Alien-FreeImage
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src/Source/FreeImage/PluginKOALA.cpp view on Meta::CPAN
};
// ==========================================================
// Plugin Interface
// ==========================================================
static int s_format_id;
// ==========================================================
// Plugin Implementation
// ==========================================================
const char * DLL_CALLCONV
Format() {
return "KOALA";
}
const char * DLL_CALLCONV
Description() {
return "C64 Koala Graphics";
}
const char * DLL_CALLCONV
Extension() {
return "koa";
}
const char * DLL_CALLCONV
RegExpr() {
return NULL;
}
static const char * DLL_CALLCONV
MimeType() {
return "image/x-koala";
}
static BOOL DLL_CALLCONV
Validate(FreeImageIO *io, fi_handle handle) {
BYTE koala_signature[] = { 0x00, 0x60 };
BYTE signature[2] = { 0, 0 };
io->read_proc(signature, 1, sizeof(koala_signature), handle);
return (memcmp(koala_signature, signature, sizeof(koala_signature)) == 0);
}
static BOOL DLL_CALLCONV
SupportsExportDepth(int depth) {
return FALSE;
}
static BOOL DLL_CALLCONV
SupportsExportType(FREE_IMAGE_TYPE type) {
return FALSE;
}
// ----------------------------------------------------------
FIBITMAP * DLL_CALLCONV
Load(FreeImageIO *io, fi_handle handle, int page, int flags, void *data) {
if (handle) {
koala_t image;
// read the load address
unsigned char load_address[2]; // highbit, lowbit
io->read_proc(&load_address, 1, 2, handle);
// if the load address is correct, skip it. otherwise ignore the load address
if ((load_address[0] != 0x00) || (load_address[1] != 0x60)) {
((BYTE *)&image)[0] = load_address[0];
((BYTE *)&image)[1] = load_address[1];
io->read_proc((BYTE *)&image + 2, 1, 10001 - 2, handle);
} else {
io->read_proc(&image, 1, 10001, handle);
}
// build DIB in memory
FIBITMAP *dib = FreeImage_Allocate(CBM_WIDTH, CBM_HEIGHT, 4);
if (dib) {
// write out the commodore 64 color palette
RGBQUAD *palette = FreeImage_GetPalette(dib);
for (int i = 0; i < 16; i++) {
palette[i].rgbBlue = (BYTE)c64colours[i].b;
palette[i].rgbGreen = (BYTE)c64colours[i].g;
palette[i].rgbRed = (BYTE)c64colours[i].r;
}
// write out bitmap data
BYTE pixel_mask[4] = { 0xc0, 0x30, 0x0c, 0x03 };
BYTE pixel_displacement[4] = { 6, 4, 2, 0 };
int pixel, index, colourindex;
unsigned char found_color = 0;
for (int y = 0; y < 200; y++) {
for (int x = 0; x < 160; x++) {
// Get value of pixel at (x,y)
index = (x / 4) * 8 + (y % 8) + (y / 8) * CBM_WIDTH;
colourindex = (x / 4) + (y / 8) * 40;
pixel = (image.image[index] & pixel_mask[x % 4]) >> pixel_displacement[x % 4];
// Retrieve RGB values
switch (pixel) {
case 0: // Background
found_color = image.background;
break;
case 1: // Colour 1
found_color = image.colour1[colourindex] >> 4;
break;
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