Algorithm-RectanglesContainingDot_XS
view release on metacpan or search on metacpan
/* pp_sort.c
*
* Copyright (C) 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
* 2000, 2001, 2002, 2003, 2004, 2005, by Larry Wall and others
*
* You may distribute under the terms of either the GNU General Public
* License or the Artistic License, as specified in the README file.
*
*/
/*
* ...they shuffled back towards the rear of the line. 'No, not at the
* rear!' the slave-driver shouted. 'Three files up. And stay there...
*/
/* This file contains pp ("push/pop") functions that
* execute the opcodes that make up a perl program. A typical pp function
* expects to find its arguments on the stack, and usually pushes its
* results onto the stack, hence the 'pp' terminology. Each OP structure
* contains a pointer to the relevant pp_foo() function.
*
* This particular file just contains pp_sort(), which is complex
* enough to merit its own file! See the other pp*.c files for the rest of
* the pp_ functions.
*/
#if defined(UNDER_CE)
/* looks like 'small' is reserved word for WINCE (or somesuch)*/
#define small xsmall
#endif
#ifndef SMALLSORT
#define SMALLSORT (200)
#endif
/*
* The mergesort implementation is by Peter M. Mcilroy <pmcilroy@lucent.com>.
*
* The original code was written in conjunction with BSD Computer Software
* Research Group at University of California, Berkeley.
*
* See also: "Optimistic Merge Sort" (SODA '92)
*
* The integration to Perl is by John P. Linderman <jpl@research.att.com>.
*
* The code can be distributed under the same terms as Perl itself.
*
*/
/* Binary merge internal sort, with a few special mods
** for the special perl environment it now finds itself in.
**
** Things that were once options have been hotwired
** to values suitable for this use. In particular, we'll always
** initialize looking for natural runs, we'll always produce stable
** output, and we'll always do Peter McIlroy's binary merge.
*/
/* Pointer types for arithmetic and storage and convenience casts */
#define GPTP(P) ((SV **)(P))
#define GPPP(P) ((SV ***)(P))
/* byte offset from pointer P to (larger) pointer Q */
#define BYTEOFF(P, Q) (((char *)(Q)) - ((char *)(P)))
#define PSIZE sizeof(SV *)
/* If PSIZE is power of 2, make PSHIFT that power, if that helps */
#ifdef PSHIFT
#define PNELEM(P, Q) (BYTEOFF(P,Q) >> (PSHIFT))
#define PNBYTE(N) ((N) << (PSHIFT))
#define PINDEX(P, N) (GPTP((char *)(P) + PNBYTE(N)))
#else
/* Leave optimization to compiler */
#define PNELEM(P, Q) (GPTP(Q) - GPTP(P))
#define PNBYTE(N) ((N) * (PSIZE))
#define PINDEX(P, N) (GPTP(P) + (N))
#endif
/* Pointer into other corresponding to pointer into this */
#define POTHER(P, THIS, OTHER) GPTP(((char *)(OTHER)) + BYTEOFF(THIS,P))
#define FROMTOUPTO(src, dst, lim) do *dst++ = *src++; while(src<lim)
}
if (((b = p) == t) && ((t+1) == last)) {
NEXT(p2) = p2 + 1; ++runs;
b++;
}
q = r;
} while (b < t);
sense = !sense;
}
return runs;
}
/* The original merge sort, in use since 5.7, was as fast as, or faster than,
* qsort on many platforms, but slower than qsort, conspicuously so,
* on others. The most likely explanation was platform-specific
* differences in cache sizes and relative speeds.
*
* The quicksort divide-and-conquer algorithm guarantees that, as the
* problem is subdivided into smaller and smaller parts, the parts
* fit into smaller (and faster) caches. So it doesn't matter how
* many levels of cache exist, quicksort will "find" them, and,
* as long as smaller is faster, take advanatge of them.
*
* By contrast, consider how the original mergesort algorithm worked.
* Suppose we have five runs (each typically of length 2 after dynprep).
