Algorithm-RectanglesContainingDot_XS

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sort.h  view on Meta::CPAN

/*    pp_sort.c
 *
 *    Copyright (C) 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
 *    2000, 2001, 2002, 2003, 2004, 2005, by Larry Wall and others
 *
 *    You may distribute under the terms of either the GNU General Public
 *    License or the Artistic License, as specified in the README file.
 *
 */

/*
 *   ...they shuffled back towards the rear of the line. 'No, not at the
 *   rear!'  the slave-driver shouted. 'Three files up. And stay there...
 */

/* This file contains pp ("push/pop") functions that
 * execute the opcodes that make up a perl program. A typical pp function
 * expects to find its arguments on the stack, and usually pushes its
 * results onto the stack, hence the 'pp' terminology. Each OP structure
 * contains a pointer to the relevant pp_foo() function.
 *
 * This particular file just contains pp_sort(), which is complex
 * enough to merit its own file! See the other pp*.c files for the rest of
 * the pp_ functions.
 */

#if defined(UNDER_CE)
/* looks like 'small' is reserved word for WINCE (or somesuch)*/
#define	small xsmall
#endif

#ifndef SMALLSORT
#define	SMALLSORT (200)
#endif

/*
 * The mergesort implementation is by Peter M. Mcilroy <pmcilroy@lucent.com>.
 *
 * The original code was written in conjunction with BSD Computer Software
 * Research Group at University of California, Berkeley.
 *
 * See also: "Optimistic Merge Sort" (SODA '92)
 *
 * The integration to Perl is by John P. Linderman <jpl@research.att.com>.
 *
 * The code can be distributed under the same terms as Perl itself.
 *
 */

/* Binary merge internal sort, with a few special mods
** for the special perl environment it now finds itself in.
**
** Things that were once options have been hotwired
** to values suitable for this use.  In particular, we'll always
** initialize looking for natural runs, we'll always produce stable
** output, and we'll always do Peter McIlroy's binary merge.
*/

/* Pointer types for arithmetic and storage and convenience casts */

#define	GPTP(P)	((SV **)(P))
#define GPPP(P) ((SV ***)(P))


/* byte offset from pointer P to (larger) pointer Q */
#define	BYTEOFF(P, Q) (((char *)(Q)) - ((char *)(P)))

#define PSIZE sizeof(SV *)

/* If PSIZE is power of 2, make PSHIFT that power, if that helps */

#ifdef	PSHIFT
#define	PNELEM(P, Q)	(BYTEOFF(P,Q) >> (PSHIFT))
#define	PNBYTE(N)	((N) << (PSHIFT))
#define	PINDEX(P, N)	(GPTP((char *)(P) + PNBYTE(N)))
#else
/* Leave optimization to compiler */
#define	PNELEM(P, Q)	(GPTP(Q) - GPTP(P))
#define	PNBYTE(N)	((N) * (PSIZE))
#define	PINDEX(P, N)	(GPTP(P) + (N))
#endif

/* Pointer into other corresponding to pointer into this */
#define	POTHER(P, THIS, OTHER) GPTP(((char *)(OTHER)) + BYTEOFF(THIS,P))

#define FROMTOUPTO(src, dst, lim) do *dst++ = *src++; while(src<lim)


sort.h  view on Meta::CPAN

	    }
	    if (((b = p) == t) && ((t+1) == last)) {
		NEXT(p2) = p2 + 1; ++runs;
		b++;
	    }
	    q = r;
	} while (b < t);
	sense = !sense;
    }
    return runs;
}


