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src/Source/LibJPEG/jdhuff.c  view on Meta::CPAN

  /* Link to public Huffman table (needed only in jpeg_huff_decode) */
  JHUFF_TBL *pub;

  /* Lookahead tables: indexed by the next HUFF_LOOKAHEAD bits of
   * the input data stream.  If the next Huffman code is no more
   * than HUFF_LOOKAHEAD bits long, we can obtain its length and
   * the corresponding symbol directly from these tables.
   */
  int look_nbits[1<<HUFF_LOOKAHEAD]; /* # bits, or 0 if too long */
  UINT8 look_sym[1<<HUFF_LOOKAHEAD]; /* symbol, or unused */
} d_derived_tbl;


/*
 * Fetching the next N bits from the input stream is a time-critical operation
 * for the Huffman decoders.  We implement it with a combination of inline
 * macros and out-of-line subroutines.  Note that N (the number of bits
 * demanded at one time) never exceeds 15 for JPEG use.
 *
 * We read source bytes into get_buffer and dole out bits as needed.
 * If get_buffer already contains enough bits, they are fetched in-line
 * by the macros CHECK_BIT_BUFFER and GET_BITS.  When there aren't enough
 * bits, jpeg_fill_bit_buffer is called; it will attempt to fill get_buffer
 * as full as possible (not just to the number of bits needed; this
 * prefetching reduces the overhead cost of calling jpeg_fill_bit_buffer).
 * Note that jpeg_fill_bit_buffer may return FALSE to indicate suspension.
 * On TRUE return, jpeg_fill_bit_buffer guarantees that get_buffer contains
 * at least the requested number of bits --- dummy zeroes are inserted if
 * necessary.
 */

typedef INT32 bit_buf_type;	/* type of bit-extraction buffer */
#define BIT_BUF_SIZE  32	/* size of buffer in bits */

/* If long is > 32 bits on your machine, and shifting/masking longs is
 * reasonably fast, making bit_buf_type be long and setting BIT_BUF_SIZE
 * appropriately should be a win.  Unfortunately we can't define the size
 * with something like  #define BIT_BUF_SIZE (sizeof(bit_buf_type)*8)
 * because not all machines measure sizeof in 8-bit bytes.
 */

typedef struct {		/* Bitreading state saved across MCUs */
  bit_buf_type get_buffer;	/* current bit-extraction buffer */
  int bits_left;		/* # of unused bits in it */
} bitread_perm_state;

typedef struct {		/* Bitreading working state within an MCU */
  /* Current data source location */
  /* We need a copy, rather than munging the original, in case of suspension */
  const JOCTET * next_input_byte; /* => next byte to read from source */
  size_t bytes_in_buffer;	/* # of bytes remaining in source buffer */
  /* Bit input buffer --- note these values are kept in register variables,
   * not in this struct, inside the inner loops.
   */
  bit_buf_type get_buffer;	/* current bit-extraction buffer */
  int bits_left;		/* # of unused bits in it */
  /* Pointer needed by jpeg_fill_bit_buffer. */
  j_decompress_ptr cinfo;	/* back link to decompress master record */
} bitread_working_state;

/* Macros to declare and load/save bitread local variables. */
#define BITREAD_STATE_VARS  \
	register bit_buf_type get_buffer;  \
	register int bits_left;  \
	bitread_working_state br_state

#define BITREAD_LOAD_STATE(cinfop,permstate)  \
	br_state.cinfo = cinfop; \
	br_state.next_input_byte = cinfop->src->next_input_byte; \
	br_state.bytes_in_buffer = cinfop->src->bytes_in_buffer; \
	get_buffer = permstate.get_buffer; \
	bits_left = permstate.bits_left;

#define BITREAD_SAVE_STATE(cinfop,permstate)  \
	cinfop->src->next_input_byte = br_state.next_input_byte; \
	cinfop->src->bytes_in_buffer = br_state.bytes_in_buffer; \
	permstate.get_buffer = get_buffer; \
	permstate.bits_left = bits_left

/*
 * These macros provide the in-line portion of bit fetching.
 * Use CHECK_BIT_BUFFER to ensure there are N bits in get_buffer
 * before using GET_BITS, PEEK_BITS, or DROP_BITS.
 * The variables get_buffer and bits_left are assumed to be locals,
 * but the state struct might not be (jpeg_huff_decode needs this).
 *	CHECK_BIT_BUFFER(state,n,action);
 *		Ensure there are N bits in get_buffer; if suspend, take action.
 *      val = GET_BITS(n);
 *		Fetch next N bits.
 *      val = PEEK_BITS(n);
 *		Fetch next N bits without removing them from the buffer.
 *	DROP_BITS(n);
 *		Discard next N bits.
 * The value N should be a simple variable, not an expression, because it
 * is evaluated multiple times.
 */

#define CHECK_BIT_BUFFER(state,nbits,action) \
	{ if (bits_left < (nbits)) {  \
	    if (! jpeg_fill_bit_buffer(&(state),get_buffer,bits_left,nbits))  \
	      { action; }  \
	    get_buffer = (state).get_buffer; bits_left = (state).bits_left; } }

#define GET_BITS(nbits) \
	(((int) (get_buffer >> (bits_left -= (nbits)))) & BIT_MASK(nbits))

#define PEEK_BITS(nbits) \
	(((int) (get_buffer >> (bits_left -  (nbits)))) & BIT_MASK(nbits))

#define DROP_BITS(nbits) \
	(bits_left -= (nbits))


/*
 * Code for extracting next Huffman-coded symbol from input bit stream.
 * Again, this is time-critical and we make the main paths be macros.
 *
 * We use a lookahead table to process codes of up to HUFF_LOOKAHEAD bits
 * without looping.  Usually, more than 95% of the Huffman codes will be 8
 * or fewer bits long.  The few overlength codes are handled with a loop,
 * which need not be inline code.



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