248,  4,196, 52,244, 11,203, 59,251,  7,199, 55,247 },
  { 136, 72,184,120,132, 68,180,116,139, 75,187,123,135, 71,183,119 },
  {  40,232, 24,216, 36,228, 20,212, 43,235, 27,219, 39,231, 23,215 },
  { 168,104,152, 88,164,100,148, 84,171,107,155, 91,167,103,151, 87 },
  {   2,194, 50,242, 14,206, 62,254,  1,193, 49,241, 13,205, 61,253 },
  { 130, 66,178,114,142, 78,190,126,129, 65,177,113,141, 77,189,125 },
  {  34,226, 18,210, 46,238, 30,222, 33,225, 17,209, 45,237, 29,221 },
  { 162, 98,146, 82,174,110,158, 94,161, 97,145, 81,173,109,157, 93 },
  {  10,202, 58,250,  6,198, 54,246,  9,201, 57,249,  5,197, 53,245 },
  { 138, 74,186,122,134, 70,182,118,137, 73,185,121,133, 69,181,117 },
  {  42,234, 26,218, 38,230, 22,214, 41,233, 25,217, 37,229, 21,213 },
  { 170,106,154, 90,166,102,150, 86,169,105,153, 89,165,101,149, 85 }
};


/* Declarations for Floyd-Steinberg dithering.
 *
 * Errors are accumulated into the array fserrors[], at a resolution of
 * 1/16th of a pixel count.  The error at a given pixel is propagated
 * to its not-yet-processed neighbors using the standard F-S fractions,
 *		...	(here)	7/16
 *		3/16	5/16	1/16
 * We work left-to-right on even rows, right-to-left on odd rows.
 *
 * We can get away with a single array (holding one row's worth of errors)
 * by using it to store the current row's errors at pixel columns not yet
 * processed, but the next row's errors at columns already processed.  We
 * need only a few extra variables to hold the errors immediately around the
 * current column.  (If we are lucky, those variables are in registers, but
 * even if not, they're probably cheaper to access than array elements are.)
 *
 * The fserrors[] array is indexed [component#][position].
 * We provide (#columns + 2) entries per component; the extra entry at each
 * end saves us from special-casing the first and last pixels.
 *
 * Note: on a wide image, we might not have enough room in a PC's near data
 * segment to hold the error array; so it is allocated with alloc_large.
 */

#if BITS_IN_JSAMPLE == 8
typedef INT16 FSERROR;		/* 16 bits should be enough */
typedef int LOCFSERROR;		/* use 'int' for calculation temps */
#else
typedef INT32 FSERROR;		/* may need more than 16 bits */
typedef INT32 LOCFSERROR;	/* be sure calculation temps are big enough */
#endif

typedef FSERROR FAR *FSERRPTR;	/* pointer to error array (in FAR storage!) */


/* Private subobject */

#define MAX_Q_COMPS 4		/* max components I can handle */

typedef struct {
  struct jpeg_color_quantizer pub; /* public fields */

  /* Initially allocated colormap is saved here */
  JSAMPARRAY sv_colormap;	/* The color map as a 2-D pixel array */
  int sv_actual;		/* number of entries in use */

  JSAMPARRAY colorindex;	/* Precomputed mapping for speed */
  /* colorindex[i][j] = index of color closest to pixel value j in component i,
   * premultiplied as described above.  Since colormap indexes must fit into
   * JSAMPLEs, the entries of this array will too.



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