*
* pass base aux
* 0 1 2 3 4 5
* 1 12 34 5
* 2 1234 5
* 3 12345
* 4 12345
*
* Adjacent pairs are merged in "grand sweeps" through the input.
* This means, on pass 1, the records in runs 1 and 2 aren't revisited until
* runs 3 and 4 are merged and the runs from run 5 have been copied.
* The only cache that matters is one large enough to hold *all* the input.
* On some platforms, this may be many times slower than smaller caches.
*
* The following pseudo-code uses the same basic merge algorithm,
* but in a divide-and-conquer way.
*
* # merge $runs runs at offset $offset of list $list1 into $list2.
* # all unmerged runs ($runs == 1) originate in list $base.
* sub mgsort2 {
* my ($offset, $runs, $base, $list1, $list2) = @_;
*
* if ($runs == 1) {
* if ($list1 is $base) copy run to $list2
* return offset of end of list (or copy)
* } else {
* $off2 = mgsort2($offset, $runs-($runs/2), $base, $list2, $list1)
* mgsort2($off2, $runs/2, $base, $list2, $list1)
* merge the adjacent runs at $offset of $list1 into $list2
* return the offset of the end of the merged runs
* }
* }
* mgsort2(0, $runs, $base, $aux, $base);
*
* For our 5 runs, the tree of calls looks like
*
* 5
* 3 2
* 2 1 1 1
* 1 1
*
* 1 2 3 4 5
*
* and the corresponding activity looks like
*
* copy runs 1 and 2 from base to aux
* merge runs 1 and 2 from aux to base
* (run 3 is where it belongs, no copy needed)
* merge runs 12 and 3 from base to aux
* (runs 4 and 5 are where they belong, no copy needed)
* merge runs 4 and 5 from base to aux
* merge runs 123 and 45 from aux to base
*
* Note that we merge runs 1 and 2 immediately after copying them,
* while they are still likely to be in fast cache. Similarly,
* run 3 is merged with run 12 while it still may be lingering in cache.
* This implementation should therefore enjoy much of the cache-friendly
* behavior that quicksort does. In addition, it does less copying
* than the original mergesort implementation (only runs 1 and 2 are copied)
* and the "balancing" of merges is better (merged runs comprise more nearly
* equal numbers of original runs).
*
* The actual cache-friendly implementation will use a pseudo-stack
* to avoid recursion, and will unroll processing of runs of length 2,
* but it is otherwise similar to the recursive implementation.
*/
typedef struct {
IV offset; /* offset of 1st of 2 runs at this level */
IV runs; /* how many runs must be combined into 1 */
} off_runs; /* pseudo-stack element */
static void
sortsv(pTHX_ SV **base, size_t nmemb, SVCOMPARE_t cmp)
{
IV i, run, runs, offset;
I32 sense, level;
int iwhich;
register SV **f1, **f2, **t, **b, **p, **tp2, **l1, **l2, **q;
SV **aux, **list1, **list2;
SV **p1;
SV * small[SMALLSORT];
SV **which[3];
off_runs stack[60], *stackp;
SVCOMPARE_t savecmp = 0;
if (nmemb <= 1) return; /* sorted trivially */
if (nmemb <= SMALLSORT) aux = small; /* use stack for aux array */
else { New(799,aux,nmemb,SV *); } /* allocate auxilliary array */
level = 0;
stackp = stack;
stackp->runs = dynprep(aTHX_ base, aux, nmemb, cmp);
stackp->offset = offset = 0;
which[0] = which[2] = base;
which[1] = aux;
for (;;) {
/* On levels where both runs have be constructed (stackp->runs == 0),
* merge them, and note the offset of their end, in case the offset
* is needed at the next level up. Hop up a level, and,
* as long as stackp->runs is 0, keep merging.
*/
if ((runs = stackp->runs) == 0) {
iwhich = level & 1;
( run in 0.856 second using v1.01-cache-2.11-cpan-df04353d9ac )