Alien-FreeImage

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src/Source/LibJPEG/jmorecfg.h  view on Meta::CPAN

#define BLOCK_SMOOTHING_SUPPORTED   /* Block smoothing? (Progressive only) */
#undef  UPSAMPLE_SCALING_SUPPORTED  /* Output rescaling at upsample stage? */
#define UPSAMPLE_MERGING_SUPPORTED  /* Fast path for sloppy upsampling? */
#define QUANT_1PASS_SUPPORTED	    /* 1-pass color quantization? */
#define QUANT_2PASS_SUPPORTED	    /* 2-pass color quantization? */

/* more capability options later, no doubt */


/*
 * Ordering of RGB data in scanlines passed to or from the application.
 * If your application wants to deal with data in the order B,G,R, just
 * change these macros.  You can also deal with formats such as R,G,B,X
 * (one extra byte per pixel) by changing RGB_PIXELSIZE.  Note that changing
 * the offsets will also change the order in which colormap data is organized.
 * RESTRICTIONS:
 * 1. The sample applications cjpeg,djpeg do NOT support modified RGB formats.
 * 2. The color quantizer modules will not behave desirably if RGB_PIXELSIZE
 *    is not 3 (they don't understand about dummy color components!).  So you
 *    can't use color quantization if you change that value.
 */

#define RGB_RED		0	/* Offset of Red in an RGB scanline element */
#define RGB_GREEN	1	/* Offset of Green */
#define RGB_BLUE	2	/* Offset of Blue */
#define RGB_PIXELSIZE	3	/* JSAMPLEs per RGB scanline element */


/* Definitions for speed-related optimizations. */


/* If your compiler supports inline functions, define INLINE
 * as the inline keyword; otherwise define it as empty.
 */

#ifndef INLINE
#ifdef __GNUC__			/* for instance, GNU C knows about inline */
#define INLINE __inline__
#endif
#ifndef INLINE
#define INLINE			/* default is to define it as empty */
#endif
#endif


/* On some machines (notably 68000 series) "int" is 32 bits, but multiplying
 * two 16-bit shorts is faster than multiplying two ints.  Define MULTIPLIER
 * as short on such a machine.  MULTIPLIER must be at least 16 bits wide.
 */

#ifndef MULTIPLIER
#define MULTIPLIER  int		/* type for fastest integer multiply */
#endif


/* FAST_FLOAT should be either float or double, whichever is done faster
 * by your compiler.  (Note that this type is only used in the floating point
 * DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.)
 * Typically, float is faster in ANSI C compilers, while double is faster in
 * pre-ANSI compilers (because they insist on converting to double anyway).
 * The code below therefore chooses float if we have ANSI-style prototypes.
 */

#ifndef FAST_FLOAT
#ifdef HAVE_PROTOTYPES
#define FAST_FLOAT  float
#else
#define FAST_FLOAT  double
#endif
#endif

#endif /* JPEG_INTERNAL_OPTIONS */



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