Alien-FreeImage
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src/Source/LibJPEG/jmorecfg.h view on Meta::CPAN
#define BLOCK_SMOOTHING_SUPPORTED /* Block smoothing? (Progressive only) */
#undef UPSAMPLE_SCALING_SUPPORTED /* Output rescaling at upsample stage? */
#define UPSAMPLE_MERGING_SUPPORTED /* Fast path for sloppy upsampling? */
#define QUANT_1PASS_SUPPORTED /* 1-pass color quantization? */
#define QUANT_2PASS_SUPPORTED /* 2-pass color quantization? */
/* more capability options later, no doubt */
/*
* Ordering of RGB data in scanlines passed to or from the application.
* If your application wants to deal with data in the order B,G,R, just
* change these macros. You can also deal with formats such as R,G,B,X
* (one extra byte per pixel) by changing RGB_PIXELSIZE. Note that changing
* the offsets will also change the order in which colormap data is organized.
* RESTRICTIONS:
* 1. The sample applications cjpeg,djpeg do NOT support modified RGB formats.
* 2. The color quantizer modules will not behave desirably if RGB_PIXELSIZE
* is not 3 (they don't understand about dummy color components!). So you
* can't use color quantization if you change that value.
*/
#define RGB_RED 0 /* Offset of Red in an RGB scanline element */
#define RGB_GREEN 1 /* Offset of Green */
#define RGB_BLUE 2 /* Offset of Blue */
#define RGB_PIXELSIZE 3 /* JSAMPLEs per RGB scanline element */
/* Definitions for speed-related optimizations. */
/* If your compiler supports inline functions, define INLINE
* as the inline keyword; otherwise define it as empty.
*/
#ifndef INLINE
#ifdef __GNUC__ /* for instance, GNU C knows about inline */
#define INLINE __inline__
#endif
#ifndef INLINE
#define INLINE /* default is to define it as empty */
#endif
#endif
/* On some machines (notably 68000 series) "int" is 32 bits, but multiplying
* two 16-bit shorts is faster than multiplying two ints. Define MULTIPLIER
* as short on such a machine. MULTIPLIER must be at least 16 bits wide.
*/
#ifndef MULTIPLIER
#define MULTIPLIER int /* type for fastest integer multiply */
#endif
/* FAST_FLOAT should be either float or double, whichever is done faster
* by your compiler. (Note that this type is only used in the floating point
* DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.)
* Typically, float is faster in ANSI C compilers, while double is faster in
* pre-ANSI compilers (because they insist on converting to double anyway).
* The code below therefore chooses float if we have ANSI-style prototypes.
*/
#ifndef FAST_FLOAT
#ifdef HAVE_PROTOTYPES
#define FAST_FLOAT float
#else
#define FAST_FLOAT double
#endif
#endif
#endif /* JPEG_INTERNAL_OPTIONS */
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