DBD-SQLeet
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/* Finally, jump back to the beginning of the executable code. */
sqlite3VdbeGoto(v, 1);
}
}
/* Get the VDBE program ready for execution
*/
if( v && pParse->nErr==0 && !db->mallocFailed ){
/* A minimum of one cursor is required if autoincrement is used
* See ticket [a696379c1f08866] */
if( pParse->pAinc!=0 && pParse->nTab==0 ) pParse->nTab = 1;
sqlite3VdbeMakeReady(v, pParse);
pParse->rc = SQLITE_DONE;
}else{
pParse->rc = SQLITE_ERROR;
}
}
/*
** Run the parser and code generator recursively in order to generate
** code for the SQL statement given onto the end of the pParse context
** currently under construction. When the parser is run recursively
** this way, the final OP_Halt is not appended and other initialization
** and finalization steps are omitted because those are handling by the
** outermost parser.
**
** Not everything is nestable. This facility is designed to permit
** INSERT, UPDATE, and DELETE operations against SQLITE_MASTER. Use
** care if you decide to try to use this routine for some other purposes.
*/
SQLITE_PRIVATE void sqlite3NestedParse(Parse *pParse, const char *zFormat, ...){
va_list ap;
char *zSql;
char *zErrMsg = 0;
sqlite3 *db = pParse->db;
char saveBuf[PARSE_TAIL_SZ];
if( pParse->nErr ) return;
assert( pParse->nested<10 ); /* Nesting should only be of limited depth */
va_start(ap, zFormat);
zSql = sqlite3VMPrintf(db, zFormat, ap);
va_end(ap);
if( zSql==0 ){
return; /* A malloc must have failed */
}
pParse->nested++;
memcpy(saveBuf, PARSE_TAIL(pParse), PARSE_TAIL_SZ);
memset(PARSE_TAIL(pParse), 0, PARSE_TAIL_SZ);
sqlite3RunParser(pParse, zSql, &zErrMsg);
sqlite3DbFree(db, zErrMsg);
sqlite3DbFree(db, zSql);
memcpy(PARSE_TAIL(pParse), saveBuf, PARSE_TAIL_SZ);
pParse->nested--;
}
#if SQLITE_USER_AUTHENTICATION
/*
** Return TRUE if zTable is the name of the system table that stores the
** list of users and their access credentials.
*/
SQLITE_PRIVATE int sqlite3UserAuthTable(const char *zTable){
return sqlite3_stricmp(zTable, "sqlite_user")==0;
}
#endif
/*
** Locate the in-memory structure that describes a particular database
** table given the name of that table and (optionally) the name of the
** database containing the table. Return NULL if not found.
**
** If zDatabase is 0, all databases are searched for the table and the
** first matching table is returned. (No checking for duplicate table
** names is done.) The search order is TEMP first, then MAIN, then any
** auxiliary databases added using the ATTACH command.
**
** See also sqlite3LocateTable().
*/
SQLITE_PRIVATE Table *sqlite3FindTable(sqlite3 *db, const char *zName, const char *zDatabase){
Table *p = 0;
int i;
/* All mutexes are required for schema access. Make sure we hold them. */
assert( zDatabase!=0 || sqlite3BtreeHoldsAllMutexes(db) );
#if SQLITE_USER_AUTHENTICATION
/* Only the admin user is allowed to know that the sqlite_user table
** exists */
if( db->auth.authLevel<UAUTH_Admin && sqlite3UserAuthTable(zName)!=0 ){
return 0;
}
#endif
while(1){
for(i=OMIT_TEMPDB; i<db->nDb; i++){
int j = (i<2) ? i^1 : i; /* Search TEMP before MAIN */
if( zDatabase==0 || sqlite3StrICmp(zDatabase, db->aDb[j].zDbSName)==0 ){
assert( sqlite3SchemaMutexHeld(db, j, 0) );
p = sqlite3HashFind(&db->aDb[j].pSchema->tblHash, zName);
if( p ) return p;
}
}
/* Not found. If the name we were looking for was temp.sqlite_master
** then change the name to sqlite_temp_master and try again. */
if( sqlite3StrICmp(zName, MASTER_NAME)!=0 ) break;
if( sqlite3_stricmp(zDatabase, db->aDb[1].zDbSName)!=0 ) break;
zName = TEMP_MASTER_NAME;
}
return 0;
}
/*
** Locate the in-memory structure that describes a particular database
** table given the name of that table and (optionally) the name of the
** database containing the table. Return NULL if not found. Also leave an
** error message in pParse->zErrMsg.
**
** The difference between this routine and sqlite3FindTable() is that this
** routine leaves an error message in pParse->zErrMsg where
** sqlite3FindTable() does not.
*/
SQLITE_PRIVATE Table *sqlite3LocateTable(
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