/* The original merge sort, in use since 5.7, was as fast as, or faster than,
 * qsort on many platforms, but slower than qsort, conspicuously so,
 * on others.  The most likely explanation was platform-specific
 * differences in cache sizes and relative speeds.
 *
 * The quicksort divide-and-conquer algorithm guarantees that, as the
 * problem is subdivided into smaller and smaller parts, the parts
 * fit into smaller (and faster) caches.  So it doesn't matter how
 * many levels of cache exist, quicksort will "find" them, and,
 * as long as smaller is faster, take advanatge of them.
 *
 * By contrast, consider how the original mergesort algorithm worked.
 * Suppose we have five runs (each typically of length 2 after dynprep).
 * 
 * pass               base                        aux
 *  0              1 2 3 4 5
 *  1                                           12 34 5
 *  2                1234 5
 *  3                                            12345
 *  4                 12345
 *
 * Adjacent pairs are merged in "grand sweeps" through the input.
 * This means, on pass 1, the records in runs 1 and 2 aren't revisited until
 * runs 3 and 4 are merged and the runs from run 5 have been copied.
 * The only cache that matters is one large enough to hold *all* the input.
 * On some platforms, this may be many times slower than smaller caches.
 *
 * The following pseudo-code uses the same basic merge algorithm,
 * but in a divide-and-conquer way.
 *
 * # merge $runs runs at offset $offset of list $list1 into $list2.
 * # all unmerged runs ($runs == 1) originate in list $base.
 * sub mgsort2 {
 *     my ($offset, $runs, $base, $list1, $list2) = @_;
 *
 *     if ($runs == 1) {
 *         if ($list1 is $base) copy run to $list2
 *         return offset of end of list (or copy)
 *     } else {
 *         $off2 = mgsort2($offset, $runs-($runs/2), $base, $list2, $list1)
 *         mgsort2($off2, $runs/2, $base, $list2, $list1)
 *         merge the adjacent runs at $offset of $list1 into $list2
 *         return the offset of the end of the merged runs
 *     }
 * }
 * mgsort2(0, $runs, $base, $aux, $base);
 *
 * For our 5 runs, the tree of calls looks like 
 *
 *           5
 *      3        2
 *   2     1   1   1
 * 1   1
 *
 * 1   2   3   4   5
 *
 * and the corresponding activity looks like
 *
 * copy runs 1 and 2 from base to aux
 * merge runs 1 and 2 from aux to base
 * (run 3 is where it belongs, no copy needed)
 * merge runs 12 and 3 from base to aux
 * (runs 4 and 5 are where they belong, no copy needed)
 * merge runs 4 and 5 from base to aux
 * merge runs 123 and 45 from aux to base
 *
 * Note that we merge runs 1 and 2 immediately after copying them,
 * while they are still likely to be in fast cache.  Similarly,
 * run 3 is merged with run 12 while it still may be lingering in cache.
 * This implementation should therefore enjoy much of the cache-friendly
 * behavior that quicksort does.  In addition, it does less copying
 * than the original mergesort implementation (only runs 1 and 2 are copied)
 * and the "balancing" of merges is better (merged runs comprise more nearly
 * equal numbers of original runs).
 *
 * The actual cache-friendly implementation will use a pseudo-stack
 * to avoid recursion, and will unroll processing of runs of length 2,
 * but it is otherwise similar to the recursive implementation.
 */

typedef struct {
    IV	offset;		/* offset of 1st of 2 runs at this level */
    IV	runs;		/* how many runs must be combined into 1 */
} off_runs;		/* pseudo-stack element */

static void 
sortsv(pTHX_ SV **base, size_t nmemb, SVCOMPARE_t cmp)
{
    IV i, run, runs, offset;
    I32 sense, level;
    int iwhich;
    register SV **f1, **f2, **t, **b, **p, **tp2, **l1, **l2, **q;
    SV **aux, **list1, **list2;
    SV **p1;
    SV * small[SMALLSORT];
    SV **which[3];
    off_runs stack[60], *stackp;
    SVCOMPARE_t savecmp = 0;

    if (nmemb <= 1) return;			/* sorted trivially */

    if (nmemb <= SMALLSORT) aux = small;	/* use stack for aux array */
    else { New(799,aux,nmemb,SV *); }		/* allocate auxilliary array */
    level = 0;
    stackp = stack;
    stackp->runs = dynprep(aTHX_ base, aux, nmemb, cmp);
    stackp->offset = offset = 0;
    which[0] = which[2] = base;
    which[1] = aux;
    for (;;) {
	/* On levels where both runs have be constructed (stackp->runs == 0),
	 * merge them, and note the offset of their end, in case the offset
	 * is needed at the next level up.  Hop up a level, and,
	 * as long as stackp->runs is 0, keep merging.
	 */
	if ((runs = stackp->runs) == 0) {
	    iwhich = level & 1;



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